You remember Project Offset, right -- that really purdy game that Offset Software was working on for PC and Xbox 360 before Intel bought it up and relegated it to a tech demo? Yeah, we'd pretty much forgotten about it too, until our compatriots at Big Download remembered the game and bugged Intel for an update. Unfortunately, it appears that Project Offset, as we once (barely) knew it, may be no more.
Intel issued the following statement in response to the query: "Intel purchased Offset Software to improve our game development knowledge-base and to further Intel's visual computing technology development expertise, helping the company offer robust products, support, and tools to customers. With the recent changes in our product roadmap, some of the resources and technologies from the acquisition are being re-applied to help support new graphics related projects. Additionally, other Offset Software team members have moved onto other external projects outside the company."
Sam McGrath, along with the other founders of Offset, have left Intel to form their own startup: Fractiv. McGrath confirmed as much to Big Download, adding that he "can't say any more than that at this stage," but he'll be spilling more "in the near future." So, has Project Offset been canceled? It seems likely given the situation, but we've asked Intel for a solid "yes" or "no" either way.
Reader Comments (7)
Posted: Jul 2nd 2010 12:38PM Bloodyghost said
This is very sad, I remember watching a trailer a year back and it looked very great! Sad to see a project get bought only to be warped for Intels well-being. Well at least it didn't turn into a Duke Nukem Forever. Hope Fractiv can make a game that actually does get released, I would be angry to find out my IP got bought only to become a tech demo.
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Posted: Jul 2nd 2010 12:47PM sicsided said
@Bloodyghost
Right there with you. Especially the parts where he was on the side of the castle with the dragons, and epic battle with the huge troll looking thing outside the castle walls. And the part when it looked like they were in the dungeon and he goes invisible and reappears to slash his throat in one swift move.
Damn you Intel. Almost makes me want to switch processors
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Right there with you. Especially the parts where he was on the side of the castle with the dragons, and epic battle with the huge troll looking thing outside the castle walls. And the part when it looked like they were in the dungeon and he goes invisible and reappears to slash his throat in one swift move.
Damn you Intel. Almost makes me want to switch processors
Posted: Jul 2nd 2010 12:51PM SpartacusMagnus said
Intel, you dirty bastards!
*Looks at Intel's factory clean rooms*
Intel, you clean bastards!
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*Looks at Intel's factory clean rooms*
Intel, you clean bastards!
Posted: Jul 2nd 2010 2:26PM jackal said
"With the recent changes in our product roadmap, some of the resources and technologies from the acquisition are being re-applied to help support new graphics related projects."
From what I'm gathering, Project Offset was supposed to have been THE killer app necessary to sell the world on Larrabee's ray tracing prowess and, since the highest Larrabee failed to meet performance expectations (it was getting its ass handed to it by the 4 year old Geforce 8800 and HD 2900 series), they killed it entirely rather than seeing it run on a competitor's product; allowing Offset to run on ATI or NVIDIA hardware (the GTX 400 series can do ray-tracing) would've basically cemented the industry accepted notion Intel does not know how to deliver a competitive graphics accelerator. I honestly wish Intel would quit trying to cram X86 into everything under the sun and actually focus on making a GPU (integrated or discrete) that doesn't completely suck (their highest end IGP isn't even as fast as a Radeon 9800 Pro).
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From what I'm gathering, Project Offset was supposed to have been THE killer app necessary to sell the world on Larrabee's ray tracing prowess and, since the highest Larrabee failed to meet performance expectations (it was getting its ass handed to it by the 4 year old Geforce 8800 and HD 2900 series), they killed it entirely rather than seeing it run on a competitor's product; allowing Offset to run on ATI or NVIDIA hardware (the GTX 400 series can do ray-tracing) would've basically cemented the industry accepted notion Intel does not know how to deliver a competitive graphics accelerator. I honestly wish Intel would quit trying to cram X86 into everything under the sun and actually focus on making a GPU (integrated or discrete) that doesn't completely suck (their highest end IGP isn't even as fast as a Radeon 9800 Pro).
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