I'm a Criterion fanboy. I've explored nearly every nook and cranny of Paradise Island and clocked a lot of mileage with the myriad DLC available for Burnout Paradise. Yet, the team's reboot of the Need for Speed: Hot Pursuit series simply didn't click with me. Of course, what I played was an early build and one limited to a 1-on-1 versus mode -- hardly indication of what chaos to expect in a larger multiplayer match -- but that's not necessarily a recipe for a bad first impression.
Criterion's approach to Hot Pursuit, I was told, is to focus on the basis of the franchise: the thrill of the chase. However, the 1-on-1 chase that I played wasn't thrilling at all; despite being based on a solid concept: you play as either cop or racer (escaping the police) and utilize a number of weapons to slow down your opponent. The racer, for example, can jam the cop car's radar, while the cop can summon a barricade.
In practice, the weapons were unbalanced. Creating a roadblock didn't do much to stop the racer, who usually just plowed through it. Sure, doing so cost the racer some "health" -- and the cop's goal is to inflict enough damage on the race car to grind it to a halt -- but the racer's radar jammer is a much more effective weapon that can quickly spell the end of the match. After all, the racer has the rather straightforward task of driving out of the cop's range of detection and staying away long enough for it to score as a getaway (GTA style). So, jamming the cop's radar can be rather debilitating for the pursuer and ultimately game ending.
With only two players in the mode I played, it was hard not to get bored by how empty the world was. While the match was confined to a closed-off area within the game's much larger open world, the map was still too spacious to keep me engaged in the supposed thrill of the chase. Presumably, the chase concept could be fun with a full lobby of cars ramming into each other. However, I still have my doubts based on a few observations. For one, the cars just don't feel very fast and have poor handling. Being accustomed to the tight controls of games like Split/Second and Criterion's own Burnout, I was baffled by the loose handling of the Hot Pursuit cars. Additionally, the game could easily succumb to the biggest problem that plagued Paradise's online mode: the expansive map made certain events feel barren and uncompetitive.
So far, Hot Pursuit doesn't look to deliver the high-octane thrills that I expect from a Criterion game. Even the team's iconic crashes aren't very satisfying in this game. While the licensed cars showcase a good deal of damage, the over-the-top Hollywood physics of a Burnout game don't seem present. Maybe cars aren't always supposed to flip over, transform into flying fireballs and explode into buses, but at least that would give Need for Speed the boost of adrenaline it's sorely missing right now.
Reader Comments (40)
Posted: Jul 26th 2010 7:07PM (Unverified) said
Ouuuuuuuch.
I sincerely doubt that their QA team would allow for such an unbalanced game to be previewed, so your skills come into question here, but we'll have to take your word for it for now.
If it really sucks, thanks for "keeping it real" and not trying to put a positive spin on it, as that's what most writers do.
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I sincerely doubt that their QA team would allow for such an unbalanced game to be previewed, so your skills come into question here, but we'll have to take your word for it for now.
If it really sucks, thanks for "keeping it real" and not trying to put a positive spin on it, as that's what most writers do.
Posted: Jul 26th 2010 8:15PM S0lid Sn4ke said
I literally have never seen a writer put a positive spin on a preview.
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Posted: Jul 26th 2010 8:35PM BigFat IsBack said
@S0lid Sn4ke
Game informer does it all the time, while I don't get them no more, to this day I haven't seen a bad preveiw from them
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Game informer does it all the time, while I don't get them no more, to this day I haven't seen a bad preveiw from them
Posted: Jul 26th 2010 8:37PM sigma8 said
@(Unverified) I don't know, I think someone at Criterion drank too much GTA Kool-Aid. Paradise Island was fun, but I vastly preferred the previous Burnout games, with their more linear tracks and invisible forcefields that let you focus on driving instead of map-reading. I haven't played Hot Pursuit since NFS: HP2, but that installment was full of awesome (the ps2 version at least, the GC and Xbox ports were handled by another company and suffered for it).
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Posted: Jul 26th 2010 10:18PM psrajam91 said
@(Unverified)
What most people dont seem to realize is that the QA team doesn't make changes or fixes, thats the job of the Dev team. When a game is bad, its More often than not the fault of the dev for failing to implement all the necessary fixes, not because QA is doing a shitty job testing.
And I say this from experience. I've worked QA jobs in games and general software, and this is what happens for a variety of reasons.
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What most people dont seem to realize is that the QA team doesn't make changes or fixes, thats the job of the Dev team. When a game is bad, its More often than not the fault of the dev for failing to implement all the necessary fixes, not because QA is doing a shitty job testing.
And I say this from experience. I've worked QA jobs in games and general software, and this is what happens for a variety of reasons.
Posted: Jul 26th 2010 7:20PM maveric101 said
@MBP you can usually turn damage off. also, i didn't play HP, but in HP2 spike strips ranged from easy to difficult depending on the location.
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Posted: Jul 26th 2010 8:28PM BigFat IsBack said
@MBP
Is this just my imagination, or do I have really have fond memorys of cop ramming my car in hp and certain parts of the car malfunctioning? For sum reason I clearly remember yelling thinngs like "my brakes are gone! And my stearing is acting up!!! Ahhh!!" a health bar would indeed ruin this . . . But then that could be my imagination lol
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Is this just my imagination, or do I have really have fond memorys of cop ramming my car in hp and certain parts of the car malfunctioning? For sum reason I clearly remember yelling thinngs like "my brakes are gone! And my stearing is acting up!!! Ahhh!!" a health bar would indeed ruin this . . . But then that could be my imagination lol
Posted: Jul 26th 2010 10:49PM maveric101 said
@MBP oh i know, i meant damage in general, not just from the spike strip. on ps2 me and my friend would set games for unlimited laps and just go forever; we had to turn off damage to do that, or there would have been no way our cars would have lasted longer than 5 laps or so.
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Posted: Jul 27th 2010 5:06AM WilliamNighthawk said
@Bro Yeah, I agree :P Always wanting to keep things the same. However, while preferring to have something new, I'd also prefer to have something better not worse.
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Posted: Jul 26th 2010 7:18PM maveric101 said
i'm really just looking for a Hot Pursuit 2 remake, so if it's anything like that i'll buy it. i hope it has a remake of the Coastal Parklands track; me and my friend (on his ps2) would cruise around that map dozens of times racking up stars.
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Posted: Jul 26th 2010 7:23PM colintheburninator said
Andrew, did you play any of the original games? It is fine to compare them to Criterion releases, but how does it compare to the feel of the older titles like NFS III: HP and NFS:HPII? I am curious. Those games were some of my favorite racing games at the time and didn't require exaggerated slow-motion to provide a shock factor. Hopefully a good balance can be found that will please everyone by the time it gets released.
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Posted: Jul 26th 2010 7:31PM Quicksilver4648 said
Epic hate in this article, but if that's how you feel then you can't really blame it. As a big fan of Hot Pursuit 2 the on stage demos, off screen videos, and hands-on previews really haven't excited me too much. All I ever see is 1 vs 1 cops vs racer. While that is sure to be fun, I want to see racing gameplay. I can't believe I am saying this, but where is the standard NFS gameplay? I want to see a McLaren F1, Lamborghini Diablo, Porche 911 Turbo, Mercedes Benz CLK GTR, and four other exotic racers doing what they do best, race, while AI controlled police are in hot pursuit.
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Posted: Jul 26th 2010 7:36PM doctorrobert said
So Need For Speed Hot Pursuit is fundamentally based on the parts of racing games that Criterion does not excel in? IE Criterion high octane action, over the top physics, and crowded racing environments? Well duh,
I kind of figured that when it was announced. Not sure why EA assigned Criterion this.
Need for Speed is a more nuanced subtle racer with tension but not a lot of action. Not that either way is better (though Arcade action racing games are more *fun*), but it just seems like a really poor fit. The game comes out this year no? Not a lot of time to fix it.
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I kind of figured that when it was announced. Not sure why EA assigned Criterion this.
Need for Speed is a more nuanced subtle racer with tension but not a lot of action. Not that either way is better (though Arcade action racing games are more *fun*), but it just seems like a really poor fit. The game comes out this year no? Not a lot of time to fix it.
Posted: Jul 26th 2010 7:56PM mstachiw said
Glad to find out early. I was skeptical on this but it looked like an updated version of my favorite arcade (action) racer... the original Chase HQ.
I haven't picked up Blur or Split/Second just because they came out at similar times and looked similar (I know bad reason).
Might just stick with Burnout Paradise for my arcade play and GT5 for simulation.
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I haven't picked up Blur or Split/Second just because they came out at similar times and looked similar (I know bad reason).
Might just stick with Burnout Paradise for my arcade play and GT5 for simulation.
Posted: Jul 26th 2010 8:23PM BigFat IsBack said
Game informer does it all the time, while I don't get them no more, to this day I haven't seen a bad preveiw from them
Reply
Posted: Jul 26th 2010 8:34PM BigFat IsBack said
@BigFat IsBack
okay its official, joystiq's app is borked. and all this time i though i was reply to the wrong people.
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okay its official, joystiq's app is borked. and all this time i though i was reply to the wrong people.
Posted: Jul 26th 2010 9:00PM jake1123456 said
Meh. I really was hoping this game would be cool. I had a lot of fun with the previous ones. But since this is a preview there's still hope...
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Posted: Jul 27th 2010 6:45AM SWGooner said
@Bro
Or practice what you preach and start thinking of how good the older NFS Hot Pursuit games were and try to see if this one adds up compared to them. Eight years ago, HP2 was the best arcade racer I had played and in all that time, imo, only PGR2 has stacked up. If Criterion are failing to at least match the experience provided by the older games in this franchise, then well done for someone saying so, rather than expecting it to be good because Burnout games are good/great.
Paradise lost the Burnout appeal, for me as it was just too free-form for the type of game Burnout started out as, so I'm not expecting great things just because Criterion are making it.
I might well buy a cheap copy of HP2 and reconnect the PS2. However, an XBLA/PSN port of that game would have probably been wiser than giving this franchise to Criterion and not Black Box who made the PS2 version.
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Or practice what you preach and start thinking of how good the older NFS Hot Pursuit games were and try to see if this one adds up compared to them. Eight years ago, HP2 was the best arcade racer I had played and in all that time, imo, only PGR2 has stacked up. If Criterion are failing to at least match the experience provided by the older games in this franchise, then well done for someone saying so, rather than expecting it to be good because Burnout games are good/great.
Paradise lost the Burnout appeal, for me as it was just too free-form for the type of game Burnout started out as, so I'm not expecting great things just because Criterion are making it.
I might well buy a cheap copy of HP2 and reconnect the PS2. However, an XBLA/PSN port of that game would have probably been wiser than giving this franchise to Criterion and not Black Box who made the PS2 version.
Posted: Jul 26th 2010 10:39PM franklinmcmahon said
My fav Need for Speed was Most Wanted, which while the Xbox graphics were not stellar, the game sure did a great job of recreating a frantic, change course at a moments notice, all-out police chase (loved the police scanner radios).
Burnout Paradise was a bit too open for me, and Burnout Revenge remains my favorite racing game of all time.
Hot Pursuit does not seem to be like any of these. I of course would want another Burnout more than anything, but it's probably more fair to compare this new one to the earlier Need for Speed games. I don't think we're gonna get Need for Speed: Burnout.
But...I can dream...
Posted: Jul 27th 2010 1:39AM delicatessen lama said
Andrew, since you are accustomed to the controls of Split/Second (meaning you liked it enough to get used to them), how can I trust your opinion that Hot Pursuit didn't feel right?
That said, I commend you for pointing out real problems, which is something seemingly every game reviewer glossed over when they wrote about RDR, and was disappointed by. Good work. But seriously... Split/Second?
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That said, I commend you for pointing out real problems, which is something seemingly every game reviewer glossed over when they wrote about RDR, and was disappointed by. Good work. But seriously... Split/Second?
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