This post is for eggheads only -- we won't be talking about how to get Xbox Live achievements, or how the system of earning Gamerscore actually works. Nope, the latest Xbox Engineering blog post gets down and dirty with the actual software and hardware behind the Xbox Live Achievements system, and not only how your Xbox actually learns from whatever game you're playing that you just earned some points, but how you friends get to know it as well.
Turns out the sound we most connect with the whole system (that "Achievement Unlocked" beep) was an afterthought -- originally, Microsoft's team wasn't planning on having any notification of point scoring at all. The idea of achievements has evolved over time as well -- they did start out with the 5-50 and 1000 Gamerscore requirements, but since launch, devs have better learned how to use Achievements and how to customize them. Apparently there's a whole bunch of code and science behind the whole thing. Go figure! We always thought it was unicorn magic of some kind.
Reader Comments (33)
Posted: Jul 17th 2010 5:13AM Faenix said
@BrianH
GWFL? As in Games for Windows - Live? Thats a horrible service, at least for me.
I got Halo 2 on vista on release, ever since I've had issues.
At first it was an issue even connecting to the damn thing, and now its an issue STAYING connected.
Tried everything and I just gave up. Horrible, horrible experience.
Reply
GWFL? As in Games for Windows - Live? Thats a horrible service, at least for me.
I got Halo 2 on vista on release, ever since I've had issues.
At first it was an issue even connecting to the damn thing, and now its an issue STAYING connected.
Tried everything and I just gave up. Horrible, horrible experience.
Posted: Jul 17th 2010 6:58AM TaintedKane said
@Faenix
I've also never had a problem with Game for Windows Live. Its weird that I've actually had more problems with Steam than for Games for Windows Live.
Reply
I've also never had a problem with Game for Windows Live. Its weird that I've actually had more problems with Steam than for Games for Windows Live.
Posted: Jul 17th 2010 12:58PM BrianH said
@Faenix
The issues i have with GFWL is reinstalling the games or service.
the updates are poorly done, and some games won't allow for saves transfer.
Like Arkham Asylum, i had a 99% save file (well, i still do, on my other hard drive), and when i transferred it to my new hard drive, it was corrupted.
i was disgusted to find that's actually a "feature"
Reply
The issues i have with GFWL is reinstalling the games or service.
the updates are poorly done, and some games won't allow for saves transfer.
Like Arkham Asylum, i had a 99% save file (well, i still do, on my other hard drive), and when i transferred it to my new hard drive, it was corrupted.
i was disgusted to find that's actually a "feature"
Posted: Jul 17th 2010 1:28PM Faceless Troll said
@BrianH The reason you like the ding is thanks to Pavlovian conditioning. Microsoft has us all trained to trigger an endorphin release whenever we hear it.
Reply
Posted: Jul 17th 2010 1:55PM Noodle Gunshot said
@BrianH
I think I'm one in a handful of people who hasn't had a single problem with Games for WIndows Live.
Reply
I think I'm one in a handful of people who hasn't had a single problem with Games for WIndows Live.
Posted: Jul 17th 2010 6:13PM BrianH said
@Faceless Troll
Eh, not really.
The sound comes after the achievement, and for the most part, since achievements are random (at least for me, i don't go looking for them, i get em as i play), you cannot become conditioned to the sound, since first of all, the sound comes randomly, so you can't associate it to any one event.
The sound also always comes after, not before, so the sound doesn't cause you to react to anything (it cannot be a conditioned stimulus if it doesn't help you predict an outcome, it really isn't a stimulus for anything).
It is simply a nice sound.
Reply
Eh, not really.
The sound comes after the achievement, and for the most part, since achievements are random (at least for me, i don't go looking for them, i get em as i play), you cannot become conditioned to the sound, since first of all, the sound comes randomly, so you can't associate it to any one event.
The sound also always comes after, not before, so the sound doesn't cause you to react to anything (it cannot be a conditioned stimulus if it doesn't help you predict an outcome, it really isn't a stimulus for anything).
It is simply a nice sound.
Posted: Jul 17th 2010 4:15AM YimYimYimi said
For those that don't really care, although it is a good read, if you right-click the link at the end of the Engineering Blog post and save as, you can have the achievement noise. I'm going to make mine my text message tone.
Reply
Posted: Jul 17th 2010 9:32AM Themoreyouknow said
@YimYimYimi
Cool, but I like Portal sounds better. "Are you still there?"
Reply
Cool, but I like Portal sounds better. "Are you still there?"
Posted: Jul 17th 2010 3:03PM sonicspike41 said
@AntiVillian
"Learnt is common in British English, learned in American English."
And an interesting forum post about the google results for the words:
http://www.englishforums.com/English/LearnedVsLearnt/bhnkq/post.htm
But, both are correct depending on where you're from.
Reply
"Learnt is common in British English, learned in American English."
And an interesting forum post about the google results for the words:
http://www.englishforums.com/English/LearnedVsLearnt/bhnkq/post.htm
But, both are correct depending on where you're from.
Posted: Jul 17th 2010 9:05AM dnelson1025 said
i just wanted to say that i thought it was funny when i clicked on the link and got an ad for a sony tv
Reply
Posted: Jul 17th 2010 9:40AM Drakkenfyre said
The World of WarCraft Achievement effect is better.
http://www.youtube.com/watch?v=XtJR78xj68o&feature=related
:50.
Reply
http://www.youtube.com/watch?v=XtJR78xj68o&feature=related
:50.
Posted: Jul 17th 2010 8:29PM Drakkenfyre said
@Drakkenfyre
Don't like to you like that? What?
An onscreen prompt and a slight beep compared to a flash panel, yellow swirls around your character, and a triumphant tone?
Reply
Don't like to you like that? What?
An onscreen prompt and a slight beep compared to a flash panel, yellow swirls around your character, and a triumphant tone?
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