Expect a lot more things to explode and/or fly directly into you in Killzone 3. Guerrilla is hyping up "cinematic deaths" as a new feature of its upcoming sequel, and it looks exactly as it sounds. According to a blog post on Killzone.com, "Killzone 3 is strongly influenced by Hollywood realism ... Cinematic deaths are the logical progression of this design philosophy, adding a variety of spectacular (and sometimes explosive) new ways for Helghast enemies to perish."
Valve's "cinematic physics" (utilized in Half-Life 2: Episide Two) favored drama over realism, and it appears Guerrilla is following suit; however, we'll have to agree with some of the fans' criticisms. "I don't understand how when you shoot that ship with missiles, it loses control and comes right at you," one commenter questioned. Another added that the new cinematic death animations "look really weird and fake." Would you agree?
The physics on the crashing aircraft are horrible. No auto-rotating VTOL craft would maintain altitude like that, half the time it is upside down and the vertical thrust would push it straight into the GROUND.
Instead it looks like they've made a haunted house where everything you kill magically flies toward you. Maybe the protagonist's armor got too close to an electromagnet?
That's the only explanation I can think of. Killzone 2 had awesome graphics and atmosphere, but the singleplayer was tedious despite that. They'll need to come up with a better idea than this stuff to make it worth playing.
Or just fix the controls, then everyone would play the multiplayer. But as long as they insist on deliberately introducing input lag, they won't have a chance in hell at becoming popular online.
"half the time it is upside down and the vertical thrust would push it straight into the GROUND."
Ok, but the other half of the time it is right side up and would therefore push it into the air. In the end it equalizes out. The only thing that would stop it from barrelrolling forever is gravity.
@Vidikron Neither do I, sounds like a lot of people think they know how a futuristic ship would react when damaged by a bunch of missles. Personal experience, I'm sure..
I don't see a problem either. People are acting like the whole game is built around 3D because of 25 second clip showing 3 deaths. Seriously, if anybody is complaining about shooting a guy in the jetpack and watching him fly away uncontrollably, you need to not play games anymore.
The best way to describe gorillas' FUBAR here is 'Windtalkers'... When Americans are shot dead in that movie- they do like 'Saving Private Ryan' and simply drop dead. When the Japanese die... Each and Every one of them flail about with arms flying Everywhere~ legs staggering and mostly end up screaming something in Japanese before finally "dying". I believe I'd get sick of the latter pretty damn fast if every bad guy did a jig and two step before kicking the can! By the by makers: The ship flying at the camera was done already with 'ALIENS' and done far~ Far better
Are you guys serious. Who gives a crap if the 'cinematic deaths' don't look exactly realistic. You're talking about a video game here. I mean sure there are certain rules to follow to at least make it somewhat realistic, but I mean come on, a big ships comes hurtling towards after you shoot it with a missile and you guys complain.
Most things like that happen in cut scenes or scripted events. This just kinda happens while you're killing everything else. Do you know how many times I wanted that damn helicopter in COD4 and MW2 to come crashing down on everybody after hitting it with a missile.
I guess no one noticed that one side of the ship was exploded, while the other was not. One engine out and the other one still running would "REALISTICALLY" cause a barrell roll. Wow!
Meh, "Hollywood Realism" is dumb. Stop taking cues from the creatively bankrupt and just make something that's your own.
Additionally, games are an interactive medium. Movies are NOT. Stop trying to make them more like each other. When I play a game I care about the things I can actually DO as a player. When I watch a movie I care about the things I can passively sit and WATCH.
These deaths do nothing that makes me want to actually PLAY the game more. Considering the amount of time and money that's going to go into creating them, they're going to be old after you see them the first 2 or 3 times.
Spend that time fixing bugs, tightening controls, improving gameplay and "tightening up the graphics on level 3".
I'd MUCH MUCH MUCH rather have another map or gameplay mode than a bunch of over done death scenes that will grow boring after the second time I see them.
Visari is gone, but the war is far from over. Helghast forces have mounted a devastating counter-attack, prompting the ISA evacuation of planet Helghan. As new Helghast battalions appear with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded.