While we assumed the only reason you'd leave a job like that is the sudden onset of deafness, Teasdale offered justification for the decision. In a blog post, he cited a desire to work with a smaller game in order to have more hands-on influence on the creation process. "I want to be able to help drive the vision and direction of a game," he said, "but at the same time be hands on and physically implement and iterate on the low level of making games in a more substantial way than time affords me when working as a lead on multi-hundred person titles."
Super Joystiq Podcast 087: Watch Dogs, South Park The Stick of Truth, The Walking Dead: A House Divided
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