In celebration, Atlus is flipping the Demon's Souls World Tendency to Pure White, which will knock the controller-snapping difficulty down a few notches. The change should last for "a couple weeks," just long enough to lull newcomers into a false sense of security.
Good news, everyone!
IRVINE, CALIFORNIA -- JULY 21, 2010 -- Atlus U.S.A., Inc. today announced it would continue supporting servers for online play in Demon's Souls™, 2009's Game of the Year* for PlayStation®3 computer entertainment system, through at least March 2011.
"We are proud to maintain our commitment to the Demon's Souls online community by extending our support for the game's servers, allowing current and new players to continue to enjoy the game's vast online feature set," stated Aram Jabbari, Manager of PR and Sales for Atlus. "One of the highest-rated, most talked about games of all time, Demon's Souls is defined by its groundbreaking online functionality. No other game better marries suspenseful, claustrophobic solitude with unprecedented cooperative and competitive multiplayer connectivity. Each game world, each individual's adventure, can be bridged with those of others', making for one of the most startlingly grand yet deeply intimate RPG experiences ever created."
To celebrate the announcement, the game server's World Tendency, a variable that can make the game more or less difficult and unlock secrets depending on its setting, will be shifted to Pure White for a couple weeks, making the notoriously challenging game slightly easier for newcomers while also allowing long-time veterans to reach otherwise inaccessible areas and items.
Demon's Souls is out now for PlayStation 3 system. For more information, visit the game's official website.