After our first body-on experience with Dance Central at E3, we wanted a more accurate feeling of what the game would be like away from the bright lights and cacophony of the annual mega show. Developed by Harmonix, best known for creating Rock Band and the original Guitar Hero (along with cult favorites Frequency and Amplitude) Dance Central is a seemingly innocent mainstream dance title which maintains the street cred and serious gaming elements we've come to expect from the Boston-based developer.
I spent a couple hours at Harmonix's studio last week getting a better idea of what the game will be like in our homes this holiday. Now, granted, none of us will likely have two of the games' producers and a publicist on hand when we're playing with our families, but it's as close as I could get to an intimate test.
Dance Central will ship with over 30 songs (final count not yet announced), over 650 moves, single-player as well as co-op modes and an always-on "no fail" mode. Although it keeps score – more on how that works shortly – the game will never stop in the middle of a routine and call you an uncoordinated failure. (That's good news for you easily embarrassed types!)
Initially, I wondered if this "no fail" decision was because Kinect wasn't accurate enough to always recognize what moves the player was trying to pull off, and in some ways I'm still unsure, but I observed enough in this pre-alpha build demo that the concern eased. Also, after playing and observing for a while, it really didn't seem to matter. Like any vocalist who has played Rock Band and wished they could hold a note a split second longer or do some other kind of inflection, Dance Central lets you make moves at a level with which you're comfortable. You don't feel like you're a slave to Kinect's robotic parameters.
Stepping into Kinect's sight for the first time and seeing the infrared version of yourself in the top right display of Dance Central's HUD, you'll be overcome with the feeling that you are, to put it kindly, fat. Even if you're skinny or of "average" body type, don't be surprised if the Predator-victim version of yourself seems to have added 30lbs. When I asked if a wireframe or joints-only version of your body would be a display option in the final build, I was told it was a design decision to use the infrared model -- well, it'll certainly be a great weight loss motivator.
Speaking of shedding a couple pounds, those who are interested in using Dance Central as part of a fitness or weight loss regime will be pleased to hear that the game will ship with a calorie counter. There are currently no plans to add any more fitness integration into the game, though there's the slight possibility of a calorie counter leaderboard. And, yes, you will get a workout with the game -- the change of clothes I brought to the studio ended up being a good idea. Unlike Dance Dance Revolution's gameplay, which boils down to being an elaborate form of Irish step dance, Dance Central isn't messing around and will require your entire body.
The art of the Dance Central
With all the side stuff out of the way, let's talk about the main game of dancing and scoring. Gameplay works in two phases: by teaching you the moves in "Break it Down;" and then completing the actual routine with "Perform It!"
"Break it Down" is actually much deeper and helpful than I had expected. Steps are shown on choreography flash cards that cycle in an order like a "next piece" window in Tetris. If you falter on the move, the game will hold that card in place and slow down the music, along with the main dance instructor avatar. If you continue having problems, it'll slow down even further and a voiceover will give you the step count. It works exactly like a real dance intructor -- minus the embarassment and frustration a human instructor would inflict upon you after screwing up the chainsaw for the third time.
"Perform It!" is putting all the moves you learned in "Break it Down" into an actual routine. Each song has updated choreography, so even old songs have a modern flavor. For example, even if a song is a disco classic, the moves will make it seem like the track had a choreo-heavy music video just the other day. Also, don't expect "easy" to be a waste of time. As Dance Central Producer Naoko Takamoto put it, "No, we're not having a song where you step left and right the whole time."
Dance Central is looking for, as Project Lead Kasson Crooker puts it, "The spirit of the move." If the choreo card asks you to pump your fist in the air, you'll score points for doing it properly at any level, but if you really put your effort into the move it'll score it higher. The game is looking for the most important element of a requested move and your timing. If you mess up a move, you'll see a red outline on the corresponding body part of the main avatar you're mirroring. Once again, for people who are going to take this game super seriously -- and you know who you are -- it's still too early to gauge Kinect's accuracy for scoring the maximum amount of points from what I saw. The demo was pre-alpha from April and Kinect is continually receiving tech updates.
The demo I played was single player, but another person -- perhaps a shy friend -- can stand behind you and the infrared display will recognize them. They won't be scored, but at least they can play along. Harmonix has announced a co-op mode, but there are currently no details to share on that.
Now, on the subject of masculine vs. feminine dance moves ... this is something we get into deeper with the producers of the game in our interview, but Crooker tells us it was the center of some "interesting philosophical debate." There was the conversation of having male and female dance routines for each song, but the amount of effort required just wasn't cost effective, so a "gender neutral" balance was attempted. It's interesting, because as a guy dancing to Lady Gaga's "Poker Face," you may find yourself thinking the moves are overly feminine, but that may be because a Gaga song brings along some ... "baggage." On the other hand, M.I.A.'s "Galang 05," which has way more feminine choreography in the game, feels fine and you can easily imagine boys or girls dancing that way to the track in a club.
Personally, I could see the clinical marketing definition of a "core gamer" getting into Dance Central, especially if they had some solo practice time to learn the moves. If we, as gamers and the mainstream culture at large, could get over using little plastic guitars, we can probably get into a respectable, peripheral-free dancing game that is mindful of the source material as well as any other Harmonix game.
Reader Comments (27)
Posted: Jun 29th 2010 12:13PM PSBuckshot said
I read this and actually sighed. Not because its a bad game, might be good. Just made me remember the guy dancing at e3. They should of had a professional do it. But i imagine this game is gonna do really well after seeing how good just dance did and you could play just dance sitting down if you wanted to. I'm still not sold on Kinect though.
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Posted: Jun 29th 2010 12:17PM Dark Archon PSN Archonik XBL Dar said
@(Unverified) Wasn't that the point though? To show you that you don't need to be a pro to enjoy the game?
I liked it more than the faked actor-infused Kinect minigames. The Kinectimals demo was imho the worst even though the game looks like a fun experience for the young ones.
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I liked it more than the faked actor-infused Kinect minigames. The Kinectimals demo was imho the worst even though the game looks like a fun experience for the young ones.
Posted: Jun 29th 2010 12:28PM robotoid said
@(Unverified)
Yeah, what Dark Archon said. Also, they started with the producer girl Naoko Takamoto and you could tell she was really into dancing and very good at it. And then they showed the other side with the geeky guy. It was a really good presentation to me.
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Yeah, what Dark Archon said. Also, they started with the producer girl Naoko Takamoto and you could tell she was really into dancing and very good at it. And then they showed the other side with the geeky guy. It was a really good presentation to me.
Posted: Jun 29th 2010 12:33PM PlatinumSkeet said
@BlackedOut
Never thought a Dancing game would be the Killer launch title for Kinect but, so far from reading this it looks to be that way. Now it's just finding a place big enough in my apartment to play this in....
Reply
Never thought a Dancing game would be the Killer launch title for Kinect but, so far from reading this it looks to be that way. Now it's just finding a place big enough in my apartment to play this in....
Posted: Jun 29th 2010 12:20PM Phawx said
This is one of the Kinect games I was looking forward too. I've been trying every avenue I could to get my wife to play some games with me. Hopefully Dance Central gets her to enjoy my hobby.
Also, I'm looking forward to seeing what type of achievements are on this.
Reply
Also, I'm looking forward to seeing what type of achievements are on this.
Posted: Jun 29th 2010 12:27PM Uncle Jesse said
@Phawx
Achievement Unlocked: It's Not Pink, It's Salmon
As a male dancer, you've just completed 'Dancing Queen' on expert with a friend without missing one step.
Reply
Achievement Unlocked: It's Not Pink, It's Salmon
As a male dancer, you've just completed 'Dancing Queen' on expert with a friend without missing one step.
Posted: Jun 29th 2010 12:42PM Uncle Jesse said
@Phawx
I really hope they have some classic tunes like Dancing Queen and Stayin Alive in there with the more modern dance tracks.
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I really hope they have some classic tunes like Dancing Queen and Stayin Alive in there with the more modern dance tracks.
Posted: Jun 29th 2010 12:23PM Uncle Jesse said
THIS is the game that will help push Kinect into homes.
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Posted: Jun 29th 2010 9:18PM syrik zero said
@Uncle Jesse That's right Jesse. I'm already drunk and ready to play!
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Posted: Jun 29th 2010 9:20PM syrik zero said
@robotoid I feel I might be in the same boat. I just don't care. It looks like too much fun to pass up. I think after a few drinks and dancing in front of everyone on my own people will slowly open up and want to do it on their own. People just need to get past the embarrassment of dancing, whether you're good or bad.
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Posted: Jun 29th 2010 12:28PM mikeymilkshake said
i understand that this game represents a giant feat in technology, but why does everyone have such a boner about it? since when did gamers give a damn about dancing? i'm so confused.
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Posted: Jun 29th 2010 12:40PM robotoid said
@mikeymilkshake
It's not because "OMGZ IT'S THE DANCING GAME I'VE ALWAYS WANTED FINALLY HAAARREEEE". At least to me, It's because it's a game that actually takes full advantage of Kinect and it's not only a Wii game clone, and it actually makes dancing gameplay look fun (which hasn't been the way so far).
Also, they're Harmonix.
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It's not because "OMGZ IT'S THE DANCING GAME I'VE ALWAYS WANTED FINALLY HAAARREEEE". At least to me, It's because it's a game that actually takes full advantage of Kinect and it's not only a Wii game clone, and it actually makes dancing gameplay look fun (which hasn't been the way so far).
Also, they're Harmonix.
Posted: Jun 29th 2010 12:42PM Xoonaka said
@mikeymilkshake
I don't necessarily care about "dancing", but to me, this is the only Kinect title to truly embrace the "essence" of the device. You're not holding your hand up over a virtual button, you're not jogging in place to make a virtual person move... your FULL range of motion is tracked and used for the game.
Everything else is just faking it, or doing something a button could do better.
Hopefully some non-dance games can embrace the same kind of attitude.
Reply
I don't necessarily care about "dancing", but to me, this is the only Kinect title to truly embrace the "essence" of the device. You're not holding your hand up over a virtual button, you're not jogging in place to make a virtual person move... your FULL range of motion is tracked and used for the game.
Everything else is just faking it, or doing something a button could do better.
Hopefully some non-dance games can embrace the same kind of attitude.
Posted: Jun 29th 2010 12:45PM copa said
@Vcize
The Bombcast guys talked about this. There is a small infrared one-to-one image of yourself in the corner, but the main avatar on the screen is showing what you are supposed to be doing, not what you are actually doing.
Apparently trying to make the full-size avatar one-to-one ends up being really messed up because of lag in Kinect.
Reply
The Bombcast guys talked about this. There is a small infrared one-to-one image of yourself in the corner, but the main avatar on the screen is showing what you are supposed to be doing, not what you are actually doing.
Apparently trying to make the full-size avatar one-to-one ends up being really messed up because of lag in Kinect.
Posted: Jun 29th 2010 12:41PM copa said
"Another person can stand behind you and the infrared display will recognize them. They won't be scored, but at least they can play along."
So I'm not clear here. If it's not scoring the second player, what is it doing to recognize them? Projecting its avatar on the screen?
Reply
So I'm not clear here. If it's not scoring the second player, what is it doing to recognize them? Projecting its avatar on the screen?
Posted: Jun 29th 2010 12:42PM blahblah55 said
I can't wait to see how many people trip and fall over when they first try to attempt a step cross back.
...everyone thinks they have coordination until they actually try.
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...everyone thinks they have coordination until they actually try.
Posted: Jun 29th 2010 12:45PM SteamPunkJin said
I'll admit this has got me interested in Kinect - I'll probably wait for Dance Central 2 though, and the cheaper sportier Kinect that's bound to come out a year later.
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Posted: Jun 29th 2010 12:47PM ZachasaurusRex said
I am actually excited about this title, if anyone can teach me to dance in the comfort of my own home, I would want Harmonix in charge of that.
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Posted: Jun 29th 2010 8:38PM matthargett said
This is proof Harmonix can make a great looking game when they aren't held back by PS2 or Wii limitations.
I cannot wait to play this on PS3. I hope Sony and Harmonix collaborate to improve the skeletal tracking libraries so that it can just work with the PS Eye + 2 Move controllers.
Since it has simpler music tracks, I hope it supports 24-bit losslesly compressed audio assets.
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I cannot wait to play this on PS3. I hope Sony and Harmonix collaborate to improve the skeletal tracking libraries so that it can just work with the PS Eye + 2 Move controllers.
Since it has simpler music tracks, I hope it supports 24-bit losslesly compressed audio assets.
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