Though The Conduit apparently performed well enough to merit a follow-up, High Voltage's most recent release, mythological fighter Tournament of Legends, failed to impress critics, netting an average score of 47 on Metacritic.
High Voltage Software lays off 25 employees [update]
21
A trusted source informs Joystiq that at least 20 staffers have been let go from High Voltage Software, the development studio behind The Conduit and its upcoming sequel. While the initial account cited between 20 and 30 layoffs, the final tally could be "a lot more," according to our source. We're currently working to get an official comment and further clarification from High Voltage. [Update: We've got official word from High Voltage now: 25 layoffs with no more expected.]
Though The Conduit apparently performed well enough to merit a follow-up, High Voltage's most recent release, mythological fighter Tournament of Legends, failed to impress critics, netting an average score of 47 on Metacritic.
Though The Conduit apparently performed well enough to merit a follow-up, High Voltage's most recent release, mythological fighter Tournament of Legends, failed to impress critics, netting an average score of 47 on Metacritic.
Reader Comments (21)
Posted: Aug 4th 2010 5:40PM CamisadoRush said
I hope this doesn't become Free Radical where they got us all excited for a new game only to go out of business. I'm really hoping they can at least get out Conduit 2.
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Posted: Aug 4th 2010 5:44PM blahblah55 said
The $30 price point wasn't enough to convince people to get it.
It honestly felt like it could've been released on WiiWare.
But who's to blame for this? Last I heard the Gladiator game got turned into Tournament of Legends because SEGA wanted High Voltage to - otherwise they wouldn't publish it.
...so does one blame SEGA for this? Or just blame High Voltage for high hype and little follow-through?
Whatever the case, I feel bad for High Voltage. I appreciate them trying to give the Wii much more interesting games, but I feel like they started too late in the game to give too little effort (I think The Conduit might've been more excused if it released in the first months of the Wii's release).
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It honestly felt like it could've been released on WiiWare.
But who's to blame for this? Last I heard the Gladiator game got turned into Tournament of Legends because SEGA wanted High Voltage to - otherwise they wouldn't publish it.
...so does one blame SEGA for this? Or just blame High Voltage for high hype and little follow-through?
Whatever the case, I feel bad for High Voltage. I appreciate them trying to give the Wii much more interesting games, but I feel like they started too late in the game to give too little effort (I think The Conduit might've been more excused if it released in the first months of the Wii's release).
Posted: Aug 4th 2010 5:45PM blahblah55 said
@blahblah55
Not to mention that I also feel bad for them trying to release Conduit 2.
...it got completely overshadowed by Goldeneye during E3.
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Not to mention that I also feel bad for them trying to release Conduit 2.
...it got completely overshadowed by Goldeneye during E3.
Posted: Aug 4th 2010 7:09PM AoE said
@blahblah55 High Voltage has been an extremely hit-or-miss developer as long as they've been around. It should be expected that they blow it big time from time to time. Sega's only real failing here, imo at least, is a marked ability for poor decision-making when it comes to both 3rd party developers they choose to work with and the 3rd party developed projects they choose to fund. Sometimes it works out (as with the Platinum Games partnership) but I think more often the result has been games like Alpha Proticol and Tournament of Legends that are a bad mark for both Sega and the developers involved.
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Posted: Aug 4th 2010 5:57PM DonsSword said
It had to have been hard for "Tournament of Legends" to be released on the heels of the the highly rated $10 WiiWare game "Rage of the Gladiator," especially at a time when the Wii game market seems to be starting to crumble beneath all the shovelware. Customer had to be comparing the two products.
And, getting attention for sustained shelfspace has to be a huge challenge for everyone publising on the Wii. With the direct correlation between ad dollars spent and sales, it seems that Sega just did not do enough to get this game out there in a way to grab everyone's attention.
Again, I have to ask, why isn't Nintendo helping their publishers understand how to market a title beyond its initial release? The distribution and marketing model for these titles isn't working at all, and Sega and other publishers are too quick to dump stock into the overstock market after the couple of months of lackluster sales. Look at EA and how they are dragging out the carcasses of their already released Nerf games this Xmas... or Nintendo's own long-legged releases.
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And, getting attention for sustained shelfspace has to be a huge challenge for everyone publising on the Wii. With the direct correlation between ad dollars spent and sales, it seems that Sega just did not do enough to get this game out there in a way to grab everyone's attention.
Again, I have to ask, why isn't Nintendo helping their publishers understand how to market a title beyond its initial release? The distribution and marketing model for these titles isn't working at all, and Sega and other publishers are too quick to dump stock into the overstock market after the couple of months of lackluster sales. Look at EA and how they are dragging out the carcasses of their already released Nerf games this Xmas... or Nintendo's own long-legged releases.
Posted: Aug 4th 2010 6:07PM KillerBell said
I like the company. I thought the Conduit was okay (though it could have been much better). It's a shame that Conduit 2 could be in jeopardy because of this.
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Posted: Aug 5th 2010 9:38AM thisredengine said
@Yeah TB
You make it sound like if this event hadn't occurred, you were a shoe-in for the job.
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You make it sound like if this event hadn't occurred, you were a shoe-in for the job.
Posted: Aug 4th 2010 10:54PM The Joy of Painting w Bob Ross said
I'm only interested in the PS3 version of The Grinder. Looks exactly like Hunter the Reckoning, which is a good thing.
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Posted: Aug 4th 2010 11:15PM Mr Khan said
So long as it doesn't derail Conduit 2 (or the Wii version of The Grinder)
They shouldn't be blamed for Tournament of Legends. The game should have just been canned, rather than the neutered disappointment that emerged. So i suppose they could be blamed if they were the ones who decided to press ahead when Sega declared that they weren't going to invest in Gladiator AD as it was.
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They shouldn't be blamed for Tournament of Legends. The game should have just been canned, rather than the neutered disappointment that emerged. So i suppose they could be blamed if they were the ones who decided to press ahead when Sega declared that they weren't going to invest in Gladiator AD as it was.
Posted: Aug 5th 2010 11:47AM DonsSword said
Sorry for the double post, but I just noted that High Voltage is developing Nickelodeon Fit for 2K Play. If that contract is already signed, then it is more than likely that they will be fine with this round of layoffs and still deliver Conduit 2 on time.
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