Below, we've included yesterday's video, another early sequence in the game that demonstrates the flow of normal, non-boss combat. In this sequence, you can see why Team Ninja and Nintendo implemented auto-aim: the camera perspective constantly shifts, and enemies jump out from all over the place.
Posted on Mar 8th 2014 1:00PM
Super Joystiq Podcast 087: Watch Dogs, South Park The Stick of Truth, The Walking Dead: A House Divided
Posted on Mar 7th 2014 2:00PM
Posted on Mar 7th 2014 12:00PM