After a few years of service in various incarnations, Playdom's Chronicles of Spellborn MMO is calling it quits and will be shutting down its servers next month. Recent server outages are unrelated, apparently, but the game, which started out as a pay-to-play title and then redeveloped as a free-to-play game after the original developers went bankrupt, will be done for good at the end of September, according to an email from a company representative. The game still had a small but active community, and they've started the usual Internet petition to try and keep it online.
We contacted Disney to see what part, if any, it might have had in the game's shutdown, given that it now presumably oversees the property, but the House of Mouse declined a comment. Whoever decided to pull the plug, looks like the Chronicles has reached its last page.
Reader Comments (15)
Posted: Aug 10th 2010 6:02AM kinghd818 said
Never heard of it :|
Posted: Aug 10th 2010 8:32AM Faenix said
Another failed MMO down I assume
Posted: Aug 10th 2010 10:28AM Historian said
To everyone who ever played, I want to personally thank you. The Webinars that I made with El "Selachii" Drijver were perhaps the coolest thing I've ever seen a Developer and Publisher do for a game community. Never before could a player sit in on and actually take part in a weekly discussion of of a game, speaking directly to the Lead Game Designer . I have all of them posted on my personal site, feel free to Google me if you want to hear them.
David "Historian" DeWald
Former Community Manager for Acclaim Games
David "Historian" DeWald
Former Community Manager for Acclaim Games
Posted: Aug 10th 2010 10:49AM Themoreyouknow said
@Historian
Well other games can't do that b/c they have millions of players, not just 100.
Reply
Well other games can't do that b/c they have millions of players, not just 100.
Posted: Aug 10th 2010 10:32AM Seasqwaa said
Aw, this is actually a sad one to let go.
This game was certainly very fun and interesting.
Gameplay was different from most, as were many mechanics and features refreshing.
Yes, it wasn't the best game, and it was full of bugs, but it was still enjoyable.
Well, I guess it was inevitable when the game was doing so bad from the start.
If only it had had more attention.
This game was certainly very fun and interesting.
Gameplay was different from most, as were many mechanics and features refreshing.
Yes, it wasn't the best game, and it was full of bugs, but it was still enjoyable.
Well, I guess it was inevitable when the game was doing so bad from the start.
If only it had had more attention.
Posted: Aug 10th 2010 10:46AM KinseySS said
Never heard of it
Posted: Aug 10th 2010 10:49AM Themoreyouknow said
It's called "private servers."
Posted: Aug 10th 2010 12:55PM shimrra74 said
How about making everyone an Admin right near the end of the game.
Posted: Aug 10th 2010 1:26PM Deck said
Have never heard of it. That's probably a bad sign. :-P
Posted: Aug 10th 2010 3:33PM Debbilicious said
This game was subject to so many ownership changes and problems that it was never publicised enough to reach its deserved potential.
The players of The Chronicles of Spellborn were recently informed the game will be closing at the end of this month.
Since Acclaim sold out to Playdom months ago our community has been ignored by all administrators/moderators/support team and have been fighting keep the game going by contacting all the companies involved.
Acclaim did not reply to any e-mails.
Playdom replied stating they have no involvement in the game.
Spellborn NV did not reply.
Frogster directed us to their German site even after being told the correspondent was English and therefore unable to use a German site.
This latest news about the game's closure was not received by Playdom, but by a Games.com writer who received an e-mail from Playdom informing them of this decision, this seems strange as they informed us they are not involved in the game.
We love this game, and do not want it to end.
The players have created a petition here to keep the game online - http://www.petitiononline.com/tcos/petition.html
We have appealed to Playdom to review their decision but are not hopeful of a reply.
We think the online gaming community has a right to know about how these companies treat their players.
@ Historian, thank you for being one of the few who was decent enough to talk to us about it :) xx
thank you for reading this
player name Debbilicious
Michelle Dodds
The players of The Chronicles of Spellborn were recently informed the game will be closing at the end of this month.
Since Acclaim sold out to Playdom months ago our community has been ignored by all administrators/moderators/support team and have been fighting keep the game going by contacting all the companies involved.
Acclaim did not reply to any e-mails.
Playdom replied stating they have no involvement in the game.
Spellborn NV did not reply.
Frogster directed us to their German site even after being told the correspondent was English and therefore unable to use a German site.
This latest news about the game's closure was not received by Playdom, but by a Games.com writer who received an e-mail from Playdom informing them of this decision, this seems strange as they informed us they are not involved in the game.
We love this game, and do not want it to end.
The players have created a petition here to keep the game online - http://www.petitiononline.com/tcos/petition.html
We have appealed to Playdom to review their decision but are not hopeful of a reply.
We think the online gaming community has a right to know about how these companies treat their players.
@ Historian, thank you for being one of the few who was decent enough to talk to us about it :) xx
thank you for reading this
player name Debbilicious
Michelle Dodds
Posted: Aug 11th 2010 12:19AM sigma8 said
@Debbilicious
The most important "petition" to any MMO company is its monthly subscriber income. If the game is free-to-play, then it's ad-revenue, micropayments, etc.. Ad revenue will be virtually nothing if they don't have a lot of traffic. If the people providing the "game as a service" can't at least break even, additional goodwill isn't really going to help. Devs need to eat.
Also, given that MMO's require fiscal health of the company that provides them, you have to realize you were taking a risk by trusting Acclaim. The name can't exactly be attached to any sort of, erm, positive track record...
Reply
The most important "petition" to any MMO company is its monthly subscriber income. If the game is free-to-play, then it's ad-revenue, micropayments, etc.. Ad revenue will be virtually nothing if they don't have a lot of traffic. If the people providing the "game as a service" can't at least break even, additional goodwill isn't really going to help. Devs need to eat.
Also, given that MMO's require fiscal health of the company that provides them, you have to realize you were taking a risk by trusting Acclaim. The name can't exactly be attached to any sort of, erm, positive track record...
Posted: Aug 11th 2010 12:03AM sigma8 said
The What of What? I guess this game's publicity is coming a little late.
Posted: Aug 11th 2010 2:00AM pButter said
How do you eat this?







