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Reader Comments (39)

Posted: Jun 21st 2010 9:35AM Andrew12h said

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That looks sweet, can't wait for the 3DS to come out!
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Posted: Jun 21st 2010 9:44AM KaBob799 said

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I'm not good with hardware stuff, but rumor is tha the Wii GPU is 243mhz.
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Posted: Jun 21st 2010 9:56AM Jeff Kibuule said

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@KaBob799

Clock speeds can only be compared within chips of the same generation. For example, an Intel Pentium 4 from 2005 running at 3.2Ghz is definitely not as fast as a Intel Core i7 running at 2.66Ghz (only comparing single-core performance).

For all intents and purposes, the only time it's useful to look at clock speed is if it's in the same lineup at the same time and there's a difference in price. Otherwise, that number doesn't mean much.
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Posted: Jun 21st 2010 10:37AM wcarnation said

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@KaBob799 You guys are comparing the hz of GPUs and CPUs

Very different things
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Posted: Jun 21st 2010 9:51AM velocitystrike said

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Wonderful. As if I didn't already have enough reasons to buy a 3DS! (:
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Posted: Jun 21st 2010 10:13AM CaptainProtonX said

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@velocitystrike

:( ...reply fail...again.
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Posted: Jun 21st 2010 10:08AM KaBob799 said

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That's what I figured, but it seemed worth mentioning anyway.
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Posted: Jun 21st 2010 10:11AM CaptainProtonX said

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Hz battles were the bomb back in the day.

"The Turbo-Grafx is 16-bit! Suck it, SMS!"

My battles were more of the obscure kind.
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Posted: Jun 21st 2010 11:40AM JXCGunrunna said

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More like the core architecture than the generation.
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Posted: Jun 21st 2010 9:59AM Jeff Kibuule said

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Important stuff to gleam from this video:

1) Full rendering of shadows is possible (i.e. compare what an N64 vs. Gamecube can do).
2) Actual lighting - look at the shoulder pads when they rotate, you'll notice a change in color.
3) Much much farther field of view than I've seen in any Nintendo DS game.

However considering that 3D requires double the frames, you'll probably never see this much detail though. But the 3D effect would probably make this much detail a bit nauseating.
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Posted: Jun 21st 2010 10:00AM The Pork said

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Since when did Joystiq stop using English in its headlines?!

I'm not a tech-y dude, so I'ma creep outta here sloooowly, and continue to wait impatiently for the 3DS come out.
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Posted: Jun 21st 2010 10:10AM CaptainProtonX said

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Nintendo, you sick son-of-a-bitch, I love you!
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Posted: Jun 21st 2010 10:15AM Shiaoran said

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Funny bit: "pica" is a slang for penis in Brazil (and probably some other Portuguese-speaking countries, maybe Spanish-speaking countries too).
In some other countries, it's a slang for vagina.
(Yeah, be careful with traps)
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Posted: Jun 23rd 2010 3:50AM Its X with Guns said

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@Shiaoran
That makes the hardware all the more badass.

Hey dude, check out my Wang 5000. It upscales everything to 1080xXx in Holographic Definition.
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Posted: Jun 21st 2010 10:15AM Mazrael said

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I choose you, PIKA2oo's!
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Posted: Jun 21st 2010 10:29AM RadiXe said

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Yeah sure, that demo looks realistic enough.. for a PS3/XBOX game. The 3DS demos were nowhere close to that.
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Posted: Jun 21st 2010 10:36AM wcarnation said

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@RadiXe

That's because those are the first games for the system and none of them are even finished.
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Posted: Jun 21st 2010 10:33AM sapient2k7 said

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this chip was introduce in 2006 and is an OpenGL ES1.1 class chip with "some" OpenGL ES 2.0 features supported via private/proprietary functions. Read the following thread from August 2006.

http://forum.beyond3d.com/showthread.php?t=32326

PowerVR chips from "that" era were actually considered more powerful than this one. The new generation PowerVR chip in iphone4 is certainly going to be more powerful.
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Posted: Jun 21st 2010 10:34AM Levi said

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I remember, back when I was into mapmaking for H-L1, that poly counts measured in the thousands would make any average desktop PC bog down. Granted, I think that count was just polys from the map, but the characters and enemies were pretty low-poly too.

Now, our handheld systems can push 15 million polys per second.
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Posted: Jun 21st 2010 10:52AM Acosta02 said

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@Levi

I know, right? Poliwags, poliwhirls... it's crazy.


What were we talking about?
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Posted: Jun 21st 2010 11:30AM knighty said

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@Levi Remember these are theoretical numbers. A quick calculation of that 800 million pixels value would put let a 3d game at 60fps draw every pixel 140 times. That might be possible of your game consists of a clear screen and nothing else, but when you bring in any calculation at all, that'll plummet. So will the 15 million vertices per second. They're just figures to make you go "ooooh" "woooow". Anyway, impressive stuff. I noticed myself that the Lylat Wars screenshots had antialiasing, really nice to see.

It's worth noting as well that this demo is very very small. A little piece of geometry with a skybox. You'd be lucky to get anything near that quality in a real game, but it shows the techniques are doable at least.
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Posted: Jun 21st 2010 10:51AM Dykam said

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The wii's CPU does definitely not run as low as 243 hertz ;)
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Posted: Jun 21st 2010 10:50AM dece said

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I hope that the final 3DS games will use the anti-aliasing capabilities.
Unfortunately the demos apparently didn't - Kid Icarus looked as jaggy as any other DS title.
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Posted: Jun 21st 2010 10:52AM Dykam said

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Meant @(Unverified): Jun 21st 2010 10:37AM
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Posted: Jun 21st 2010 11:33AM poopdedoop said

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the wii's CPU reportedly clocked at 729 MHz and it's GPU reportedly clocked at 243 MHz
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Posted: Jun 21st 2010 11:38AM MrBanballow said

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Ability to pull a sword out from both standing and kneeling positions on 3DS... CONFIRMED!!
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Posted: Jun 21st 2010 11:41AM RobT said

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someone needs to re-program samurai-robo, he apparently only knows 2-3 strikes and is stuck in an endless loop.
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Posted: Jun 21st 2010 2:28PM SonoTori said

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@(Unverified)
Sword on! Sword off! Your focus needs more focus!
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Posted: Jun 21st 2010 12:00PM (Unverified) said

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Optimists can keep in mind that the 3DS's resolution isn't nearly as high as this example. However anti-aliasing could make it more tolerable.
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Posted: Jun 21st 2010 12:22PM Drake Lake said

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I'm with that. It should look just fine. Just too bad they're not using the Tegra chips, but that's alright.
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Posted: Jun 21st 2010 1:03PM J43 said

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i didn't see any 3DS games look like this at E3.
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Posted: Jun 21st 2010 1:19PM Ashkental said

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woooooooow! What GREAT graphics! / sarcasm

PSP does 33 million polygons and a little less Pixels (wich means less resolution, but Go and 3000 has better resolution screen...

I don't know why everyone said OMFG GRAPHIX, when I look at the E3 traillers and instantly said that PSP still did better...

Why is nintendo saying those grafics are revolutionary and devs are "excited" i don't really know...

http://www.hardcoreware.net/graphics-specs-compare-iphone-3gs-to-psp-to-ds/
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Posted: Jun 21st 2010 1:40PM Da Largest said

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@Ashkental

Some of the 3DS's tech demos didn't impress, but you'd have to be daft to look at, say, the MGS3D screenshots and still think "oh, the PSP still pumps out better visuals". We're talking about a pre-launch tech demo that outshines both its PS2 equivalent and every MGS game for the competing system (games that only look as good as they do thanks toKojima's years of development on the console).
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Posted: Jun 21st 2010 1:47PM Da Largest said

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@Ashkental

oh, and, according to this article (the source comparison article)

http://www.hardcoreware.net/nintendo-3ds-specs-comparison/

the 3DS is quite a powerful little console
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Posted: Jun 21st 2010 5:53PM Foetoid said

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@Ashkental

Geez you fail. Remember when the Gamecube was talking all tough about 12 million polys per second with the Ps2 about 66million. Everyone jumped up and down like baboons talking shit about stupid numbers. The GC numbers tho were fully rendered, shaded, lit up and moving. Polygon counts and mhz numbers mean little. Games made from the ground up for the GC looked better than games made from the ground up for the Xbox. Twilight Princess vs Fable, both Primes vs both Halos, but it was powered by a 162mhz GPU. Numbers mean jack shit, you have to actually play it and make the comparison, and looking a the Resident Evil 3DS screenshots, it shits all over the PSP.
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Posted: Jun 21st 2010 1:23PM Naru now in 3D said

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When I try to play this video, it freezes my browser, on Firefox AND Internet Explorer.

Clearly the 3DS is way more powerful than my crappy laptop.
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Posted: Jun 21st 2010 2:13PM therandomizer said

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@Ashkental, "iPhone 3GS Graphics Specs Compared to PSP and DS (on paper)" Maybe I'm illiterate, but if I didn't know any better, I'd swear that 3DS isn't mentioned once. 3GS, but not 3DS . Link fail.
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Posted: Jun 21st 2010 7:35PM xxxsam said

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@imeNrique:

Graphics chips always claim to offer full scene antialiasing - and they always can, too. But if you turn it on you lose significant quality in other areas. Given a choice between 'looks better than PSP, but no anti-aliasing' and 'looks worse than PSP, but anti-aliased', I suspect game developers will choose the latter. Kind of like how on PS3/60, the systems are capable of 1080p graphics - but only if the game has no more than 17 flat-shaded polygons onscreen at once, or at least looks like arse. Developers not only don't choose 1080p on those systems, they even don't go as high as 720p... Same kind of compromise.

With the higher-resolution screen (compared to original DS and to PSP) anti-aliasing shouldn't be as much of a problem - maybe. Sure it looks jaggy when I'm watching a trailer fullscreen on my 24" monitor. On a tiny 3" display? Probably not so much. I'll wait to see it in real life before judging.

Basically the summary is 'roughly in the same class as PSP and iPhone 3GS', plus 3D gimmick. Sounds good enough to me - I don't have a problem with PSP-level graphics. Although several of the tech demos look noticeably better than PSP, I think some people are being a bit optimistic in expecting further improvements as developers learn the technology - we do have to bear in mind that these are tech demos and although they're rendered realtime, that's not the same as running an actual game.

If anyone read the article somebody linked, the DS's polygon count was amusing - while other platforms all listed in the millions, DS - with no real graphics chip - uses the 'thousands' unit instead. :) Screw comparison to PSP, this is for DS owners, and it'll be a huge improvement there.
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Posted: Jun 21st 2010 7:35PM xxxsam said

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@me: 'Former', not latter. Sigh.
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