Review: 'Leliana's Song' DLC for Dragon Age: Origins
32
There's a strange calculus that we all apply to digitally-distributed gaming content. iPhone games, XBLA and PSN releases, etc., divorced from the usual MSRP for retail products, all suffer the same fate: intense pricing scrutiny. While our reviews aim to be more experiential and less commercial, I'd be lying if I said that I wasn't applying that same calculus to the latest Dragon Age: Origins DLC, "Leliana's Song," while I played it. How much new content is there? How long is it? How does that compare to the retail version? And, of course, how much does it cost?
Let's cover that new content first: "Leliana's Song" is a fully-voiced expansion featuring several new characters (like your companions Sketch the mage and Tug the dwarf), some new music, and some new (albeit dull) locations. A particular disappointment: despite Leliana's Orlesian (read: French) lineage, and despite this being her origin story, you won't see a single Orlesian blade of grass in this adventure. Instead, you'll spend time in the oft-recycled Denerim Market and you'll sneak through the Arl's castle; familiar environments, to be sure. Depending on what you're hoping to extract from "Leliana's Song," there's either a wealth of content (new dialogue! new music!) or a dearth of it (old locations!).
At over two hours in length, it felt comprehensive enough for a larger Dragon Age: Origins quest. In fact, since you're being dropped into the role of Leliana (there was no sign of Sneakblayde, my rogue elf, anywhere) with no chance of really grinding, you begin this standalone DLC with points to level your characters up. Throughout the 2+ hour adventure, you'll actually improve your skills and armor far more frequently than you would in the actual game. It feels like an accelerated, Cliff's Notes-esque rendition of an epic RPG. Leliana's Song begins with the Orlesian game of intrigue, a mischievous series of quests that has you stealing here, planting there, and even swapping some naughty underwear in an attempt to humiliate the local guard. This is all performed under the impish direction of Marjolaine, a familiar name for those of you who played Origins with Leliana. As you might expect, things go sour at some point; there's backstabbing (literally!), espionage, the Chantry, torture and, if you choose, some revenge.
So, here's the bitter gamer calculus: If you're the sort that spent 300 hours in Dragon Age: Origins, finishing every permutation of every quest, $3.50 per hour is going to seem pretty brutal. So the players most likely to want to play more Dragon Age are the same players that will be more likely to find the cost unpalatable.
But for me, "Leliana's Song" was a great opportunity to get to know one of the characters that I didn't spend much time with on my own. Despite the application of our cruel gamer's calculus, $7 for two hours of game still clocks well below a movie ticket and falls within what I'm comfortable spending on entertainment. If you've long since finished Dragon Age: Origins, and don't want to revert to an earlier save for your DLC, you too may welcome the condensed experience that "Leliana's Song" offers.
This review is based on the Xbox 360 retail version of Leliana's Song purchased by the reviewer.
Note: Joystiq does not provide star ratings for downloadable content reviews with the understanding that the quality of the core game's experience is unchanged from the retail release to DLC add-ons; see: Dragon Age: Origins review.
Let's cover that new content first: "Leliana's Song" is a fully-voiced expansion featuring several new characters (like your companions Sketch the mage and Tug the dwarf), some new music, and some new (albeit dull) locations. A particular disappointment: despite Leliana's Orlesian (read: French) lineage, and despite this being her origin story, you won't see a single Orlesian blade of grass in this adventure. Instead, you'll spend time in the oft-recycled Denerim Market and you'll sneak through the Arl's castle; familiar environments, to be sure. Depending on what you're hoping to extract from "Leliana's Song," there's either a wealth of content (new dialogue! new music!) or a dearth of it (old locations!).
At over two hours in length, it felt comprehensive enough for a larger Dragon Age: Origins quest. In fact, since you're being dropped into the role of Leliana (there was no sign of Sneakblayde, my rogue elf, anywhere) with no chance of really grinding, you begin this standalone DLC with points to level your characters up. Throughout the 2+ hour adventure, you'll actually improve your skills and armor far more frequently than you would in the actual game. It feels like an accelerated, Cliff's Notes-esque rendition of an epic RPG. Leliana's Song begins with the Orlesian game of intrigue, a mischievous series of quests that has you stealing here, planting there, and even swapping some naughty underwear in an attempt to humiliate the local guard. This is all performed under the impish direction of Marjolaine, a familiar name for those of you who played Origins with Leliana. As you might expect, things go sour at some point; there's backstabbing (literally!), espionage, the Chantry, torture and, if you choose, some revenge.
So, here's the bitter gamer calculus: If you're the sort that spent 300 hours in Dragon Age: Origins, finishing every permutation of every quest, $3.50 per hour is going to seem pretty brutal. So the players most likely to want to play more Dragon Age are the same players that will be more likely to find the cost unpalatable.
But for me, "Leliana's Song" was a great opportunity to get to know one of the characters that I didn't spend much time with on my own. Despite the application of our cruel gamer's calculus, $7 for two hours of game still clocks well below a movie ticket and falls within what I'm comfortable spending on entertainment. If you've long since finished Dragon Age: Origins, and don't want to revert to an earlier save for your DLC, you too may welcome the condensed experience that "Leliana's Song" offers.
This review is based on the Xbox 360 retail version of Leliana's Song purchased by the reviewer.
Note: Joystiq does not provide star ratings for downloadable content reviews with the understanding that the quality of the core game's experience is unchanged from the retail release to DLC add-ons; see: Dragon Age: Origins review.
Reader Comments (32)
Posted: Jul 15th 2010 10:37PM (Unverified) said
@onan Return to Ostagar isn't all that great, really. Its just a lot of combat. If you started Dragon Age recently, it might be nice to have. You get some good equipment and some vengence for what occurred at Ostagar.
Reply
Posted: Jul 16th 2010 5:43PM TheDarkWayne said
@(Unverified) that was a joke because in lasts weeks podcast Chris accidentally bought Return to Ostagar when he meant to buy Leliana
Reply
Posted: Jul 15th 2010 10:40PM Verrier said
Leliana wasn't in my Dragon Age game.
Apparently she was in the first town you pass in, in some building. Of course if you're like me and don't look inside every building in every village you find, you would just go through the village which is then destroyed and never have a major character in your party.
In a character-based game, that's some exceptionally bad game design right there.
It's the equivalent of missing a team member in ME2 because you had to go down an optional side corridor to find him or her. It's one thing to let you have the option of recruiting team members, and quite another to make it so that on the default main quest you'll never actually see them unless you go out of the way looking into every corner.
Reply
Apparently she was in the first town you pass in, in some building. Of course if you're like me and don't look inside every building in every village you find, you would just go through the village which is then destroyed and never have a major character in your party.
In a character-based game, that's some exceptionally bad game design right there.
It's the equivalent of missing a team member in ME2 because you had to go down an optional side corridor to find him or her. It's one thing to let you have the option of recruiting team members, and quite another to make it so that on the default main quest you'll never actually see them unless you go out of the way looking into every corner.
Posted: Jul 15th 2010 10:50PM (Unverified) said
@Verrier The context of how you join the character justifies the approach they used. If you haven't seen it, you probably should play it again. Hell, its an RPG, so only playing once is really doing it wrong.
Reply
Posted: Jul 15th 2010 10:50PM (Unverified) said
@(Unverified) ERP DERP DERP, stupid me, how the character joins you.
Reply
Posted: Jul 15th 2010 11:48PM Verrier said
@(Unverified)
Playing Dragon Age MORE than once? Are you kidding me?
I spent 30 hours playing through it once and already felt I was wasting my time. Of all the RPGs I've played this generation, DAO has by far the worst combat, worst story, worst visuals and audio, and of course the most unoriginal and tedious characters, setting and premise one can imagine.
Alistair! He tries to be funny and fails! That's a good enough premise for a character, right? And he was one of the better ones.
After the amazing Mass Effect games, I couldn't have been more disappointed in Bioware. Slogging through combat more tedious than dungeons and dragons dice rolling for 100 hours to get slightly shinier armor is something that should remain confined to the idiocy of World of Warcraft, and not present itself in a lamer form in a Bioware RPG.
Reply
Playing Dragon Age MORE than once? Are you kidding me?
I spent 30 hours playing through it once and already felt I was wasting my time. Of all the RPGs I've played this generation, DAO has by far the worst combat, worst story, worst visuals and audio, and of course the most unoriginal and tedious characters, setting and premise one can imagine.
Alistair! He tries to be funny and fails! That's a good enough premise for a character, right? And he was one of the better ones.
After the amazing Mass Effect games, I couldn't have been more disappointed in Bioware. Slogging through combat more tedious than dungeons and dragons dice rolling for 100 hours to get slightly shinier armor is something that should remain confined to the idiocy of World of Warcraft, and not present itself in a lamer form in a Bioware RPG.
Posted: Jul 16th 2010 12:21AM (Unverified) said
@Verrier Fair enough, DAO wasn't your cup of tea. But the principle behind it, that RPGs you enjoy are good because you can play them out different ways to see different results remains true.
It had some weaknesses, but I found DAO to be quite a fun game. I actually cleared it 6 times, including the Awakening add on. And you liked Alistair? I think he came across as having a schizophrenic duality personality. That became apparent from multiple playthroughs. He had a high tendency to bitch, even when you do what he wants you to do.
SPOILERS
Know near the end of the game? If you decide Loghain should live, Alistair says no, he'll be king, and he'll kill Loghain. So, you think, sure I'll back him on that. Then, after Loghain lies dead, he says "Why did you make me king? Didn't you know I didn't want to be king?"
Er, what the bloody hell is this lunatic on about? Of course, you could point the blame at bioware, and thats probably justified. Its either blame Bioware on bad character creation, or figure Alistair is just pure nuts.
Reply
It had some weaknesses, but I found DAO to be quite a fun game. I actually cleared it 6 times, including the Awakening add on. And you liked Alistair? I think he came across as having a schizophrenic duality personality. That became apparent from multiple playthroughs. He had a high tendency to bitch, even when you do what he wants you to do.
SPOILERS
Know near the end of the game? If you decide Loghain should live, Alistair says no, he'll be king, and he'll kill Loghain. So, you think, sure I'll back him on that. Then, after Loghain lies dead, he says "Why did you make me king? Didn't you know I didn't want to be king?"
Er, what the bloody hell is this lunatic on about? Of course, you could point the blame at bioware, and thats probably justified. Its either blame Bioware on bad character creation, or figure Alistair is just pure nuts.
Posted: Jul 16th 2010 1:37AM (Unverified) said
@WINterfang I don't agree with the comparison either, but its a recurring theme I have encountered in lots of comment boxes and forums, so it seems to be an ingrained notion for a lot of people, so I can't really object to its usage in the article.
That whole pointing out the French for the Orlesians, on the other hand, was pointless. Suspension of disbelief requires not using real life illustrations for fantasy worlds/cultures/peoples. It adds nothing to the article, and only brings to question if the article writer was capable of enjoying DAO in the first place. Maybe I'm making too big a deal of it, I'm just going off tendencies I have noted.
Reply
That whole pointing out the French for the Orlesians, on the other hand, was pointless. Suspension of disbelief requires not using real life illustrations for fantasy worlds/cultures/peoples. It adds nothing to the article, and only brings to question if the article writer was capable of enjoying DAO in the first place. Maybe I'm making too big a deal of it, I'm just going off tendencies I have noted.
Posted: Jul 16th 2010 4:10AM ch3burashka said
Could you please invent a new rating system for DLC, just for kicks? Or just manifest your impressions in a crude drawing?
Reply
Posted: Jul 16th 2010 12:12PM Rukishou said
If you don't care about Leliana or feel you're finished with the game, you don't have to buy the DLC - it's optional. If you think you're missing canon stuff, think about every character's childhood - you "missed" those too even though they're obviously canon.
Just for the record, I think all DLC are canon except the expansion pack Awakening - unless perhaps you're playing that Orlesian Grey Warden.
Reply
Just for the record, I think all DLC are canon except the expansion pack Awakening - unless perhaps you're playing that Orlesian Grey Warden.
Posted: Jul 16th 2010 2:18PM onan said
@(Unverified)
You're missing the point, he was trying to indicate he had built up an idea in his head of what Orlais must be like based off of the french accents he had heard throughout DA:O and was looking forward to visiting it and seeing the differences in architecture and all of that. That it ended up just being a cash grab by setting the whole thing in Denerim is a real shame.
Let's be real here, the setting in the game, in anything, are influenced by other things. If you hate it so much, please feel free to come up with a better touchstone than referring to Orlais as France in Dragon Age.
Reply
You're missing the point, he was trying to indicate he had built up an idea in his head of what Orlais must be like based off of the french accents he had heard throughout DA:O and was looking forward to visiting it and seeing the differences in architecture and all of that. That it ended up just being a cash grab by setting the whole thing in Denerim is a real shame.
Let's be real here, the setting in the game, in anything, are influenced by other things. If you hate it so much, please feel free to come up with a better touchstone than referring to Orlais as France in Dragon Age.
Posted: Jul 16th 2010 8:16PM (Unverified) said
@onan Heres what you do. Buy it and appraise its value yourself, or don't and keep the mystery.
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