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Reader Comments (48)

Posted: Jun 18th 2010 10:46PM Barkley610 said

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I'll take it!!
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Posted: Jun 18th 2010 10:50PM The Aquacharger said

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I'll just wait for them all the be released and sold in a bundle.
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Posted: Jun 18th 2010 10:51PM harusame said

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Why is this episodic again?
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Posted: Jun 18th 2010 11:30PM The Aquacharger said

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@harusame
To Squeeze money out of us. I'm sure it'll be sold for 10-15 an episode and I'm sure there'll be 4-5.
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Posted: Jun 19th 2010 12:31AM GewurztraminerX said

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@harusame
I believe it was once said that it was to gauge interest in a new game of this nature by allowing for a low entry price point. But I could be making that up, I dunno.
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Posted: Jun 19th 2010 12:34AM CaptainProtonX said

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@harusame

Wave of the future!
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Posted: Jun 19th 2010 6:18AM greyseal said

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@harusame In fairness, 12 levels total is a decent lot for a game that's probably going to sell for ten bucks. Had the game been released as a physical disc with 60 levels instead, we'd all pony up $60 and think nothing of it.
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Posted: Jun 18th 2010 10:51PM katamff said

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Yay! They finally realized that to please gamers all they have to do is give them something that is stuck stuck stuck in the past. Why are people acting like this is "FINALLY HERE!".....what about all them handheld sonics?

sega. stupid.
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Posted: Jun 18th 2010 11:55PM Faenix said

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@(Unverified) "sega. stupid. " ? Cause giving your fans what they pretty much want is stupid?
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Posted: Jun 19th 2010 12:52AM tenacioustoaster said

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@(Unverified) While I love the original sonic games and I am really excited for this one I do think that all games should try to innovate or improve in their own way. If we as gamers just keep going back and buying the same thing, repackaged over and over again the videogame industry will get as stale as hollywood is today.
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Posted: Jun 19th 2010 12:41PM SuzanoSho the drug dealer PSN Sm said

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@(Unverified)

I don't know why you're being downvoted when you're absolutely right...I don't understand what's so "in-demand" about something that was essentially released over ten years ago...if Sega feels that the only way they'll be able to make a good game is by going back to the way it was before, then it's obvious that they just weren't cut out to keep the Sonic franchise alive...I'll be playing this game on one of my Sega Genesis emulators...
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Posted: Jun 18th 2010 10:56PM (Unverified) said

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I hope it is the old half pipe with rings and spike balls
not the round where you have to swith the colors
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Posted: Jun 19th 2010 5:38AM Mach2 said

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@(Unverified)

If the bonus level is a copy of any of the three originals, I will have a sqee heart-attack.
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Posted: Jun 18th 2010 11:02PM catsdontsmile said

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Bah. How is anyone happy with this crap? Its like the cheap new yet old mario.

Screw sega and screw nintendo for their lack of innovation. I'd play an emulator if I wanted to play something that looked the same as the original sonic titles.

Dreamcast's sonic games were an improvement in the series.
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Posted: Jun 18th 2010 11:16PM The Harbinger of Pie said

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@catsdontsmile

The Dreamcast games, specifically Adventure and Adventure 2, were no doubt an improvement, the next big step for the Sonic series. Seeing this success in the games only prompted SEGA to add on to that, to stick to that formula, and as we can see from the Sonic games of the past, what, six, seven years, things have only gotten worth.

If SEGA wants to start making good Sonic games again, they have to go back to square one - in this case, old style 2D sonic games. People have been wanting a good Sonic game again, hence why they are happy with this.
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Posted: Jun 18th 2010 11:32PM The Aquacharger said

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@catsdontsmile
I'm sorry SMG is nothing like orignal Mario games, unless you're reffering to NSMBW then I understand, but that's an amazing game.
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Posted: Jun 19th 2010 6:21AM greyseal said

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@catsdontsmile The DC games were an improvement during their good moments, but 90% of the game was filler crap that was not an improvement at all. If the entire series was made up of the awesome high-speed stuff, yeah it'd be great. But when "innovation" means letting me fish with an obese cat, there's something to be said for getting stuck in the past.
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Posted: Jun 18th 2010 11:04PM patboy2008 said

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Finally, been looking forward to this preview and it sounds like Sega got it right. I can't wait until it comes out.
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Posted: Jun 18th 2010 11:04PM Gwr said

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And after so many years in this technologically advanced times with real 3D, slowly but surely, 2D platformers and other genres are coming back mixing the quality that built franchises and what systems have to offer today.

I am happy.

Between the new mario kirby donkey kong and now this too.
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Posted: Jun 18th 2010 11:05PM katamff said

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perfect? good lord.

then whip out your genesis.
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Posted: Jun 18th 2010 11:07PM APV said

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Is it for the PSP though as well?

Sega Genesis collection had Sonic and Sonic 2, so hopefully we will see this as well...
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Posted: Jun 18th 2010 11:20PM Shimmy said

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YES!
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Posted: Jun 18th 2010 11:21PM TheChezDispenser said

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I can't wait for this, honestly. Sonic Rush and Sonic Rush Adventure were both pretty brilliant games.
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Posted: Jun 18th 2010 11:33PM The Aquacharger said

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@Grimcicle
Or wait untill like a month or two after they're all released and then there's the bundle price!
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Posted: Jun 18th 2010 11:47PM Anticrawl said

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There are few things in the gaming world I hate more than half-assed 2D. If you are going to make a game in 2D. MAKE IT IN 2D $#*%$)$)!Q@*)#!@*#&!)#)!@! I want hand animated worlds and sprites, such a visual cop-out.
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Posted: Jun 18th 2010 11:57PM Faenix said

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@Grimcicle I wish stuff got bundled :/

Still waiting and hoping for a borderlands bundle XD
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Posted: Jun 19th 2010 1:24AM The Aquacharger said

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Faenix they did relase it as a bundle.
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Posted: Jun 18th 2010 11:57PM Bluebreaker said

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@WINterfang

Yeah, Colors looks surprisingly strong. I haven't heard the usual criticisms from the hands on at E3 many outlets have done.
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Posted: Jun 19th 2010 12:16AM ColorblindMonk said

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4 zones? I knew this episodic thing was a catch to a genuine Sonic game.
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Posted: Jun 19th 2010 7:03AM Hafk said

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@ColorblindMonk

They are all 3 acts long though.

Although, I'd rather have six zones with 2 acts each. By the third acts of Marble Zone and Labyrinth Zone in Sonic 1, I just want to punch a baby.
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Posted: Jun 19th 2010 12:26AM Cypher FDP said

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... Damn it, now I'm excited.
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Posted: Jun 19th 2010 1:24AM The Aquacharger said

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@faenix
Borderlands did get bundled, it was a disc bundle.
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Posted: Jun 19th 2010 1:40AM MasterGouken said

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So whats the difference from the leaked version that I finished already?
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Posted: Jun 19th 2010 3:24AM Oldtaku said

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You release this and I will buy it, Sega.

I reserve the right to bail on further episodes if they involve any of Sonic's stupid friends.
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Posted: Jun 19th 2010 4:06AM RupeeClock said

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"Based on what I played, Sonic the Hedgehog 4 should be exactly what fans have been craving for years."

The fans who have seen and played the leaks utterly disagree.
We recognise Sonic 4 as a sham, it's just the Sonic Rush Engine, with level and enemy designs copied from Sonic 1/2.
We actually wanted a game that would play like the Genesis originals.... :(
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Posted: Jun 19th 2010 7:01AM Hafk said

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@RupeeClock

Yeah, and if you would have been paying attention Sega delayed the game because of the problems fans had with the leaks too. They got rid of levels like the mine cart level, and have also adjusted the physics engine.

I'd say the fact that they are taking their time and listening to everyones complaints this time around is reason enough to believe Sonic 4 will be different.
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Posted: Jun 19th 2010 6:26AM greyseal said

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@Grimcicle The fact that a game is old-school doesn't make it old. It took a team of developers to build this from scratch. The fact that it's "like" the old games doesn't mean less work went into it, or that it should be worth any less than whatever else came out last week.
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Posted: Jun 19th 2010 1:38PM RupeeClock said

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My problems go beyond just the physics engine, that can be fixed.
What can't be fixed is the bad concept.

My issue with Sonic 4 is that it's not Sonic 4, it's a bastardisation of Sonic 1/2, sounds harsh I know.
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Posted: Jun 19th 2010 7:10AM Trangidore said

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This would look very promising IF it wasn't for the "episodic" part. I don't know about anyone else, but for me episodic is a big put off. I don't like it, not one bit.

If Sega makes a full fledged old school Sonic game I'll be very interested, but I really have trouble seeing myself paying for a couple levels of a game.
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Posted: Jun 19th 2010 9:49AM Hafk said

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@Trangidore

Well, at 4 zones with 3 acts each, this one episode has just as many acts as Sonic 3 (Which had 6 zones with 2 acts each).

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Posted: Jun 19th 2010 11:13AM Otimus said

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Only 4 Zones?

Lame. That really slaughtered my enthusiasm. Especially since this'll most likely be $15.
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Posted: Jun 19th 2010 11:35AM Diodax said

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@Grimcicle

old-school =/= bad
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Posted: Jun 19th 2010 12:14PM VioletArrows said

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Love Sonic and everything, but have a sincere hatred of all these new wallet leeching tactics so folks can keep their dirty mitts in there as long as they can. Waiting for the *whole thing* bundled together.

As for the return to old school, I like it. But I still also like newer Sonic games despite the general consensus that they haven't been good since Dreamcast or before. :/
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Posted: Jun 19th 2010 1:10PM 2late2die said

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I really don't get the appeal of these games. I mean if you want to revel in some nostalgia and play something old school - well just play something old school; there's no shortage of emulators for the old consoles, and you can download all the games for free.

I mean, this is the exact same gameplay as from sonic 10 years ago (or maybe even 20). All the innovation we did in graphics (it doesn't have to be 3D either, it could be beautifully hand-drawn for example), in AI, in physics, in gameplay - all of that is being completely ignored to release a game where you run around collecting coins; and there are "lives"!?! W.T.F. guys??

See console players, it's this kinda stuff (in part) that gives you a bad rep as far as PC gamers are concerned. Whereas we have have indie games with innovative gameplay, that are sometimes even offered for whatever price you want; you have publishers using the "episodic content formula" for game that has no business doing that so that they can milk you for more money.
And yes I know there's crap on both sides, and there are plenty of innovative titles on both sides, but as a rule you get a new mario/sonic/metroid/MGS/RE/final fantasy title every year that barely changes anything, whereas we get titles like world of goo, secret of monkey island (yes a remake, but a properly done one), braid, elemental war of magic, sam & max, lucidity and somorost.
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Posted: Jun 19th 2010 1:54PM gevenstaines said

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the number of lives goes to three digits lol
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Posted: Jun 20th 2010 1:37AM RodrigoCard said

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Oly 4 zones??? =(
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Posted: Jun 20th 2010 2:13AM Gaddes said

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I played this at E3 and hope they're still going to tweak the speed a bit. They've done this weird thing where they've given his running a kind of building-up momentum, but it ends up making him feel a LOT slower than he used to, and that really hurts it in my eyes. Add floatier/slower jumping to that and you get gameplay that always feels like you wish it could go just a bit faster.

I will say that looks-wise it totally threw me back to the genesis days, which I liked. It's bizarre though... with the reminiscent style and music that also sounds like it has borrowed notes here and there, you almost feel like it's some weird clone made by someone other than Sega.
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Posted: Jun 20th 2010 11:01AM theribster500 said

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Yes, the new Sonic has a bunch of changes. It seems some of the levels are remakes now. But here are some key points to the game.
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You need 50 rings to have the giant ring appear at the end of the level.
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When you beat one level, you go back to the level select screen and choose the next one if you please.
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You beat all three levels in each act, and you face eggman on another level.
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When entering the Giant Ring at the end of the level (bonus stage) you rotate the screen by using the left joystick, and A to jump.
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