| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (49)

Posted: Jun 24th 2010 12:05PM lonecow said

  • 3 hearts
  • Report
I keep reading there isn't any exploration in this game. Everything else had me really excited about this but that scares the hell out of me if true. That is what makes Metroid fun.

I'm fine with it being on Metroid Fusion level of exploration, not thrilled maybe, but better then "Ninja Gaiden" level of exploration.

Posted: Jun 24th 2010 12:18PM Da Largest said

  • 3 hearts
  • Report
Not true. The reason people think there isn't going to be exploration in this game is actually pretty ridiculous. Way back when the game was first being demoed, it was reported that for the section of the game being demoed, Adam of the Galactic Federation would 'authorize' certain weapons, instead of you as the player being able to find them.

Somehow, journalists got the idea that that's what the whole game was to be like, and many reported it as such.

Since then, I recall at least one interview where Sakamoto had clarified and stated that that mechanic only applied for the first part of the game, but I can't remember what site it was on.

Watching the E3 demo, though, it's made obvious that it's only a temporary game mechanic by the way it's handled (every time 'Adam' authorizes something, he does it during a cutscene by talking to Samus. It appears as though its purpose is two fold - to limit what weapons you can use up to that point, and to solidify Adam as a competant and high-ranking officer.) Adam isn't always going to be there with Samus, which makes it easy to assume that the gameplay mechanic isn't going to be persistant through the entire game.

Nevermind the fact that in almost every single interview I've read so far, Sakamoto guaranteed that Metroid would not be losing it's spirit, and that there would still be the same level of exploration, the same sense that you're building Samus up and becoming unstoppable throughout the game.
Reply

Posted: Jun 24th 2010 12:51PM lonecow said

  • 2 hearts
  • Report
@(Unverified)

Cool. I figured as much, but Kotaku just ran an article like this one yesterday where they talked about Amad being the one to unlock your powers and not as much exploration. I hadn't paid much attention to that criticism until they said it.
Reply

Posted: Jun 24th 2010 12:58PM bm111 said

  • Half a heart
  • Report
Frankly I can't blame people for being worried that they'll turn Metroid into another mind numbing on-rails linear piece of crap, the same fate that so many franchises have suffered lately.

I haven't seen too much footage, but I saw an E3 demo where all the player did was walk through a narrow path with no sign of anywhere else to go but forward, and nothing to do but shoot some bugs.

I seriously pray to f-ing god that this is not indicative of the rest of the game, but I fear the worst, looking at the phase the rest of the industry is going through, and the way gamers and the press keep praising neutered, linear derivatives of real games for being "streamlined".
Reply

Posted: Jun 24th 2010 1:01PM Mr Khan said

  • 3 hearts
  • Report
@(Unverified)

It's just like how someone could have jumped to conclusions about the Pirate Frigate in Metroid Prime:

"wtf? You start out with missiles and morph ball and even the damn grapple beam? This is just a corridor shooter! This is bogus!"

The only thing that makes this worse is that the reasoning is a little more arbitrary. Samus deferring to Adam seems out of character.
Reply

Posted: Jun 24th 2010 3:14PM Dr Perry Ulysses Cox said

  • 2.5 hearts
  • Report
@(Unverified)
I sort of like the idea of Adam authorizing certain weapons. It makes more sense than the, "how the hell did I just get stripped of all my awesome weapons again!" convention.
Reply

Posted: Jun 24th 2010 8:12PM Solar Jetman said

  • 2 hearts
  • Report
People are not accustomed to Samus being under anyone's command. The best loved titles are her as a free agent on some Chozo-influenced world. Thanks to the story canon in Prime 3, using Federation authorized technology adapted to her suit is the only other option that makes any sense, I think. Adding more mythical extinct races is going to get silly. At least the military can say "Y'know, ice guns are really gorram useful! Here's the Mark II."

But Adam seems like he could be a real sunnovabitch character if they wanted to do that. Don't follow orders, and no Varia sootz!
Reply

Posted: Jun 24th 2010 12:09PM BigE4284 said

  • 3 hearts
  • Report
Personally, I'm more excited for this game than any other coming down the pipe from Nintendo.

Posted: Jun 24th 2010 12:09PM AGBear said

  • Half a heart
  • Report
Sounds like a great change from Metroid Prime, but scanning is one feature I could do without. Bored the life out of me in Prime!

Posted: Jun 24th 2010 12:15PM Alexisonfire said

  • 3 hearts
  • Report
@AGBear

Scanning was my favourite touch to the game.

Sure, it 90% of the time completely optional, but that little flavour text made the world a living, breathing place.
Reply

Posted: Jun 24th 2010 12:19PM Acosta02 said

  • 3 hearts
  • Report
@AGBear

!!!!!!

Scanning practically made that game for me!
Reply

Posted: Jun 24th 2010 12:34PM davidjtate said

  • 2 hearts
  • Report
@AGBear I agree with you man. My slightly-OCD tendency to "need" to scan everything I saw slowed me down when I was playing the Prime series. I wish they had cut the number of scannable items in half or something.
Reply

Posted: Jun 24th 2010 12:47PM bm111 said

  • 3 hearts
  • Report
Indeed, they should make much more stuff scannable rather than less. It's only text, but it adds so much to the world.
Reply

Posted: Jun 24th 2010 1:02PM Mr Khan said

  • 2.5 hearts
  • Report
@AGBear

Part of what made it the best game of all time. It was about more than just the actual stuff you could collect, like Lore and enemy descriptions, but pretty much every little random thing had something behind it, from a dead body to just a little patch of ground that glowed blue for some reason.
Reply

Posted: Jun 24th 2010 1:18PM fulluphigh said

  • 2 hearts
  • Report
@Alexisonfire

I agree completely. I spent a huge amount of time connecting all the little bits of lore and scanned pieces in my head from the first Prime to really and truly build the world up to its epic scale.

That was actually my biggest complaint about the subsequent two prime games: a reduction in scannable materials.
Reply

Posted: Jun 24th 2010 1:32PM Levi said

  • 2 hearts
  • Report
@AGBear
I agree. Super Metroid was fine without scanning. Rather, there was a scanner, but all you'd use it for was to hunt for secrets or help clarify a passage.

I thought half of Super Metroid's brilliance was that there was no reading or real dialogue beyond the opening cutscene, yet it managed to convey a great storyline.
Reply

Posted: Jun 24th 2010 2:34PM Co said

  • 2 hearts
  • Report
@AGBear

MP3: Corruption was the best paced and most balanced of all Prime games.

Prime 1 was the most memorable.

Although the Sky Planet on 3 was pretty breathtaking outside.
Reply

Posted: Jun 24th 2010 12:12PM leobebes said

  • 2.5 hearts
  • Report
Remember me?

Posted: Jun 24th 2010 5:57PM gatotsu911 said

  • 2 hearts
  • Report
@(Unverified)
I'm not sure if you're being downvoted because no one gets the joke, or for some other reason.
Reply

Posted: Jun 24th 2010 12:20PM ilduce620 said

  • 2 hearts
  • Report
Thanks for the write-up, JC. I'm glad Nintendo's taking a risk, of sorts, with the franchise. They're keeping a variety of Metroid conventions intact, but allowing Team Ninja to switch things up in a way that, hopefully, keeps it fresh. At the very least, Team Ninja is making the game more "interesting" than it would have been if it were solely first-person or solely third-person.

Day one purchase for me!

Posted: Jun 24th 2010 12:34PM Bigglesbee said

  • 2 hearts
  • Report
Completely immobile in first person mode?

Posted: Jun 24th 2010 1:02PM Beatz said

  • 2 hearts
  • Report
@Bigglesbee Yes. The game is played using the Wiimote only, so when you aim it at the screen, you stop moving.

A lot of previews have said this can be annoying during boss fights (Giant Bomb and Game Informer from what I recall) because you have to go into aim mode to hit weaknesses. I hope they rectify this before it gets released, I've never been disappointed by a Metroid game, and I don't wanna start now.
Reply

Posted: Jun 24th 2010 1:04PM Mr Khan said

  • 3 hearts
  • Report
@Bigglesbee

It's like the survival horror conventions of yore, though. Which i think is a good thing, as i've grown to understand that the appeal of Metroid is basically survival horror sans the horror. Metroid is primarily a game about surviving adverse conditions, from the enemies to the very environment to your own limitations.
Reply

Posted: Jun 24th 2010 5:59PM gatotsu911 said

  • 2 hearts
  • Report
@Bigglesbee
I would be concerned about this except for the fact that it worked just fine in the Metal Gear Solid series.
Reply

Posted: Jun 24th 2010 12:48PM lagomorph said

  • 3 hearts
  • Report
Sweet. No other preview has mentioned the weight of the character's movement. Really curious about how this will change the feel of the game. This is why I love Joystiq.

Posted: Jun 24th 2010 12:56PM Dr V said

  • 2 hearts
  • Report
I'm hesitant to get too excited by Other M because:
1) nobody has talked about exploration (a hallmark of Metroid)
2) tank controls for FPS?!, no thanks

Posted: Jun 24th 2010 6:06PM gatotsu911 said

  • 2 hearts
  • Report
@Dr V
In all fairness, how would they adequately represent exploration in a 10-minute show-floor demo?
Reply

Posted: Jun 24th 2010 12:59PM Yatcho said

  • 2 hearts
  • Report
I'm still REALLY skeptical about the perspective switching. The 3rd -> 1st person switch looks like it takes a lot out of the momentum of the game.

Posted: Jun 24th 2010 1:04PM Beatz said

  • 3 hearts
  • Report
I don't know about anyone else, but I'm glad they haven't "upgraded" Samus with huge knockers and a skimpy space-bikini. If I want to see a sexified Samus I'll visit the shadier side of the internet; keep it out of my games plz.

Posted: Jun 24th 2010 1:06PM Mr Khan said

  • 3 hearts
  • Report
@Beatz

It's Sakamoto in control. He thinks of Samus as his "daughter," or so he claimed in one interview.

Though Itagaki felt the DoA girls were his "daughters" too, but that didn't help things.
Reply

Posted: Jun 24th 2010 1:22PM Beatz said

  • 3 hearts
  • Report
@Beatz Wow, that makes those games even creepier.
Reply

Posted: Jun 24th 2010 6:01PM gatotsu911 said

  • 2 hearts
  • Report
@Beatz
It's even worse when you realize that Itagaki actually HAS a daughter.

Also, I fully expect Samus to be playable in Dead Or Alive 3D.
Reply

Posted: Jun 24th 2010 1:07PM Mr Khan said

  • 2.5 hearts
  • Report
I don't know. Samus was zippy in Super Metroid and Metroid Fusion, even if she was tanky in every other game to date. This is just bringing more of that back

Really curious as to what happens to the GF soldiers, though. Hopefully they all die, or are irretrievably separated from Samus. There needs to be less influence from Metroid Prime 3 in that respect here.

Posted: Jun 24th 2010 1:38PM Levi said

  • 2 hearts
  • Report
Cautiosly optimistic.

I didn't care for Prime, but I did just find Trilogy new in an fye so I bought it. I want to give the series a second chance, and I'm thinking Wii controls might help.

Super Metroid is one of my all-time favorites, and I kind of doubt there will ever be another game in the series that I think is better. I won't judge it until I play it though.

Posted: Jun 24th 2010 1:58PM mrmobius said

  • 2 hearts
  • Report
@Levi

I don't like stick controlled FPS games so I'm also giving Metroid a second chance with Trilogy. Once finish Galaxy 2, I'll get onto it.
Reply

Posted: Jun 24th 2010 2:59PM Levi said

  • 2 hearts
  • Report
@mrmobius
Galaxy 2 is another Mario game where I didn't care for the first as much as an earlier entry (Mario 64), yet the sequel still intrigues me.

When I played Prime the first time around, I think I was more turned off by how different it was from what I imagibed a 3D Metroid game would have been. There was no targeting in Super Metroid, for example. The movement was much slower and more clunky. I was also not used to console FPS controls. Yet none of the things that bothered me at the time would bother me now, especially if I put Super Metroid behind me. I'm going into this as if it's a new franchise this time.

And I know I'm crazy for liking Mario 64 more than Galaxy, a I've been told before, but Galaxy 2 does somehow look much better, so I need to give that a shot too. Crap, I haven't gotten around to picking up NSMBWii yet either.
Reply

Posted: Jun 24th 2010 3:15PM ZippyDSMlee said

  • 2 hearts
  • Report
@Levi
Not fond of MG or even M64(loved the level design)...they brought back power ups to a extent.

What I would like to see is a full scale Mario game with level design of M64 and some power ups from all the Mario games, let him gain abilities like double jump,power jump,power stomp,ect. Gain lives that bring you back to the nearest location you died(otherwise sent back to the starting point of the stage) and have a health system where you keep a power up at full power until you hit 50% of health. Would be nice if you got equipment to equip to adjust health/power ups and such.
Reply

Posted: Jun 24th 2010 1:53PM GordoJones88 said

  • 3 hearts
  • Report
I wish it was all made of thread and fabric. That would be epic.

Posted: Jun 24th 2010 3:03PM Levi said

  • 2 hearts
  • Report
@GordoJones88
Threadtroid?
Reply

Posted: Jun 24th 2010 2:00PM MatthewBlackwell said

  • 2 hearts
  • Report
There's no game this year that I'm more excited, or worried about.

Posted: Jun 24th 2010 3:09PM ZippyDSMlee said

  • 2 hearts
  • Report
MP3 is the low point in modern metroid games due to the more..er...simplified level layouts. All in all I am more interested in this game story/plot than I am the game....and I generally have a nit fit over a game being not so...er...gamey?

Metroid prime for me at least was the perfect metroid, all they have to do is add more aiming/jumping/grappleing assistant and what not to make it easier for the masses to play.

I wish they did what Oddworld:SW did have both FP and 3rdP modes only there is no real difference other than more assisted auto aim in 3rd person mode.

Really tho Metroid dose well as either as long as the gameplay and level layout is there.

Posted: Jun 24th 2010 4:10PM bm111 said

  • 2 hearts
  • Report
@ZippyDSMlee

Thank god im not the only one who thought mp3 was the worst of the series due to its walled-in straightened-out game world. I can't believe each time I hear someone who seems to prefer a metroid game where all you are allowed to do is walk forward until the end of the level. What's the point of playing metroid anymore if that's what you want?

Color me extremely worried about Other M.
Reply

Posted: Jun 24th 2010 4:14PM ZippyDSMlee said

  • 2 hearts
  • Report
@bm111

Its not just Metroid but most games have been dumbed down and simplified to much, I hope this one will not be so simple but if it is its just another example of them trying to make a film(very linear exp) out of a game....
Reply

Posted: Jun 24th 2010 4:55PM blahblah55 said

  • 2 hearts
  • Report
@imeNrique
To say segments make it sound like going FPS is a MUST.
As far as I can tell: Going into FPS isn't so much necessary as it is useful.

So it's just a 2D action platformer with FPS to give it an edge.
Some would say gimmick, others would say intuitive, some others would just say "whatever".

Mind you, what people are more interested in, is that it's a Metroid game. That's the selling point.

Posted: Jun 24th 2010 5:03PM Fuzunga said

  • 2 hearts
  • Report
This is a tad unrelated, but looking at those screens you could easily mistake this for a 3DS game if you didn't know any better.

Posted: Jun 24th 2010 5:59PM xxxsam said

  • 2 hearts
  • Report
@Fuzunga Well, since 3DS has been widely reported as having graphics at a similar level to Wii... (And since there were many Wii games that were also on PSP before...)
Reply

Posted: Jun 24th 2010 5:26PM Drew327 said

  • 2 hearts
  • Report
"Not being able to move and shoot creates tension"

Where have I heard that before....!

Posted: Jun 24th 2010 7:08PM Diodax said

  • 2 hearts
  • Report
I actually like that they made Samus inmobile on the first-person mode, I think that will actually make you switch more between perspectives instead of sticking to first-person most of the game. It's obvious that the focus here is 2D platforming, and they want you to stay in that mode more.

Thanks for the preview Joystiq!

Posted: Jun 25th 2010 10:50AM Mood said

  • Half a heart
  • Report
I've got to say, this looks pretty bad. It looks like a tacky, low-budget arcade game made by a sub-par developer, but I may yet be proven wrong. This game signals the return to the graphical style of the traditional series. What were they thinking? This is what I call de-evolution. Far too much of an Anime influence for my liking, if it was Manga, then I wouldn't mind, but this looks terrible. What's going on at Nintendo? They seem to be regressing. None of their forthcoming titles excite me. Have they run out of creativity? Is such a thing even possible?

Featured Stories

Image

Silver Lining: I Am Alive's unfeeling world

Posted on May 25th 2012 7:30PM

Image

Game Of Thrones and the paradoxes of adaptation

Posted on May 25th 2012 5:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW