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Reader Comments (107)

Posted: Jun 16th 2010 11:47AM SSmaster said

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I'm gonna be FIRST in line to get this game.

Posted: Jun 16th 2010 11:48AM zlickrick said

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You suck
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Posted: Jun 16th 2010 11:51AM SPARTAN VI said

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@SSmaster

Boo! Get off the stage!
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Posted: Jun 16th 2010 12:04PM Da Largest said

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@SSmaster

I'm SIXTH of all these 'first' posts



uuuuugh
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Posted: Jun 16th 2010 12:19PM TheMichaelJackson said

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@SSmaster

I'm gonna be FIRST in line to kick your ass.
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Posted: Jun 16th 2010 11:49AM Scratchcard said

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Those colors look like they were squeezed out straight from the tube.

Posted: Jun 16th 2010 11:50AM Xoonaka said

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It's kind of funny that the one person who apparently had trouble with the controls was the one who ended up writing the article...

Posted: Jun 16th 2010 12:26PM The Nth Doctor said

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@Xoonaka

It actually makes sense to me. They want to give an overview of all the pros and cons experienced, and so if only one person experienced possible control issues, he should be the one writing the article (while still noting, as he did, that he was the only one to experience said issues)
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Posted: Jun 16th 2010 2:26PM Brodo said

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@Xoonaka
Haha thats a good point
I'm really looking foward to this game (obviously), but I really hope that the motion controls actual work perfectly.
It would really be nice if they would offer an alternative, non-motion based control scheme too
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Posted: Jun 16th 2010 4:13PM MrAlex said

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He's just warning you what happens when there's wireless interference...
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Posted: Jun 16th 2010 5:00PM Faenix said

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@Xoonaka

"It would really be nice if they would offer an alternative, non-motion based control scheme too "

Do want, so bad. Not everyone that likes Zelda is a 100% fan of motion. Like my mother, for instance
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Posted: Jun 16th 2010 11:51AM Tre said

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If the motion controls don't work out too well I hope Nintendo will include GameCube controller support. The pointer'll hopefully help things out a bit, though, so maybe not...

Whatever. Guess we'll have to just wait and see.

Posted: Jun 16th 2010 11:58AM Da Largest said

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@Tre

so far the author of these impressions is the only guy I've seen whose had a bad experience with the controls.


other than, uh, Miyamoto
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Posted: Jun 16th 2010 12:01PM tendoboy1984 said

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@Tre
Are you stupid? The game is built around MotionPlus, it's REQUIRED to play the game.

Second, Nintendo doesn't even make the GameCube controller anymore. Even if this game did support a traditional controller, you would be using a Classic Controller.
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Posted: Jun 16th 2010 12:06PM Da Largest said

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@tendoboy1984

"Are you stupid?"

Are you unnecessarily hostile, in a very fanboy-like fashion?

:-/
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Posted: Jun 16th 2010 12:06PM Tre said

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@tendoboy1984

Well, EXCUSE me for stating a possible fix for something.

Oh, and there's this crazy little place called Gamestop's used accessories section? You might've heard of it, they have a lot of 'em.
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Posted: Jun 16th 2010 12:45PM Tre said

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@Noksukow

Someone actually gets the joke! Yay!
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Posted: Jun 16th 2010 1:23PM Mr Khan said

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@Tre

They have until 2011 to fix these issues too, and they seem to be the sort of minor calibration bugs you would expect at this stage

2011, though :/
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Posted: Jun 16th 2010 11:56AM DarkKingSilvers said

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This is the first time I've ever heard of the word 'ameliorate'.

Posted: Jun 16th 2010 12:08PM zochmenos said

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@DarkKingSilvers

College is expensive.
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Posted: Jun 16th 2010 3:04PM ummhello said

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@DarkKingSilvers

Yeah, I don't know why he wants to make the problems better. I think the word he was searching for was "alleviate."

I'm curious as to what the author meant by "cruft" though--that's not even a word.
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Posted: Jun 16th 2010 11:56AM bearmedal said

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Was there any mention of an option to change Link back into a lefty?

Posted: Jun 16th 2010 12:15PM captcarl said

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@(Unverified) One can hope. My inner fanboy is still nerdraging over Link changes his handedness when he moved to the Wii.
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Posted: Jun 16th 2010 12:15PM Spunky Monkey 190906 said

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Yikes, someone got dumped today :/
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Posted: Jun 16th 2010 12:05PM mbarriault said

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Given Nintendo's recent obsession with choice of controls (with many first party games spouting Wiimote, Wiimote+Nunchuk, Classic Controller, and GCN Controller options), I wouldn't be surprised if they implemented a more traditional control scheme available on at least the Classic Controller.

Posted: Jun 16th 2010 12:10PM Da Largest said

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@mbarriault

which would serve only to undermine the effort they're putting in to perfect the controls to begin with.

they're designing pretty much every element of Link's arsenal around the WM+/Nunchuk combo. There's no chance of an alternate control scheme. zero. don't expect it to happen.
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Posted: Jun 16th 2010 12:09PM Ezio Auditore da Firenze said

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I just want to say something.

This looks incredible.

Thanks.

Posted: Jun 16th 2010 12:09PM Uncontrol said

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"Aonuma said that the game was being streamlined to focus on having fun interacting with the game, rather than getting lost,"

Half the fun of Zelda is going off the beaten trail and finding new stuff to do. This series has really done nothing for me since Wind Waker, and it doesn't sound like this entry will be too exciting. *sigh*

Posted: Jun 16th 2010 12:12PM Da Largest said

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@Uncontrol

it doesn't mean that the game is going to become linear. actually, some of the details leaked or brought up in Iwata Asks segments over the last few months seem to point in the opposite direction. what that quote means is that certain gameplay mechanics, like changing weapons, healing yourself, etc. are going to be easier to use. for example, when you go to change weapons in this game, instead of having to pull up your menu to switch to something you don't have hotkey'd, you just hold B and point, simple and doesn't break up the flow of gameplay.
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Posted: Jun 16th 2010 12:21PM Da Largest said

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Mario Kart and Zelda are two very different games with very different underlying development philosophies. Whereas Mario Kart Wii included the Wii Wheel support as something to make the game more accessible (as any casual multiplayer game should be), Nintendo is trying to build up Skyward Sword to be their posterboy for the true potential of motion controls. They've been saying this for months - about how the motion control has to be perfect, about how this game will throw misconceptions about motion control's place in core gaming out the window, etc.

there is not a snowballs chance in hell they would undermine that by throwing in gamecube or classic controller controls. heck, I have doubts they'd even be able to pull that off to begin with, what with just how much of an emphasis this game places on directional sword strikes and items that use motions that probably can't be replicated particularly well with an analog stick. it's kind of like saying you expected Ubisoft to include classic controls for Red Steel 2.

People often chose the GC version of TP over the Wii version because TP Wii's controls sucked. Waggle everywhere.

These two games, apparently, can't be compared.

joystiq for the love of god fix the comment system
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Posted: Jun 16th 2010 12:37PM Dr Perry Ulysses Cox said

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@Uncontrol

Done nothing for you since Wind Waker? So you didn't like all of the one console Zelda game that's been released since Wind Waker? That doesn't sound like a very serious complaint there, amigo. You could definitely just shorten up that sentence by saying that you didn't like Twilight Princess.
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Posted: Jun 16th 2010 1:45PM aughscreennames said

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I hope hes talking about the dungeons, its pretty easy to get lost in Zelda dungeons because they are so big with so many doors.

I would like less huge dungeons and more smaller ones. The actual world better not get smaller, I always thought the Hyrule worlds should be a lot bigger, youd have to be an idiot to get lost in them. They need to bring back sidequests too, the stupid item gathering jobs in TP were NOT sidequests, that game was very shallow as far as RPG stuff went.
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Posted: Jun 16th 2010 12:14PM mbarriault said

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And Mario Kart Wii was designed around using the Wii Wheel and yet there was still a traditional option.

Don't get me wrong, I LOVED the controls from Twilight Princess, so much that I can't go back and play OoT/MM/WW anymore without them, and I'm greatly looking forward to their refinements and advancements in Skyward Sword. Doesn't mean everybody else does, I know about as many people who went with the Gamecube version of TP as the motion controls weren't for them as those who liked the Wii version's controls. I think Nintendo knows this too and thus they've been offering alternatives in many of their other games since.
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Posted: Jun 16th 2010 12:11PM Jerk Face said

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I absolutely hate the art style. Just look at the trees. Look at them. Look at the single texture on the ground. The deformed, ugly goblin faces. It's ugly. The whole thing. I am not a total graphics whore or anything like that, but it upsets me. Twilight Princess was fun to play AND lovely to look at. And it was a Gamecube game!

I loved the art style of Wind Waker, so it's not that I can't get down with a more cartoonish or cel-shaded look. This... it kind of just looks lazy to me. Those trees look straight out of Turok 2 for N64. I just don't understand why they would do something like that. Is the control scheme soaking up more system resources or something? The whole thing is just leaving kind of a bad taste, to me - and that sucks, because I absolutely love Zelda games.

Posted: Jun 16th 2010 12:15PM Da Largest said

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@Jerk Face

in before fanboys downvote for differing opinions

anywhos, I love the art style. looks painterly. at any rate I expect the final game to look much better than this does, as that's usually how it goes over at Nintendo. Look up the Twilight Princess/Super Mario Galaxy 1 and 2 reveal trailers on the internet. Then, look up some gameplay videos of the final product. They all look notably better after release.
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Posted: Jun 16th 2010 12:18PM Spunky Monkey 190906 said

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@Jerk Face

I'm more inclined to think it will release like this :/

I think they sacraficed all of that in favour of colour
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Posted: Jun 16th 2010 12:20PM Jerk Face said

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@Jerk Face

Heh. Yeah, I know my comment won't even be readable in minutes.

Hopefully you're right about it being early. After watching the trailer again, I'll take back what I said about the character models - I'm okay with that. They look nice in motion. It's the environments. They're just so dated looking, to the point where it doesn't even make sense. The textures are so bad against the models to the point where it's jarring. It is NOT the limitations of the Wii, because there are other games that look just fine. Maybe they just need to add the fine details over the rest of the development. If that's the case? Go Skyward Sword. But if it comes out looking like this, it'll be a real turn off to me - because motion controls are stupid, and that won't be enough to get into this.

..In my opinion, you downvoting Wii fanboys. : D
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Posted: Jun 16th 2010 12:29PM Elranzer said

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The game is obviously far from finished.

The on-screen icons need some work. It's too all-over-the-place to be a finished Nintendo product. Likewise, the graphics are obviously unfinished as it doesn't even look as smooth as Twilight Princess (a Wii launch title, by the way).

Ocarina of Time's icon display and graphic style even changed about six times if you saw all of the screenshots between the alpha build and final release. We'll see a slightly different Skyward Sword upon release.
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Posted: Jun 16th 2010 12:42PM Jerk Face said

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@Jerk Face

Okay, last I'll say about it:

http://img.photobucket.com/albums/v299/Cthulthoth/Let%20Us%20Play/Quest64Usnap0063.jpg

That's a screenshot from Quest 64. Look at the textures on the grass and the dirt path. Now look at the Zelda screenshot on this post. Quest 64 came out twelve years ago. Twelve. This is how far we've come from a first party Nintendo title? Lazy.
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Posted: Jun 16th 2010 2:08PM Anticrawl said

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@Jerk Face

I personally find the style to be HUNNGGGHHHHAAAAAA inducing and brain meltingly nostalgic. But I've been playing games since they were dots or lines of text so...
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Posted: Jun 16th 2010 2:10PM Jerk Face said

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@Jerk Face

I have too, Anticrawl! I just don't have a soft spot for those early days of 3D. Hasn't aged well. Goldeneye hands? *shudder*
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Posted: Jun 16th 2010 9:29PM ructus said

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@Jerk Face To each his own, I love this style, never played any Zelda before, never liked the art style, but this I want to get, mainly because of the art style. I'm not even f***** with ya, serious.
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Posted: Jun 18th 2010 5:39AM oryan707 said

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@Jerk Face

I was thinking the same thing, the placement of the bushes and grass and tree models , it just looks like they don't know how to make the over world compelling. I think it's Aunuma (I know that must be spelled wrong), he's just not ambitious or talented enough with the presentation. And those red goblin models...they are just annoying without being scary . The fat belly with the skinny legs. I don't want to look at that thing it's disgusting. What a turn off.

I just want him off the series. When I played Shadow of the Colosus
I thought THIS is where Zelda should be. Then there was this statement where they said the Zelda team felt pressure from the Monster Hunter team....and then this.
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Posted: Jun 16th 2010 12:20PM Da Largest said

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Mario Kart and Zelda are two very different games with very different underlying development philosophies. Whereas Mario Kart Wii included the Wii Wheel support as something to make the game more accessible (as any casual multiplayer game should be), Nintendo is trying to build up Skyward Sword to be their posterboy for the true potential of motion controls. They've been saying this for months - about how the motion control has to be perfect, about how this game will throw misconceptions about motion control's place in core gaming out the window, etc.

there is not a snowballs chance in hell they would undermine that by throwing in gamecube or classic controller controls. heck, I have doubts they'd even be able to pull that off to begin with, what with just how much of an emphasis this game places on directional sword strikes and items that use motions that probably can't be replicated particularly well with an analog stick. it's kind of like saying you expected Ubisoft to include classic controls for Red Steel 2.

People often chose the GC version of TP over the Wii version because TP Wii's controls sucked. Waggle everywhere.

These two games, apparently, can't be compared.
Reply

Posted: Jun 16th 2010 12:16PM tristyb said

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Obviously I read above that they may implement some sort of classic controller support. What I would like to know is if we can use the Wii Remote without the motion plus?

Posted: Jun 16th 2010 2:13PM Anticrawl said

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@tristyb

I bet not, Nintendo will jost probably offer a bundle for nearly the same price.
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Posted: Jun 16th 2010 12:16PM Misanthropic Gamer said

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To be perfectly honest, I don't really like what I've seen, and this is coming from a massive Zelda fan - my all-time favorite game is OOT. This just seems like TP all over again, only this time with dumbed down gameplay, crappy motion controls, and childish pastel coloring. The irony is that motion control will end up making the gameplay require less precision rather than more. It's Zelda for casual gamers, and it's a step backwards. I really hope I'm wrong on this.

Posted: Jun 16th 2010 12:26PM Co said

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@Misanthropic Gamer

"The irony is that motion control will end up making the gameplay require less precision rather than more."

Have you played anything with Motion Plus yet? Clearly not if you are making that statement.

@ Jerkface

Just stop. Please.
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Posted: Jun 16th 2010 12:28PM Da Largest said

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@Misanthropic Gamer

#1 - this is the only set of impressions I've read that doesn't praise the motion controls on their accuracy

#2 - the formula has been deepened, rather than 'dumbed down'. swordplay, for example, seems to be a whole lot more than button mashing now, considering you have to watch your opponent and strike carefully in the right directions to avoid blocks and parrys. sounds like precision to me, eh. What makes the game seem 'dumbed down'?
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Posted: Jun 16th 2010 1:30PM Mr Khan said

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@Misanthropic Gamer

The pastel coloring looks good, i think, they just need to bring it all into a more consistent style, between characters and environment. The shading of the characters' shows this style's real potential.

As for complexity, it's the absolute opposite. Swordplay now has *meaning* which it's never really had in Zelda games, where it used to just be about hitting the exposed weakpoint, now you actually have to do things. This'll be far more dynamic swordplay than we've been used to.
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