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Reader Comments (57)

Posted: Jul 2nd 2010 8:46AM Vcize said

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"14 million people have at least stepped foot in Home once"

And how many of those people have stepped into Home twice? That should clue Mr. Buser in a bit.

Posted: Jul 2nd 2010 8:56AM Xoonaka said

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@Vcize

I've never seen an empty space while exploring Home... so... I'd say a good portion of folks keep on logging in. Hell, if games can claim success from selling 300k copies, surely 300k consistent users can still be a victory! And I'm sure they have more then that.
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Posted: Jul 2nd 2010 8:48AM Vcize said

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@Wiizer

Holy crap Wiizer WE ALREADY TOLD YOU THAT'S NOT WHAT IT'S ABOUT. What a waste of time that big long intervention we had was.

Posted: Jul 2nd 2010 9:10AM CaptainProtonX said

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Home?

Posted: Jul 2nd 2010 11:19AM Corsia said

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Home has alot of untapped potential, along with premium avatars and dynamic themes. This is why I believe it would be an excellent thing if from here on out, every PS3 game you buy come with a Home item, Dynamic Theme, and Premium Avatar. If not then I guess if my game ever comes out ( www.corsia.webs.com) and the PS3 is even still around, then I will do it! haha

Posted: Jul 2nd 2010 11:48AM eudaimo said

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Even if Home is a "decently profitable side business" for Sony, it's hard not to see it as a substantial disappointment as a consumer. Go back and watch Phil Harrison's initial announcement of HOME, promising unprecedented video music and photo sharing, an extraordinarily interesting trophy system and seamless integration with the XMB and general console functions. What we have instead is a chatroom that is much slower, much more clumsy and much more limited than a regular chatroom...but has minigames, I guess.

Posted: Jul 2nd 2010 1:53PM (Unverified) said

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Success does not necessarily mean pulling in new users. Home obviously is not for everyone, however, there is indeed a market. And imo, being profitable equates, more or less, to being successful. Of course Home can be more successful if they are able to bring in new users. But not bringing in new users does is not an equivalent to being unsuccessful. I however have no comment about its effectiveness as a marketing tool or its sale in virtual goods since I do not use Home and have no idea. But quite frankly, I doubt that Sony would still be supporting this (for this long) if it wasn't profitable.

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