A study commissioned by the Entertainment Software Association (ESA) found that the video game industry added about $5 billion to the US economy in 2009. The report, "Video Games in the 21st Century: The 2010 Report" [PDF link], claims the industry directly employs about 32,000 people in the States and indirectly employs 120,000 (GameStop employees, video game media, manufacturing and distribution). The average industry employee has an annual compensation of $89,781 -- of course, there's a wide range in that average.
A whopping 41 percent, or 13,041 of industry employees, call California home. Texas and Washington are the next closest, with 3,307 and 2,987 (approximately 10 percent apiece), respectively. The annual growth rate of the industry exceeded 10 percent between 2005 and 2009, which is good -- especially when taking the last few years of bad employment news into account.
Reader Comments (24)
Posted: Aug 10th 2010 2:35PM Rocket Raccoon said
This actually seems a bit low. I'd be interested to see a similar study done for Canada.
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Posted: Aug 10th 2010 2:40PM Saladfork said
@Rocket Raccoon
I imagine you'd see similar results (albeit lower, due to our lower population) in the indirect area - However, our video game developers are mostly based in Vancouver and Montreal, I think, so we'd probably see the highest concentrations in BC and Quebec.
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I imagine you'd see similar results (albeit lower, due to our lower population) in the indirect area - However, our video game developers are mostly based in Vancouver and Montreal, I think, so we'd probably see the highest concentrations in BC and Quebec.
Posted: Aug 10th 2010 2:49PM Faerie Tael said
@Rocket Raccoon - Consoles, discs, accessories, disc-cases, and manuals are almost all produced outside of the States. I wouldn't be surprised if that was a 32,000 strong employment field on its own.
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Posted: Aug 10th 2010 2:52PM killer rin said
@Saladfork
With Ontario as a strong Third, because of new Studios Opening up in Toronto this Year (and next)
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With Ontario as a strong Third, because of new Studios Opening up in Toronto this Year (and next)
Posted: Aug 10th 2010 2:54PM Faerie Tael said
@killer rin - Edmonton / Alberta is at least 500 or so game industry employees strong thanks to Bioware too.
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Posted: Aug 10th 2010 4:49PM Nightlight said
@Saladfork
Bioware opened a studio in Montreal and Austin (studio working on TOR MMO) but their still in endmonton :D
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Bioware opened a studio in Montreal and Austin (studio working on TOR MMO) but their still in endmonton :D
Posted: Aug 10th 2010 2:37PM PlatinumSkeet said
I wonder how screwed the game industry will be if services like OnLive take off?
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Posted: Aug 10th 2010 2:47PM Quinion said
@PlatinumSkeet
Onlive is still a paid service, where you buy games....So how would this hurt the industry as a whole? It might hurt console manf. (Microsoft), but the money consumers saved on the console would go towards other purchases, and overall the amount of games sold would probably stay the same if not grow because the lower cost of entry.
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Onlive is still a paid service, where you buy games....So how would this hurt the industry as a whole? It might hurt console manf. (Microsoft), but the money consumers saved on the console would go towards other purchases, and overall the amount of games sold would probably stay the same if not grow because the lower cost of entry.
Posted: Aug 10th 2010 2:48PM einhanderkiller said
I think there will just be fewer overseas workers putting together game hardware.
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Posted: Aug 10th 2010 2:54PM PlatinumSkeet said
@PlatinumSkeet
Well I'm saying if streaming services got it to where you just pay a fee to play any amount of games a month (sorta like a streaming gamefly). I think the gaming industry would take a radical change. Certain games like your Halo's, Zelda's and so on will be bought up. But the newer franchises or the games that are so-so wouldn't be so readily bought...
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Well I'm saying if streaming services got it to where you just pay a fee to play any amount of games a month (sorta like a streaming gamefly). I think the gaming industry would take a radical change. Certain games like your Halo's, Zelda's and so on will be bought up. But the newer franchises or the games that are so-so wouldn't be so readily bought...
Posted: Aug 10th 2010 2:41PM Anticrawl said
This most likely does not include contract workers, which probably makes up about 90% of the gaming industry's employment. Those contract workers are also the ones working long hours and receiving minimum wage which throws off the average salary tremendously.
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Posted: Aug 10th 2010 2:47PM Cypher FDP said
So you assholes in the media had better be nice to us.
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Posted: Aug 10th 2010 3:03PM ybfelix said
@ybfelix OK I scanned the PDF, the 5 billion is the contribute to US GDP, of its calculation I know about nothing so this is left for professionals to educate us. Though I see that last year's video game sales in US totaling 10.5 billion. I find this number somewhat lower than I've expected.
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