Firmly adhering to the "better late than never" philosophy, Gran Turismo 5 is more than glad to show off its new crash physics system in one of two new videos released by SCEA. At last, the "real driving simulator" can finally simulate really bad driving!
I sort of wish they would have waited like a week before the game came out to announce a release date. Because now that I know when it's coming out, it seems like it's taking 30 times longer to get here.
But, alas, it's looking better than ever and I definitely can't wait for it.
@CrimsonRyan Yea know what you mean CrimsonRyan, feeling the same thing with fable 3, only decided i want it after seeing the gameplay with a bunch of wolves but knowing its gonna be 3 months is annoying, i would have prefered to find out a week before too
@CrimsonRyan yeah and if they delay it again (which they probably will) it will feel like a REALLY long time....
i hate how they anounce these games just to keep the stockholders at bay, they dont realize how much it hurt sales to lie to the consumer about how long you have to wait....
After all this time, I can't believe they didn't even model the underside of some cars. I'm guessing that these are the "Standard" cars. Pretty disappointing.
For features, pretty useless though it prove the realism of the details, there are more stuff to worry about than blacked out underside, still has to be one game that detail such thing and GT5 is already doing it with the 150+ premium cars.
The game looks incredibly awesome but the audio is kind of meh... Maybe it's the audio compression, but those muscle cars driving by sounded like RC cars.
@dsp4 I noticed a bit of that .. I also noticed that on some cars that have super chargers you dont hear the distinctive "whine" that it makes when you rev up. Its no biggy but some cars dont ''sound accurate enough"' but that still wont ruin the experience for me although it would add to the badassness lol
@Jacksy You're right about that supercharger whine. It's just weird to see those super-gorgeous life-like cars running around with such generic audio. I guess we get pickier as games get so near perfection! Uncanny valley for cars maybe?
- Polyphony Digital is working on reducing load times and is still tweaking graphics ahead of the November release date. - The game has nearly filled all of the space available on Blu-Ray disc. - You’ll have the option to synchronize the game’s time of day with the track’s current local time. - The crowds will be dynamic, so there will be more tents, cars, and motorhomes at longer races. - Yamauchi admits his team may have “actually gone too far in modeling some of this detail” and suggested it might be “more suited to the next generation of PlayStation.” - Both high and low-beam headlights will be included, so you can flash slower cars as you’re about to pass them (how awesome will this be during the 24 hour races!?!). All lights will illuminate dirt, smoke, or other debris in the air. - NASCAR insisted that all of their series’ cars be playable on all circuits in the game. It was previously mentioned that only 9 NASCAR cars will be included, but this was incorrect. There are simply 9 cars in the E3 2010 demo, but “many more” are coming. - With the exception of profanity, all of the Nurburgring’s graffiti has been re-created, just as it is in real life. According to Kotaku, they will attempt to keep the graffiti up-to-date before the game is shipped. - Players will be able to maintain an online profile to share and watch friend’s progress and statistics. - All cars (including standard models) will accumulate dirt and will have functional horns. All cars will have functioning reverse lights. More information will be revealed at Gamescom in Germany on August 18-22. - More Formula 1 teams will bring their cars to the game, in addition to Ferrari. - “While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi
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- As confirmed in a note on the Japanese site, the 800 “standard cars” in the game will not have interior view or high-beam headlights but Cockpits view. - NASCAR pit crew’s actions have been specifically re-created. - All cars will be able to “roll over” if involved in an accident. - Damage may “not necessarily be applied to all races in the game”. - You will be able to define your own password-protected online races with your friends, and ---- you’ll be able to control all of the event’s regulations. - “You can host ‘Track Days’, where everyone can drive freely on the track. You can try to shave down your laptimes, you can teach someone how to drive, or just enjoy drifting.”
Want more? CUS THERE IS DAMN MORE...
- Various professional race modes from around the world such as NASCAR, World Rally Championship, Super GT and more. - More than 1000 licensed cars - Real-time visual damage - 16 player online multiplayer races - Two-player split/screen mode.
- Career mode returns with a full world map, licensed car dealerships, tuning and body shops, and car washes. Start your car collection, customize them to your liking, and live the life of a pro racer. - Compete in franchise mainstays like point-based Championship Race series and hone your skills with License Tests. - Gran Turismo TV Video gives players access to an online clearinghouse of great motorsport video programming (both HD and SD – all broadcast quality) through PSN. Users can now export this content to the GT PSP Museum (GT PSP required). - Photo Mode and Photo Album allows users to capture their greatest GT moments, and share with friends. Players can stage and capture stylish shots from a number of angles and locations. - Photo Album can be shared online, and the Online Replay Album lets players capture replay video from their favorite races and upload them to YouTube for the world to see. - Players can create custom soundtracks from music stored on their PS3s to play in-game. - Players who own Gran Turismo PSP and Gran Turismo 5 Prologue can transfer cars unlocked in that game directly to their garage in Gran Turismo 5 for use in Arcade Mode through special cross-talk interoperability.
I bought a G27 last year specifically to use with this game (when the release date everywhere was still listed as spring 2010). I can't wait to actually be able to use it with the game!
The next installment of the award-winning racing franchise, Gran Turismo 5, is coming exclusively to the PLAYSTATION 3 system. Known for its signature beauty and precision, the highly anticipated racer will showcase new jaw-dropping cars, real-life tracks, and diverse racing styles. Gran Turismo promises to deliver exciting advancements to the series in the most comprehensive racing experience ever.