Here's a logistical dilemma for the ages: What's the best way to incorporate multiplayer into the fast-paced puzzle action of Tetris?
It's a question that's been answered in plenty of the game's incarnations -- but series creator Alexey Pajitnov seems to think that there's still a better way yet to be offered. In a recent interview with Gamasutra
, he revealed that he's been tinkering with multiplayer versions of Tetris
for "more than 10 years."
Pajitnov explained that, due to the game's frantic speed, players "have no brain resources to observe what the other people are doing." His ideal multiplayer solution would be one in which players "could really see what the other people do and take their gameplay and their achievement and their status in the game really [into] account."
We'll solve your decade-long predicament right now, Mr. Pajitnov: Bullet time
. Yeah, you just sit and think about that one for a while.