Below, we've included yesterday's video, another early sequence in the game that demonstrates the flow of normal, non-boss combat. In this sequence, you can see why Team Ninja and Nintendo implemented auto-aim: the camera perspective constantly shifts, and enemies jump out from all over the place.
Posted on Sep 20th 2014 11:30AM
Posted on Sep 19th 2014 8:00PM
Posted on Sep 19th 2014 6:30PM