Eidos Montreal producer and lead game designer David Anfossi and Jean-François Dugas may have difficult-to-pronounce names (see the beginning of our video) but they've got an even more difficult job, convincing gamers that the Deus Ex franchise can work without designer Warren Spector.
The duo chatted with us about that challenge, plus how Deus Ex: Human Revolutiondifferentiates itself, in the video interview you'll find just after the break.
Finally! Some Deus Ex news! I was REALLY looking forward to some footage or... anything... I'm surprised nobody's had any impressions or videos or stuff like that. This game IS playable at the show, isn't it?
I love that they're not bending over backwards with homage to the original game. It gives me the impression that they're in this to make an excellent game, first and foremost, which is the best way you can revive a franchise.
I'm not saying they should disregard the previous games, and I know they aren't either. They just aren't making terrible stretches to fit in every aspect of games past; they're taking their own road, and I believe the game will be better for it.
...I have now explained and rephrased myself as much as they did in that interview =P
This!!! Do more of this. I'd like it if you could get the devs of io interactive too. Interview them for Kane and Lynch and ask them about Hitman damn it.
Quoting the interviewer: "How do you get players to engage when it's a self-interested story?"
Obviously he has never played Planescape: Torment before. There are a lot of games which revolves around the protagonist's personal journey. I personally prefer these kind of storylines because it's easier to relate to than having a "save the world" or "destroying the bad guys" storyline which - come on, let's be real - almost no one can actually relate to.
Don't get me wrong, they can be loads of fun and plots can still be superb, but I just prefer a character-driven story.
BTW, Deus Ex series was one of the games I always overlook at game stores. Then I watched the DX:HR trailers and got so interested. Did a little bit of research on the franchise. And now here I am playing the first Deus Ex and loving every bit of it. Guess it's never to late to be a big DX fan!
Unlike most gamers, I didn't mind Invisible War all that much.
At this point, I don't think anyone should be judging Human Revolution without seeing the game in action - and not basing opinions on game designers with difficult accents.
You play Adam Jensen, a security specialist, handpicked to oversee the defense of one of America's most experimental biotechnology firms. But when a black ops team uses a plan you designed to break in and kill the scientists you were hired to protect, everything you thought you knew about your job changes. At a time when scientific advancements are routinely turning athletes, soldiers and spies into super-enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path, and you need to discover why the decisions you take and the choices you make, will be the only things that can change it.