Below, we've included yesterday's video, another early sequence in the game that demonstrates the flow of normal, non-boss combat. In this sequence, you can see why Team Ninja and Nintendo implemented auto-aim: the camera perspective constantly shifts, and enemies jump out from all over the place.
Posted on Oct 20th 2014 3:30PM
Posted on Oct 20th 2014 12:49PM
Posted on Oct 18th 2014 1:30PM