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Reader Comments (52)

Posted: Jul 7th 2010 3:11PM Acosta02 said

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Okay, but how many troops were there?

Posted: Jul 7th 2010 3:13PM Arsenic13 said

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@Acosta02 ONE MIRRION!
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Posted: Jul 7th 2010 3:15PM Acosta02 said

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WOOOOOOOW!
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Posted: Jul 7th 2010 3:21PM RebornEvilChild said

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@Arsenic13 I wanted to do the One Mirrion soljars joke :(
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Posted: Jul 7th 2010 3:44PM st3v3n said

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@Acosta02

I was hoping for the reviewer to make that joke. I mean, come on! It's calling for it!

Also,

"Woooooooow. Like you guys"
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Posted: Jul 7th 2010 4:10PM The Monarch said

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@Acosta02

Probably over 9000
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Posted: Jul 7th 2010 4:14PM creid8 said

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@Acosta02 EXTREEEEEEEEME
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Posted: Jul 7th 2010 7:16PM KiraXD said

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woooooahhh... omg a double soldiers.. oh my gaawwd... its almost a triple soldiers! ooohohoh myyyyyyy gaaaawwwwwwwwwwwdd wahhhhwww.
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Posted: Jul 7th 2010 3:11PM FernandoRocker said

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Joystiq... I like your reviews... but here is an idea:

For example... I would like to play this game (I kinda enjoyed the first one) but no way I would pay $59.99 for a game like this. Maybe $15 would be the sweet spot (or maybe $20)...

Why don't you add a price recommendation?

- Ninety-Nine Nights
2/5 Stars
Recommended Price: $15-$20

Posted: Jul 7th 2010 3:11PM Acosta02 said

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@(Unverified)

They're specifically avoiding making the rating a "should I buy this?"
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Posted: Jul 7th 2010 3:18PM Vegnagun said

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@FernandoRocker

Acosta02 , I'm pretty sure the best reason to read a review is "should I buy this?" They're not avoiding that at all.
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Posted: Jul 7th 2010 3:23PM ipsum said

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@FernandoRocker

Cheap Ass Gamer already does this.
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Posted: Jul 7th 2010 3:24PM def PD said

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@FernandoRocker

if you're familiar with CAG they have a price point recommendation. =)
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Posted: Jul 7th 2010 3:26PM Acosta02 said

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@Vegnagun

The best reason to read a review is to answer "should I play this?" Which is what they're doing.
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Posted: Jul 7th 2010 3:27PM lebkin said

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@Vegnagun Joystiq review games on a "should you play it" scale, which is different from a "should you buy it" scale. They two are often the same, but not always.
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Posted: Jul 7th 2010 3:29PM KanoBlade said

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@FernandoRocker Price is too subjective, there are too many things people derive value from. Although I do suppose it wouldn't hurt the review, I feel that the review itself along with the rating should give you enough information to decide how much the game is worth.
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Posted: Jul 7th 2010 3:33PM FernandoRocker said

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@ipsum

@def PD

Yeah... I'm familiar with CAG's review system... I'm a commenter there (I have a mushroom avatar), but they don't do a lot of reviews.
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Posted: Jul 7th 2010 3:36PM Thomas Zane said

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@FernandoRocker
I felt the same way about the singularity review and since I'm down with anything Bioshock like and the TMD seemed cool so I wanted to pick it up. But $60 was way too much so I picked it up for $36 on ebay which seemed about perfect and it was great game, just not worth $60
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Posted: Jul 7th 2010 3:37PM PedoJokerBear said

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@FernandoRocker

should i flay this?
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Posted: Jul 7th 2010 3:38PM Joeybeast said

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@FernandoRocker

Joystiq review has always been about "should you play it. Not, should you buy it."
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Posted: Jul 7th 2010 3:39PM LockeDaemonfire said

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@PedoJokerBear

Should I fillet this?
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Posted: Jul 7th 2010 5:57PM ummhello said

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@FernandoRocker
I agree--also, I would recommend the star rating be similar to Netflix
1 star = hated it / avoid at all costs
2 stars=didn't like it/borrow it from a friend
3 stars=liked it/rent it
4 stars =really liked it/buy it on sale
5 stars = loved it /release day buy
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Posted: Jul 7th 2010 7:12PM xxxsam said

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@KanoBlade: Agreed. Personally, I think my time is valuable as well as money - so if a game's not at all worth playing at $60 (how this one sounds), it's not worth playing at $20, or $10, or $0.

Not saying price makes no difference at all, particularly a low price could make up for a short game or a game which is good but which obviously didn't require that much effort to actually make, such as a port/remake... just that when it comes to a game like this which is obviously downright bad, there's no price at which it's worth buying (or renting or shoplifting), for me and probably many others...
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Posted: Jul 7th 2010 8:43PM GuardianLegend said

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@FernandoRocker

I'd also like to see a "recommended buy price" added onto all Joystiq reviews

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Posted: Jul 7th 2010 3:12PM EvoHelix said

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Why is it so hard to get this type of game right?

Waiting for Sengoku Basara.

Posted: Jul 7th 2010 3:27PM Themoreyouknow said

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@EvoHelix
Dynasty Warriors is fun. I played the first Ninety Nine Nights, and it was horrible. It took forever to run to the next wave of enemies, and you could literally slash for 3 or 4 minutes in the same group of enemies and still not kill them all. It was dreadfully boring.
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Posted: Jul 7th 2010 3:41PM Punkrawk Bbob said

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@Themoreyouknow

Yeah, first N3 was incredibly dull. And I absolutely love Dynasty Warriors, from 3 up through the release of 6 (just the numbers and XL releases though) - I don't know how, but I was bored out of my skull with N3. Was hoping that they fixed it here, but alas.
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Posted: Jul 7th 2010 4:33PM Cleric said

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@EvoHelix

I love that N3II only has five characters and yet they all play the same. Where as DW and Basara have ass loads and all have little things that make them different.
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Posted: Jul 7th 2010 3:12PM Ezio Auditore da Firenze said

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I liked the demo.

Seems like a solid rental.

Posted: Jul 7th 2010 3:15PM Double J said

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N3II: Ninety Nine Nights is one of the goofiest titles. This may start a trend of having your games subtitle be the name of the original game. RB3: Rock Band. KZ3: Killzone.

Posted: Jul 7th 2010 3:19PM Vegnagun said

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@Double J

Why would Rock Band or Killzone ever take a page out of Ninety Nine Nights' worn out book?
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Posted: Jul 7th 2010 3:34PM nick91884 said

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I think you were playing it wrong. If you just press xxxx,yyyyyy,xxxxx, and yyyyy you will be sucked

Posted: Jul 7th 2010 3:39PM LicChimps said

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Oh Well, Another Xbox 360 FAIL.

Posted: Jul 7th 2010 3:55PM MrWolf said

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@LicChimps Capitalization fail.
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Posted: Jul 7th 2010 4:00PM LicChimps said

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@MrWolf


Emmm... What?
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Posted: Jul 7th 2010 4:04PM Acosta02 said

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@LicChimps

It's not that complicated, friend. He said you failed to use proper capitalization in your post.
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Posted: Jul 7th 2010 4:10PM LicChimps said

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@Acosta02

I understand, just i don't see the need of pointing out somthing like that.

Well, anyways, is still a fail. Is that ok?
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Posted: Jul 7th 2010 4:31PM Cleric said

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@LicChimps

Kind of like the same reason to make a snide attempt at console warring. Hm?
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Posted: Jul 7th 2010 5:54PM Duke said

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@LicChimps
I think it's more of a Konami fail. What did the 360 have to do with its failings? It just happens to be made by someone else for use on that console.
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Posted: Jul 7th 2010 7:54PM cylet said

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@MrWolf

just because you are a character, doesn't mean that you have character
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Posted: Jul 7th 2010 3:42PM ch3burashka said

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Whatever, wasn't even paying attention to it. I remember hearing about it and the hype surrounding it; even then, I couldn't imagine why.

Posted: Jul 7th 2010 5:56PM BlackEyedMonkey said

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@ch3burashka

There was hype?
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Posted: Jul 7th 2010 4:19PM JubbaTheHutt said

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[img]http://imgur.com/jEzMH.gif[/img]

I'm sorry...I just couldn't resist.

Posted: Jul 7th 2010 4:28PM Dirty said

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Must hack and slash. Rental for sure.

Posted: Jul 7th 2010 4:57PM BlackEyedMonkey said

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I'll never get why people think this game is fun..

Posted: Jul 7th 2010 5:39PM Cleric said

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@BlackEyedMonkey

I don't like Call of Duty, but I get why people like it. Why don't you get why people like this?
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Posted: Jul 7th 2010 5:54PM BlackEyedMonkey said

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@Cleric I don't like some games that are adored by critics (Mass Effect) and I get why they do. I love some games that people hate (Saboteur) and I get why they don't like them. I know it's just my opinion but I just don't get why people like these kinds of games. I respect there opinion and, hey, if it's their thing then it's their thing but I'll never get it.
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Posted: Jul 7th 2010 5:05PM CabbitXP said

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Hmm....I like the game. I didn't care for the first one too much.

The reviewer mentions the skills being cool but repetitive. However, those very skills are the very things that make fighting "knock back infused" archers easier (Endure Impact). There's also a block button. Combining the active and passive Accessories with Weapons can make a HUGE difference. By changing ONE active skill, defeating The Lord of the Day went from almost two minutes to 42 seconds (easy exp for Sephia btw). I absolutely HATED playing Sephia until leveling her up (Holy Mountain is the place to level her up). Some of the skills almost make the game too easy (Prism Ray, The Void, Force, Lightning Bolt). However, to level these abilities up, one will have to replay a level more than once to gain the experience to upgrade. This is where the game play can become repetitive depending on your patience. Fortunately, I have plenty of spare time. Having a couple of other combination attacks would have been nice to break up the "XXXYYY" grind. Still, it's amusing to see dozens of people hurtling through the air, body parts flying all over the screen while "XXXYYY-ing"

Were there frustrating fights? Yeah, I hated the Crystal Cave boss, but isn't figuring stuff out part of the game's challenge (oh...there's a light that brings them back to life...maybe if I kill that light...)? You may have to run around and get a lay of land to figure out what to do. Also, not everything has to be killed! Some areas you can run right by those pesky enemies (okay, maybe kill a few) and never deal with them again.

One aspect of this game I like is the treasure hunting (with the understanding not everyone will care for it). Each character's campaign unlocks Accessories etc that can be utilized by the other characters. They aren't necessary, but they can help finish a level much quicker.

The unique abilities were used to access special areas but could also be used in combat. This is one area I would have like to have seen more developed. For instance, upgrading the unique abilities so that Maggni could lift that block and throw it, or Sephia's air blast would travel farther etc. Otherwise, the unique abilities seem more of an afterthought.

I can't speak to the multi-player as I haven't tried it. Considering the relative ease of the "Normal" setting, I can't imagine the MP being anything special.

Personally, the strengths of the game are the customization of the characters and their abilities. It's weakness is the repetitive game play presented in a somewhat limited melee attack scheme. If you don't mind "XXXYYY-ing" several THOUSAND times (Literally. Watch your kill count!), the game can be pretty fun. I've enjoyed it, but it's not for everyone.

Posted: Jul 7th 2010 8:30PM MyAbsolution said

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@CabbitXP

yeah im actually 40 hours into the game, and just finished campaign/story with all the cahracters, and now am in the process of getting all the weapons and accessories i may have missed.

this game is definitely not for everyone, but to count it out probably in the first hour or two or by the demo alone is unfair.

the games only real flaw in terms of gameplay, imo, is the lack of combos. the first games characters were all extremely unique and had varying differences. Not so with the sequel, but in my opinion the magic and orb sparks do make up for it. Not to mention killing thousands of troops in seconds... love it.

IMO, N3 is vastly superior to Dynasty Warriors.

And the reviewer only tried MAZE for online... ? Huh, why? There are 6 modes, and maze is probably the worst. Try Hell mode or survival. The coop is really fun to say the least... and whatever you upgrade or gain in multiplayer carries over to singleplayer, and vice versa.

2/5 is such an unfair score. Joystiq reviews are so crappy to begin with and now they actually count for something on metacritic... OUCH
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Posted: Jul 7th 2010 8:59PM Slvrgun said

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No Imphyy = Fail.

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