Zombie Studios' Blacklight: Tango Down has been released for PC today (via Games For Windows - Live currently and soon to be on Steam and Impulse). It debuted on Xbox Live Arcade just last week and has yet to reach PSN -- though it's expected "in the coming weeks." Zombie is already working on the sequel, though.
Confirmed by our sister site Big Download, Zombie CEO Mark Long said his studio is aiming for a summer 2011 release for Blacklight: Tango Down 2 (working title). The sequel will feature larger maps than those included in the first game and implement mech-like vehicles into the gameplay.
Long also confirmed that there are currently no plans to offer DLC for the first Blacklight: Tango Down beyond patches to fix any persistent bugs.
Reader Comments (32)
Posted: Jul 14th 2010 2:02PM Ezio Auditore da Firenze said
I tried the demo last night.
Shooters aren't my usual cup of tea, but I was surprised at how decent this game was.
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Shooters aren't my usual cup of tea, but I was surprised at how decent this game was.
Posted: Jul 14th 2010 4:19PM Special Agent Bob said
@Ezio Auditore da Firenze
i saw zombie and got excited that natural...right
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i saw zombie and got excited that natural...right
Posted: Jul 14th 2010 9:23PM Verrier said
@Ezio Auditore da Firenze
At first I was impressed by how full-featured a XBLA shooter was.
It's basically a watered down COD4/MW2. Then, after playing it for about half an hour, I realized that playing a watered down version of games I already owned was stupid.
That and the maps suck and are badly balanced. My team managed to spawncamp enemies repeatedly despite the auto-turrets that are supposed to prevent that, and many of the spawns have ammo boxes inside them, letting you chuck grenades outside to kill enemies nonstop.
Overall, a decent shooter that will probably fail simply because the top shooters are better in every way. Still impressive what you see on XBLA and PSN for 15 bucks, though.
Reply
At first I was impressed by how full-featured a XBLA shooter was.
It's basically a watered down COD4/MW2. Then, after playing it for about half an hour, I realized that playing a watered down version of games I already owned was stupid.
That and the maps suck and are badly balanced. My team managed to spawncamp enemies repeatedly despite the auto-turrets that are supposed to prevent that, and many of the spawns have ammo boxes inside them, letting you chuck grenades outside to kill enemies nonstop.
Overall, a decent shooter that will probably fail simply because the top shooters are better in every way. Still impressive what you see on XBLA and PSN for 15 bucks, though.
Posted: Jul 14th 2010 2:06PM Panic Blitz said
I don't know, I have a hard time getting behind a game that spawns you in exactly the same spot every time in multiplayer, resulting in dozens of instant deaths by sniper bullets.
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Posted: Jul 14th 2010 5:32PM Panic Blitz said
@Acosta02 The other players seemed to have no problem finding a spot to camp where they could directly see me spawn the whole time I was playing.
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Posted: Jul 14th 2010 9:25PM Verrier said
@Acosta02
Uh, you clearly didn't play the small map filled with shipping containers, (Wharfare, I believe it was called), because that map was a complete JOKE for spawn killing and camping.
First of all, our team was easily able to trap their entire team inside their spawn because they had only 2 tiny exits, both of which were incredibly easy to line up from many vantage points in the map.
On top of that, we were able to run into their spawn and throw grenades/ shoot at them from a high box that the auto turret is supposed to defend against, but in fact doesn't have a line of sight at.
Overall the maps are incredibly poorly designed. And all of these gamebreaking flaws were repeatedly showing up in only the 40 minutes that I played of the demo.
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Uh, you clearly didn't play the small map filled with shipping containers, (Wharfare, I believe it was called), because that map was a complete JOKE for spawn killing and camping.
First of all, our team was easily able to trap their entire team inside their spawn because they had only 2 tiny exits, both of which were incredibly easy to line up from many vantage points in the map.
On top of that, we were able to run into their spawn and throw grenades/ shoot at them from a high box that the auto turret is supposed to defend against, but in fact doesn't have a line of sight at.
Overall the maps are incredibly poorly designed. And all of these gamebreaking flaws were repeatedly showing up in only the 40 minutes that I played of the demo.
Posted: Jul 14th 2010 2:25PM Clickable said
I enjoyed the demo, a little bit. I didn't have any problems with the gameplay, it was more of a control factor for me. The controls didn't feel to smooth towards aiming and looking around. And then i was confused as to why i aimed down the sites, i was still looking at the cross-hairs a inch above the iron sights. Kept trying to aim with the sights but hitting nothing cause i was inch off my aim. I really liked the blue screen of death nade though.
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Posted: Jul 14th 2010 2:28PM brotherdaz said
@Clickable
I Thought the same thing. WTF are the crosshairs so high above the iron sights?
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I Thought the same thing. WTF are the crosshairs so high above the iron sights?
Posted: Jul 14th 2010 2:36PM rubbercake said
I'm really glad that a developer just immediately writes off a game in hopes of raking in loads of money on a sequel when they could just offer $5-$10 DLC continually enhancing the initial product they spent so much time in creating. /sarcasm
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Posted: Jul 14th 2010 2:40PM rubbercake said
@Acosta02 So I guess what you're saying is that it's a lose-lose no matter how you slice it? ;)
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Posted: Jul 14th 2010 7:11PM delicatessen lama said
@rubbercake :: The dev's said in an interview (that I read), that they don't 'really' want to release map packs, they would prefer to make sequels.
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Posted: Jul 14th 2010 2:44PM Wickerman22 said
I tried the demo, but it was horrible, in my opinion. I'll stick with MW2.
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Posted: Jul 14th 2010 3:37PM TheDarkWayne said
I hope the include more of a single player, the trailers for it had made it seem like there was going to be a really neat premise, but it was basically just multiplayer with AI
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Posted: Jul 14th 2010 3:42PM MatthewMk2 said
Sweet. Ive been playing alot of Tango Down this past week. I cant wait to see whats coming next.
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Posted: Jul 14th 2010 4:46PM Motley Cruetons said
It's a pretty solid game for $15. The indestructible gun turrets on the deployments were an awesome idea. Now if only Bad Company 2 would take a page from Tango Down's book. Spawn killing is pathetic.
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Posted: Jul 14th 2010 9:27PM Verrier said
@ccc
Uh, singleplayer in games like this tends to be garbage relative to the multiplayer.
Look at the god-awful singleplayer campaign in Bad Company 2, for example.
If you don't enjoy the multiplayer, you're better off not playing. And even games that have awesome singleplayer like COD4 last only 4 hours or so.
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Uh, singleplayer in games like this tends to be garbage relative to the multiplayer.
Look at the god-awful singleplayer campaign in Bad Company 2, for example.
If you don't enjoy the multiplayer, you're better off not playing. And even games that have awesome singleplayer like COD4 last only 4 hours or so.
Posted: Jul 15th 2010 11:57AM Accessgranted said
I tried the demo of the first was and was unimpressed after about 10 minutes. I'd rather save my MS points for a better game... like Monday Night Combat! =)
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Posted: Jul 15th 2010 11:59AM Accessgranted said
@Accessgranted
first was* is supposed to be first one...
Reply
first was* is supposed to be first one...
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