Square Enix's Strategy RPG-turned-action title, Front Mission Evolved, largely gets by thanks to its gigantic, customizable mechs. Appropriately enough, the latest dev diary for the game focuses on how gigantic and customizable its mechs are. Man, these guys really know how to market a product.
Reader Comments (30)
Posted: Jun 27th 2010 9:15PM Reploid said
I wish I had something useful to say, but...this looks sick. By any chance, anyone here ever play Windom? Haha, that stuff was hilarious.
Posted: Jun 27th 2010 9:47PM GuardianLegend said
@Reploid, yea i've played Windom. Looking forward to Gundam Extreme PS3
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Posted: Jun 28th 2010 9:15AM EvoHelix said
http://www.youtube.com/watch?v=nJU4iA4TWIs
MechWarrior 5 or bust.
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MechWarrior 5 or bust.
Posted: Jun 27th 2010 9:18PM mjemirzian2 said
Most players and reviewers who tried Front Mission 4 were too incompetent to do the basic arithmetic required to optimize their Wanzer setups or apply the most rudimentary tactical strategies, what makes the developers think it will be any different here?
Posted: Jun 28th 2010 6:23AM Regault said
@mjemirzian2
People didn't hate FM4 because of its complexity, they hated it because it was bad. All of my friends are used to games with very complex mathematical systems, and none of them liked FM4.
In my case, it was because it took freaking forever for the game to add meaningful tactical choices into the mix.
Anyway, the crud they're showing in the video doesn't look that much better than freaking Cosmic Break. And Cosmic Break is F2P.
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People didn't hate FM4 because of its complexity, they hated it because it was bad. All of my friends are used to games with very complex mathematical systems, and none of them liked FM4.
In my case, it was because it took freaking forever for the game to add meaningful tactical choices into the mix.
Anyway, the crud they're showing in the video doesn't look that much better than freaking Cosmic Break. And Cosmic Break is F2P.
Posted: Jun 28th 2010 6:40AM mjemirzian2 said
@(Unverified) FM4 had plenty of tactics and strategy to figure out.If you thought it was too simple or easy you could always try a player defined challenge.
http://www.gamefaqs.com/ps2/918883-front-mission-4/faqs/30941
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http://www.gamefaqs.com/ps2/918883-front-mission-4/faqs/30941
Posted: Jun 27th 2010 9:43PM maveric101 said
that robot needs to put some pants on.
Posted: Jun 27th 2010 9:51PM TheLastOne said
Do want.
Posted: Jun 27th 2010 10:10PM Tac Error said
Remember when Wanzers were just another piece of hardware on the battlefield, walking tanks that were no less vulnerable than an IFV? Double Helix just blows it into the realm of Knightmare Frames and Mobile Suits.
Posted: Jun 27th 2010 10:10PM JustaGamer said
They keep some old elements of the classic game,well good for them still i'm not buying this..
By the way Double Helix,a fan here saying i'm not excited at all about this and.........you guys sucks at you work,SH Homecoming was lame,and now you go with this saga.
What next?.
By the way Double Helix,a fan here saying i'm not excited at all about this and.........you guys sucks at you work,SH Homecoming was lame,and now you go with this saga.
What next?.
Posted: Jun 27th 2010 10:15PM ybfelix said
If only they didn't came up with the word "Wanzer".
Posted: Jun 27th 2010 10:28PM Godmars said
As much as I torture myself reading/watching articles like this, I still wish that Square had kept to basics with the FM franchise. That if they had to "evolve" it, they had kept with something more STG related. Not turn it into a shooter.
Posted: Jun 28th 2010 12:57AM LoveYouSomeEric said
@Godmars Agreed. Something doesn't feel right about this video. Those wanzers were all a little too "zippy". And I know the floaty one is supposed to be floaty, but it just leaves a bad taste in my wanzer hole.
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Posted: Jun 28th 2010 9:09AM EvoHelix said
I agree. I would have been much happier with an update on the Chrome Hounds formula.
Giant robots deserve to be big and stompy. They need to carry a believable weight to them. It's for this reason I could never get into Armored Core. I don't want my robots fluttering about like some fairy with a machine gun.
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Giant robots deserve to be big and stompy. They need to carry a believable weight to them. It's for this reason I could never get into Armored Core. I don't want my robots fluttering about like some fairy with a machine gun.
Posted: Jun 27th 2010 10:46PM Rallion said
Argh. I had forgotten about this. I wish companies would stop remaking tactical TBS games as other things.
Posted: Jun 27th 2010 10:57PM lazurus said
Judging from the features in the Dev diary, what would make this game more innovative compared to other customizable mech games like armored core?
Posted: Jun 28th 2010 12:32AM DevilSei said
@lazurus
Absolutely nothing. The only innovation, besides the "Bullet-time" bull, is the sheer amount of crap they've been talkin out their arses about. Its almost as bad as Molyneux! (Thank god nothing has surpassed him in arse-speakery, the world would end).
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Absolutely nothing. The only innovation, besides the "Bullet-time" bull, is the sheer amount of crap they've been talkin out their arses about. Its almost as bad as Molyneux! (Thank god nothing has surpassed him in arse-speakery, the world would end).
Posted: Jun 28th 2010 12:02AM ZippyDSMlee said
Well since this is not a strategy game it better at least be a competent action game...... a mix between Armored Core and Mech Warrior.
Posted: Jun 28th 2010 2:38AM carmaction said
What's with this 'Hollywood' approach? I'm so goddamned sick of everything needing to be sleak and new. I want a weathered, slow-moving, brass knuckle and shotgun wielding DEATH MACHINE to mow down fifty other Wanzers with brute force and disregard for personal safety. As does anyone else who has ever enjoyed a Front Mission game.
What's with all of the sprinting and prissy gliding nonsense? Give me a lumbering Wanzer over these aerodynamic pussies any day.
What's with all of the sprinting and prissy gliding nonsense? Give me a lumbering Wanzer over these aerodynamic pussies any day.
Posted: Jun 28th 2010 9:51AM FlawedLogicXIII said
So what people are wanting then is a Chromehounds 2....slow, lumbering, heavy mechs set in a "real world" physics system (no boosting/flying), with lots of calculations to determine just the right balance of firepower, stability, speed, armor, etc. within a massively customizable construct.
If only developers would stop making crappy Gundam knock-off games, and develop and improve upon one of the best and most tactical squad games that came out with the 360.
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If only developers would stop making crappy Gundam knock-off games, and develop and improve upon one of the best and most tactical squad games that came out with the 360.
Posted: Jun 28th 2010 2:39AM carmaction said
They don't even look like they're HEAVY. This is such a disappointment.
Posted: Jun 28th 2010 9:13AM EvoHelix said
Giant robot game fans are so desperate for content they'll eat just about anything up. You know you've made a grave error when you start pissing even them off.
Posted: Jun 28th 2010 9:28AM winteratlantic said
vanzer...vanzer... i vant my front mission turn-based and tactical :-(
Posted: Jun 28th 2010 10:55AM ytilanigiroon said
1st-to-3rd perspective change aside; what looks so terrible or disappointing about this game?
@carmaction
So, the mechs are supposed to feel heavy? I'm pretty sure the four-legged mechs move as slowly as you want. It looks like part of the game design was to give the player choice in wanzer class. Hence the customization bit. If you want yours lumbering and heavy, you can make it that way. If you want an agile, "aerodynamic pussy" the option is there too. (but then, who doesn't want the latter?)
The 'bullet time' bit, I couldn't agree with you more. It's silly and makes up for slow reaction times. That is, if it's implemented throughout both single and multi-player modes. If it's just single player then who cares?
@carmaction
So, the mechs are supposed to feel heavy? I'm pretty sure the four-legged mechs move as slowly as you want. It looks like part of the game design was to give the player choice in wanzer class. Hence the customization bit. If you want yours lumbering and heavy, you can make it that way. If you want an agile, "aerodynamic pussy" the option is there too. (but then, who doesn't want the latter?)
The 'bullet time' bit, I couldn't agree with you more. It's silly and makes up for slow reaction times. That is, if it's implemented throughout both single and multi-player modes. If it's just single player then who cares?




