Preview: Civilization V
30
There's an email thread from 2K's public relations in my inbox with the subject: "So you want to touch Civ V, huh?" It's an ongoing joke I've got with the company -- how can you get a grasp of the latest entry in the epic Civilization franchise without actually touching it? Every hands-off demonstration we've seen of the game so far looks great, but touching Civ, spending eight hours with it, is the only way to get a real idea of the game players are in for. With that said, here's some of the stuff we saw in the latest hands-off presentation during E3 2010.
Although the most diehard Civilization players refuse to acknowledge the console-based Civilization Revolution as a real entry in the franchise, Firaxis certainly took several lessons from the console game and quietly implemented them in Civ V. One such lesson is the user interface, designed by the same person who did Civ Rev's, that cuts or pushes everything it can to the sides of the screen, making the main screen the star, rather than a co-star to the menus.
The clean interface is at its most stunning during the leader negotiation screens. Instead of a pop-up of the leader like in the last few iterations of the game, this time each of the 18 factions' representative is presented in a full-screen portrait: Napoleon sits atop a horse in a field, Elizabeth on her thrown and Montezuma paces in a temple. Each leader using their own language and diplomacy feels more like an immersive experience than ever before. You aren't negotiating with a talking head.
Combat has long been a sticking point in the core Civ franchise. At some point it inevitably became a mathematical nightmare with "stacks of doom" and a domination victory never feeling like it was a worthwhile effort. Civ V gets around this by only allowing one unit per square, er, hex, and giving cities hit points (upgradable with walls and castles). Once a city is captured, it can be burned to the ground or annexed, which makes the citizens unhappy either way. While annexing will also drain resources, players can also now install a "puppet" government. Doing so prevents the player from having any choice of what the city does, but they continue to gain the benefits of a city with little unhappiness.
The game also features city-states, smaller civs that aren't represented as a main faction, but can be negotiated with and leveraged for several diplomatic purposes. It's still really difficult to get an idea of how these will play into the big picture of a Civ game.
Civ V's timeline ends in 2050 and players can win through domination, science, culture and diplomacy. We've also been told that a standard game should last about eight hours. During our presentation it was explained that domination will require capturing the other capitals in the game and culture involves taking six social policies to their limit and building "The Utopia Project."
Social policies are the civics (from Civ IV) of Civ V, but instead of bringing little bonuses like civics did in the last iteration, social policies implement massive changes. Each has a tech tree attached that you'll level up through the game.
Also, like Civ IV, modding will be a big part of Civ V (read more about this topic here). The big difference this time is the mods will be available directly from the game's main menu. Quality control will be implemented through a community-based star system.
Civilization V appears to be the next great iteration of the core franchise that fans expect, but with tweaks to balance combat and get those Revolution players interested. Prepare to stand the test of time when the game releases September 21, 2010. Now, seriously, when can we touch it?
Although the most diehard Civilization players refuse to acknowledge the console-based Civilization Revolution as a real entry in the franchise, Firaxis certainly took several lessons from the console game and quietly implemented them in Civ V. One such lesson is the user interface, designed by the same person who did Civ Rev's, that cuts or pushes everything it can to the sides of the screen, making the main screen the star, rather than a co-star to the menus.
The clean interface is at its most stunning during the leader negotiation screens. Instead of a pop-up of the leader like in the last few iterations of the game, this time each of the 18 factions' representative is presented in a full-screen portrait: Napoleon sits atop a horse in a field, Elizabeth on her thrown and Montezuma paces in a temple. Each leader using their own language and diplomacy feels more like an immersive experience than ever before. You aren't negotiating with a talking head.
Combat has long been a sticking point in the core Civ franchise. At some point it inevitably became a mathematical nightmare with "stacks of doom" and a domination victory never feeling like it was a worthwhile effort. Civ V gets around this by only allowing one unit per square, er, hex, and giving cities hit points (upgradable with walls and castles). Once a city is captured, it can be burned to the ground or annexed, which makes the citizens unhappy either way. While annexing will also drain resources, players can also now install a "puppet" government. Doing so prevents the player from having any choice of what the city does, but they continue to gain the benefits of a city with little unhappiness.
The game also features city-states, smaller civs that aren't represented as a main faction, but can be negotiated with and leveraged for several diplomatic purposes. It's still really difficult to get an idea of how these will play into the big picture of a Civ game.
Civ V's timeline ends in 2050 and players can win through domination, science, culture and diplomacy. We've also been told that a standard game should last about eight hours. During our presentation it was explained that domination will require capturing the other capitals in the game and culture involves taking six social policies to their limit and building "The Utopia Project."
Social policies are the civics (from Civ IV) of Civ V, but instead of bringing little bonuses like civics did in the last iteration, social policies implement massive changes. Each has a tech tree attached that you'll level up through the game.
Also, like Civ IV, modding will be a big part of Civ V (read more about this topic here). The big difference this time is the mods will be available directly from the game's main menu. Quality control will be implemented through a community-based star system.
Civilization V appears to be the next great iteration of the core franchise that fans expect, but with tweaks to balance combat and get those Revolution players interested. Prepare to stand the test of time when the game releases September 21, 2010. Now, seriously, when can we touch it?
Reader Comments (30)
Posted: Jun 22nd 2010 3:23PM Ezio Auditore da Firenze said
Here's another contender for that fabled 'Game of the Year' title.
Reply
Posted: Jun 22nd 2010 3:30PM Edge of Blade said
If you are a "diehard" and have an issue with Civ Rev, you better get over yourself. It drove me, and I suspect several other console gamers, headlong into the world of Civ. I'll get Civ V thanks to that.
You should be grateful.
Reply
You should be grateful.
Posted: Jun 22nd 2010 7:03PM fortunzfavor said
@(Unverified) I'm a long time Civ fan, and an even bigger SMAC fan. PC gamers who think Civ Rev isn't a real civ game should get over themselves.
I just finished an 80 hour civ III game, and I wouldn't want to go without it. But if you haven't played Civ Rev too (presumably on your DS while you're waiting for the computer to finish it's Civ X turn) you don't deserve to call yourself a civ fan.
Reply
I just finished an 80 hour civ III game, and I wouldn't want to go without it. But if you haven't played Civ Rev too (presumably on your DS while you're waiting for the computer to finish it's Civ X turn) you don't deserve to call yourself a civ fan.
Posted: Jun 22nd 2010 3:33PM Breakdown said
Will I like this game?
Civ II and III are among my all-time favorite games. I got Civ Rev on PS3 and hated it. Unfortunately never got a chance to play Civ IV.
So I'm on the fence about Civ V. It looks like it'll be good, but the comparisons to Civ Rev scare me.
Reply
Civ II and III are among my all-time favorite games. I got Civ Rev on PS3 and hated it. Unfortunately never got a chance to play Civ IV.
So I'm on the fence about Civ V. It looks like it'll be good, but the comparisons to Civ Rev scare me.
Posted: Jun 22nd 2010 3:49PM 2late2die said
@Breakdown Most things borrowed from Civ Rev are interface and interaction related; the depth of the game is at least on part with Civ IV, if not more. (this is not a knock against Civ Rev, that game targets slightly different audience and it has its place in the Civ franchise)
Speaking of Civ IV, you really should get yourself a copy. Until Civ V comes out it is hands down the best iteration yet, and if you loved Civ II and III you'll love this one even more. It's available on Steam right now for uber cheap price in one bundle with both expansions - a no-brainer deal for any strategy fan.
Reply
Speaking of Civ IV, you really should get yourself a copy. Until Civ V comes out it is hands down the best iteration yet, and if you loved Civ II and III you'll love this one even more. It's available on Steam right now for uber cheap price in one bundle with both expansions - a no-brainer deal for any strategy fan.
Posted: Jun 22nd 2010 5:07PM Lord Foortwenti said
@Breakdown you really need to do yourself a HUGE favor and go to D2D, Steam, or even Gametap and buy yourself some Civ IV goodness. If you enjoyed CiV II and III you are almost guaranteed to like IV, it's a lot like 3 w/ much better graphics, refined systems, new systems (a la religion, one of my favorite additions to the franchise, and something I think was pretty lame to leave out of V), and just a deeper game all around.
Even though V comes out in ~3 months, you owe it to yourself to spend these next couple months enjoying the hell out of IV while you have the chance. It's easily one of my favorite games of all time, and most definitely my favorite TBS/4x ever.
If you can't tell, I am very much looking forward to V, it can't be released soon enough IMHO
Reply
Even though V comes out in ~3 months, you owe it to yourself to spend these next couple months enjoying the hell out of IV while you have the chance. It's easily one of my favorite games of all time, and most definitely my favorite TBS/4x ever.
If you can't tell, I am very much looking forward to V, it can't be released soon enough IMHO
Posted: Jun 22nd 2010 3:41PM Petebot330 said
Never played a civ game. Tried the Civ rev demo, and I'm kind of interested. Is it a good game? How long does the gameplay take?
Reply
Posted: Jun 22nd 2010 3:46PM JamesMRios said
@Petebot330 In Civ Rev, a full game takes around 2 hours give or take.
Reply
Posted: Jun 22nd 2010 3:43PM Kleptomaniac said
Never played a CIV before but I think I'm ready to jump on the franchise with this one.
Reply
Posted: Jun 22nd 2010 4:12PM Ovy said
I must say, I disagree whole-heartedly about the interface. It seems needlessly decorative, taking up precious screen real estate. For example, why the heck do we need a giant portrait in the bottom left to tell us what unit we have selected? It's even less necessary than it would of been in Civ4, since there's only one unit per tile now. And also, the art deco style means we have art deco font that is, relative to typical font, more elongated. it takes up more space. Both terrible ideas for the interface. Civ4 was far more streamlined in comparison.
That's not to say I'm down on Civ5. I am nervous, though. Civ3 was such a disappointment; Civ4 was flawless. I'm not sure how much better it can realistically get. In any case, I wait with abated optimism.
Reply
That's not to say I'm down on Civ5. I am nervous, though. Civ3 was such a disappointment; Civ4 was flawless. I'm not sure how much better it can realistically get. In any case, I wait with abated optimism.
Posted: Jun 22nd 2010 4:29PM ScubaSteveEL said
Hopelessly addicted to Civ 3. This looks dangerously amazing.
I need to upgrade my computer for this, though. Severely. Between this and The Old Republic, it's high time I get back into serious PC gaming.
Reply
I need to upgrade my computer for this, though. Severely. Between this and The Old Republic, it's high time I get back into serious PC gaming.
Posted: Jun 22nd 2010 4:30PM Rallion said
I think this looks fantastic, even though I'm one of the few Civ fans who actually thought Revolution was great, if different. The changes all sound like they will enhance the game, and the one-unit-per-tile will eliminate my biggest problems with Civ4. I'm very, very excited and optimistic.
Reply
Posted: Jun 22nd 2010 4:41PM McDuckScrooged said
@Rallion civ revolution is awesome, I still play it... I hope they bring this new engine into a civ rev 2 and they add more civilisations to it.
Reply
Posted: Jun 22nd 2010 5:00PM MrBaconpants said
I wish I had a computer that could run this. What can't a Civ like this come to console?
Reply
Posted: Jun 23rd 2010 1:55PM Lord Foortwenti said
Why? What's wrong w/ GameTap, I signed up about a week ago ($10/month) and I get to play all kinds of new(ish), and tons of older "classic" games. So far I think it's great, with the exception that a lot of their games don't support a 64-bit OS yet, but they seem to be working on that.
I'm currently playing The Witcher, Splinter Cell: Conviction (w/ all the sequels after that one lined up and ready), Psychonauts, Beyond Good and Evil and a bunch more....not to mention "classics" like the entire Phantasy Star series (before it went online and turned shit), Ago of Mythology, some Shining Force and all kinds of good stuff.
Now you're going to tell me it has some kind of wicked Trojan embedded that is going to blow up my rig or something right?
Reply
I'm currently playing The Witcher, Splinter Cell: Conviction (w/ all the sequels after that one lined up and ready), Psychonauts, Beyond Good and Evil and a bunch more....not to mention "classics" like the entire Phantasy Star series (before it went online and turned shit), Ago of Mythology, some Shining Force and all kinds of good stuff.
Now you're going to tell me it has some kind of wicked Trojan embedded that is going to blow up my rig or something right?
Posted: Jun 22nd 2010 7:57PM Hellion4242 said
They can pretty up the game all they want, the AI is going to be key for me. I don't have the time to play 8+ hour games on the net. I haven't really dug into 4, but the AI in Rev (especially the DS version) borders on ridiculous. I'm just glad the gf has this preordered already, I'll get to satisfy my curiosity without jumping headlong into something I might not be able to escape from. D:
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments









