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Reader Comments (49)

Posted: Jul 3rd 2010 11:37AM Grubasaurus Rex said

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My Xbox does deals all of the time. It also lets me buy full games without having to get off the couch. Heres the kicker... It puts them on my hard drive, so if I'm not connected to the internet I can still play them!!

Posted: Jul 3rd 2010 11:52AM Special Agent Steve said

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@Grubasaurus Rex
My Xbox does deals all of the time= My Xbox deals cocaine on the streets every Thursday near Jackson Elementary.

It also lets me buy full games without having to get off the couch=I'm to lazy to find a Bestbuy or Gamestop that sells the game for half the price.

Heres the kicker... It puts them on my hard drive, so if I'm not connected to the internet I can still play them = I can't think of a better way to fill up my 20gb HD, so I'll buy Lego Star Wars again.

Honestly Rex, if you think PC's are inferior to Xboxs' ability to play games without an internet connection you are seriously mistaken... except Ubisoft.
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Posted: Jul 3rd 2010 11:57AM Grubasaurus Rex said

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@Special Agent Steve I never once stated that PC's are inferior. They are obviously better then any gaming console, but this service is a joke.
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Posted: Jul 3rd 2010 1:23PM Tiptup300 said

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I got into the beta by saying I had a 8mb connection, because I forgot I switched when I moved.

I can't run it on dsl. :(
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Posted: Jul 3rd 2010 1:33PM jsx92 said

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@Special Agent Steve: Where would we be without you, champion of PC gaming? You are my light and my way.
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Posted: Jul 3rd 2010 2:27PM Kyammi said

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@Grubasaurus Rex
I agree OnLive is a complete joke, but consoles are not inferior :P

Now lets go in circles!!!

But seriously. Consoles are awesome. PC is good too, but awww those console games
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Posted: Jul 3rd 2010 5:35PM tonyprince said

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@Grubasaurus Rex Steam has better deal.
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Posted: Jul 3rd 2010 6:51PM Grubasaurus Rex said

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@Kyammi Oh I agree. I have a 360 and I love it to death. I can't play a game with a mouse or a keyboard, and gaming PC's are expensive. It's all about quality. The more money you put into a PC, the better the game is going to look and play. Consoles are great for people who don't want to drop a lot of money on a PC, but like the fact that every game made for it will work.
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Posted: Jul 3rd 2010 7:28PM mcroddi said

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@Grubasaurus Rex you are not the audience looking for this...
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Posted: Jul 3rd 2010 11:37AM STiger said

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And Steam's had an ass-load of sales since sometime last week. I don't think anything can redeem OnLive...

Posted: Jul 3rd 2010 11:53AM Special Agent Steve said

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@STiger
Well, imagine playing Crysis through a tethered phone on a netbook in some cab in New York City. That would be sick. I prefer Steam, of course, but OnLive is a pretty solid service.
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Posted: Jul 3rd 2010 12:26PM EatMoreBread said

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@Special Agent Steve

Good luck getting the required 5Mbps connection on your 3G. I'd be surprised if Sprint's 4G could even sustain that. Besides, the lag on any wireless technology can be pretty rough.
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Posted: Jul 3rd 2010 1:18PM ebob9 said

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@Special Agent Steve
I have OnLive - I was one of the people that signed up as interested 2+ years ago, so I got a free year and a free game.

Your cab idea is what I thought of when I was originally interested, however the reality is much worse.

They don't even allow you to connect via WIFI on your laptop!! If you try and launch the client on WIFI, the client detects you are using a WIFI adapter, and cuts you off. Needless to say I haven't played it much, since I use WIFI (N, mind you) for everything. Cables are a pain in the ass.
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Posted: Jul 3rd 2010 2:48PM STiger said

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@Special Agent Steve Dude, OnLive is terrible. It's like you know nothing about how it works.
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Posted: Jul 5th 2010 1:33PM SeanL9941 said

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@ebob9 The onlive service does work on Wifi you just have to Bridge the connection, works great on my acer netbook, and my 'gaming' computer upstiars on 802.11G, works great on my wired P4 3.0ghz Htpc box

does NOT work on my work computer which is a dell w/ onboard gfx.. :(

Hope This helps,
sean
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Posted: Jul 3rd 2010 11:46AM Entegy said

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Except as opposed to Steam summer sales, you won't be able to play these if you stop paying your monthly/yearly fee.

Posted: Jul 3rd 2010 11:52AM The Tim said

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Is anybody on Joystiq involved in OnLive yet? It'd be interesting to hear from someone who's using it in real life

Posted: Jul 3rd 2010 11:55AM Special Agent Steve said

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@The Tim
I've used it in "real life", it's... OK. The navigation's a little funky and getting a game to start can be tricky. Otherwise it works as advertised, as long as you have a good connection you can play whatever you want on any capable computer.
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Posted: Jul 4th 2010 9:55AM Mctittles said

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@The Tim
I've tried onlive and read many accounts of experiences and from what I can gather the only way to know if you will like it is to try it yourself.
There are many varying opinions on lag and quality, while some people say they don't notice the lag or quality difference at all, there are others that cannot stand it.
I think it is just a very subjective thing. For instance, I am bothered by poorly compressed mp3 music while other people do not seem to notice. Not everyone's ears and eyes are created equal. While it is a proven fact that Onlive's streaming videos are compressed, it will depend on how you perceive them whether or not it is unacceptable.
Input lag is also variable among opinions. One thing this has to do with is how far away from their servers you are. The further away, the more your lag.

While both lag and quality bothered me to the point I wouldn't buy games on the service, the one thing I found really great was the ability to instantly play game demos.
I played every demo they had in a few hours sitting because I didn't have to download/install/uninstall anything. Just click and play instant. In turn this led me to trying out games I haven't before and buying them on Steam.
So for me it offers a great demo service but not much else. You'll have to try for yourself to really tell though.
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Posted: Jul 3rd 2010 12:00PM postpwn said

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Today I'll be renting Batman: AA via OnLive for $3.49 (no tax!). Runs nice and smooth on my PC (almost always 60 fps). Works for me.

Posted: Jul 3rd 2010 12:11PM BananaBoat said

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I highly doubt they're sending you sixty individual frames per second at any given time. If that were the case (or even possible through their service), people wouldn't be having such problems with racing games and twitchy FPS's.

I'm curious how you came to the 60fps number. Does their service tell you it's sending at 60fps, or do you mean that the game runs on their servers at 60fps (before it ever sends data to you)?
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Posted: Jul 3rd 2010 12:24PM EatMoreBread said

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@BananaBoat

It's likely rendered in 60 fps, but as for what the video is, who knows. I seriously doubt it's 60 fps in HD, though.

This whole OnLive thing is a fantastic way to suck up your money. I'd be very surprised if it survived more than a few years. Even if it did, I think most core gamers won't be happy with the lag or video quality that they're paying so much money for.
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Posted: Jul 3rd 2010 12:28PM postpwn said

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@BananaBoat
I know what 60fps looks like. I don't need a frame counter to know I'm seeing 60fps. Some do. Perhaps you do. I know that I do not have a problem knowing I'm watching 60+fps. I know that Batman on OnLive versus Batman on my Xbox 360 (which I've played side-by-side for fun) look quite different, as the 360 version shutters at a solid 30 like a flickering move and the OnLive version slides along like a live video broadcast.

I wish you could see it because it's rather unbelievable.

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Posted: Jul 3rd 2010 12:56PM BananaBoat said

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@postpwn -

I'm not judging your eyes; I'm just saying that 60fps high-def video (assuming that you are playing in HD) requires a very large amount of bandwidth. I'm doubtful that OnLive is capable of or willing to send each individual subscriber a 60fps high def stream. If you are playing in a lower definition though, that would make sense.

I played AA on the 360 as well, and I didn't encounter any of the problems you had. Action/adventure/stealth games require fewer frames per second than racing games or intense first person shooters. Most will notice drooping frame rates in either of those genres long before they do in a title like AA.

I don't have OnLive on hand, so I can't test it. The general consensus among journalists right now seems to be that the service isn't quite what it was cracked up to be though. Given the bad press, and the generally negative reaction of gamers, it is difficult to see how OnLive will survive as a company once their initial round of investments dry up (although the e-mail I received asking if I wanted to be in the beta was sponsored by AT&T....)

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Posted: Jul 3rd 2010 1:31PM RageOverdose said

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@BananaBoat

You're just judging their service and potentials, yes, instead of their eyes; there is no point arguing any of this if you don't have the data. Although, I have no idea how many frames they send you anyway. As far as I know, the quality dips as your connection does, but before I ever notice any video hiccup, I see blurry first. And actually, I've never experienced a video hiccup, but Borderlands did NOT feel like 60FPS when I played it. More around 30 or so.

But I'd agree with journalists that it isn't the end-all, be-all service yet, but I wouldn't fault the technology as much as the risky business model and lack of a strong library.
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Posted: Jul 3rd 2010 1:43PM BananaBoat said

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Depending on how much compression is used, I doubt there are very many people in the US that could stream 720p at 60 frames a second (definitely not 1080p). 30 is a reasonable target, and I'd be surprised if that wasn't their goal for most if not all of their games.

Your experiences line up with everything I'm hearing though. Blurry, muddy, and laggy, with a side of nausea (reported by people that have never been nauseous from gaming in their lives).

I still say this services only chance at survival is being picked up by an AT&T, Comcast, or Verizon, and positioned at every major node. If I could tack twenty dollars onto my cable/internet bill every month for all access PC gaming, I'd definitely be tempted. The key word there is all access though, and the "pay us a subscription, then pay us for rentals, and you lose all your games if you unsubscribe" model seems like it was destined for failure in the first place.
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Posted: Jul 3rd 2010 2:30PM Kyammi said

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@postpwn

Yea it can be 60fps, and it's able to do that in 'HD' because of the incredible layers of compression (that make the image quality horrible).

It looks like a JPEG saved in MS Paint 50 times.

If that's good enough for you, enjoy. Probably should get your eyes checked though.
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Posted: Jul 3rd 2010 4:09PM RageOverdose said

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@BananaBoat

Don't assume you know what my experiences are. I said that when connection problems occur, that's what all happens. The majority of the time I've had clear picture and relatively small input lag in my overall experience, and bugs have never occurred. Also I don't understand the nausea, so I find that odd.

I want to see how Gaikai turns out though. They will be the competition OnLive needs, and they'll either help keep the two in a competition to stay on their toes, or one will die off and the other will succeed, or consumers will realize cloud computing isn't for everyone and it will become niche or just die off until better networking technology exists.
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Posted: Jul 3rd 2010 8:11PM postpwn said

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@BananaBoat
Just ran OnLive with ATI Tray Tools open (using the frame counter) and it's a solid 60 frames (goes from 57-61). It's amazing.
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Posted: Jul 3rd 2010 8:14PM postpwn said

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@EatMoreBread Definitely 60 without a doubt as my ATI Tray Tools frame counter has just showed me.
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Posted: Jul 3rd 2010 8:18PM postpwn said

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@Kyammi Well, my video quality is definitely not compressed in that manner; my picture does not look like a crappy jpeg. Games look like they're running off my hard drive. This could be because I'm within 250 miles of the Los Angeles server and I have a 10 megabit connection.

It really sucks to hear that people are getting terrible compression because I see BARELY any whatsoever. I'd equate it to what an HD video over Netflix Streaming looks like (in that I'll see the occasional few blocks of compression, if that).
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Posted: Jul 3rd 2010 12:14PM ZippyDSMlee said

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Eerrr....no...... all games need to be 25$ a shot..........

Posted: Jul 3rd 2010 12:22PM EatMoreBread said

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Or you could just save up your money and buy a computer fast enough to play these games and just get the Steam discounts. Most are a lot cheaper than 33% off, and you're saving money in the long run with buying a computer vs. paying for an OnLive subscription.

Posted: Jul 3rd 2010 12:30PM postpwn said

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@EatMoreBread
If I choose to pay the monthly fee to OnLive, in two years I will have paid a total of $60 in monthly fees. I can't build a gaming PC for $60.
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Posted: Jul 3rd 2010 12:50PM Grey said

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@pstpwn

He said in the long run. 2 years isn't that long of a run. Building a good gaming PC will last you at least 4-5 years. In that time you would have paid $420 to $600 for OnLive. You can certainly build a good gaming PC for that price and you will actually get to keep the games.
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Posted: Jul 3rd 2010 1:22PM Khaiz said

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@Grey

No. To build good gaming computer that will last 4 - 5 years you cannot spend less than $1000.

I've built four machines in the last few days ranging from $818 - $1477, and there's absolutely no way the $800 machines I assembled will last that long.

OnLive, much to my disbelief, is proving to be a fair investment if you live within the service range.
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Posted: Jul 3rd 2010 1:42PM RageOverdose said

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@Grey

This PC argument needs to stop, because it is purely a subjective discussion.

Some people are content running games in 800x600 or anything less than even 1240x1024. Those people will not need super upgrades for gaming because they will not have the CPU and GPU load from the lower resolutions and no AA and will probably not care about max settings (turn of shadows people). Some people don't even mind 20-30FPS and don't need 60FPS at least to play, so they can turn the settings up. Some may not even care about the new DirectX 11, so they can go with an HD 4890 which is a great price for it's performance outside of DX11.

Then you have the enthusiasts or higher end gamers, who will need much more powerful and modern hardware so they can get the most out of their games. They may not try to hit 1920x1080, but they still want max settings running relatively smoothly without any drops. And if their card doesn't do that anymore, they're going to the next one.

So, if you are content with less graphical fidelity, yeah, PC's are cheaper. But if you can't stand anything less than 1080p and need your parallax maps, SSAO, and dynamic soft shadows, you will need expensive hardware, particularly CPU/GPU.

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Posted: Jul 4th 2010 12:31PM Sidebuster said

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@Khaiz

graphics quality have been stagnant for at least 5 years (or since XBOX 360 came out). I don't think PC's will be pushing graphics for a long time since consoles dominate the market. Meaning most games are console ports, so they have to be able to run off of that old hardware. I see another 5 years of this exact graphic setting. At least until then next consoles come out then the graphics improve.

Sorry if that didn't make any sense, I just woke up.
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Posted: Jul 3rd 2010 12:56PM Swizzler said

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wait. you have to pay to rent/buy the games after you are already subscribed to onlive? I figured this was like netflix instant watch, if this is true, I now have no interest in onlive again.

Posted: Jul 3rd 2010 1:35PM Cptkrush said

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And yet, still no wifi support. This should probably be priority number one for a company that streams games over the internet.

Posted: Jul 3rd 2010 2:26PM BrianH said

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@Nintari

i own all my copies on steam.

I have all my CD keys and all my games on Discs, and i sure as hell don't see steam going away anytime soon anyways.

Posted: Jul 3rd 2010 2:33PM Undying said

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Onlive sucks.

Posted: Jul 3rd 2010 3:34PM dooms33ker said

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Onlive tries to send the stream at 60fps but it usually hovers around 40-50fps according to fraps.

Oddly the service works better on my overclocked hp mini 311 netbook than it does on my quad core gaming rig. On the netbook it just stays at a constant 40fps due to the cpu limitation, yet my gaming rig has the frame rate jumping between 40 and 60 in certain games.

Posted: Jul 3rd 2010 8:16PM postpwn said

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@dooms33ker Yeah, that sounds just about right. I'm hovering mostly at exactly 60 and dipping every now and then to 40ish (this is according to the ATI Tray Tools frame counter).
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Posted: Jul 3rd 2010 3:54PM Scuffles said

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ZOMG AWESOME SALE (ok its mediocre at best but still)

Just let me know how it works out a year from now when you realize your going to have to start paying for those games you bought .... wait what ?

Hell I was resistant as hell to Steam ..... but when they have a sale they pull out all the stops and when my internet is down .... I can still play the steam games I have on my PC. Did I mention No Monthly Fee? Beat that OnLive

Posted: Jul 3rd 2010 5:37PM tonyprince said

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@Nintari Steam has been doing this for 7-8 years now. And I think the sales they provide shows that this service is not going anywhere. I started buying games on PC via Steam. I hate physical discs now.

Posted: Jul 3rd 2010 9:41PM beez1717 said

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I know that so many people do not like onlive because they don't like not owning the game but I feel that onlive is a great platform to play games. Yes although you don't get the games ofline and stuff It does mean I can play games on my crappy macbook (mom got it for me for school and i can't play games on it that came out this century).

I love the 30% off deal and I may have to get some games for this. I will also have to get a two button mouse for my computer so I can play all the good games. I am just super excited to see what onlive does to expand their audience. I hope that onlive succeeds.

Posted: Jul 4th 2010 8:01PM Terical said

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I can't say I like this service. A person is paying just for the service as for the game itself it would require a separate payment to purchase and or rent the game. I hate to think that paying just for the service is required just to play the game you purchased. If that's how it works then I don't want to touch it.

I like how internet service provider's games on demand and non internet service provider games on demand has it where I can play any set games at price denominations. For instance Unlimited and Quick Play and they would have their own prices, but I can play any of them at any time without having to pay an second fee or on time price for a single game. This is especially good if one isn't going to replay the game once done mastering it. Unless there were going to be downloadable content that would extend the game longer, or give a different ending or better yet both for an affordable price.

Posted: Jul 4th 2010 8:41PM golfs4panzys said

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I'm on OnLive and it seems to be a decent service. Unfortunately, it is unlikely to sustain itself with its current pricing strategy. Asides from all of the technical inconveniences (wired connection, noticeable input lag, etc.), I can't see myself paying MORE than full retail price for games I don't even physically own. Especially on top of a monthly subscription fee.

The service is a great idea but the business plan needs to be rewritten. A subscription service could work if it included hours of gameplay. $15/month for 50 hours for example. Then you could have access to any game. Or you could pay on a game-to-game basis but it would have to be at a heavily discounted price. They have Borderlands on there right now for $59.99... what a joke!

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