Civilization 5 system requirements revealed
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Firaxis has passed along the system requirements for its upcoming game, Civilization 5. Here's the good news: you won't need a Crysis-level PC to assert your dominion over others. Bad news? It's not September 21 yet.
Minimum Requirements
Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c
Recommended Requirements
Operating System: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 11
Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.
Minimum Requirements
Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c
Recommended Requirements
Operating System: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 11
Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.
Reader Comments (52)
Posted: Aug 7th 2010 4:16AM liquidsoap89 said
@Faenix
There is definitely somebody out there that can't play this because they're still rockin the cd drive...
Reply
There is definitely somebody out there that can't play this because they're still rockin the cd drive...
Posted: Aug 7th 2010 5:29PM TheNightHawk said
@koehler83 You only need a DVD-Rom Drive for a "disc based installation", so I would say there will be Steam.
Reply
Posted: Aug 7th 2010 4:42AM Pure Black World Tendency said
So you're basically saying I can't play this on my Commodore 64?
Reply
Posted: Aug 7th 2010 4:55AM Frostblade10 said
@Pure Black World Tendency
You're just a small overclock away!
Reply
You're just a small overclock away!
Posted: Aug 7th 2010 5:27AM Special Agent Steve said
@antwerpo
Just use bootcamp. Or buy a PC. If you bought a Mac to play games, then you're clearly on the wrong track.
Reply
Just use bootcamp. Or buy a PC. If you bought a Mac to play games, then you're clearly on the wrong track.
Posted: Aug 7th 2010 6:12AM antwerpo said
@Special Agent Steve
Dear Agent Steve. Been using Mac for 10 years now and never had problems playing games. Why? Because I only play games like StarCraft or Civ on my Mac. I own a PS3 for all other games.
I am certainly not going to install bootcamp on my Mac to play Civ V. Like I said. Sid lost a sale!
Reply
Dear Agent Steve. Been using Mac for 10 years now and never had problems playing games. Why? Because I only play games like StarCraft or Civ on my Mac. I own a PS3 for all other games.
I am certainly not going to install bootcamp on my Mac to play Civ V. Like I said. Sid lost a sale!
Posted: Aug 7th 2010 10:23AM Cap Morgan said
@antwerpo
Chip on your shoulder much? I've been using a PC for 25 years and have never had a need for a Mac..........but if I wanted to play a kick ass game that was only on a Mac I'd buy one. This will be a kick ass game. Drop the elitism, we're tired of it. I support Macs as part of my job, they have problems just like PC's.
I think it's great that Valve's supporting the Mac now but ultimately it's 8% of the market, and nobody bought their Mac anticipating to buy core games for it.
Real men build their own system.
Reply
Chip on your shoulder much? I've been using a PC for 25 years and have never had a need for a Mac..........but if I wanted to play a kick ass game that was only on a Mac I'd buy one. This will be a kick ass game. Drop the elitism, we're tired of it. I support Macs as part of my job, they have problems just like PC's.
I think it's great that Valve's supporting the Mac now but ultimately it's 8% of the market, and nobody bought their Mac anticipating to buy core games for it.
Real men build their own system.
Posted: Aug 7th 2010 11:58AM MosquitoControl said
@antwerpo
So they lost a sale.
Do you think your one sale, and all the other Mac-only gamers, would make up the cost of porting the game over to Mac?
If you answer "yes," think for a while about why so few games make that leap, and why so many that do take months to do so.
Your single "lost sale" doesn't necessarily matter in the scheme of development costs. It's your own fault for choosing the platform.
Reply
So they lost a sale.
Do you think your one sale, and all the other Mac-only gamers, would make up the cost of porting the game over to Mac?
If you answer "yes," think for a while about why so few games make that leap, and why so many that do take months to do so.
Your single "lost sale" doesn't necessarily matter in the scheme of development costs. It's your own fault for choosing the platform.
Posted: Aug 7th 2010 12:56PM antwerpo said
@Cap Morgan
Well of my 10 years working with a Mac i never needed support. This is not about elitism this is just about having to pay for Windows to play one game. If there where so much kick ass games for PC I wouldn't have a console wouldn't I?
Stop whit that Windows elitism and stop pushing people to buy something they don't need.
I don't need a Windows system to play only one game. Sale lost!
Reply
Well of my 10 years working with a Mac i never needed support. This is not about elitism this is just about having to pay for Windows to play one game. If there where so much kick ass games for PC I wouldn't have a console wouldn't I?
Stop whit that Windows elitism and stop pushing people to buy something they don't need.
I don't need a Windows system to play only one game. Sale lost!
Posted: Aug 7th 2010 1:04PM antwerpo said
@MosquitoControl
Oh here we go again. If it's true what you are saying why are game publishers pushing their stuff to the Mac? Never been so much games out for the Mac. Why? Because lots of people are switching to Mac in the comfort of their home.
Every Civ game has been out for the Mac so it's very reasonable to wonder why they don't anymore as the Mac userbase has risen a lot since the latest Civ V
Reply
Oh here we go again. If it's true what you are saying why are game publishers pushing their stuff to the Mac? Never been so much games out for the Mac. Why? Because lots of people are switching to Mac in the comfort of their home.
Every Civ game has been out for the Mac so it's very reasonable to wonder why they don't anymore as the Mac userbase has risen a lot since the latest Civ V
Posted: Aug 7th 2010 5:27AM Special Agent Steve said
It's amazing this game can be played on an Intel GPU. Those are some seriously low specs there.
Reply
Posted: Aug 7th 2010 5:52AM Special Agent Steve said
@fel
Ah, I see. I own an older i7, which doesn't have that feature. Good to know Intel's taking a step in the right direction, but Ion still has a one up. Too bad Larabee was cancelled :\; could've been something.
Reply
Ah, I see. I own an older i7, which doesn't have that feature. Good to know Intel's taking a step in the right direction, but Ion still has a one up. Too bad Larabee was cancelled :\; could've been something.
Posted: Aug 7th 2010 6:20AM LaughingTarget said
@Special Agent Steve
The i7 line doesn't have integrated graphics, that's why you don't see it. And the integration is still not quite up to snuff when compared to inexpensive mobile GPUs.
Reply
The i7 line doesn't have integrated graphics, that's why you don't see it. And the integration is still not quite up to snuff when compared to inexpensive mobile GPUs.
Posted: Aug 7th 2010 6:29AM Special Agent Steve said
@LaughingTarget
Did you stop at "Ah, I see."?
That's pretty much exactly what I said... in the rest of my post.
Reply
Did you stop at "Ah, I see."?
That's pretty much exactly what I said... in the rest of my post.
Posted: Aug 7th 2010 10:53AM Zopyrus said
@litrock Well, I have 32-bit Win7 with 4GB Ram installed but it says that only 3.5GB is usable just FYI mate. I personally don't feel that 64-bit Windows is reliable just yet. Application and games tend to have some sort of problems with it, that's why I've chosen 32-bit.
And also, I hate installing additional software just for a game, like STEAM.. why do they have to have Steam authentication nowadays. Auugh!
Reply
And also, I hate installing additional software just for a game, like STEAM.. why do they have to have Steam authentication nowadays. Auugh!
Posted: Aug 7th 2010 11:16AM bitcrusherrr said
@Zopyrus I've been using 64-bit 7 and there are no problems at all. If you have 4gb of RAM you might as well upgrade. 32bit is old hat.
Reply
Posted: Aug 9th 2010 4:43AM Milky1985 said
@Zopyrus
Windows 32 bit is perfectly capable of using 4 gigs of ram, if your only showing 3.5 gigs you may need ot check your bios settings (make sure theres no switchs in there or that theres no integrated graphics causing issues).
Try using the PAE boot switch.
Theres also somethign to do with the way the drivers work and there need for memory as well.
Reply
Windows 32 bit is perfectly capable of using 4 gigs of ram, if your only showing 3.5 gigs you may need ot check your bios settings (make sure theres no switchs in there or that theres no integrated graphics causing issues).
Try using the PAE boot switch.
Theres also somethign to do with the way the drivers work and there need for memory as well.
Posted: Sep 7th 2010 7:16PM coldstreak said
@Zopyrus
So the real answer is, Windows 32bit is capable of addressing 4 gigs of memory TOTAL system-wide (regardless if it is system or device memory). That means 4gig of ram minus bios/pci boards/graphic memory. So if you have a 512MB graphics card, that leaves 3.5 gigs of RAM that windows can address right up front.
64 bit windows, since it can address more memory, can support significantly more.
Reply
So the real answer is, Windows 32bit is capable of addressing 4 gigs of memory TOTAL system-wide (regardless if it is system or device memory). That means 4gig of ram minus bios/pci boards/graphic memory. So if you have a 512MB graphics card, that leaves 3.5 gigs of RAM that windows can address right up front.
64 bit windows, since it can address more memory, can support significantly more.
Posted: Aug 7th 2010 6:35AM LaughingTarget said
This Crysis level PC thing is getting a little old. Joystiq really needs to get abreast in the PC game industry if it's going to compare it to anything. As it stands, a $600 PC can run Crysis at 1920x1200 resolution (also known as way higher resolution than your 1080p HDTV) in playable range with everything turned on. All you need is a Radeon 4870 and you can pick those up for $120. Basically, on your standard desktop widescreen, which doesn't even come close to those resolutions, a cheap PC will demolish Crysis with maximum features.
If you really want to tax your system, call it a Metro 2033 system. Run that baby with DX11 activated and PhysX and it'll bring your PC to its knees. It took me building a system with two GTX 480s in SLI to run it where I wanted to. Also known as a $3,600 system. Crysis is old hat, I'm running that wimp at over 100 frames per second.
Reply
If you really want to tax your system, call it a Metro 2033 system. Run that baby with DX11 activated and PhysX and it'll bring your PC to its knees. It took me building a system with two GTX 480s in SLI to run it where I wanted to. Also known as a $3,600 system. Crysis is old hat, I'm running that wimp at over 100 frames per second.
Posted: Aug 7th 2010 2:20PM LaughingTarget said
@fel
I OC'd the 4870 by about 20% to pull off that stunt on my old system. It can be done, just not at stock.
Reply
I OC'd the 4870 by about 20% to pull off that stunt on my old system. It can be done, just not at stock.
Posted: Aug 7th 2010 8:58AM BananaBoat said
I just spent the last six hours winning a diplomatic victory in Civ 4. It was midnight-ish when I started, and now the sun is up. What the hell happened to my night?
If I buy Civ V, it may just kill me.
Reply
If I buy Civ V, it may just kill me.
Posted: Aug 18th 2010 7:23AM BananaBoat said
This is way late, but firefox crashed on me, and this is the random page that came up first.
I was going for a military victory, but I didn't press my advantages hard enough in the early years. I spent hundreds of turns systematically wiping out four other civilizations on my continent (another continent existed, but everyone was far too busy with their own problems to build a navy and come attack me) and by the time I was done, a fifth civilization (very small comparatively in land size) had gotten all the way to mechanized infantry (I was one step lower). I had all of my towns pumping out units (and ICBM's to the detriment of my economy) just to stem the tide. Then something quite amazing happened; The enemy created the U.N, and I was elected head of it in a landslide. From there it was just a matter of using my units as human shields until I could kiss enough ass to win a political victory.
That is the genius of the civilization franchise, and also sort of its downfall. The commitments you make very early on in a civilization can have lasting ramifications later down the road. This would be fine if it were accurate, but look at how a nation like the U.S or England, or Germany, or Russia for that matter is able to field an enormous army almost out of thin air when the situation calls for it. Obviously a hell of a lot of industry had to be converted (and almost all metal products were sucked out of the economy) but it was possible. In this game, if you aren't min/maxing from the beginning, it is very hard to recover. Had the A.I not made the mistake of creating the U.N while I had such a massive point lead, I probably couldn't have held out another few hundred turns until a time victory (which is the lamest of all victories)
I'm hearing that combat is a lot more streamlined in Civ V. I hope this is the case, because it would make it a lot simpler to go on those long conquests (where your home cities have to be rather undefended as a result). I'm worried though, because each unit taking one hexagon means that a large army would probably just choke the map. We shall see.
Reply
I was going for a military victory, but I didn't press my advantages hard enough in the early years. I spent hundreds of turns systematically wiping out four other civilizations on my continent (another continent existed, but everyone was far too busy with their own problems to build a navy and come attack me) and by the time I was done, a fifth civilization (very small comparatively in land size) had gotten all the way to mechanized infantry (I was one step lower). I had all of my towns pumping out units (and ICBM's to the detriment of my economy) just to stem the tide. Then something quite amazing happened; The enemy created the U.N, and I was elected head of it in a landslide. From there it was just a matter of using my units as human shields until I could kiss enough ass to win a political victory.
That is the genius of the civilization franchise, and also sort of its downfall. The commitments you make very early on in a civilization can have lasting ramifications later down the road. This would be fine if it were accurate, but look at how a nation like the U.S or England, or Germany, or Russia for that matter is able to field an enormous army almost out of thin air when the situation calls for it. Obviously a hell of a lot of industry had to be converted (and almost all metal products were sucked out of the economy) but it was possible. In this game, if you aren't min/maxing from the beginning, it is very hard to recover. Had the A.I not made the mistake of creating the U.N while I had such a massive point lead, I probably couldn't have held out another few hundred turns until a time victory (which is the lamest of all victories)
I'm hearing that combat is a lot more streamlined in Civ V. I hope this is the case, because it would make it a lot simpler to go on those long conquests (where your home cities have to be rather undefended as a result). I'm worried though, because each unit taking one hexagon means that a large army would probably just choke the map. We shall see.
Posted: Aug 7th 2010 9:17AM shadowhowl1900 said
so is there a way besides "can you run it" to actually see if my GPU can run it.
Reply
Posted: Aug 7th 2010 12:18PM bitcrusherrr said
Whats funny is the Crysis reccomended requirements are lower than Civ4's
Reply
Posted: Aug 7th 2010 10:33PM Mike Knew said
All of these requirements are the same or higher than Crysis. Crysis minimum amount of ram was 1 gig, this says 2, and Crysis didn't require a dual-core cpu. Although these specs don't seem as bad as Crysis because a lot more PCs are up to this standard than there were almost 3 years ago when Crysis came out.
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