Below, we've included yesterday's video, another early sequence in the game that demonstrates the flow of normal, non-boss combat. In this sequence, you can see why Team Ninja and Nintendo implemented auto-aim: the camera perspective constantly shifts, and enemies jump out from all over the place.
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM
Posted on Jan 23rd 2015 7:00PM