Ask anybody what they think about PlayStation Home and you'll likely get one of two reactions: "What is that?" and "Meh." For PlayStation Home director Jack Buser, however, it's quite the accomplishment -- a "very good business model for PlayStation, and quite profitable," he told Gamasutra.
"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of." The numbers he's talking about look pretty decent on paper: there are over 100 games on the service, the average user session is about 70 minutes, there are over 50 unique spaces available and 14 million people have at least stepped foot in Home once. Not bad, but it's all about the context -- do people play those games? Do people explore those unique spaces? How many of those 14 million are actual active users?
"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable," Buser said. "We've released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in." So it's very much a long-tail thing, then?
Look, you could probably present the numbers in any way possible and spin the service as a success, but for us, the real success is its ability to pull in new users, its effectiveness as a marketing tool and its profits from the sale of virtual goods. Log in now and you'll no doubt find a community there, passionate about Home. But is it pulling in new users? Are marketers beating down the (virtual) door to get into Home? And how much does Sony really earn from the service annually? Until we get less vague statistics and hard numbers, we might never know.
Reader Comments (57)
Posted: Jul 2nd 2010 8:46AM Vcize said
"14 million people have at least stepped foot in Home once"
And how many of those people have stepped into Home twice? That should clue Mr. Buser in a bit.
And how many of those people have stepped into Home twice? That should clue Mr. Buser in a bit.
Posted: Jul 2nd 2010 8:56AM Xoonaka said
@Vcize
I've never seen an empty space while exploring Home... so... I'd say a good portion of folks keep on logging in. Hell, if games can claim success from selling 300k copies, surely 300k consistent users can still be a victory! And I'm sure they have more then that.
Reply
I've never seen an empty space while exploring Home... so... I'd say a good portion of folks keep on logging in. Hell, if games can claim success from selling 300k copies, surely 300k consistent users can still be a victory! And I'm sure they have more then that.
Posted: Jul 2nd 2010 8:48AM Vcize said
@Wiizer
Holy crap Wiizer WE ALREADY TOLD YOU THAT'S NOT WHAT IT'S ABOUT. What a waste of time that big long intervention we had was.
Holy crap Wiizer WE ALREADY TOLD YOU THAT'S NOT WHAT IT'S ABOUT. What a waste of time that big long intervention we had was.
Posted: Jul 2nd 2010 9:10AM CaptainProtonX said
Home?
Posted: Jul 2nd 2010 11:19AM Corsia said
Home has alot of untapped potential, along with premium avatars and dynamic themes. This is why I believe it would be an excellent thing if from here on out, every PS3 game you buy come with a Home item, Dynamic Theme, and Premium Avatar. If not then I guess if my game ever comes out ( www.corsia.webs.com) and the PS3 is even still around, then I will do it! haha
Posted: Jul 2nd 2010 11:48AM eudaimo said
Even if Home is a "decently profitable side business" for Sony, it's hard not to see it as a substantial disappointment as a consumer. Go back and watch Phil Harrison's initial announcement of HOME, promising unprecedented video music and photo sharing, an extraordinarily interesting trophy system and seamless integration with the XMB and general console functions. What we have instead is a chatroom that is much slower, much more clumsy and much more limited than a regular chatroom...but has minigames, I guess.
Posted: Jul 2nd 2010 1:53PM (Unverified) said
Success does not necessarily mean pulling in new users. Home obviously is not for everyone, however, there is indeed a market. And imo, being profitable equates, more or less, to being successful. Of course Home can be more successful if they are able to bring in new users. But not bringing in new users does is not an equivalent to being unsuccessful. I however have no comment about its effectiveness as a marketing tool or its sale in virtual goods since I do not use Home and have no idea. But quite frankly, I doubt that Sony would still be supporting this (for this long) if it wasn't profitable.
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