Preview: Dead Space 2
50
As a huge fan of the first Dead Space, a true survival horror gem, I've been concerned about the sequel. From the few videos released so far -- Isaac jumping through a runaway space train, or getting shot at by a space helicopter, or being launched into zero gravity to fight a grotesque monster -- Dead Space 2 looks cool and visceral, but very much like an action shooter. Where are all the scares?
Playing Dead Space 2 for the first time at a recent EA event, it took just a few moments to get re-acclimated to the familiar controls. Clutching the plasma cutter (my weapon of choice in the first game), I was dismembering my Necromorph nemeses in no time; only interrupted by some cheap scares along the way -- like some creepy creatures suddenly spawning behind me. This certainly felt like a Dead Space game.
Many fans of the first game wouldn't mind a sequel that's simply "more Dead Space," and, in many ways, that's exactly what I was playing. I noticed some some subtle changes and improvements, of course. For example, Isaac's "stomp" attack can now be used repeatedly, allowing him to vent his rage over and over again -- a great way to conserve ammo too! There are new weapons as well, including a pole-launcher that can pin enemies to walls.
There are also the big-action moments, as featured in the E3 trailer: You'll have to shoot your way out of the grasp of enormous creatures; you'll mow down a horde of tiny Necromorphs with a machine gun; and you'll be treated to over-the-top, Hollywood-style cutscenes (with QTEs, so pay attention!). However, Dead Space 2 isn't entirely comprised of shock and awe moments. I definitely experienced those moments of silence where the fear of the unknown and unexpected took hold.
As I entered zero gravity, I dreaded the possibility of a giant monster attacking. Thankfully, you have total control of Isaac in these portions of Dead Space 2 and can execute mid-air maneuvers, making zero gravity jumps far less disorienting than in the first game. While it might sound like it makes the game easier, this change opens up the level design to some clever platforming segments. At one point, I had to navigate Isaac through a series of deadly fan blades to reach a door on the other side -- good thing I was able to use my Stasis power to slow down the fans!
In addition to Stasis, Isaac's Kinesis power returns in the sequel, and while both powers are necessary survival tools in combat, they also appear to play an integral role in solving certain environmental puzzles. Before my encounter with the fans, I had to disable gravity by engaging a mechanical system that required locking certain hooks into place. The solution called for a specific pattern to be executed in a narrow window of time and required the use of both Kinesis and Stasis, along with a good deal of brainpower.
Since the trailers have focused almost exclusively on Dead Space 2's flashier moments, I was pleased to find that the various elements that made the original game so successful -- exploration, puzzle-solving and the atmospheric tension -- are all present in the sequel. In fact, with the exception of Isaac's spoken dialog, Dead Space 2 doesn't feel like the unnecessary departure I had expected -- or feared.
Playing Dead Space 2 for the first time at a recent EA event, it took just a few moments to get re-acclimated to the familiar controls. Clutching the plasma cutter (my weapon of choice in the first game), I was dismembering my Necromorph nemeses in no time; only interrupted by some cheap scares along the way -- like some creepy creatures suddenly spawning behind me. This certainly felt like a Dead Space game.
Many fans of the first game wouldn't mind a sequel that's simply "more Dead Space," and, in many ways, that's exactly what I was playing. I noticed some some subtle changes and improvements, of course. For example, Isaac's "stomp" attack can now be used repeatedly, allowing him to vent his rage over and over again -- a great way to conserve ammo too! There are new weapons as well, including a pole-launcher that can pin enemies to walls.
There are also the big-action moments, as featured in the E3 trailer: You'll have to shoot your way out of the grasp of enormous creatures; you'll mow down a horde of tiny Necromorphs with a machine gun; and you'll be treated to over-the-top, Hollywood-style cutscenes (with QTEs, so pay attention!). However, Dead Space 2 isn't entirely comprised of shock and awe moments. I definitely experienced those moments of silence where the fear of the unknown and unexpected took hold.
As I entered zero gravity, I dreaded the possibility of a giant monster attacking. Thankfully, you have total control of Isaac in these portions of Dead Space 2 and can execute mid-air maneuvers, making zero gravity jumps far less disorienting than in the first game. While it might sound like it makes the game easier, this change opens up the level design to some clever platforming segments. At one point, I had to navigate Isaac through a series of deadly fan blades to reach a door on the other side -- good thing I was able to use my Stasis power to slow down the fans!
In addition to Stasis, Isaac's Kinesis power returns in the sequel, and while both powers are necessary survival tools in combat, they also appear to play an integral role in solving certain environmental puzzles. Before my encounter with the fans, I had to disable gravity by engaging a mechanical system that required locking certain hooks into place. The solution called for a specific pattern to be executed in a narrow window of time and required the use of both Kinesis and Stasis, along with a good deal of brainpower.
Since the trailers have focused almost exclusively on Dead Space 2's flashier moments, I was pleased to find that the various elements that made the original game so successful -- exploration, puzzle-solving and the atmospheric tension -- are all present in the sequel. In fact, with the exception of Isaac's spoken dialog, Dead Space 2 doesn't feel like the unnecessary departure I had expected -- or feared.
Reader Comments (50)
Posted: Jul 21st 2010 12:05PM Sherlock Homey said
I've been meaning to play the first game. I should really get around to that.
Reply
Posted: Jul 21st 2010 12:41PM isotrex said
@Sherlock Homey
Yeah, you should. It's a pretty awesome game. Though I would recommend timing it just as the near or a month before the release date Dead Space 2. That way you won't forget much of the story and events. Or you could just refer to wikipedia or wikia. haha.
Reply
Yeah, you should. It's a pretty awesome game. Though I would recommend timing it just as the near or a month before the release date Dead Space 2. That way you won't forget much of the story and events. Or you could just refer to wikipedia or wikia. haha.
Posted: Jul 21st 2010 1:04PM Shadowbender said
@Sherlock Homey Yeah I really need to play this. Pretty ridiculous that I haven't yet.
Reply
Posted: Jul 21st 2010 1:12PM SkyMasterson said
@Sherlock Homey Sadly I still haven;t beat this game as I stopped around chapter 7. It sucks not playing a game for almost a year and then trying to get back into it.
It was a ****ing great game though.
Reply
It was a ****ing great game though.
Posted: Jul 21st 2010 2:23PM BlackedOut said
I got it on Sunday off a pal at work and havent put it in yet. I installed it this morning, so ill play it after some Splinter Cell Co-Op.
Reply
Posted: Jul 21st 2010 12:07PM CrimsonRyan said
One word: Thank GOD.
They have been talking about how more action oriented the game would be and it looked like survival horror was all but gone. But I'm really glad that it's still Dead Space. As soon as I can beat the first one, I'll be even more hyped than I am now for Dead Space 2.
Reply
They have been talking about how more action oriented the game would be and it looked like survival horror was all but gone. But I'm really glad that it's still Dead Space. As soon as I can beat the first one, I'll be even more hyped than I am now for Dead Space 2.
Posted: Jul 21st 2010 2:57PM Iron Man said
@CrimsonRyan
I never knew "Thank God" was one word. Interesting...
http://www.bbc.co.uk/comedy/theoffice/brentalikes/brent57.shtml
Reply
I never knew "Thank God" was one word. Interesting...
http://www.bbc.co.uk/comedy/theoffice/brentalikes/brent57.shtml
Posted: Jul 21st 2010 12:13PM ansalon929 said
it just wont be dead space without this though
http://t3.gstatic.com/images?q=tbn:ANd9GcTqT3SiB3qUSPuzwBDa5BEYgv4spZI0rv9ZEBi_hTfizVNPBek&t=1&usg=__zQwO4Ur5ajWqQfUO8K7n30WAB6Q=
Reply
http://t3.gstatic.com/images?q=tbn:ANd9GcTqT3SiB3qUSPuzwBDa5BEYgv4spZI0rv9ZEBi_hTfizVNPBek&t=1&usg=__zQwO4Ur5ajWqQfUO8K7n30WAB6Q=
Posted: Jul 21st 2010 12:16PM MystileArmor said
@ansalon929
So... the original Dead Space, wasn't really Dead Space? Interesting.
Reply
So... the original Dead Space, wasn't really Dead Space? Interesting.
Posted: Jul 21st 2010 12:27PM ansalon929 said
@MystileArmor
of course the original is dead space but now without the inclusion of
http://t3.gstatic.com/images?q=tbn:ANd9GcTqT3SiB3qUSPuzwBDa5BEYgv4spZI0rv9ZEBi_hTfizVNPBek&t=1&usg=__zQwO4Ur5ajWqQfUO8K7n30WAB6Q
it just wont be the same, she revolutionized dead space as we know it.
Reply
of course the original is dead space but now without the inclusion of
http://t3.gstatic.com/images?q=tbn:ANd9GcTqT3SiB3qUSPuzwBDa5BEYgv4spZI0rv9ZEBi_hTfizVNPBek&t=1&usg=__zQwO4Ur5ajWqQfUO8K7n30WAB6Q
it just wont be the same, she revolutionized dead space as we know it.
Posted: Jul 21st 2010 4:25PM Special Agent Bob said
@Iron Man
and thats coming from Iron Man(Tony Stark) the biggest douch of a hero
Reply
and thats coming from Iron Man(Tony Stark) the biggest douch of a hero
Posted: Jul 21st 2010 6:12PM PedoJokerBear said
@Iron Man
a dead SPACE horse am i right?
anybody?
Reply
a dead SPACE horse am i right?
anybody?
Posted: Jul 21st 2010 12:19PM RadiantViper said
Looks good, but I'm still worried about whatever multiplayer the game is supposed to have. I'll probably just rent this.
Reply
Posted: Jul 21st 2010 1:24PM RadiantViper said
@Faenix There was only a small mention a while back, but yeah, it's gonna have multiplayer in some form :(
Reply
Posted: Jul 21st 2010 1:25PM RadiantViper said
@Mazrael That would be good. Call of Duty 4 is another good example, fun game and fun multiplayer, with no annoying multiplayer achievements. If there's only single player achievements, I'll start getting excited again.
Reply
Posted: Jul 21st 2010 12:28PM Iron Man said
It would be interesting if Isaac didn't speak in this game, but then again, he would probably need some serious rehabilitation after the Dead Space 1, and he is a veteran, so I guess him being able to speak and give out orders is fine. But how's the voice?
Reply
Posted: Jul 21st 2010 12:29PM Accessgranted said
This looks awesome! I'll have to play the first one too...
Reply
Posted: Jul 21st 2010 12:32PM ShadowLordAriel said
yay more deadspace!!!! really looking forward to this. the first game is one of my favorites! it still scares me!
Reply
Posted: Jul 21st 2010 1:03PM GordoJones88 said
@tripleWRECK
Sorry, but Rage is already GOTY 2011.
Reply
Sorry, but Rage is already GOTY 2011.
Posted: Jul 21st 2010 1:38PM SpaceLazer said
From level design to overall concept the first game was just a reboot of System Shock 2. Hopefully the second one will actually have some original thought behind it.
Reply
Posted: Jul 21st 2010 2:48PM liquidsoap89 said
@EvoHelix
I'm down for cutscenes and DEFINITELY down for QTE's!
MEESA LOVE SOME GOOD STORY MOMENTS!
Reply
I'm down for cutscenes and DEFINITELY down for QTE's!
MEESA LOVE SOME GOOD STORY MOMENTS!
Posted: Jul 21st 2010 2:39PM thisredengine said
@Birkeland Do you need my credit card number, Social Security number and home address?
Reply
Posted: Jul 21st 2010 2:59PM thisredengine said
@Birkeland I'll be turning off all of anti-virus and anti-spyware software when i visit that site. I will also deactivate my firewall and complete the survey in IE. The first textbox I see, i will input my credit card number and SSN. The next one i see, i will put in my full address and my password to my online banking account.
Reply
Posted: Jul 21st 2010 3:07PM golfs4panzys said
I just played the first one for the first time last month and it is so good! I can't believe I let it slip by my radar for so long. I will be getting this at release for sure.
I didn't think it had nearly as much 'fear factor' as Doom 3 though. That was my only disappointment.
Reply
I didn't think it had nearly as much 'fear factor' as Doom 3 though. That was my only disappointment.
Posted: Jul 21st 2010 4:40PM tripleWRECK said
@golfs4panzys
Doom 3 had it's moments, but the monster closets quickly lost their "fear factor". And then things got so crazy that it wasn't even scary anymore. I thought Dead Space was more atmospheric and scary overall. Hopefully DS2 will have even more variety when it comes to its scare tactics.
Reply
Doom 3 had it's moments, but the monster closets quickly lost their "fear factor". And then things got so crazy that it wasn't even scary anymore. I thought Dead Space was more atmospheric and scary overall. Hopefully DS2 will have even more variety when it comes to its scare tactics.
Posted: Jul 21st 2010 4:48PM BFBeast666 said
What? Cutscenes with QTE's? Yikes!
One of the great thing about the original Dead Space was that it had NO QTE's. Even those moments when you got grabbed by those massive arms/tentacles played like the regular game, so why add that now? Stupid design decision, really.
Reply
One of the great thing about the original Dead Space was that it had NO QTE's. Even those moments when you got grabbed by those massive arms/tentacles played like the regular game, so why add that now? Stupid design decision, really.
Posted: Jul 21st 2010 5:20PM Eroded Fallacy said
Aww man this is going to be great! I remember I had got stuck in the first game where you had to defend the ship from incoming asteroids that took me forever to get past. I am hoping there is something similar in part 2 because I like games that are challenging.
Reply
Posted: Jul 21st 2010 10:26PM husher said
I'm still trying to find the Dead Space action figure with Plasma Cutter. Such a cool figure. The face mask and spin both light up :D and I hope this version gets made into a equally awesome action figure as well.
http://www.ikoncollectables.com.au/images/dead%20space%20exclusive.jpg
Stomp Stomp
http://nerfnow.com/comic/77
Reply
http://www.ikoncollectables.com.au/images/dead%20space%20exclusive.jpg
Stomp Stomp
http://nerfnow.com/comic/77
Posted: Jul 25th 2010 9:58PM rartemass said
I just hope they fix the issue with replayability. Playing the first game a second time (to get achievments) was no where near as scary. All the surprises are in exactly the same spot. I'd like to see random scare elements pop up so that each play through is different. This way you get the same experience of fear of the unknown.
Reply
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