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Reader Comments (41)

Posted: Aug 6th 2010 10:08AM The Pork said

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Interesting read. Thanks Ben.
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Posted: Aug 6th 2010 11:19AM Playace said

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@The Pork

Agreed. The more I read about Molyneux the more I like him. I think as I continue learning about the development process doing game design at uni, the more I can relate to him as well.

He is a good man, really, and the industry would be in a worse place without him. Looking forward to what I'll discover myself when I play Fable 3.
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Posted: Aug 6th 2010 11:36AM DarrylKensley said

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@Playace Nicely put bro, much agreed,
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Posted: Aug 6th 2010 3:12PM Erasmus said

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@Playace

I totally agree. I don't know why so many people hate him, I know he gets a bit too excited about his games and passes off ideas as truths but I think he's a great guy. Fable 1 and 2 are both my all time favourite games and I've already put in my pre-order for Fable 3 collectors edition.
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Posted: Aug 6th 2010 4:08PM The angry pro consumer gaming ga said

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@Erasmus People hate him because he EXAGGERATES everything! The man loves what he does, but then again so do shamans, yet no one really considers them for medical advice. Granted my example is extreme but you get the point, don't promise me the moon and then give me a rock and say that's all you could come up with given the time.
The industry needs more people with Molyneux's PASSION for games, not his ability to greatly OVER PROMISE.
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Posted: Aug 6th 2010 4:14PM The angry pro consumer gaming ga said

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@The angry pro consumer gaming ga How I wish Bullfrog had never closed, personally I think that is when Molyneux was at his peak. Fable is good, but I feel overrated since there's nothing memorable in those games. I play them because they have a nice charm to them but there's nothing that pulls me into the world of Albion. I'm holding out on Fable 3 since they tend to drop in price pretty quickly and with Reach, GT5 and LBP2 they wait won't be bad at all.
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Posted: Aug 6th 2010 10:09AM PipBoyV3 said

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Welll, to start off with, what do you think of it?

Zing.
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Posted: Aug 6th 2010 10:12AM (Unverified) said

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In before a torrent of Molyneux hate unrelated to the article.
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Posted: Aug 6th 2010 10:24AM Chris DPSN AggieCEO XBLThe Aggi said

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@(Unverified) people dont like P.Mo!?!? FRICK IS WRONG WITH THEM!!?!?
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Posted: Aug 6th 2010 10:32AM MystileArmor said

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@(Unverified)

You know what. I didn't really like Peter Molyneux all that much after the trainwreck that was the Fable II launch (specifically the LE) and the promises he made in that game that didn't come to fruition. If someone is trying to sell me a car and says it can go 100 miles to the gallon and it doesn't really do that, well I feel cheated. But, then in the interview he said: "And I completely agree with it. I think the fans and the people were right to call me out on that stuff".

This is where my respect for the man immensely grows. He is just too excited about the possibilities, I can't really blame him for that. And his games really and truly aren't bad, they are just over-hyped in most cases.
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Posted: Aug 6th 2010 10:52AM Pure Black World Tendency said

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Well I think the man is alright, even mentioning two PS3 games that he likes.

Cross-platform love like that brings a tear to my eye... :,-)
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Posted: Aug 6th 2010 11:31AM PR0F3TA said

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@Chris DPSN AggieCEO XBLThe Aggi

haha P. Mo.
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Posted: Aug 6th 2010 11:43AM FredFredrickson said

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@MystileArmor - Fable II was a fine game. It wasn't the best game ever created, but it was a solid release. A good game doesn't cease to be a good game just because you expected something different.
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Posted: Aug 6th 2010 11:44AM Tachyonic Cargo said

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@MystileArmor

Maybe what gamers need to do, is stop reading so much into the hype and play games more.

I know placesly Joystiq are not going to like the idea of gamers giving other gamers such ideas, as it would mean a decline in their readership. But honestly, if gamers spent less time reading about games and more time playing games, we'd all be a lot happier.

And no, I am not saying not to bone up and get the 411 about games you may be interested in purchasing/renting. I'm just saying that as gamers it is up to us to tone down how much of this stuff we intake.

Most game publishers start promoting their games 18 to 24 months before the game is on store shelves. As a gamer, I don't have gobble down 24 months worth of hype from the publisher - I can chose not to.

Most gaming sites and magazines (Joystiq included), until review time, are little more than free marketing shills for the game publishers. More than happy to spend a 24 month development cycle pumping the publishers hype directly into our brains, and not digging any more than that, beneath the surface of their stories. Just because it is there on Joystiq or Kotaku or IGN or Gamespot, or Eurogamer, or whatever your fav game site is, does not mean that we have to consume it.

And I will be honest, I was just like every other gamer - sucking down whatever Koolaid the game publishers and the gaming press was pushing past my lips. But it was literally Fable that forced me to realize my mistake and forced me to take a little responsibility for myself.

During Fable's fabled development cycle, my family went through a lot of misfortune. I had other more important things to deal with than hanging on every word spewing from game publishers through the game media. As luck would have it, I missed out on most of the Peter Molyneux's infamous interviews which caused so many gamers to hate Fable. By the time the game came out, I was none the wiser about what features was supposed to actually be in the game, and as a result see Fable, as one of the best games ever developed, and one of the ten best action-RPGs ever created. Astonishing to me at the time, was that everyone and their uncle was claiming they hated the game. I could not figure out why everyone hated it so much, as the game was clearly better than almost any game that had come out last gen. And of course when asked, everyone who hated Fable based their hate for the game on interviews they had read about features they thought were supposed to be in the game, that did not make it into the game.

It never occurred to anyone to actually take the game at face value and judge it by it's own merits, as no one could get over the fact that promises were made about the game, were never kept. And to be honest, considering who I was before these events transpired, if I had been privy to have read every last interview and get caught up in all the hype, I too would be among the majority of gamers who consider Fable a failure when it came out.

The whole incident was an epiphany of sorts. Just because they put the hype out there, does not mean you have to drink it all up. As much of a shock as this will come to some gamers, when things of this nature happen, we are just a responsible as the game publishers who hype and over hype their games, and the game journalist, who don't bother to filter the hype from reality before passing it on to their readers.

All I am saying, is that taking a little personal responsibility can go a long way toward our own happiness here. I think that it is really good that there are a small few game developers left who can get really excited and really passionate about game development. When you consider that we live in a world where publishers like Activision have gone on record of their own accord, to state they are deliberately trying to make game development less fun, and keep game developers focused on the uncertainty of their professional future employment, I think we are truly lucky to still have game developers like Peter Molyneux who still get excited like a little kid on Christmas morning, to get out of bed and go to work every day. I think that it is a really good thing that he wants to share his excitement about his work with the whole world. And it's a good thing that he has chosen to temper some of his excitement of late. But whether he choses to temper his excitement or not, I also think that we as the end user, have a responsibility to ourselves to temper our intake of his excitement. And I honestly feel that if we as gamers spend less time sucking up all the hype and more time actually playing games, we'd all be happier gamers for it.
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Posted: Aug 6th 2010 12:15PM MystileArmor said

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@FredFredrickson

I said the trainwreck that was the Fable II launch, not the game itself. The game was fine. I just expected more, since that was what he talked about.
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Posted: Aug 6th 2010 1:15PM ExplicitFunction said

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@Chris DPSN AggieCEO XBLThe Aggi

I used to dislike him for various reasons. Over the last year or so i've changed my mind on him, he's very passionate about what he does and although he had made promises he couldn't keep it wasn't because he was trying to deceive anyone.

Nowadays Video Games are big business, becoming more like the Movie/Music industry everyday, I find it refreshing to see someone that is in it solely because he wants to make a great game.
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Posted: Aug 6th 2010 2:15PM captplut9465 said

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@(Unverified)

Where can I download this Peter Molyneux torrent? Can someone seed?
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Posted: Aug 6th 2010 10:20AM scratchh said

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nice interview. really make me see the man in a different light from the overpromise-underdevelop hype machine. he's just very passionate and gets caught up in the ideas; and it sounds like he's learned his lesson. and he ALMOST makes me excited to see what can come from kinect in the future. but im not holding my breath there...
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Posted: Aug 6th 2010 10:22AM Chris DPSN AggieCEO XBLThe Aggi said

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he does have a point...I wish more devs would finish the product LONG before its to be released and just spend the last few months doing things that can be easily tweaked via a small patch if need be....
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Posted: Aug 6th 2010 10:39AM Fuzzy OneThree said

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I liked his answer about release dates and the development cycle. However, I don't think the issue there lies completely with the publisher or marketing setting an unreasonable goal. I feel that game studios need a better structure for their development cycles. Look at 3D Realms, for example. They operated for over 10 years and their only deadline was "when it's done". After Bungie's snafu with making Halo 2, they significantly changed the way that they made games by setting deadlines, lots of playtesting, and giving themselves enough time.
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Posted: Aug 6th 2010 11:36AM This Little Man Says His Name Is said

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@Fuzzy OneThree

Pitty, on a single player experience, H2 was better then H3.
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Posted: Aug 6th 2010 10:40AM trickybuz93 said

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Great read.
I agree with your question, Alan Wake should be released episodically on XBL as that makes a lot of sense
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Posted: Aug 6th 2010 11:25AM BlackedOut said

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I think that is a very good idea.
The game lends itself so well to the distribution method, and it needs more sales after that Red Dead fiasco.
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Posted: Aug 6th 2010 10:48AM SelfproclaimedNerd said

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I am extremely excited to see what molyneux does with KInect. I'm glad that he has decided to delay kinect support. I think giving the developers more time can only improve upon his crazy ideas. I'm very excited for Kinect. I just hope Microsoft doesn't bail on this like they did with the KIn. I truely believe this could be the next "big" step in gaming.
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Posted: Aug 6th 2010 11:28AM BlackedOut said

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They can't really bail on Kinect like they did with the Kin. People are already developing games for it and they've invested a lot more money into it.
What they can do is lower the price.
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Posted: Aug 6th 2010 12:55PM Vcize said

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@SelfproclaimedNerd

"I just hope Microsoft doesn't bail on this like they did with the KIn"

...And Primetime...

Btw, BlackedOut, I think you supremely underestimate how much cash they spent on Kin.

http://forums.thoughtsmedia.com/f396/kin-total-cost-nears-one-billion-dollars-99414.html
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Posted: Aug 6th 2010 10:49AM Tachyonic Cargo said

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Nine month development cycle? And I guess that explains why most Kinect launch games look like they suck balls. So what Molyneux is essentially saying, is that Kinect's launch probably should have been delayed a year.

It's funny that, as I felt the same way about the Nintendo DS when is appeared on the scene. Yeah I got one at launch, but it really was not until about a year after it came out, that it really hit it's stride (games and software-wise) and became a game portable force to seemingly dominate all others.

I think if Microsoft can get a little bit of that DS mojo working for Kinect, and within a year, really start churning out games that define the platform, Kinect like the DS may turn into something that both casual gamers and hardcore/enthusiast gamers can all fall in love with.

Considering that modern video games take anywhere from 24 months, to much longer to create, I just can't believe that Microsoft waited so long to allow developers hands-on access to Kinect's development tools and libraries. By comparison, most Xbox 360 launch developers had access to Xbox 360 development tools, at a much earlier stage of the system's development. And when you look at the games that came out the 360 launch and the first few months after launch (Kameo, Project Gotham 3, Dead or Alive 4, Call of Duty 2, Condemned: Criminal Origins, Fight Night: Round 3, Elder Scrolls IV: Oblivion, Ghost Recon Advanced Warfighter, etc.) the extra development time with the console really showed and paid off in spades.
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Posted: Aug 6th 2010 12:56PM Vcize said

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@Tachyonic Cargo

"It's funny that, as I felt the same way about the Nintendo DS when is appeared on the scene. Yeah I got one at launch, but it really was not until about a year after it came out, that it really hit it's stride (games and software-wise) and became a game portable force to seemingly dominate all others."

That's true of most console launches though. Compare the 360 or PS3's first year to their 2nd and 3rd.
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Posted: Aug 6th 2010 11:00AM Tephlon said

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This demonstrates why I've always been sad about he P Molyneux hate.

When a game is in it's earliest stages, people stand at a white board and talk about features and ideas they'd like to be in a game. Some of these features can be really exciting and amazing... but ultimately, too ambitious and unrealistic. If money and time weren't a factor, and we could solely develop ideas with no boundary... Molyneux would be a god.
Unfortunately, real life is a cruel bitch and things don't work this way.

He just needed to learn (and seems to have,) that you have to let development get past the 'what ifs' before you start talking about them.

He's not a bad guy. He's not an evil man lying to your face and crushing your dreams... he's just a little kid excited about the possibilities.

And honestly, who can blame him?! I know you've all sat with your friends at IHOP or a coffee shop or your friends mom's basement and talked about the perfect game... or a game that would've been perfect 'IF'... but what we don't get is that you can't just throw in features (especially fundamental ones) half way through the game. You just can't. You've established the rules, and changing them after halftime would break everything. (many devs do this anyways, to their detriment).

Anyways, sorry for the rant. I love it when a guy with his passion can break free from his PR chains and talk to us like a person. People have to see that dev's are people too... dev's are gamers, and most want to give us an experience we'll enjoy.
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Posted: Aug 6th 2010 11:14AM Saladfork said

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@Tephlon
I agree completely.
I know what it's like to have alot of great ideas and not enough time/budget to use them all.

...And on another note, am I the only one that actually LIKED the ending to Fable 2? I mean, it makes sense, the guy was like 70. He never could have been a match for you. I hate when they make people that logically should not be able to fight that well into bosses just out of convention.
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Posted: Aug 6th 2010 11:28AM The Pork said

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@Tephlon

Everyone, upvote Tephlon. Now.

Well said.
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Posted: Aug 6th 2010 11:14AM xThePunisherx said

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Great read, it really shows him in a different light of him not purposely trying to promise things he can't achieve.

And as for Kinect, I think he's right in saying that developers really haven't had time to develop for it yet, although I do remain skeptical until something more impressive is made.

I also like the point about game development, and how it seems like a lot of companies push their game out the door right before it's 100% finished because they need to meet a deadline. inFAMOUS definitely seemed that way for me, among many other recent games.
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Posted: Aug 6th 2010 11:23AM yinzjagz said

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We forgive you Peter, just bite your tongue in the future.

Decent read, I'm glad he finally learned to keep his mouth shut until he has some tech. Only took him about 10 years!!!! I can honestly understand and appreciate his enthusiasm, but most devs talk about things they want to implement and couldn't in interviews AFTER the game comes out!

He really does have that artist mentality, Roger Ebbert should talk to P.Mo.
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Posted: Aug 6th 2010 11:40AM Tezz said

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seeing as im absolutely wasted, but what i think people would most appreciate from molyneux or however you spell his name, if he had a PR person, who was able to take the questions, i think that would be really good.

Im not saying that peter shouldnt speak at all, like he should go to development conferences and talk about his philosphies and all that crap but when lionhead is talking about fable he should have a PR person doing the talking that isnt influenced by OMG IM SO EXCITED BY MY GAME IDEAS, i know this happens because as a designer myself i often exagerate things about the game to others.
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Posted: Aug 6th 2010 12:23PM Unvrfd said

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The Room looks incredible. He should have at least released it as a techdemo.
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Posted: Aug 6th 2010 2:01PM shadowhowl1900 said

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Milo is still alive?!
i thought fable 3 knocked him out with that fart of his.
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Posted: Aug 6th 2010 2:38PM cool8man said

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Peter Molyenuex is the best salesman. He just got me interested in Fable 3 and I was not a fan of the last Fable at all. Fable 2 did feel like a poorly paced and unedited P.O.S. just like he described.

I've always described Fable as the Sims meets Zelda which is a great design concept, but in reality Fable 2 felt more like a crappy version of the Sims meets a crappy version of Zelda.
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Posted: Aug 6th 2010 3:58PM Danjer047 said

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I liked Fable II and have never been truly disappointed by Molyneux. I think he is a guy who almost has an "eyes bigger than his stomach" mentality where he just wants everything you could possibly think of to be in a game and then realizes that when it's done, he still has so many things left over.

He has taught most of us to not blindly follow the hype by being a hype machine himself. Now, he has learned, like we have, that you have to have some kind of proof and he is willing to provide that. Because of this, I am truly excited for Fable III, Milo, and whatever other experiences come from Lionhead because we won't know every feature until it launches and we experience it.
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Posted: Aug 6th 2010 4:55PM Danthaman said

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@Thrasher666 Why are you telling Molyneux to do that when you can't even do the same thing with your comments?
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Posted: Aug 6th 2010 7:37PM Stevetrop Man of Mystery said

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@Thrasher666

That is so interesting. I was just thinking for a moment you should have a nice warm cup of STFU for your comment.

I'm a big fan of peter sure he's a dreamer but that's what we need in gaming dev's. Big dreams, rich ideas. fantastic visions. Those things stop the monotony of gaming we see in some development teams.

Bottom line peter does more for the gaming community in one days time than what you'd do in your entire life;

Now please take your cup of STFU and go on.
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Posted: Aug 7th 2010 1:29AM stephen53191 said

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More false promises..........
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