Monster Hunter Tri has already sucked away over a million hours of gameplay time from users, according to stats from the Nintendo Channel. In just 63 days from release, the monster hunting epic stole a full million hours from users who reported logging in to the game over 330,000 times. The high number isn't necessarily a record breaker (Super Smash Bros. has garnered 100 times that, and players have spent 17 billion hours on Xbox Live), but where Monster Hunter Tri stands out is the per player duration: players of the game have spent an average of 52 hours in the game so far.
By comparison, Super Mario Galaxy 2 has eaten up 1.8 million hours of free time over 710k times, but the average time played there is about 20 hours -- more players, less time each. There are only four games ahead of Monster Hunter Tri in terms of played-per-person time, and all of them have been out for much longer. In other words, monsters aren't the only thing being hunted in this game -- free time had better watch its back as well.
Reader Comments (54)
Posted: Jul 7th 2010 12:10AM KingBroly said
Monster Hunter Tri is very, very addictive. It's also very good.
Posted: Jul 7th 2010 12:12AM Bahamett said
Crafting gear is addicting.
Posted: Jul 7th 2010 12:14AM cylet said
i love monster hunter
Posted: Jul 7th 2010 12:18AM KillaPat said
Best game for wii... in my opinion that is.
Posted: Jul 7th 2010 12:19AM suntorytime said
Capcom is sitting on a gold mine of a franchise here. They should make a new cross platform mmo MH ala FFXIV to capitalise on the franchise before other 'copy cat' games like God Eater and Lord of Arcana get too much pull... I just want a new MH game to play on my ps3 ;_;
Posted: Jul 7th 2010 12:48AM The Joy of Painting w Bob Ross said
@suntorytime I would like a PS3 online Monster Hunter as well (have Tri for my Wii and it's good) but unless it's called Call of Duty: Monster Hunter, it won't sell well outside of Japan. That's the sad truth :(.
Reply
Posted: Jul 7th 2010 12:21AM Esposch said
Hey guys, I don't like Monster Hunter. I find it too grindy.
That is all.
That is all.
Posted: Jul 7th 2010 1:50AM Vidikron said
@Esposch
LOL... same. I tried to like it because everyone seems to high on it and I think it's sort of boring. I also think the Wii limitations really hurts the game. For example, I hate how you have to load every few feet. So damned tedious. The first time I left town I was thinking, "Wow, look how big this place is"... then I proceeded to run down a path along the water only to be hit with a load screen immediately. What a buzz kill that was. Honestly, I found everything about the game either boring or tedious. Oh well, just not my type of game.
Reply
LOL... same. I tried to like it because everyone seems to high on it and I think it's sort of boring. I also think the Wii limitations really hurts the game. For example, I hate how you have to load every few feet. So damned tedious. The first time I left town I was thinking, "Wow, look how big this place is"... then I proceeded to run down a path along the water only to be hit with a load screen immediately. What a buzz kill that was. Honestly, I found everything about the game either boring or tedious. Oh well, just not my type of game.
Posted: Jul 7th 2010 2:32AM blahblah55 said
@Esposch
1. You don't have to like this game - but at least realize it's good. ..heck, I never liked Gears of War, but I see why people like it.
2. If you know how to play: It's not grindy. All honesty, most pros beat the largest monsters with the weakest armors. The only thing you need to grind for are the weapons - and unless they're made of ore, it should only take you 1-2 missions (which can be finished within 10-15minutes each if you're skilled enough) to get enough materials for them.
@Esposch:
Some people actually like the loading screen - it gives the players a break before the big fight... it also splits the areas into sections - which makes hunting monsters harder/easier (pros and cons) as well as makes running away from monsters easier.
...some people see it like a strategic advantage/disadvantage... it makes you plan your next "attack-session" carefully.
But once again, that's not for everyone.
Reply
1. You don't have to like this game - but at least realize it's good. ..heck, I never liked Gears of War, but I see why people like it.
2. If you know how to play: It's not grindy. All honesty, most pros beat the largest monsters with the weakest armors. The only thing you need to grind for are the weapons - and unless they're made of ore, it should only take you 1-2 missions (which can be finished within 10-15minutes each if you're skilled enough) to get enough materials for them.
@Esposch:
Some people actually like the loading screen - it gives the players a break before the big fight... it also splits the areas into sections - which makes hunting monsters harder/easier (pros and cons) as well as makes running away from monsters easier.
...some people see it like a strategic advantage/disadvantage... it makes you plan your next "attack-session" carefully.
But once again, that's not for everyone.
Posted: Jul 7th 2010 2:39AM blahblah55 said
Oops my 2nd @ was supposed to be "@Vidikron".
Also team up with other players - if you can find some seasoned players they can definitely teach you the ropes.
...and you better not grind for herbs, mushrooms, bugs, or honey. That's what the farm's for. ...and the fishing crew should rid your need of getting fish.
Some great tips if you ever feel like getting back into it:
http://www.youtube.com/user/SocialDissonance
Reply
Also team up with other players - if you can find some seasoned players they can definitely teach you the ropes.
...and you better not grind for herbs, mushrooms, bugs, or honey. That's what the farm's for. ...and the fishing crew should rid your need of getting fish.
Some great tips if you ever feel like getting back into it:
http://www.youtube.com/user/SocialDissonance
Posted: Jul 7th 2010 3:48AM Esposch said
@blahblah55
No, I don't have to admit it's good and realise why some people like it.
It was like Final Fantasy 13, only imagine every chapter was chapter 10, and all the characters were uninteristing stick figures that could only say "guuuuuuuuuuh."
And it was on the Wii, which makes it automatically suck.
Reply
No, I don't have to admit it's good and realise why some people like it.
It was like Final Fantasy 13, only imagine every chapter was chapter 10, and all the characters were uninteristing stick figures that could only say "guuuuuuuuuuh."
And it was on the Wii, which makes it automatically suck.
Posted: Jul 7th 2010 4:18AM blahblah55 said
@Esposch
Ah okay, so you're trolling. Nevermind then.
Reply
Ah okay, so you're trolling. Nevermind then.
Posted: Jul 7th 2010 6:57AM mtlyoshi9 said
@Esposch
What a shame. I was actually agreeing with just about everything you say up until the "all Wii games suck" part.
Eh.
@blahblah55
I've tried past iterations of the series before, and I have to admit I'm not the biggest fan of the series. I, like Vidikron, feel like it's a lot of tedious work and just don't see motivation to stick with it. And believe me, I've had motivation to go through controversial games like the aforementioned FF13 [which, by the way, I truly loved]
And pardon me if this sounds rough, but were you seriously advocating for loading times? Really?
"it gives the players a break before the big fight"
Wow. I'd rather just hit the Start button if I need a break rather than be subjected to it every single time I move more than a couple of feet. >_>
Reply
What a shame. I was actually agreeing with just about everything you say up until the "all Wii games suck" part.
Eh.
@blahblah55
I've tried past iterations of the series before, and I have to admit I'm not the biggest fan of the series. I, like Vidikron, feel like it's a lot of tedious work and just don't see motivation to stick with it. And believe me, I've had motivation to go through controversial games like the aforementioned FF13 [which, by the way, I truly loved]
And pardon me if this sounds rough, but were you seriously advocating for loading times? Really?
"it gives the players a break before the big fight"
Wow. I'd rather just hit the Start button if I need a break rather than be subjected to it every single time I move more than a couple of feet. >_>
Posted: Jul 7th 2010 10:15AM ShadowXIII said
@Esposch
Wait, grindy?! Are you serious? The game doesn't even *have* experience points at all.
Granted its pissy about drop items, I'll give you at least that much, but nowhere near did I ever feel this game was a grind. And even the drop item issue is fixed by just doing harder levels.
But hey, whatever I guess.
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Wait, grindy?! Are you serious? The game doesn't even *have* experience points at all.
Granted its pissy about drop items, I'll give you at least that much, but nowhere near did I ever feel this game was a grind. And even the drop item issue is fixed by just doing harder levels.
But hey, whatever I guess.
Posted: Jul 7th 2010 10:34AM Mr Khan said
@Esposch
You can't pause in Monster Hunter, unless you hit the home button. And either way you need a break from the action where you *aren't* paused, because you need to restore health/stamina/weapon sharpness without getting killed. Try turning your back on Rathian and sharpening for five seconds and see what she does.
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You can't pause in Monster Hunter, unless you hit the home button. And either way you need a break from the action where you *aren't* paused, because you need to restore health/stamina/weapon sharpness without getting killed. Try turning your back on Rathian and sharpening for five seconds and see what she does.
Posted: Jul 7th 2010 5:53PM blahblah55 said
@mtlyoshi9
Trust me, I'm not the only one that's advocating the loading screens.
If it takes 1-3 seconds to load, it could easily have been replaced with a blur ala Tony Hawk American Wasteland - or areas could have easily been placed together.
The Wii may be weak, but hardly is it as weak as a PSP (which is powerful for a tiny package).
Don't ask me how, who, why, where, or what - but many believe that the loading screens could have been removed altogether (at least combining several areas together and splitting the entire map into two different loading areas). A lot think that the loading screens are there as part of the game design, making the sections transfer feel "smoother" then a sudden change of scenery. It could be replaced by something else, but it's part of what makes Monster Hunter - Monster Hunter.
And it depends, what do you see as tedious work? Fighting monsters or gathering materials?
You don't even need to gather materials after the "tutorial" (the first starting missions). The farm and fishing crew should get rid of that grinding altogether.
As for fighting monsters - that's the entire point of the game! That's the bread and butter. The fun of the game is the thrill of the hunt. Watching a plan work beautifully, or finally cornering a monster who has been giving you hell for the last 40 minutes.
The armors and weapons are just a bonus, just there for you to find your style of hunting (bigger and more expensive does not mean better). The real reason to keep going is the battles. Fighting increasingly more powerful monsters that you need to switch-up your plans to beat.
There's nothing beyond fighting the huge monsters (the higher levels are practically JUST fighting the big monsters, nothing else). So if that's not your style, then it's obviously not your game.
It's your opinion, doesn't make mine any less valid.
Reply
Trust me, I'm not the only one that's advocating the loading screens.
If it takes 1-3 seconds to load, it could easily have been replaced with a blur ala Tony Hawk American Wasteland - or areas could have easily been placed together.
The Wii may be weak, but hardly is it as weak as a PSP (which is powerful for a tiny package).
Don't ask me how, who, why, where, or what - but many believe that the loading screens could have been removed altogether (at least combining several areas together and splitting the entire map into two different loading areas). A lot think that the loading screens are there as part of the game design, making the sections transfer feel "smoother" then a sudden change of scenery. It could be replaced by something else, but it's part of what makes Monster Hunter - Monster Hunter.
And it depends, what do you see as tedious work? Fighting monsters or gathering materials?
You don't even need to gather materials after the "tutorial" (the first starting missions). The farm and fishing crew should get rid of that grinding altogether.
As for fighting monsters - that's the entire point of the game! That's the bread and butter. The fun of the game is the thrill of the hunt. Watching a plan work beautifully, or finally cornering a monster who has been giving you hell for the last 40 minutes.
The armors and weapons are just a bonus, just there for you to find your style of hunting (bigger and more expensive does not mean better). The real reason to keep going is the battles. Fighting increasingly more powerful monsters that you need to switch-up your plans to beat.
There's nothing beyond fighting the huge monsters (the higher levels are practically JUST fighting the big monsters, nothing else). So if that's not your style, then it's obviously not your game.
It's your opinion, doesn't make mine any less valid.
Posted: Jul 7th 2010 1:00AM Gameosaurus said
So I'm one of the dorks bringing down the average, having bought the game and played it a mere three (!) hours.
My problem: I'm freaked out by the proposition of fighting a monster for 15 or 20 minutes without knowing how much health it has left. A lot of people don't seem to object to this, obviously, so I'm wondering: do the tougher monsters somehow telegraphy how much health they've got left, or is it just a non-issue for most people.
My problem: I'm freaked out by the proposition of fighting a monster for 15 or 20 minutes without knowing how much health it has left. A lot of people don't seem to object to this, obviously, so I'm wondering: do the tougher monsters somehow telegraphy how much health they've got left, or is it just a non-issue for most people.
Posted: Jul 7th 2010 2:35AM blahblah55 said
@Gameosaurus
You can also upgrade your armor with Tranquilizer... use a paintball on the monster, when they tire their paint-marker on the map will flash when they tire.
Reply
You can also upgrade your armor with Tranquilizer... use a paintball on the monster, when they tire their paint-marker on the map will flash when they tire.
Posted: Jul 7th 2010 9:41AM Gameosaurus said
@KillaPat @blahblah55
Okay, this is encouraging stuff. And apologies for the redundancy / borderline illiteracy. It was late!
Reply
Okay, this is encouraging stuff. And apologies for the redundancy / borderline illiteracy. It was late!
Posted: Jul 7th 2010 10:37AM Mr Khan said
@Gameosaurus
There's no definite on it, but there are "intervals" of sorts that you can see. The monsters will flinch if you get in enough damage in a short enough interval, they will collapse to the ground at regular intervals of damage, and will start to drool and limp at various levels of damage (though it's harder to tell with some monsters. Gobul doesn't limp at all that often, Gigginox can't drool, etc)
Reply
There's no definite on it, but there are "intervals" of sorts that you can see. The monsters will flinch if you get in enough damage in a short enough interval, they will collapse to the ground at regular intervals of damage, and will start to drool and limp at various levels of damage (though it's harder to tell with some monsters. Gobul doesn't limp at all that often, Gigginox can't drool, etc)
Posted: Jul 7th 2010 11:57AM Vegna said
@Gameosaurus
It's ok if you bring sown the average. I'm making up for it. I have 200+ hours into the game. I only stopped playing because the final online boss hates me and won't drop the 1 item I need. though I'll probably get back into it in the near future (Fallout 3 alone cant keep me occupied until Birth By Sleep).
And all of the above have pretty sound advice. I also use breakable parts as a sort of health meter.for most monsters, i usually go for breaking parts for better items and to make the fight a bit easier. Usually once you break all of a monster's breakables they are limping or about to limp. there are a few notable exceptions (Agnaktor can't be fully broken to my knowledge, Great Jaggi/ Baggi only have one breakable part that usually breaks early in the fight), but for the most part it serves me pretty well.
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It's ok if you bring sown the average. I'm making up for it. I have 200+ hours into the game. I only stopped playing because the final online boss hates me and won't drop the 1 item I need. though I'll probably get back into it in the near future (Fallout 3 alone cant keep me occupied until Birth By Sleep).
And all of the above have pretty sound advice. I also use breakable parts as a sort of health meter.for most monsters, i usually go for breaking parts for better items and to make the fight a bit easier. Usually once you break all of a monster's breakables they are limping or about to limp. there are a few notable exceptions (Agnaktor can't be fully broken to my knowledge, Great Jaggi/ Baggi only have one breakable part that usually breaks early in the fight), but for the most part it serves me pretty well.
Posted: Jul 7th 2010 1:29AM Brodo said
I was so annoyed that you couldn't pause the game for quite a while.
Then my friend pointed out that thing called the home button. I felt kinda stupid lol. But ya, just push the home button if you wanna take a break
Then my friend pointed out that thing called the home button. I felt kinda stupid lol. But ya, just push the home button if you wanna take a break
Posted: Jul 7th 2010 6:01PM blahblah55 said
@Vegna
I wouldn't say 2/3rds of the game, I'd say 1/2 of the game.
Obviously offline is tons weaker than online, but you are hunting alone.
But a good dosage of offline hunting and split-screen arenas should be enough for most people out there - if they don't have an online connection.
I see both as complimentary.
When my friends aren't on, I don't ever play online. Even if there are events, I don't touch it.
That means countless hours in offline hunting and some tries at the arena solo. So the offline game is what I see as the game more than the online. I use the online to compliment my offline (sales and buying/trading for rare items) - and many use the offline to compliment their online (farming and fishing crew).
Which would make it an even 1/2.
Reply
I wouldn't say 2/3rds of the game, I'd say 1/2 of the game.
Obviously offline is tons weaker than online, but you are hunting alone.
But a good dosage of offline hunting and split-screen arenas should be enough for most people out there - if they don't have an online connection.
I see both as complimentary.
When my friends aren't on, I don't ever play online. Even if there are events, I don't touch it.
That means countless hours in offline hunting and some tries at the arena solo. So the offline game is what I see as the game more than the online. I use the online to compliment my offline (sales and buying/trading for rare items) - and many use the offline to compliment their online (farming and fishing crew).
Which would make it an even 1/2.
Posted: Jul 7th 2010 1:31AM JamesHks said
I'm very curious to give this game a whirl
Posted: Jul 7th 2010 1:53AM (Unverified) said
Holy Hannah!! Average? That's crazy talk.
Posted: Jul 7th 2010 3:06AM Suichimo said
I have at least 100 hours on my game, most of it offline, and I still am only half way through the online quests. I haven't hit High Rank yet, only HR28, so I haven't even fought some of the enemies yet.
The reason I don't have as much time online is that I have satellite at my house so I have to go over to a friend's house which has a good enough connection for me to use.
As for my completion when it comes to armor and weapons. I have almost all of the low rank Blademaster armor, I'm missing 4 piece of Gigginox/3 pieces of Barioth/1 piece of Diablos. Close to having all the endgame offline lances and working on other weapons. Haven't even touched any Gunner gear.
The reason I don't have as much time online is that I have satellite at my house so I have to go over to a friend's house which has a good enough connection for me to use.
As for my completion when it comes to armor and weapons. I have almost all of the low rank Blademaster armor, I'm missing 4 piece of Gigginox/3 pieces of Barioth/1 piece of Diablos. Close to having all the endgame offline lances and working on other weapons. Haven't even touched any Gunner gear.
Posted: Jul 7th 2010 6:15PM blahblah55 said
@Mr Khan
You can just keep hunting the Rathian over and over... which is what I did.
(Sometimes I designate "Rival monsters" which I fight several times... often repeating their missions after each different mission - - it also means I'll hunt them no matter what in Moga Woods)
Rathian was a Rival monster for me... after I slaughtered the Royal Ludroth with his own weapons and armor (I've killed him over 100 times, it made it easy for me to hunt more powerful water monsters since they're almost identical to his patterns - - except the Gobul, I still hate the Gobul).
I've made a Blademaster and a Gunner armor out of her. Just keep going at it and keep chopping of her tail. ...longsword thunder or paralyze works great for me against her.
Reply
You can just keep hunting the Rathian over and over... which is what I did.
(Sometimes I designate "Rival monsters" which I fight several times... often repeating their missions after each different mission - - it also means I'll hunt them no matter what in Moga Woods)
Rathian was a Rival monster for me... after I slaughtered the Royal Ludroth with his own weapons and armor (I've killed him over 100 times, it made it easy for me to hunt more powerful water monsters since they're almost identical to his patterns - - except the Gobul, I still hate the Gobul).
I've made a Blademaster and a Gunner armor out of her. Just keep going at it and keep chopping of her tail. ...longsword thunder or paralyze works great for me against her.
Posted: Jul 7th 2010 3:56AM Milky1985 said
"The high number isn't necessarily a record breaker (Super Smash Bros. has garnered 100 times that, and players have spent 17 billion hours on Xbox Live), "
I don't get this part, why mention one specific game, but then mention the total hours for an entire service? They don't seem that comparable to me.
Anyway kudos to capcom, if the average is 50 hours then thats impressive considering its not everyones cup of tea game, so theres probably a few couple of hours players in there.
I don't get this part, why mention one specific game, but then mention the total hours for an entire service? They don't seem that comparable to me.
Anyway kudos to capcom, if the average is 50 hours then thats impressive considering its not everyones cup of tea game, so theres probably a few couple of hours players in there.
Posted: Jul 7th 2010 4:21AM coffeewithgames said
Wow! Thanks for posting this up!
The "source" for the story is actually my gaming blog!
If you click the source link, you can see the nice little picture I had with my story, as well as the data breakdown.
Just tonight, I was playing Monster Hunter Tri with others, and recording some footage for a post later this week.
I'm right over 50 hours in game-play. Haven't completed single-player, and I just reached hunter rank 15 tonight.
The "source" for the story is actually my gaming blog!
If you click the source link, you can see the nice little picture I had with my story, as well as the data breakdown.
Just tonight, I was playing Monster Hunter Tri with others, and recording some footage for a post later this week.
I'm right over 50 hours in game-play. Haven't completed single-player, and I just reached hunter rank 15 tonight.
Posted: Jul 7th 2010 5:33AM Metayoshi said
I can definitely understand why it has so many hours per person, which is the reason I'm not playing it right now. There are too many good games in life, and with the non-gaming life I also have, there is no way I can dedicate this much time to a single game anymore.
Posted: Jul 7th 2010 5:41AM pangit said
i'm almost up to 300 hours. i still feel like theres sooooooo much more stuff to do(online that is).
single player is still a very satisfying 50+ hour game.
single player is still a very satisfying 50+ hour game.
Posted: Jul 7th 2010 7:18AM Tamyu said
I forget how many hours I have on it - but finished the offline quests, and made the armor from the final boss.
I`d been working on the online for a while - then my Wii died. Nintendo basically said there is no way to keep the save data, and there is no way to copy it to keep...
After however many hours (100+ at the very least), there is no way I am starting again. So I`ve picked up Monster Hunter Frontier on the 360 and have started working on it. I`m sure I`ll hop on over to Portable 3 when it comes out.
Online is great and all, but handheld with plenty of offline content is better in my opinion. Also, playing with physically present people is just more fun.
I`d been working on the online for a while - then my Wii died. Nintendo basically said there is no way to keep the save data, and there is no way to copy it to keep...
After however many hours (100+ at the very least), there is no way I am starting again. So I`ve picked up Monster Hunter Frontier on the 360 and have started working on it. I`m sure I`ll hop on over to Portable 3 when it comes out.
Online is great and all, but handheld with plenty of offline content is better in my opinion. Also, playing with physically present people is just more fun.
Posted: Jul 7th 2010 6:19PM blahblah55 said
@Tamyu
The online content is supposed to mimic the offline content for the PSP.
More time is spent on the online content for this game - the offline felt like a giant tutorial to train for the online mode.
And you're right, it is better hunting side-by-side in real life... that's why I play with my gf in the same room. Two Wiis, two TVs, online mode. :P
...if only I could get two more TVs into this room...
Reply
The online content is supposed to mimic the offline content for the PSP.
More time is spent on the online content for this game - the offline felt like a giant tutorial to train for the online mode.
And you're right, it is better hunting side-by-side in real life... that's why I play with my gf in the same room. Two Wiis, two TVs, online mode. :P
...if only I could get two more TVs into this room...
Posted: Jul 7th 2010 7:25PM Tamyu said
@blahblah55
I know that it sort of mimics the PSP one - but there were a number of frustrating things about it that just aren`t present in the portable versions.
For example, Hunter Rank. Not even Frontier makes it so hard to advance - or at the very least they give you a fair number of harder quests so that you can raise your HR fairly quickly if you have the skill. I felt like Tri was pure grind for HR, especially just after starting online. To the point of being generally frustrating and boring.
And this coming from someone with 550+ hours on 2ndG.
Reply
I know that it sort of mimics the PSP one - but there were a number of frustrating things about it that just aren`t present in the portable versions.
For example, Hunter Rank. Not even Frontier makes it so hard to advance - or at the very least they give you a fair number of harder quests so that you can raise your HR fairly quickly if you have the skill. I felt like Tri was pure grind for HR, especially just after starting online. To the point of being generally frustrating and boring.
And this coming from someone with 550+ hours on 2ndG.
Posted: Jul 7th 2010 8:17AM Jawmuncher said
Can't wait to go back home and pick this bad boy up. I recently bought freedom unite on a whim and have been really getting into. I was even playing the game wrong since I didn't know the chief gives you missions. So I was doing guild hall missions by myself with low equipment. Got up to that pink monkey. Doing chief missions now so I can have revenge on that damn monkey. Anyway for me monster hunter is a surprisingly great game that I think everyone should try.
Posted: Jul 7th 2010 8:56AM (Unverified) said
I haven't played Tri in 5 weeks but last I checked I had 150+ hours in it. Small compared to my MHFU hours but still that's a lot.
Posted: Jul 7th 2010 9:22AM ZayCube said
What makes this game so addictive? (I have never played it)
Posted: Jul 7th 2010 10:23AM ShadowXIII said
@ZayCube
Its like a hardcore Diablo where you fight giant creatures to get the ever elusive 'phat loot'.
But it does *not* pull any punches, there is no experience points in this game, the actual 'experience' comes from actually playing it... the more you play it, the better you get kinda deal.
Without a doubt try it at least.
Reply
Its like a hardcore Diablo where you fight giant creatures to get the ever elusive 'phat loot'.
But it does *not* pull any punches, there is no experience points in this game, the actual 'experience' comes from actually playing it... the more you play it, the better you get kinda deal.
Without a doubt try it at least.
Posted: Jul 7th 2010 9:37AM MrMouthy said
Over 200 hours on Monster Hunter Tri... it's addictive!
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