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Reader Comments (44)

Posted: Jun 28th 2010 3:37PM Ranus Studios said

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Can you play this by yourself? I miss having shooters with bots, à la Perfect Dark.

Posted: Jun 28th 2010 3:56PM BlackedOut said

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The joy of Firefight is playing with other people. But of course you can play solo if you wish.
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Posted: Jun 28th 2010 4:17PM Mazrael said

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@BlackedOut
Solo was the problem with Reach for me, Firefight needed match making, only 1 person on my friends list has it & his balls haven't dropped, so he has to play on easy >_>
I hope it gets patched with matchmaking
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Posted: Jun 28th 2010 4:22PM Ezio Auditore da Firenze said

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@Ranus Studios Boy, if I ever get to the point where I let skill at video games decide if someone's 'balls have dropped'...

Heaven help me. ;)
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Posted: Jun 28th 2010 4:27PM Quinion said

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@Mazrael do you mean ODST? There will be no patch, but reach will have matchmaking
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Posted: Jun 28th 2010 4:36PM BlackedOut said

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Maz, yeah the ODST disc only really meant something because of the Reach beta and Firefight. I was lucky to have ~ 15 friends playing at the time, we played 2 and a half hours straight for that achievement.

Ezio, he means the dude is young so he can't play the harder difficulties. Not he sucks at the game so he must be a prepubescent child.
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Posted: Jun 28th 2010 4:43PM Acosta02 said

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@Ranus Studios

"Ezio, he means the dude is young so he can't play the harder difficulties."

I doubt that's what he meant... and besides, that still doesn't really make sense!
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Posted: Jun 28th 2010 7:08PM dangerbyrnes said

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@Ranus Studios

yes you can.

and apparently the amount of enemies scales to the amount of players in firefight and campaign now.

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Posted: Jun 28th 2010 8:19PM Mazrael said

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@BlackedOut The kid's voice hasn't broke & he's only online til 6pm barely got an hours drive in the Warthog..
When I tried firefight solo, I think I got to the 3rd set, wave with all the brutes by myself on the map that looks like where you find Dare's pod, working from a room they don't seem to enter..
I have 18 people on my friends list & only one of them played the beta, he even got the t shirt.
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Posted: Jun 28th 2010 9:18PM DarkCalx said

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@Mazrael send me an FR if you want to get down on some firefight. TI83 Vader. none of my friends want to play odst anymore, so im kind of stuck trying to do firefight by myself. lame.
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Posted: Jun 28th 2010 3:38PM Beatz said

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I am a million times sold on this. Firefight was great, but it was hard as shit to get three other friends together to play it the way it was intended.

Posted: Jun 28th 2010 3:51PM MGTrey said

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@Beatz: I've only ever played Firefight with my IRL friends, and even that was hard enough despite living on the same street. I mostly went solo when I played FF.
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Posted: Jun 28th 2010 3:40PM armageddon said

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I'm in the same boat as you Chris, I prefer shooting AIs over monkeys.

Posted: Jun 28th 2010 3:42PM kenny goo said

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Matchmaking + custom options = A co-op mode that will easily surpass anything the competition has done before. What else what you expect from a Halo game? Bungie has revolutionized multiplayer gaming and user created content, especially in the console space. Hell, most games today still can't stand up to Halo 2's matchmaking and lobby system.

Anyway. Looking forward to Reach. Halo-haters-be-damned.

Posted: Jun 28th 2010 3:50PM Temidien said

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@kenny goo

Already hyping Bungie's new IP, Kotick?
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Posted: Jun 28th 2010 3:54PM MGTrey said

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@The angry pro consumer gaming ga: Halo is hated because it did nothing revolutionary? That is completely stupid; I hope you realize that.
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Posted: Jun 28th 2010 4:05PM CaramelZappa said

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@kenny goo

especially in the console space.

only in the console space.*

Fixed. You're welcome. I like the Halo games, they've all been pretty damn good. But aside from Halo 2's matchmaking system I can't think of anything "revolutionary" the series has done. They took what other developers have been doing for years and polished it in a nice package for the 360. The results are fantastic and fun, but not revolutionary.
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Posted: Jun 28th 2010 4:17PM MGTrey said

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@CaramelZappa: I should have this copy and pasted somewhere.

The following:

Recharging health
Forge
Saved Films
Artificial Intelligence
Bnet
Matchmaking

All are examples of how Halo revolutionized the genre. The only one there that is kind of questionable is Forge, but it has some functions as a psuedo-map editor that full blown ones don't (such as the ability to play entire matches while editing). Saved films isn't even on another console shooter (and for the PC it's only because the computer has functions to capture videos, not the actual game itself), Halo's AI is still considered some of the best around, recharging health has been in damn near every shooter post-CE, and no game anywhere has the depth of stat tracking that Bnet does (file sharing included).

Yes, my fanboy is showing. Sorry.
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Posted: Jun 28th 2010 4:19PM kenny goo said

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@The angry pro consumer gaming ga

Nothing revolutionary? Standardizing the lobby system, matchmaking, trueskill ranking, customized gametypes, easy to make/share user created content, and a control scheme that has become the standard for every console shooter today. Right. Nothing revolutionary. Silly me.

Is the sum of Halo's parts largely an evolution of all the great first person shooters before it? Absolutely. But what it did with that foundation was create one of the most polished experiences in gaming at the time of each release in the series.

@CaramelZappa

Be sure to let me know when Gary's Mod lets you jump into a map with 8 players, all of which can spawn geometry in the environment that's continuously effected by the physics of the game world, then jump back into the shoes of a player character to test it out, then end the game, save it, and upload it online in a easy to forward and receive system that also lets you view and que downloads from Valve's website.

Sorry, but you're full of shit. I grew up playing PC games, well before I got into Halo. I continue to game on PC. I know what's been done in the PC space, and none of it has the polish or simplicity that Forge has. None of it. And don't even get me started on matchmaking. The day Team Fortress or Counter-Strike has an online infrastructure that's one tenth as good as Halo's is the day I sell my consoles and call it a day.
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Posted: Jun 28th 2010 4:21PM SpacePenguinBot said

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@CaramelZappa
Off hand grenades.
Solid, consistent physics.
Multiplayer vehicles that are actually fun to drive.
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Posted: Jun 28th 2010 5:48PM aristokrat said

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@kenny goo Saying that Halo hasn't been revolutionary is like saying Obama isn't the first black US president. Just because you may not like one or the other of them, it doesn't change the facts.
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Posted: Jun 28th 2010 6:47PM Special Agent Bob said

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@MGTrey
Yes Embrace the inner fanboy and together we shall rule this post.
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Posted: Jun 29th 2010 3:02AM CaramelZappa said

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@ MGTrey s

You got me, those are all great points and I stand corrected. I've always liked halo but I'm not really the biggest fan so I hadn't really thought to associate all those with halo, but you're right. I would say forge is really cool and new and original, but I'd hold off on revolutionary until other games have something like forge.

And doesn't Uncharted 2 have saved films as well? It hasn't flooded the genre yet but I do think it's catching one.

@Kenny Goo

Where did that whole gary's mod comparison come from? No one said ANYTHING about gary's mod. Honestly I don't really like forge or gary's mod so if Valve ended up releasing that I probably would just try it a couple times and then never really mess with it again (Like I did with forge) I prefer user-generated content that is more robust and allows complete control. Real map-making and modding is much, much more valuable to me than something like forge. But to each his own.

Kind of unrelated: Forge actually really reminds me of debug mode in the first sonic games.

@SpacePenguinBot
There were plenty of games before halo that had decent physics. Not sure what you mean by "off-hand grenades", but you're definitely right about the vehicles. I still haven't seen another shooter successfully pull this off like halo does.
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Posted: Jun 29th 2010 5:31AM OneManFootClan said

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@CaramelZappa
I'm pretty sure by "off-hand grenades" he meant that the grenades have their own button, seperate from the other weapons.

And someone admitting they're wrong on the internet? My mind almost sploded.
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Posted: Jun 29th 2010 2:56PM kenny goo said

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@CaramelZappa

Your comment about how Bungie *only* revolutionized multiplayer gaming and user created content in the console space is bullshit, and at this point, much like console gaming as a whole, they have surpassed the online infrastructures of PC games as well. The easiest, most well known comparison to Forge on the PC side is Gary's Mod. Bring up anything else and my point still stands.

There's nothing out there that can compare to Forge and the reason why you don't see a million developers trying to imitate Forge is because it's so damn hard to do. At the same time, Forge is a gaming phenomena that's spawned an insane amount of user generated maps, much as LittleBigPlanet has done for a different genre and in a different way.

You may *like* full map editors all you want, but it's irrelevant. Forge is a huge success, both for content creation that can be shared, and content creation on the go and the experience of actively playing during that creation, something no full fledged map editor in gaming can do like Forge can. And content created with Forge is far easier to share and receive then any map editor on PC. That is why it's revolutionary.
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Posted: Jun 30th 2010 11:18PM Spoofed said

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@OneManFootClan I highly doubt that what he meant seeing as many fps have had a special trigger for grenades.
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Posted: Jun 28th 2010 3:42PM Chilly P slapperonlyblogspotcom said

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Can we have a universal name for a Horde/Nazi Zombies/Firefight/Onslaught gametype?

Posted: Jun 28th 2010 4:05PM Vcize said

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@Chilly P slapperonlyblogspotcom Horde started it, so they get the name.
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Posted: Jun 28th 2010 4:30PM kenny goo said

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Posted: Jun 28th 2010 7:25PM Arteen said

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@kenny goo
http://www.giantbomb.com/survival-mode/92-3567/

Games have had survival modes for a long time. Gears' Horde mode just rekindled interest.
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Posted: Jun 29th 2010 3:00PM kenny goo said

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@Arteen

There's a difference between a survival mode where you're fighting off waves of enemies until you eventually die or hit some predetermined goal, and a survival mode that's fully co-operative and can be played with more than one person. Rainbow Six Vegas' Terrorist Hunt is the earliest example of that I could think of.
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Posted: Jun 28th 2010 3:46PM gamepete64 said

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For a second I though the red tree behind the Spartan was blood gushing from it's head O_O

Posted: Jun 28th 2010 3:50PM MGTrey said

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So, essentially, it's amazing. You can call Firefight derivative all you want, but until another game's mode has as many mind boggling customization options, with vehicles, Reach will be the best offering.

Posted: Jun 28th 2010 3:55PM tkashur said

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I've never been a big fan of deathmatch with only strangers. Even with friends in the same match...you can't share the experience too well as the maps are huge and you generally never see what they do. I miss the days of Halo 1 where all of you are on the same system or people got together and LAN'd it. I suppose you still can do that, but not much motivation by others who appreciate the feature of LIVE.

Co ops great as you at least have a small group and not trying to kill each other but work together. And not New Mario bros wii style either, where its coop but competitive. Just good ol fashioned same goals All for one style. Haven't played firefight, but it kinda sounds like Nazi zombies...which is so flippin fantastic. Just as long as they keep e Guest on Live account feature, so I can still have a friend play the same game in the same room with other people over the net.

Posted: Jun 28th 2010 4:07PM Vcize said

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@tkashur XBL party system + Gears 1 or L4D2 = practically sitting in the same room playing 4-player splitscreen like the olden days. It's amazing to be able to do this any time nowadays, with friends across the country.
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Posted: Jun 28th 2010 4:08PM Vcize said

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@tkashur There are lots of Reach MP gametypes that are 4v4 as well, which also bring back that feel. The beta with a party of 4 or 8 was a riot.
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Posted: Jun 29th 2010 8:15PM maveric101 said

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@tkashur i'm almost positive guest accounts will be allowed. they were in ODST, and all un-ranked halo 3 playlists allow guests.
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Posted: Jun 28th 2010 4:08PM OptimisticTank said

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Bungie, I.....I.......er......http://www.youtube.com/watch?v=qXo3NFqkaRM

Posted: Jun 28th 2010 4:10PM RANDOM G Joystiq Troll Slayer said

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I prefer shooting whiny pre-teens, racists and cheaters, but I still have a lot of fun with Firefight. I hope the maps have more variety than they did in ODST.

Posted: Jun 28th 2010 4:11PM GThang said

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"Bungie took my love for slaughtering AI bad guys and fused it with team-based play, where up to four players work co-operatively..."

Sounds exactly like campaign co-op, so I'm not exactly sure why Firefight was such a revolution for you (Admittedly, it's not a huge revolution at all, although I enjoy it more than the other "swarm" modes in other games). I know campaign co-op and firefight are not the same, but you make Firefight out to be a huge step for cooperative play.

Posted: Jun 28th 2010 4:25PM JamesHks said

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@GThang
Something about surviving waves and waves of enemies is very satisfying. It's very different than pushing through pre-determined groups of enemies in a linear path. Sure its not completely revolutionary (horde did start it) but it was adapted in an extremely successful way.
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Posted: Jun 28th 2010 4:38PM BlackedOut said

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Winterfang, that's a Move controller.

Posted: Jun 28th 2010 5:01PM BoBsS said

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THANK YOU JOYSTIQ!

Someone has FINALLY cleared this up ... thank god Bungie is doing matchmaking for Firefight this time around!

I hope they can make campaign matchmaking as well!

Posted: Jun 28th 2010 7:29PM RK4N3 said

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I am a big fan of Haloz... I have played shooters for a long time but Halo has stuck with me because it hits on all cylinders for me. I feel that Reach will be an amazing game. While FireFight is basically Horde Mode and Gears did it first... I enjoy FireFight more and I think Bungie did this gametype better. I also think this game type will continue to grow in popularity. I am especially stoked for the customizations that are enabled in Firefight... All those Nerds with spare time are gonna make some seriously unique and fun gametypes for FireFight... Just think...fighting only Hunters and Chieftains... trying to kill the Sea of Grunts...

Thank you Bungie....


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