Preview: Golden Sun: Dark Dawn
24
Camelot knows how to make entertaining RPGs. It's something of a travesty that the studio has been whiling away the last several years on various Nintendo sports games instead of pumping out a sequel to Golden Sun: The Lost Age. Now, after seven years (seven), Camelot is finally back on the scene with Golden Sun: Dark Dawn for the DS. Based on my E3 demo, I'd say fans have cause to be excited. Playing Dark Dawn is a joy, like visiting an old friend.
Apart from making the jump to 3D, Dark Dawn looks and plays as you would expect. While I was prompted to use the stylus to perform spells, I'm happy to report that you can play the whole game with just the d-pad and buttons. Graphically, Dark Dawn retains the bright, colorful look of the series, and it looks very sharp for a DS title. Fans may decry the transition to 3D, but older gamers will likely be reminded of Camelot's Shining Force games on the Sega Saturn -- something I'm more than happy to remember.
The E3 demo was brief -- half an hour, maybe -- and was split into two sections: battle and adventure. I tried the adventure first, which tasked me with navigating a dungeon and solving some puzzles. Using elemental magic, I was able to move objects or start fires. The dungeon in the demo relied mostly on using telekinesis to move statues over switches which, in turn, opened new pathways. If you've played the previous games in the series, you should be right at home.
The combat, too, plays out as it has in the past. It's a traditional turn-based affair, with players selecting their actions and waiting for the enemy to respond. As in the other Golden Sun titles, you have a basic attack, Psynergy (magic) and Djinni. The Djinni are easily the stars of the show, offering powerful magical abilities and playing a key role in Dark Dawn's summoning system. Just like most RPGs, summoning spells bring forth creatures that aid you in battle. In order to perform a summon, a specific combination of Djinni must be standing by. Since you have to use a Djinn to put it in standby, combat isn't simply about the effective use of Djinni, but also using Djinni that will help you build a summon.
The payoff for a summon is a massive creature, spanning both screens, that brings the pain to any baddies foolish enough to get in your way. I only managed a single summon in my short session with the game, a giant Egyptian pharaoh that burst out of a pyramid and laid my foes to waste. It was, as the kids say, sweet. It also couldn't be skipped, which might get annoying after a while.
After the combat section concluded, I was given the opportunity to explore a colorful village filled with equally colorful people. The village looks great on the DS, with lots of details and background objects, many of which can be searched in classic RPG home-raiding style. The townsfolk didn't have a lot of information, but suffice it to say that some stuff went down at the end of The Lost Age, leaving the world changed and -- once again -- in peril.
Based on my short demo, Dark Dawn doesn't appear to add many new wrinkles to the Golden Sun formula, which is by no means a bad thing. As I said, Camelot is more than capable of creating an engaging RPG, and Dark Dawn certainly grabbed my attention in the few minutes I spent with it.
Apart from making the jump to 3D, Dark Dawn looks and plays as you would expect. While I was prompted to use the stylus to perform spells, I'm happy to report that you can play the whole game with just the d-pad and buttons. Graphically, Dark Dawn retains the bright, colorful look of the series, and it looks very sharp for a DS title. Fans may decry the transition to 3D, but older gamers will likely be reminded of Camelot's Shining Force games on the Sega Saturn -- something I'm more than happy to remember.
The E3 demo was brief -- half an hour, maybe -- and was split into two sections: battle and adventure. I tried the adventure first, which tasked me with navigating a dungeon and solving some puzzles. Using elemental magic, I was able to move objects or start fires. The dungeon in the demo relied mostly on using telekinesis to move statues over switches which, in turn, opened new pathways. If you've played the previous games in the series, you should be right at home.
The combat, too, plays out as it has in the past. It's a traditional turn-based affair, with players selecting their actions and waiting for the enemy to respond. As in the other Golden Sun titles, you have a basic attack, Psynergy (magic) and Djinni. The Djinni are easily the stars of the show, offering powerful magical abilities and playing a key role in Dark Dawn's summoning system. Just like most RPGs, summoning spells bring forth creatures that aid you in battle. In order to perform a summon, a specific combination of Djinni must be standing by. Since you have to use a Djinn to put it in standby, combat isn't simply about the effective use of Djinni, but also using Djinni that will help you build a summon.
The payoff for a summon is a massive creature, spanning both screens, that brings the pain to any baddies foolish enough to get in your way. I only managed a single summon in my short session with the game, a giant Egyptian pharaoh that burst out of a pyramid and laid my foes to waste. It was, as the kids say, sweet. It also couldn't be skipped, which might get annoying after a while.
After the combat section concluded, I was given the opportunity to explore a colorful village filled with equally colorful people. The village looks great on the DS, with lots of details and background objects, many of which can be searched in classic RPG home-raiding style. The townsfolk didn't have a lot of information, but suffice it to say that some stuff went down at the end of The Lost Age, leaving the world changed and -- once again -- in peril.
Based on my short demo, Dark Dawn doesn't appear to add many new wrinkles to the Golden Sun formula, which is by no means a bad thing. As I said, Camelot is more than capable of creating an engaging RPG, and Dark Dawn certainly grabbed my attention in the few minutes I spent with it.
Reader Comments (24)
Posted: Jun 22nd 2010 9:13AM Jinketsu said
This is exactly what I wanted to hear.
And now my patience has gotten that much thinner. Come on, release date!
And now my patience has gotten that much thinner. Come on, release date!
Posted: Jun 22nd 2010 9:15AM Temidien said
I adored the original on GBA but sadly never got around to The Lost Age. Still, I'm incredibly pumped about this title XDD
Posted: Jun 22nd 2010 9:18AM joeysan24 said
"I'm happy to report that you can play the whole game with just the d-pad and buttons." Thank you Camelot!
I wonder if we are going to see any of the 8 main characters from the first two games? It would be really cool if it we could play as them toward the end of the game (kind of like what GS2 did). It would be awesome if we could transfer our GBA Golden Sun data to this game to.
I wonder if we are going to see any of the 8 main characters from the first two games? It would be really cool if it we could play as them toward the end of the game (kind of like what GS2 did). It would be awesome if we could transfer our GBA Golden Sun data to this game to.
Posted: Jun 22nd 2010 9:37AM bunnyraven said
@joeysan24
I want to know this too! TBH, my characters weren't crazy high leveled or anything (I got them up to level 50~ish) but it'd be exciting to play as them like in The Lost Age. Anyone know if the same music composer is making the score for this one? His music from 1 and 2 was awesome! (I have listen to it from time to time on my Zune)
Reply
I want to know this too! TBH, my characters weren't crazy high leveled or anything (I got them up to level 50~ish) but it'd be exciting to play as them like in The Lost Age. Anyone know if the same music composer is making the score for this one? His music from 1 and 2 was awesome! (I have listen to it from time to time on my Zune)
Posted: Jun 22nd 2010 9:41AM Ruberia said
So far this looks pretty sweet. i might pick it up if the reviews are good enough for it.
Posted: Jun 22nd 2010 9:55AM LegendaryFluffy said
Odd that you can't skip the Djinni cinematics. You could in the first two.
Posted: Jun 22nd 2010 11:05AM joeysan24 said
From what I gathered so far, I think you have the option of using the touch screen or the d-pad and buttons for the game. Personally for me, with these types of games I'd rather use just buttons. But it's nice that they let the player choose what type of controls they want to use (touch screen or buttons)
Reply
Posted: Jun 22nd 2010 10:48AM greggoo said
sweet.... just in time for me to forget everything about the first two games -_- all i remember is that i loved them haha
Posted: Jun 22nd 2010 11:07AM paper said
Awesome news and information this makes me more excited for the release of this game!
Posted: Jun 22nd 2010 11:41AM zerorush8 said
Are the characters the same ones? they look the same but had different names
Posted: Jun 22nd 2010 12:06PM D0V3Y said
One Question...
If you select all characters to attack one guy and that guy dies after the first hit.. will all the other characters switch to defend or will they just attack random targets now?
day 1 buy for everyone
If you select all characters to attack one guy and that guy dies after the first hit.. will all the other characters switch to defend or will they just attack random targets now?
day 1 buy for everyone
Posted: Jun 22nd 2010 1:47PM StormEagle said
It's about dang time. The original is one of favorite GBA games and I still play it on my DS from time to time. Bring it on!
Posted: Jun 22nd 2010 1:53PM Karate Tortoise said
The article said you cant skip summon scenes, but i wonder if its like the first two where pressing a a bunch of times will sort skip small sections of it, essentially letting you 'fast forward' to the part where the enemies let out their last howl before dying
Posted: Jun 22nd 2010 2:09PM Suichimo said
Did you see the name(s) of your Djinni or of any other summons? As for skipping, you were able to do it with the summoning animations and some of the weapon release animations(I'm looking at you Megiddo) by pressing A.
Posted: Jun 22nd 2010 2:55PM PulpHero said
I loved the first two Golden Sun games, I can't wait to pick up Dark Dawn. Can't wait to find out more about the new game -- I wonder if we'll be able to use out clear save data from GS:TLA ?
Posted: Jun 22nd 2010 7:53PM Lerkero said
It was kinda weird watching some of the preview demos and the demoer insisting on using the stylus. It seemed completely unnecessary
Posted: Aug 7th 2010 10:44AM Maciek7876 said
I'm ready to buy a DS for this game ^^






