Preview: Fable 3
62
One of the most impressive things about Fable 3 isn't the redesigned menu system (it's a room!), the path from revolutionary to royalty (it's like two games in one!), or even the "touch" mechanic (drag a hobo to his death!); instead, it's the release window: this year. For those of you keeping track, that's just two years and five days after the release of Joystiq's 2008 game of the year, which Peter Molyneux told us is a new experience for him.
"A very unique thing about Fable 3," Molyneux said, "is it's been developed in two years. At both Lionhead and Bullfrog, I've never done a game in two years before." And what that means is that Fable 3 looks a lot like Fable 2. But before you run off, screaming something about "sequelitis" and the "creative bankruptcy of the video game industry" we want to be clear: While I, and most of the Joystiq staff, loved Fable 2, we can all agree it would have benefitted from some refinement.
"It was very funny to fart in people's faces," Molyneux declared, in his dignified British accent. "But it didn't actually do anything. Now in Fable 3, because we have this strong followers mechanic, what we're doing is gaining one follower or losing one follower." Though it may seem counterintuitive that I've chosen to highlight farting in people's faces (there is a new farting expression, in case you were curious) as an example of refinement, it's a simple example of something from Fable 2 given new purpose in Fable 3. What was once a frivolous act, divorced from any kind of gameplay outside of "role-playing," is now tied into the game's core "followers" system. Refinement.
Molyneux told us that "in design terms" Lionhead has "replaced the word 'experience' with the word 'followers.'" On your revolutionary road to royalty, you'll have to amass followers to overthrow your brother, the evil king. So the normally obtuse "experience" system favored by most RPGs has been replaced with the more narratively appropriate "followers" system – as a result, actions (like farting in someone's face) not only have narrative components (people don't like being farted on) but also gameplay enhancements (you lost a follower ... and you're disgusting).
Another component of Fable 2 much in need of an overhaul in Fable 3 is the co-op system. While Fable 2 contributed the wonderful "ambient orb" system – players on your friends list appear as floating orbs in your game world; walking up to them allows you to pull them into your game world – it failed miserably on the execution. If you were the one being pulled in, the co-op experience substituted your character with a generic one and then, to add insult to injury, forced you to share the same camera as the main player. This, in effect, made the co-op experience worse for both parties by crippling the camera system, turning it into a single-screen experience that makes sense for couch co-op but was entirely inscrutable for online co-op.
Luckily, this has been refined in Fable 3. Co-op is back, but this time, Molyneux noted, "we now detach the cameras." That means both players can explore the world on their own: one player can do a quest while another works at a job. Your characters can also get married and have children; your dogs will meet each other. If Fable 2's co-op system seemed like a great idea marked by a flawed execution, Fable 3 promises to address those concerns.
While Molyneux's demo covered the entire philosophy behind Fable 3, the hands-on demo levels that we played mostly reinforced what we already knew: it's a lot like Fable 2. In one scene, your hero is exploring a village; here, you're able to go into the redesigned menu system (remember, it's a room with a butler!) and explore your belongings. Having been given the Zelda-esque task of rounding up some chickens, you're presented with a rather Fable-esque way of doing it. Instead of grabbing each chicken and tossing it into a pen, you enter your menu, put on your chicken suit, and convince the chickens to follow you, of their own accord, into a pen. Why? Because you're in a chicken suit and that's what chickens do.
In another section, your hero (in this case, a rather sinister-looking woman) is joined by her Uncle Walter in an underground cave, battling some evil shadow creatures. Reaching the end of the stage, Walter is captured by the creatures, covered in a black ooze – once you defeat them, Walter is free but blind. Using the touch mechanic, you can hold his hand and lead him out of the cavern and into the light. He'll talk to you while you're leading him, asking you to keep holding his hand. Once you reach the surface, you're presented with a massive desert with giant rock formations, and the demo ends. "Walter is about to die. The desert stretches endlessly before you. The kingdom needs you to lead a rebellion. What will you do?"
And with that, we're reminded of what makes the Fable series so great: the quests! Fable 2's DLC and, later, its episodic experiment worked because of the modular nature of the game. With significant gameplay refinements applied to the already solid base of Fable 2, Fable 3 is more than just fan service, but rather an evolution – one constrained by a not unreasonable two-year development cycle – of the action RPG series.
"A very unique thing about Fable 3," Molyneux said, "is it's been developed in two years. At both Lionhead and Bullfrog, I've never done a game in two years before." And what that means is that Fable 3 looks a lot like Fable 2. But before you run off, screaming something about "sequelitis" and the "creative bankruptcy of the video game industry" we want to be clear: While I, and most of the Joystiq staff, loved Fable 2, we can all agree it would have benefitted from some refinement.
"It was very funny to fart in people's faces," Molyneux declared, in his dignified British accent. "But it didn't actually do anything. Now in Fable 3, because we have this strong followers mechanic, what we're doing is gaining one follower or losing one follower." Though it may seem counterintuitive that I've chosen to highlight farting in people's faces (there is a new farting expression, in case you were curious) as an example of refinement, it's a simple example of something from Fable 2 given new purpose in Fable 3. What was once a frivolous act, divorced from any kind of gameplay outside of "role-playing," is now tied into the game's core "followers" system. Refinement.
Molyneux told us that "in design terms" Lionhead has "replaced the word 'experience' with the word 'followers.'" On your revolutionary road to royalty, you'll have to amass followers to overthrow your brother, the evil king. So the normally obtuse "experience" system favored by most RPGs has been replaced with the more narratively appropriate "followers" system – as a result, actions (like farting in someone's face) not only have narrative components (people don't like being farted on) but also gameplay enhancements (you lost a follower ... and you're disgusting).
Another component of Fable 2 much in need of an overhaul in Fable 3 is the co-op system. While Fable 2 contributed the wonderful "ambient orb" system – players on your friends list appear as floating orbs in your game world; walking up to them allows you to pull them into your game world – it failed miserably on the execution. If you were the one being pulled in, the co-op experience substituted your character with a generic one and then, to add insult to injury, forced you to share the same camera as the main player. This, in effect, made the co-op experience worse for both parties by crippling the camera system, turning it into a single-screen experience that makes sense for couch co-op but was entirely inscrutable for online co-op.
Luckily, this has been refined in Fable 3. Co-op is back, but this time, Molyneux noted, "we now detach the cameras." That means both players can explore the world on their own: one player can do a quest while another works at a job. Your characters can also get married and have children; your dogs will meet each other. If Fable 2's co-op system seemed like a great idea marked by a flawed execution, Fable 3 promises to address those concerns.
While Molyneux's demo covered the entire philosophy behind Fable 3, the hands-on demo levels that we played mostly reinforced what we already knew: it's a lot like Fable 2. In one scene, your hero is exploring a village; here, you're able to go into the redesigned menu system (remember, it's a room with a butler!) and explore your belongings. Having been given the Zelda-esque task of rounding up some chickens, you're presented with a rather Fable-esque way of doing it. Instead of grabbing each chicken and tossing it into a pen, you enter your menu, put on your chicken suit, and convince the chickens to follow you, of their own accord, into a pen. Why? Because you're in a chicken suit and that's what chickens do.
In another section, your hero (in this case, a rather sinister-looking woman) is joined by her Uncle Walter in an underground cave, battling some evil shadow creatures. Reaching the end of the stage, Walter is captured by the creatures, covered in a black ooze – once you defeat them, Walter is free but blind. Using the touch mechanic, you can hold his hand and lead him out of the cavern and into the light. He'll talk to you while you're leading him, asking you to keep holding his hand. Once you reach the surface, you're presented with a massive desert with giant rock formations, and the demo ends. "Walter is about to die. The desert stretches endlessly before you. The kingdom needs you to lead a rebellion. What will you do?"
And with that, we're reminded of what makes the Fable series so great: the quests! Fable 2's DLC and, later, its episodic experiment worked because of the modular nature of the game. With significant gameplay refinements applied to the already solid base of Fable 2, Fable 3 is more than just fan service, but rather an evolution – one constrained by a not unreasonable two-year development cycle – of the action RPG series.
Reader Comments (62)
Posted: Jun 22nd 2010 2:22PM FrozenPlasma said
Bullfrog you say... Give me Dungeon Keeper 3 instead of Fable games.
Reply
Posted: Jun 22nd 2010 2:25PM Ezio Auditore da Firenze said
I picked up Fable 2 with my 360, and I find myself having trouble getting into it, and I can't figure out why, despite loving the first one.
Hopefully once I'm done with ME2, I can jump back in and see if that changes.
Reply
Hopefully once I'm done with ME2, I can jump back in and see if that changes.
Posted: Jun 22nd 2010 2:37PM Prestidigitator said
@Ezio Auditore da Firenze for me I think it was the lack of guile and automatic resurrect. It felt like I was just grinding.
Reply
Posted: Jun 22nd 2010 2:52PM DevilSei said
@Ezio Auditore da Firenze
Yeah, I have yet to beat the game, and less than no reason to try since my sister beat the game, the ending was probably the worst I've seen, very anticlimactic, and the endings are made redundant (and suffered from the nasty idea of killing off something nearly required in the game), thanks to the DLC letting you get back something you would lose from 2 of 3 endings.
That, and the combat is essentially a grind, thankfully I just abused the ludicrous XP potions and maxed out everything.
Reply
Yeah, I have yet to beat the game, and less than no reason to try since my sister beat the game, the ending was probably the worst I've seen, very anticlimactic, and the endings are made redundant (and suffered from the nasty idea of killing off something nearly required in the game), thanks to the DLC letting you get back something you would lose from 2 of 3 endings.
That, and the combat is essentially a grind, thankfully I just abused the ludicrous XP potions and maxed out everything.
Posted: Jun 22nd 2010 2:30PM Ashkental said
Wasn't home the worst thing ever because it was stupid having to walk into a mall to watch trailers or going to arcade to play games instead of just choosing in the Menu (of PSN store or something)?
Now Xbox fanboys get the same in Fable 3 and it suddenly becomes revolutionary.
Reply
Now Xbox fanboys get the same in Fable 3 and it suddenly becomes revolutionary.
Posted: Jun 22nd 2010 2:33PM FrozenPlasma said
@Ashkental
But Peter says everything is revolutionary.
Like holding hands with a pirate, or pressing a button to 'DYNAMICALLY' switch between a sword and a bow.
Reply
But Peter says everything is revolutionary.
Like holding hands with a pirate, or pressing a button to 'DYNAMICALLY' switch between a sword and a bow.
Posted: Jun 22nd 2010 2:38PM Dance Love Pop said
@Ashkental; I really don't see the correlation between Home and Fable III. What am I missing here?
Reply
Posted: Jun 22nd 2010 6:37PM Ashkental said
@Ashkental WTH?
Well, the Correlation is:
The menu in fable are 3d and non-pratical but "cool" because you walk to your wardrobe to get dresses, you walk to something to change options, you walk somewhere to see the map.
It IS cool doing that, but is not practical as it could be if it was just a menu.
So the thing is: Home is the same thing, you walk to the theather to watch movies, etc. and people said it was stupid because of that, that gamers prefer menus over 3D space, and now fable is doing it and people think is great now.
Reply
Well, the Correlation is:
The menu in fable are 3d and non-pratical but "cool" because you walk to your wardrobe to get dresses, you walk to something to change options, you walk somewhere to see the map.
It IS cool doing that, but is not practical as it could be if it was just a menu.
So the thing is: Home is the same thing, you walk to the theather to watch movies, etc. and people said it was stupid because of that, that gamers prefer menus over 3D space, and now fable is doing it and people think is great now.
Posted: Jun 22nd 2010 2:39PM chrisgrant said
How did you reply to another post? Trying to figure out where the comment system is breaking down. For example, I clicked reply next to your name and, voila, it's replying to you!
http://charstring.com/grabs/Preview__Fable_3_%7C_Joystiq-20100622-113902.jpg
Reply
http://charstring.com/grabs/Preview__Fable_3_%7C_Joystiq-20100622-113902.jpg
Posted: Jun 22nd 2010 2:42PM (Unverified) said
Do you know a site with a better comment system for replies?
Reply
Posted: Jun 22nd 2010 2:43PM KoofNoof said
Your dogs will meet eachother?
It would be awesome if they could have puppies! And if you could breed different species of dogs together to get a new species.
Actually, now that I think of it, it would be really cool if when you first got your dog, it was a puppy, and grew up with you.
Reply
It would be awesome if they could have puppies! And if you could breed different species of dogs together to get a new species.
Actually, now that I think of it, it would be really cool if when you first got your dog, it was a puppy, and grew up with you.
Posted: Jun 22nd 2010 2:45PM syrik zero said
Everything always relates back to someone farting in another person's face.
Reply
Posted: Jun 22nd 2010 3:03PM Zoot Suit Jedi Grammar Hammer En said
@Erluti
It's right in the beginning of the trailer. The two sons are the sons of your character from Fable 2 (who is now dead). One son has taken over the throne and the other (the hero for Fable 3) will start a revolution to dethrone his tyrannical ass.
Reply
It's right in the beginning of the trailer. The two sons are the sons of your character from Fable 2 (who is now dead). One son has taken over the throne and the other (the hero for Fable 3) will start a revolution to dethrone his tyrannical ass.
Posted: Jun 22nd 2010 2:52PM majg said
Fable 2 was brilliant but definitely had some issues. I'm still not convinced that co-op will be that impressive until Fable 4, but so far I like the evolution of the main gameplay... and as always, the story seems to be top notch.
Looks like Fable 3 will be different as Mass Effect 2 was a vast improvement on Mass Effect.
Can't wait.
Reply
Looks like Fable 3 will be different as Mass Effect 2 was a vast improvement on Mass Effect.
Can't wait.
Posted: Jun 22nd 2010 2:57PM DevilSei said
"isn't the redesigned menu system (it's a room!), the path from revolutionary to royalty (it's like two games in one!)"
Yes, of course its 2 games in one...
Just like Suikoden was 5-6 games in one.
Dueling 2d fighter
Army rock paper scissors
Revolutionary-to-Leader Management
Gambling game
RPG
Reply
Yes, of course its 2 games in one...
Just like Suikoden was 5-6 games in one.
Dueling 2d fighter
Army rock paper scissors
Revolutionary-to-Leader Management
Gambling game
RPG
Posted: Jun 22nd 2010 3:16PM Erluti said
But my character didn't have two sons! Only had one daughter until I heard about that feature!
It just seems like a feature PM would have mentioned again at E3, but instead we have the evil brother as this highly detailed character model with his own concept art sketches. I'm starting to suspect that it's really just something they say and doesn't have any real bearing on anything.
Reply
It just seems like a feature PM would have mentioned again at E3, but instead we have the evil brother as this highly detailed character model with his own concept art sketches. I'm starting to suspect that it's really just something they say and doesn't have any real bearing on anything.
Posted: Jun 22nd 2010 6:19PM (Unverified) said
@Ikhary If I could change one thing I'd put a warning sticker on the box for it saying "Waste of time".
Reply
Posted: Jun 22nd 2010 8:58PM Zoot Suit Jedi Grammar Hammer En said
Oh, I see what you mean. I don't believe that it is supposed to be that comprehensive. You will retain some money, and maybe past deeds will be recognized by new characters, but other than that the dead king being the hero from Fable 2 is the only connection.
Reply
Posted: Jun 22nd 2010 5:48PM TheDarkWayne said
@(Unverified) What exactly is an albino accent?
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments











