Ubisoft Toronto Managing Director Jade Raymond
hopes to eventually have five triple-A projects going on at the studio. Speaking with Develop
, she reiterated that the site is currently working on two projects
, one of them the next Splinter Cell
, and that the Toronto studio will eventually have five "major" projects in about ten years, when it beefs its staff roster up to 800.
Even with such a massive staff, it sounds unlikely all the development for any one game will take place in Toronto. Raymond expressed that triple-A development currently requires several Ubisoft studios working together, explaining that "once [a] team reaches over 200 people – even if they're in the same studio – you need complex management methods to make sure everything is held together; the feature development, the communication, and everything else." A year since its creation
(thanks to hundreds of millions in tax breaks), Ubisoft Toronto is shaping up to be a beast -- whether local newspaper columnists like it or not