Capcom is doing something pretty interesting with the release of Dead Rising 2
. Prior to its August 31 launch, Capcom will put out Dead Rising 2: Case Zero
, an Xbox Live exclusive prequel sans co-op
that takes place two years after the original and three years prior to the second game. In short: it's distilled Dead Rising 2
on a much smaller scale.
The game opens up with Chuck Greene, ex-motocrosser and father of infected daughter Shelley, as he speeds into the town of Still Creek in his blood-splattered truck. For reasons we won't get into for the sake of teh spoilerz
, Chuck becomes stranded with his daughter Katey, loses all of his Zombrex -- the expensive drug that keeps her infection at bay -- and is tasked with cobbling together a dirt bike from parts scattered around town in the hopes of making it out of Still Creek alive.
Still Creek itself has a very small town feel -- mostly because it's literally a small town
. The main drag has a few buildings and alleyways, with accessible rooftops and hidden items to discover, like a high-powered sniper rifle. There's also the requisite hidden survivors, looking for some respite from the gaping maws of the town's hungry inhabitants, should players feel like lending a helping hand. It's straight up Dead Rising 2
in a small town that lasts 12 in-game hours.
And there will be connectivity between the XBLA game and Dead Rising 2
, naturally. Players can reach level five in Case Zero
, then carry all of those PP points on over to the retail game -- not to mention accrued cash. The Capcom rep accompanying me during my sojourn through Still Creek said that's what Capcom found to be a good balance for carrying over the attributes.
While we bugged Capcom for a launch date and pricing for Case Zero
, the rep sadly wouldn't budge. We'll be sure to let you know as soon as we find out.