It was last November when we first heard that DotEmu was at work porting Irem's classic 1987 arcade shmup R-Type to iPhone. Yesterday, EA Mobile made it official: it'll be publishing the game on the App Store "this summer," but couldn't get more specific due to the unpredictable nature of Apple's app approval process.
We had a chance to get our hands on the game at EA yesterday and we've got to say, the port has turned out great, with three control schemes (touch to move and shoot, tilt to move / touch to shoot or an overlaid d-pad and buttons) plus options such as autofire and the ability to switch between full-screen and the original coin-op aspect ratio. Cleverly, DotEmu has created separate on-screen buttons for charged shots and launching the "Force" pod away from the player's R9 fighter.
Check out the screens below and we'll let you know when the game hits Apple's virtual store shelves.
Reader Comments (11)
Posted: Jul 22nd 2010 8:00PM killdash9 said
@PR0F3TA
Heh, I picked up R-Type Final a few years ago at a Toys 'R Us for $5.
But, on topic, I can't see why anyone would choose to use the tilt functionality to control the ship. Not only would you be constantly changing your viewing angle, but you'd be blocking your view with all sorts of moving reflections.
I wonder if the price will compete with R-Types in the PS Store (compilation of R-Type and R-Type II for $6).
Reply
Heh, I picked up R-Type Final a few years ago at a Toys 'R Us for $5.
But, on topic, I can't see why anyone would choose to use the tilt functionality to control the ship. Not only would you be constantly changing your viewing angle, but you'd be blocking your view with all sorts of moving reflections.
I wonder if the price will compete with R-Types in the PS Store (compilation of R-Type and R-Type II for $6).
Posted: Jul 22nd 2010 5:23AM TheMysticalNinja said
Yeah still don't think the controllers will be suitable for the game like this but at least presentation wise it looks retro fantastic.
Reply
Posted: Jul 22nd 2010 9:32AM Brother Unit No 4 said
I suspect a lot of frustration from people unable to dodge enemy fire due to imprecise movement.
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