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Reader Comments (50)

Posted: Aug 9th 2010 8:05PM NoMoreHeroes64 said

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Oh man do want! But considering how many titles they have to work on currently, I wouldn't be expecting anything for another few years.
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Posted: Aug 9th 2010 8:06PM Acosta02 said

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STOP TEASING ME
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Posted: Aug 9th 2010 8:07PM Satopii said

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This is great news. Pop open the champagne.
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Posted: Aug 9th 2010 8:21PM Ryuk said

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Nomura...I'm really diggin you today
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Posted: Aug 9th 2010 8:24PM Pure Black World Tendency said

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The world ends with 2™
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Posted: Aug 9th 2010 10:35PM Jetup said

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@Pure Black World Tendency

Ahhhhhh!!!
Nice.
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Posted: Aug 9th 2010 11:13PM romevi said

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@Pure Black World Tendency Would be awesome...if the Japanese name was the same as the American!
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Posted: Aug 9th 2010 8:25PM pButter said

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Surround sound is a thing of the past, the future is 3D Noise!

See what i did there?
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Posted: Aug 9th 2010 8:36PM Xiegfried said

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@pButter

If you mean using the 3DS, I think that would be an amazing implementation of the 3D. Noise popping out of the screen during battle would look awesome.
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Posted: Aug 10th 2010 1:46AM Esposch said

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@Xiegfried

Actually, just to be Mr. Negative, I'm not sure how well it would work on the 3DS.
Only the top screen is 3D, and only the bottom screen is touch screen.
So you could only display one of the partners in 3d, and that can't be Neku as he needs the touch screen.

I'm sure they'll be able to overcome this somehow, maybe some sort of online integration where one person plays as Shiki, and one as Neku, in realtime as the game progresses? Could work well, actually, but you'd need to encounter enemies at the same time...
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Posted: Aug 9th 2010 8:35PM Reploid said

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Please please please please -please- do it. TWEWY was one of the most quirky and inspiring games I've ever played. This makes me happy, I hope it just happens sooner than later.
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Posted: Aug 9th 2010 8:44PM VanNorden said

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Is it me or is The World Ends with You the best type for a video game?
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Posted: Aug 9th 2010 8:54PM Yojimb0 said

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Quirky, yes. Quality? No. Incomprehensible story, repetitive gameplay. About 2 hours in I had a pin build that allowed me to effortlessly beat every encounter, which made the whole pin collection mechanic far less ineresting, because I had no need for more pins. And for a game about fashion, I thought it was pretty stupid that the clothes you wore didn't effect your in game look *at all.* Pretty weak, overall.
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Posted: Aug 9th 2010 11:05PM jecks said

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@Yojimb0

i have to agree, i couldn't get into the game or the story at all. some people really love it though, but i don't understand it.
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Posted: Aug 10th 2010 1:35AM Esposch said

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@Yojimb0

I disagree with your contention.
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Posted: Aug 10th 2010 2:59AM Suichimo said

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@Yojimb0

I thought the story was great and made quite a bit of sense.

Did you play through the entire game? If you only got two hours in, I can't imagine you made it to the end of the first week. Its still pretty easy at that point, though the first week boss is fairly hard.

What setup did you use? I switched the type of pins I used a couple of time.

I agree about the appearance change though. It would've been a lot of extra spriting work, but it would've been worth it.
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Posted: Aug 10th 2010 5:01AM peternography said

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@Yojimb0
yeah well i have an action replay which gave me 99 of each pin and infinite use of said pins which allowed me to look at myself in the mirror disgusted screaming whyyyyyy for beating the game in an amount of time no one should
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Posted: Aug 10th 2010 2:01PM Yojimb0 said

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@Suichimo

No, I definitely didn't finish it, but I'm pretty sure I got past the first week, I got to where you switch from having the girl as your partner to the aloof pretty boy. It's been a long time since I played, so I don't remember my pin set up... Game had a lot of cool ideas, don't get me wrong, for instance I especially liked that it was a fantastical RPG set in a real world location... But that was a double edged sword because I felt like I was re-traversing the same areas forever. The combat system with the partner felt interesting, but I never felt like I wanted to actually take control of them, I felt like it was really difficult to get them to do anything useful in manual mode, and I was never forced to actually do it, so I'd just let them go in auto mode and just madly tap the screen with my leveled up super pins. It just didn't hang together for me.
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Posted: Aug 11th 2010 3:07AM Suichimo said

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@Yojimb0

Ok, the pretty boy is Joshua which means you got to the second week. Thats when the story really starts to pick up.

The game could use a lot of refining, but its still a great game. As for the combat, I usually put my partner on automatic unless I specifically wanted to control him.
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Posted: Aug 9th 2010 9:00PM money mouf said

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This has actually made my day.
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Posted: Aug 9th 2010 9:02PM Xpike said

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Ah, now if only Square confirms it, I'll buy my 3rd Square game.
Seriously, this was one of the best games I've played on the DS.
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Posted: Aug 9th 2010 9:05PM TaintedKane said

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I feel that this is one of the few games that doesn't need a sequel. Its like Bioshock 2 all over again. I just hope if it does come out it'll be good
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Posted: Aug 9th 2010 9:09PM LordZombie said

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Nice, but I wonder if it will use a new cast of characters or somehow find a way to patch on another story to the original game..
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Posted: Aug 9th 2010 9:09PM Alexisonfire said

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Twewy is a great game. Fantastic game. A stand out of not only the DS's superb library, but of the genre over the last five years.

But does it NEED a sequel? No. Really, it doesn't. Neku's story is over. It ended perfectly and it doesn't need to be explored any further. Maybe a new character would work, but I don't think they could make a cast that would live up to the first, nor craft an experience quite as unique as the original.

Don't shy away from the quirky, Nomura. Just aim it in a new, crazier direction for the genre.
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Posted: Aug 9th 2010 10:43PM Xiegfried said

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@Alexisonfire

Well, there's still some story that they can explore with Joshua and Hanekoma. They could definitely explore the stuff that happened behind the scenes more, maybe even from the point of view of Joshua or Hanekoma. Or maybe you would get to play as a pair of reapers. I think that there are still a lot of ways that they could go with the mythos and storyline.
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Posted: Aug 10th 2010 6:55AM Milky1985 said

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@Xiegfried

Most of that is already covered with the secret reports, it explains what hanekoma was up to and why he was doing what he was doing.

Yeah some more stuff would be cool, explaining a bit more of the change of heart that happened would be ace, but its quite nicely self contained at least (not like some games out there building themselves deliberatly for sequals that never happen :/ )
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Posted: Aug 10th 2010 11:05AM TheOtherJames said

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@Alexisonfire

First: TWEWY sequel! *girlish hypersonic squee that shatters windows* YEEESSS!

With that out of the way, I agree that Neku's story is over. I'd rather not see any existing characters except for the two that are integral to the Game. Here's the elements that I think are essential to a TWEWY game:

Noise
The Game
Partners
The "self-discovery" story type
Hanekowa - His character type is integral to the story. I'd rather see him again than have them introduce a new character to play the same role as guide.

Optionally it would be OK for Joshua to show up since he's an integral part of the Game. But it would also be fine for him to remain faceless and nameless, or for his role to never even be mentioned.

Although I think the story type should be the same, the story itself and the character types should be different. A non-emo protagonist would be nice. I think that, in the end, it should be completely ambiguous if the second game occurs before or after first game, while still obviously being in the same universe.
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Posted: Aug 10th 2010 7:26PM Xiegfried said

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@Milky1985

Yeah, that's true. Maybe not that, after all. Though Hanekoma and Joshua are pretty much guaranteed in any sequel. The location would be a problem, though. Going through Shibuya again wouldn't be as interesting and captivating as it was the first time. Maybe in Times Square or something.
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Posted: Aug 9th 2010 9:13PM Faceless Troll said

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This was one of Squenix's best games in years. I'm really not sure how they could make a sequel out of it unless they do totally new characters and/or setting, though.
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Posted: Aug 10th 2010 3:04AM Acosta02 said

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@Faceless Troll

A friend of mine had the idea to set the next game in a totally different big city with it's own flavor. A borough of New York, for example.
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Posted: Aug 9th 2010 9:14PM MycenaeanKing said

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Probably my favourite game on the DS, and likely the best JRPG in years.
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Posted: Aug 9th 2010 9:33PM SavoyPrime said

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Let him finish FFvsXIII first, then the sequel to The World Ends With You!!!
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Posted: Aug 9th 2010 9:33PM Rhamsey said

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I loved this game, especially since it came out of no where for me, but I'm afraid of a sequel ruining it.
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Posted: Aug 9th 2010 9:57PM coalman987 said

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I'm actually playing it for the first time now, and I must say I really like the battle system. And I actually enjoy Neku, emo kids are my style haha. A sequel would be quite welcome.
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Posted: Aug 9th 2010 10:28PM KayinAngel said

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and i 'definately' want to play it.

seriously, the game was easily one of the best surprises i had on the DS.
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Posted: Aug 9th 2010 10:36PM GOODKyle said

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Are you kidding me people? Let him finish the KH series or at least have 1 or 2 projects in between. Not 5 different projects to distract him from KH. I mean FF13, FF13 Versus, FF Advent Children. The world ends with you, and everything else. Seriously, stick with one agenda before moving on to dozens more.
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Posted: Aug 9th 2010 11:04PM Xiegfried said

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@GOODKyle

Yeah, because he totally isn't working on Re:coded, Kingdom Hearts 3D, and another unnamed game.
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Posted: Aug 9th 2010 11:03PM The Joy of Painting w Bob Ross said

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TWEWY at least showed that Square-Enix could still put out a good game once in a while that isn't Dragon Quest related. Other than that, I think they actually enjoy running Final Fantasy and Kingdom Hearts straight into mediocrity.
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Posted: Aug 10th 2010 12:52AM DJMaxxi said

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The first one was annihilated by fangirls/boys. I guess it'll become a gold mine if they keep it up.
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Posted: Aug 10th 2010 3:19AM Zanthox said

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DO WANT!
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Posted: Aug 10th 2010 5:01AM SakuRedux said

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The only thing I want more than this is a sequel to Sonic Chronicles. Seriously, that game was left on a total f*cking cliffhanger, and Sonic and Tails had the audacity to hint towards a sequel after the credits. Get on it BioWare.

On topic. Do want, I will shit bricks. Especially if it's on the 3DS. That'd be epic.
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Posted: Aug 10th 2010 5:29AM MrBossmanJr said

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YESSSSSSSSS!!!!!!!!!!!!!!!!!!!!
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Posted: Aug 10th 2010 6:47AM Rez Delnava said

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When you make him do a funny dance (because you can), can you make him do the fudderwacken?
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Posted: Aug 10th 2010 7:15AM Doctor Spaceman said

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Take your time. A game this unique looking deserves to be in 3D. And it needs to be done well. One of the best games of this generation, portable or not, so yeah, definitely juiced for TWEWY2.
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Posted: Aug 10th 2010 9:19AM Piko said

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That's pretty cool news. Never finished the first one though... Maybe I should. I've got time though.
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Posted: Aug 10th 2010 10:21AM Evil Pikachu said

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The World Ends With Two?
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Posted: Aug 10th 2010 1:14PM Nguyen said

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drools
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Posted: Aug 10th 2010 5:16PM HasteMakesWaste said

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wait for american release date? or buy japanese out of impulse? what to do now...
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Posted: Aug 11th 2010 9:10PM Conzar said

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Zomagu
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Posted: Aug 13th 2010 1:05AM pluupy said

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Must...use...Reaper...Creeper...
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