Preview: Castlevania: Lords of Shadow
49
It's difficult to comment on Castlevania: Lords of Shadow as a product of the long-running (and now rebooted) gothic action franchise. Abandoning large-scale exploration in favor of linear action -- which was itself abandoned when Castlevania: Symphony of the Night debuted in 1997 -- Lords of Shadow invites comparison to God of War more than any other modern game.
That's an admittedly tiresome shorthand as far as game previews go -- "It's like God of War but with whip-swords!" -- but it's still useful in conveying how Lords of Shadow plays. Your attacks are sweeping and imprecise, yet bolstered with enough combos and violent flourishes to make you feel in charge. Castlevania's sub-weapons return to your repertoire as well, with the first two levels of the game allowing you to quickly dispatch a flying dagger into approaching enemies. The resulting explosion of bloody mush is a fair indicator of the game's disgusting, wonderful violence.
Even the most trivial battle, such as Gabriel Belmont's tutorial tussle in a rain-slick village under siege, is given a certain gravitas by the game's tight camera and atmospheric visuals. And if there's one thing that brands Lords of Shadow as a promising 3D Castlevania game, it's the effort that's gone into creating dark, imposing environments that feel like they extend far beyond the boundaries of the level. Developer MercurySteam has delivered an impressive showcase of scale and animation here, with even the lowly warg becoming a pouncing cause for concern. So yeah, it's a few steps up from recycled Game Boy Advance sprites.
After dispatching the town's feral problem, Gabriel ventures into an autumn-colored forest atop a magical, talking horse (umm, that seems a lot sillier written out). That alone would be noteworthy, but Lords of Shadow seizes the opportunity and makes it a high-speed chase scene. Surrounded by wargs and their riders, you attempt to knock enemy riders to the ground and stab their beasts in the back. If you get knocked down yourself -- and it happens frequently enough to become irritating, I found -- it initiates a quick-time event. Rather than demanding a sequence of button presses, however, the QTEs in Lords of Shadow simply require you to poke at any button just as two concentric circles overlap, making it a quick rhythm game of sorts.
If the rest of the game is peppered with unique sequences such as this chase, and steadily unlocks more combat maneuvers through its XP system (something that Castlevania: Lament of Innocence actually did very well), Castlevania: Lords of Shadow could be an excellent action-adventure, if not a fitting resurrection of Konami's undead franchise. The elaborate presentation is hard to fault, what with Robert Carlyle voicing Gabriel and Patrick Stewart saying things like THESE ARE DARK TIMES, but it remains to be seen whether things like level design, pacing and combat will flourish to the same degree as God of -- well, you know.
That's an admittedly tiresome shorthand as far as game previews go -- "It's like God of War but with whip-swords!" -- but it's still useful in conveying how Lords of Shadow plays. Your attacks are sweeping and imprecise, yet bolstered with enough combos and violent flourishes to make you feel in charge. Castlevania's sub-weapons return to your repertoire as well, with the first two levels of the game allowing you to quickly dispatch a flying dagger into approaching enemies. The resulting explosion of bloody mush is a fair indicator of the game's disgusting, wonderful violence.
Even the most trivial battle, such as Gabriel Belmont's tutorial tussle in a rain-slick village under siege, is given a certain gravitas by the game's tight camera and atmospheric visuals. And if there's one thing that brands Lords of Shadow as a promising 3D Castlevania game, it's the effort that's gone into creating dark, imposing environments that feel like they extend far beyond the boundaries of the level. Developer MercurySteam has delivered an impressive showcase of scale and animation here, with even the lowly warg becoming a pouncing cause for concern. So yeah, it's a few steps up from recycled Game Boy Advance sprites.
After dispatching the town's feral problem, Gabriel ventures into an autumn-colored forest atop a magical, talking horse (umm, that seems a lot sillier written out). That alone would be noteworthy, but Lords of Shadow seizes the opportunity and makes it a high-speed chase scene. Surrounded by wargs and their riders, you attempt to knock enemy riders to the ground and stab their beasts in the back. If you get knocked down yourself -- and it happens frequently enough to become irritating, I found -- it initiates a quick-time event. Rather than demanding a sequence of button presses, however, the QTEs in Lords of Shadow simply require you to poke at any button just as two concentric circles overlap, making it a quick rhythm game of sorts.
If the rest of the game is peppered with unique sequences such as this chase, and steadily unlocks more combat maneuvers through its XP system (something that Castlevania: Lament of Innocence actually did very well), Castlevania: Lords of Shadow could be an excellent action-adventure, if not a fitting resurrection of Konami's undead franchise. The elaborate presentation is hard to fault, what with Robert Carlyle voicing Gabriel and Patrick Stewart saying things like THESE ARE DARK TIMES, but it remains to be seen whether things like level design, pacing and combat will flourish to the same degree as God of -- well, you know.
Reader Comments (49)
Posted: Jun 22nd 2010 9:10PM ROBOCOLOSSUS said
Every time I hear THESE ARE DARK TIMES I picture Patrick Stewart shaking his head going "god this script is stupid".
But the game looks sweet.
Reply
But the game looks sweet.
Posted: Jun 22nd 2010 9:12PM dissectional75 said
Gratuitous female nudity? This is not your father's Castlevania.
Reply
Posted: Jun 22nd 2010 9:19PM Puertoricarious said
@dissectional75
you obviously don't know my father.....
Reply
you obviously don't know my father.....
Posted: Jun 22nd 2010 9:35PM RustyJack said
I am profoundly sorry. I have just been made aware by my own conscience of the immorality and lack of maturity that my previous comment contained within. I would like to take full responsibility for all actio- boobz boobz boobz boobz BOOBZ!
Caleb, also known as Rusty Jack, is a complete disappointment not only to his family, but also to the internet and the rest of the world.
Reply
Caleb, also known as Rusty Jack, is a complete disappointment not only to his family, but also to the internet and the rest of the world.
Posted: Jun 23rd 2010 12:44PM Barry Burton said
@dissectional75
Not really (NSFW)
Official artwork from SotN: http://castlevaniadungeon.net/Images/Scans/SotN/dx15.jpg
Completly nude ingame: http://shrines.rpgclassics.com/psx/castlevsn/images/succubus.gif
See also: http://castlevania.wikia.com/wiki/Succubus
Reply
Not really (NSFW)
Official artwork from SotN: http://castlevaniadungeon.net/Images/Scans/SotN/dx15.jpg
Completly nude ingame: http://shrines.rpgclassics.com/psx/castlevsn/images/succubus.gif
See also: http://castlevania.wikia.com/wiki/Succubus
Posted: Jun 22nd 2010 9:14PM Lerkero said
I did not like the presentation of the quick time events. They look unnecessary and seem to only slow down the action rather than enhance it (as opposed to God of War's optional QTE finishers).
The demoers of Lords of Shadow also insist that platforming and adventure will not be absent and Lords of Shadow is not designed to be completely linear. I hope they live up to that.
Reply
The demoers of Lords of Shadow also insist that platforming and adventure will not be absent and Lords of Shadow is not designed to be completely linear. I hope they live up to that.
Posted: Jun 22nd 2010 9:34PM RustyJack said
I am profoundly sorry. I have just been made aware by my own conscience of the immorality and lack of maturity that my previous comment contained within. I would like to take full responsibility for all actio- boobz boobz boobz boobz BOOBZ!
Caleb, also known as Rusty Jack, is a complete disappointment not only to his family, but also to the internet and the rest of the world.
Reply
Caleb, also known as Rusty Jack, is a complete disappointment not only to his family, but also to the internet and the rest of the world.
Posted: Jun 23rd 2010 12:10AM Saint Anima said
@Nook
There were two 3D titles on the PS2 that were pretty good. Lament of Innocence and Curse of Darkness.
Reply
There were two 3D titles on the PS2 that were pretty good. Lament of Innocence and Curse of Darkness.
Posted: Jun 23rd 2010 10:01PM Nook said
@All
The comment system has some issues since the switch! I enjoyed that first 3D game on the N64, I was not aware of any further entries in the series. Though later I did hear that there were a couple for the PS2, but I never had a PS2!
I do have faith that we will see all the gameplay translate well for this - I'm giving the benefit of the doubt. I'm looking forward to platforming my way up an immense clock tower and trudging through a graveyard.
The potential here for a true real life modern classic is enormous, I hope the ball isn't dropped. My gut tells me this could be a Metroid Prime type of transition, you know, where they just nail it.
Reply
The comment system has some issues since the switch! I enjoyed that first 3D game on the N64, I was not aware of any further entries in the series. Though later I did hear that there were a couple for the PS2, but I never had a PS2!
I do have faith that we will see all the gameplay translate well for this - I'm giving the benefit of the doubt. I'm looking forward to platforming my way up an immense clock tower and trudging through a graveyard.
The potential here for a true real life modern classic is enormous, I hope the ball isn't dropped. My gut tells me this could be a Metroid Prime type of transition, you know, where they just nail it.
Posted: Jun 22nd 2010 9:22PM Puertoricarious said
aw man........i was really hoping that lords of shadow would stick with the classic non-linear style of the franchise, rather than straight linear action.
i'm still excited for this.....but now a good bit less than before.
Reply
i'm still excited for this.....but now a good bit less than before.
Posted: Jun 22nd 2010 9:27PM Da Largest said
@Puertoricarious
same here. folks, think about how awesome an action game like God of War fused with a non-linear game like Castlevania would be.
oh well, guess I'll just have to wait for something like Metroid: Other M for my fix
Reply
same here. folks, think about how awesome an action game like God of War fused with a non-linear game like Castlevania would be.
oh well, guess I'll just have to wait for something like Metroid: Other M for my fix
Posted: Jun 23rd 2010 7:36AM Brother Unit No 4 said
We must remember that some people haven't dusted off their old Castlevania NES carts in some time.
Seriously, I've seen people treat SotN like it's the first Castlevania game ever.
Reply
Seriously, I've seen people treat SotN like it's the first Castlevania game ever.
Posted: Jun 23rd 2010 8:43AM Co said
@Puertoricarious
"Except that the "classic" style of the franchise is, in fact, very linear and not particularly exploration based.
Young people these days."
I always felt though that Castlevania II on NES was somewhat non-linear. Amirite? Also my favorite Castlevania title for NES for sure.
Reply
"Except that the "classic" style of the franchise is, in fact, very linear and not particularly exploration based.
Young people these days."
I always felt though that Castlevania II on NES was somewhat non-linear. Amirite? Also my favorite Castlevania title for NES for sure.
Posted: Jun 22nd 2010 9:35PM AnderFREAK said
I find the "action" of God of War to be incredibly boring. Keep it away from my Castlevania.
Reply
Posted: Jun 22nd 2010 9:30PM Funkmaster General said
Lament of Innocence, before God of War, had a combat system reminiscent of Devil May Cry, which God of War then capitalized on.
Relevance of that statement? Eh. I give it 50/50
Reply
Relevance of that statement? Eh. I give it 50/50
Posted: Jun 23rd 2010 7:31AM Brother Unit No 4 said
@Funkmaster General
No, no. I think that's a very relevant statement. I tend to look at DMC as the progenitor of non-shooter action games from the PS2 generation forward. The only thing GoW added to the mix was QTEs.
Reply
No, no. I think that's a very relevant statement. I tend to look at DMC as the progenitor of non-shooter action games from the PS2 generation forward. The only thing GoW added to the mix was QTEs.
Posted: Jun 22nd 2010 9:33PM AnderFREAK said
It looks great storywise, but that comparison to God of War's combat system has me really worried... I miss the days of Soul Reaver, where combat actually felt like it took skill, and was engaging, as opposed to just pressing buttons until everything on screen is dead...
I'll still be buying this I believe, because the story seems to be really well realized.
Reply
I'll still be buying this I believe, because the story seems to be really well realized.
Posted: Jun 22nd 2010 9:36PM Funkmaster General said
@AnderFREAK
I would do anything for a new Legacy of Kain game, I truly would.
Reply
I would do anything for a new Legacy of Kain game, I truly would.
Posted: Jun 23rd 2010 7:34AM Brother Unit No 4 said
@AnderFREAK
Well I doubt we could argue that any Castlevania game since SotN required skill in battle.
Reply
Well I doubt we could argue that any Castlevania game since SotN required skill in battle.
Posted: Jun 22nd 2010 10:16PM AriesWarlock said
"Abandoning large-scale exploration in favor of linear action -- which was itself abandoned when Castlevania: Symphony of the Night debuted in 1997"
Anybody else that's just wrong?
Reply
Anybody else that's just wrong?
Posted: Jun 22nd 2010 10:36PM pasta SteamXBL pastapappie said
@AriesWarlock
Not really, Castlevania games before Symphony of the Night were linear. Symphony of the Night changed that to large-scale exploration. This reboot of the franchise will make it linear again.
Unless you're implying that going back to linearity is a bad thing, which I won't comment on without having played this game myself.
Reply
Not really, Castlevania games before Symphony of the Night were linear. Symphony of the Night changed that to large-scale exploration. This reboot of the franchise will make it linear again.
Unless you're implying that going back to linearity is a bad thing, which I won't comment on without having played this game myself.
Posted: Jun 22nd 2010 10:48PM ZippyDSMlee said
CV has been growing generic since Dawn of sorrow, the newer 3D games LOI / SOD were generic and linear I think they need to do CV like nintendo dose zelda IE exploration>action. I don't care much for lite actiony games that try not to look shallow......
The N64 titles might have been screwy but I liked them more than the newer ones this seems to be action>control>clone kinda like DI only if the skill/abilities/power progression is half of what it was in the last 2 CV games it will be awesome. I just hope at the least tis as good as DI-Dante's inferno.
Reply
The N64 titles might have been screwy but I liked them more than the newer ones this seems to be action>control>clone kinda like DI only if the skill/abilities/power progression is half of what it was in the last 2 CV games it will be awesome. I just hope at the least tis as good as DI-Dante's inferno.
Posted: Jun 23rd 2010 9:39AM Nova said
To be honest, based on what we saw until today, most of us don't think its really a Castlevania but a God of War-like with "some" Castlevania elements. I just hope they is still a lot of things that has not been revealed yet that will make this game a real Castlevania. I mean music first.
Reply
Posted: Jun 27th 2010 1:26AM Its X with Guns said
Better to be bolstered with combos, than to be a lobster combo.
Reply
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