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Reader Comments (26)

Posted: Aug 6th 2010 6:24PM SnorlaxTheSerialKiller said

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I think I'll still use it for free.

Posted: Aug 6th 2010 6:28PM lessthankris said

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uhhhh... No thanks..

Posted: Aug 6th 2010 6:32PM patboy2008 said

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Sweet!

Posted: Aug 6th 2010 6:42PM Drakkenfyre said

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I was beta testing it long ago.

The thing that pissed me off is that it installs PunkBuster as a service to your system. If it only ran at game launch, no problem, but it installs it and registers it as a service to your system, so it launches and runs on start-up, and if you disable it, the game won't launch.

PunkBuster never has had a good rep for actually stopping cheaters. In fact, it has a bigger record for kicking out LEGITIMATE players more than the damn cheaters. I know several times I would join a game, start playing, and 30 seconds later "YOU WERE DISCONNECTED. Reason: PUNKBUSTER FAILED TO AUTHENTICATE."

The paid custom game thing was mentioned awhile back, but they are out of their !@#$ing minds if they think people will pay $50 for it. The game is Quake 3 with a slight makeover. It has slightly higher res textures, a few new models, and a few new maps. You can pay $10 and buy a copy of the original Quake 3 and play as many custom maps and servers are you like.

And before anyone says "This is Quake in a browser", no, it's not. The entire game (all 400MB of it) is downloaded to your system after you install the client. You install a plugin that lets the game start in a browser, and it can in fact run in a window on a browser, but the game also supports full-screen mode. You get the entire original game with a simple plug in to let it be launched from the browser. Even some of the file directory structure (in the hidden folder for it) is the same.

Also, be prepared for some of the cheating that happened on the original Quake 3. Your opponents will call down the console, and change everyone to the bright Tank model, So everyone will now be the biggest model in the game, neon green,and you will be loud as hell when you move. This exploit was available in the original game, and they didn't fix it here, either.

Posted: Aug 6th 2010 6:56PM andysexton said

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@Drakkenfyre Forcing the enemy models to Keel/bright isn't an exploit. A big part of competitive Quake has always included running optimized cfg files for binds and visual settings.

The competitive mods used for tourneys even enhanced some of that stuff.

It was a different era where you often wanted to get under the hood to make the game run the way you wanted it to run. Everybody had the same ability.
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Posted: Aug 6th 2010 7:03PM Drakkenfyre said

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I was part of that generation. It's one of the things that still sets pc games apart from console games. The ability to tweak the game to run better and look better than normal.

I still consider it an exploit. In an age where some online games lock down the FOV to 90 to keep people from having an advantage over others, it should be noted this is an improvement. People running CFG to stip every single bit of graphical flair to gain maximum FPS. Dynamic lighting turned off, high-poly models, turned off, Texture resolution turned to lowest, filtering, turned off. FOV turned to 270 degrees.

So you have an ugly, flat-lit blurry mess running at 300FPS, with a FOV where you can almost see behind you.

Locking down some of that would be good. You want competetive Quake 3? Fine. Keep it on a server just for that. But when you have people tanking their ratings just so they can harass a lower-ranked player, then you have the new player seeing "Player so and so changed model to blah blah/bright." they won't wonder what that is before they are blasted to shit and back, griefed by the pro in the newbie league.
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Posted: Aug 6th 2010 10:54PM RageOverdose said

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@Drakkenfyre

I know my friend's config on Quake Live, and CPMA mod on Quake 3 is usually bright models with low textures (or no textures) and with the environment being a bit dark. I don't know the full details, but this is so that he can see the opponent with no trouble. Frankly, there's no reason to make that an inhibiting factor in a game; if things are not as visible to you in certain settings, you should be allowed to change that. Some people can, in fact, handle things without doing that. It's called personal preference, and I don't think that anyone is going to be remarkably better. And the argument that some pro is going to go bully low level players is irrelevant, since their config isn't going to be the reason why they dominate, it's the fact they know the maps inside and out, have the best understanding of tactics on certain maps, can aim and accelerate without even trying, and have better game sense as well as knowing the timings down to the second.

I remember in CoD2, there was someone I knew who probably managed to find a similar exploit that you claim existed with sound, because all sounds were very sensitive in his system. But I don't know how it worked. You mind providing the information on that? If everyone can do it, and it gives you an advantage, why not do it? It only equalizes the playing field if everyone does it. If someone is incapable, due to hardware reasons, of doing it, then they have to try and compensate. If that isn't possible, I guess it should be fixed.

All in all, I don't like it when companies try to destroy personal preference because of a perceived advantage it gives better players over worse players. I say perceived because they were better players to begin with. And even if they did lock all the settings, pros would still be better by a large margin.

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Posted: Aug 6th 2010 6:45PM andysexton said

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Guess the ad model just didn't do it, which I think id had been saying.

I occasionally pop in for a quick fix, but I can't see ever paying for this. I guess if you want to avoid the unwashed masses, the paid options will segregate you to those premium maps.

I still miss RA3's Clan Arena maps and gameplay.

Posted: Aug 6th 2010 6:46PM oJMan240o said

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I didn't even know this existed... isn't Quake supposed to be all bloody gory monsters popping at you all the time? This thing looks all goody two shoes, frag your friends for free, with goofy looking and colorful characters. Not... exactly what I associate with the Quake name.

Posted: Aug 6th 2010 6:49PM jerkbot said

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@oJMan240o I think you're thinking more towards Doom.
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Posted: Aug 6th 2010 6:55PM oJMan240o said

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@jerkbot I only played Quake 2 and 4... and that's pretty much what they were. Half Halo half Doom. Small hallways, dark lighting, vicious bloody monsters coming from said dark lighting while you are in said small hallways.
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Posted: Aug 6th 2010 6:58PM andysexton said

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@oJMan240o Q3A was supposed to be the competitive platform. The only story was that you were in a tournament fighting enemies from all different planets/dimensions.

Not that much different than QW and Q2 multiplayer. Q3A just boiled it down to the multiplayer, then added some bots for single player.

I lost many, many, many hours to Q3A.
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Posted: Aug 6th 2010 7:00PM oJMan240o said

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@andysexton ah... I see. Well if this is just that then it makes a little more sense.
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Posted: Aug 6th 2010 7:11PM RoboZombie said

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@oJMan240o As far as I could remember, the original Quake 3 had blood and giblets, but they were removed and replaced with fairy dust in order to make Quake Live more "family-friendly." :(
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Posted: Aug 6th 2010 7:13PM RoboZombie said

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@RoboZombie And they also removed a bunch of Pentagrams and other "hardcore" symbols in order to tone the game down.

P.S Curse the lack of an edit button!
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Posted: Aug 6th 2010 7:15PM Andrew12h said

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Isn't this technically not a browser game? Sure it plays in it but don't you have to download something like a client to make it work?

Posted: Aug 6th 2010 7:17PM RoboZombie said

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@Andrew12h Dead on. You have to download the whole game before you play thus removing the entire point of the whole game.

P.S. Im not trying to bash QL, I play it all the time.
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Posted: Aug 6th 2010 7:31PM Drakkenfyre said

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Yup. The entire original Quake 3, with the modified files, downloads as you play. In fact, in the tutorial with Crash, it even says "We're downloading files as you play, so take the tutorial".

The only thing it offers over the original Quake 3 is slightly better graphics, a different UI, a few new maps, and probably a more active community now.

If you REALLY want to play Quake 3 totally unlimited with no restrictions, buy it for $10 off Steam.
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Posted: Aug 6th 2010 7:17PM delicatessen lama said

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Oops I thought I read foreplay, not for-pay.

Posted: Aug 6th 2010 7:33PM Otimus said

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Orrrr.....
I can go buy Quake 3 for $2.

Posted: Aug 6th 2010 8:01PM Squirtle said

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I'll pay for the extra maps, I love Quake Live.

Posted: Aug 6th 2010 11:00PM RageOverdose said

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48$/year isn't a bad price for id seemingly giving you a server where you want it to be. That's pretty amazing. Although I'm sure it won't be just anywhere, probably just locations like NYC, Chicago, LA, or whatnot.

That's not something you usually get for a low, low price of 4$/month (that I know of). Hell, ESEA charges just to play on their servers...

And it's still optional too. I like it.

Posted: Aug 7th 2010 1:19AM Its X with Guns said

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Yeahbutt... will Quake Arena Arcade have dedducatered servahs?

Posted: Aug 9th 2010 12:31AM Evolkimchi said

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meh, works out to like two bucks a year. why not

Posted: Aug 9th 2010 12:31AM Evolkimchi said

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@Evolkimchi *month
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Posted: Aug 9th 2010 11:05AM Rahabib said

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if you add in the cost of the dedicated servers, its not a bad deal. the "premium maps and modes" however makes it seem strange. It would be better to just pay for the ability to join and form clans and launch servers rather than segregate the community.

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