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Reader Comments (25)

Posted: Jul 15th 2010 8:34AM Quinion said

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As long as they're better then Brutal Legend, ill buy all 4. Psychonauts is still fresh in my mind.

Posted: Jul 15th 2010 8:44AM 2kings said

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4x the awesome!

Posted: Jul 15th 2010 12:43PM MrAlex said

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@2kings

I'll probably pass on BradMuir's game, so it's 3x the awesome for me.
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Posted: Jul 15th 2010 5:19PM Omega2k3 said

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I was about to say the same thing, MrAlex.
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Posted: Jul 15th 2010 8:45AM Temidien said

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I love announcements that don't really announce anything. Schafer must be taking a cue from Kojima.

Posted: Jul 15th 2010 8:46AM Temidien said

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@Temidien (before the fanboys wipe my comment away, I'm both a huge Kojima and Brutal Legend fan, that wasn't really a diss as more an observation)
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Posted: Jul 15th 2010 10:13AM Haywire said

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I don't get it. He announced that 4 Schafer games are in production, and they will likely be released within a year. Just because there's not much in the way of specific details means it's not an announcement?
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Posted: Jul 15th 2010 8:47AM superbagman said

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I was super disappointed by the gameplay of Brutal Legend but by the end of it I felt like I would play a sequel. Maybe it's because only at the VERY END did I understand the gameplay mechanics. No sequel is both a blessing and a curse. I hope Schafer himself helms a new game soon, the one thing that kept me pushing through Brutal Legend was the story and sense of humor. That said, I look forward to see these other Double Fine games.

Posted: Jul 15th 2010 10:49AM Petebot330 said

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@superbagman You can always play multiplayer...
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Posted: Jul 15th 2010 9:24AM Padilla7921 said

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Wow, this is a really good strategy, IMO. Gives developers more room for creativity, and who knows, maybe one or two (or all four) of these games will be awesome.

Posted: Jul 15th 2010 9:33AM ScottG13 said

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I did not love Brutal Legend because of the RTS aspects. I liked it, but didn't love it. I'm going to keep buying Tim's games, though, because I like what he is doing in the industry. XBLA games? I'm on board. Big retail products? That's double fine, too. Glad to see the bandwidth pipe opening up for those guys.

Posted: Jul 15th 2010 10:10AM Discotheque said

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Awesome stuff. I hope Schafer inputs some of his creativity though.

Hyped for Tasha's game.

Posted: Jul 15th 2010 10:39AM LarZen said

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Someone at Double Fine should be shoot for ruining BrĂ¼tal Legend with that lame strategy part.

Posted: Jul 15th 2010 10:50AM Petebot330 said

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@LarZen Gah! That's what they started with. The RTS stuff in the game works perfectly fine...
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Posted: Jul 15th 2010 10:58AM Tezz said

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although 4 smaller titles, if successful will be great for the company, it wont be nearly as massive as a major as well, a major game that is successful because to consider a smaller title successful it needs a lot less units shipped.

Posted: Jul 15th 2010 11:06AM bvhj said

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Grim Fandango: Party! (Wii/DS): Party games based on the classic
Dance of the Tentacle (Wii): A dance game featuring all of your favourite characters from Day of the Tentacle!
Psycho Karts (PS3/X360/Wii): Race in karts with all of the Psychonauts!
Brutal Legend: Brutal Planet (PC): Play as Shreddy Biggs, a roadie for the first ever intergalactic prog-rock band.

In all seriousness though I can't wait to see what each of these games turn out to be, especially the elusive 4th game... And I hope Scott C. is on board for them too, I love his art!

Posted: Jul 15th 2010 12:51PM Aerothorn said

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@(Unverified)

I would totally buy Grim Fandango Party.

LIMBO
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Posted: Jul 15th 2010 12:04PM Schazzwozzer said

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Double Fine's main strength as a studio seems to be their effusive creativity, so it hasn't made sense for years now for their games to be competing with Modern Warfare and Grand Theft Auto in the $60 marketplace, where game buyers tend to be very conservative with their money, and only buy games that are a known quantity, or already proven to be a success. The very fact that Brutal Legend was going to be published by Activision at one point says it all.

Long story short: quirky innovative titles don't sell for $60. Lower that barrier-to-entry down to $20 though, and you'll make far more in greater volume.

Posted: Jul 15th 2010 2:01PM Shilova said

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Aww, the sequel was cancelled....and the pants were dead

Posted: Jul 15th 2010 2:31PM Courtney said

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@Shilova

For now, Double Fine owns the rights to BL, so after getting some other projects off the ground, it would still be possible for them to revisit BL down the road.

Also, in the Eurogamer article from a couple of days ago, Schafer said that the BL engine was really adaptable and they intended on using it for at least some (if not all) of their upcoming projects. So a downloadable, off-shoot BL is still a possibility too.
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Posted: Jul 19th 2010 4:48PM Shilova said

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@Courtney Thats very true actually. Hope stat has risen +3 points!
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Posted: Jul 15th 2010 2:52PM Motley Cruetons said

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I really hope there's a sequel for Brutal Legend, eventually. Just finished the story the other day and now I'm playing through it again, at a more steady pace this time around. It's not a perfect game but the story, characters and soundtrack make up for it.

Posted: Jul 15th 2010 3:12PM ZippyDSMlee said

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Brutal legend was good a shame they had to make a action game out of a RTS but whatever it was not the worst hybrid game I played!

Posted: Jul 15th 2010 4:57PM PN04 said

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I'm guessing two DS games, an Iphone game, and a PSN/XBL/Wiiware downloadable title.

Posted: Jul 15th 2010 7:58PM miacosa said

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no duh after that bomb of a game i'm surprised they got any more backing to keep producing games. a name will only take you so far at some point you gotta deliver the goods.

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