In the interim, the developer will be adding a "Hardcore" mode, which is apparently lifted from more realistic versions of the game that outside organizations commissioned for training purposes.
Well, you're welcome, Jack Thompson.
Since Atomic first showed off Breach to gamers, some organizations that use other Atomic training systems showed interest in using a modified version of Breach as a training aid for their operatives. With this delay Atomic now has the chance to add certain features from the training systems, such as the Hardcore mode, into the commercial product. The delay will also allow those waiting on Windows PC to enjoy the game on the same day as those on Xbox LIVE Arcade for Xbox 360.
"While work on Breach is actually done, we did miss our small window with Microsoft to get it up on Xbox LIVE Arcade for Xbox 360 in late June as we had planned. Luckily there were features we had been thinking of adding to the title, and now we have the opportunity to do just that. Unlike with Six Days in Fallujah, which was delayed indefinitely when Konami pulled out, we are publishing Breach ourselves, and it will be out in January," said Peter Tamte, President of Atomic Games."I've always said, we don't make simulations for the public and we don't make games for the government. However, we have come to realize there is a growing segment of the gaming population that wants to test these simulation systems out for themselves, which is why we're adding features, like a Hardcore mode, to Breach."
Breach introduces new kinds of destruction that haven't been seen in any other game, has an innovative Active Cover System which allows players to take advantage of any cover even as it is ripped apart, and adds in unique, true-to-life spy gadgets which all changes the very nature of multiplayer combat. Breach will be available for download through Xbox LIVE Arcade for Xbox 360 and for Windows PC this January.
Initial intelligence and can be found at www.breachgame.com and