RUSE won't use Ubisoft's controversial DRM
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Ubisoft's RUSE will not use the publisher's controversial "always on" DRM when the game attempts to make its latest release date in September. Instead, the PC version of RUSE will use Valve's Steamworks API to, as the publisher puts it, "offer the best community experience to players." The game will require an initial online activation, but the single-player game should be playable offline thereafter.
Following up with Ubisoft, the company tells Joystiq that it will "continue to use the Ubisoft protection system for most PC games." We'll have to wait and see if the publisher stands by its DRM policies for future high-profile PC titles, or if its commentary is just a, well, you know.
Following up with Ubisoft, the company tells Joystiq that it will "continue to use the Ubisoft protection system for most PC games." We'll have to wait and see if the publisher stands by its DRM policies for future high-profile PC titles, or if its commentary is just a, well, you know.
Reader Comments (25)
Posted: Aug 12th 2010 1:33PM BrianH said
lesson learned it seems?
Posted: Aug 12th 2010 2:23PM Gibbeynator said
@BrianH
Not until it removes the always on DRM from its OTHER titles.
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Not until it removes the always on DRM from its OTHER titles.
Posted: Aug 12th 2010 1:34PM Ballistic H said
"but the single-player game should be playable offline thereafter."
You need to be connected to Steam if it uses Steamworks, meaning you need to be constantly connected online.
You need to be connected to Steam if it uses Steamworks, meaning you need to be constantly connected online.
Posted: Aug 12th 2010 1:36PM acceptablerisk said
@Ballistic H Steam has a competent offline mode. The last time I actually connected to Steam on my laptop was like six months ago and my games still work fine in offline mode.
Reply
Posted: Aug 12th 2010 1:39PM Ballistic H said
@acceptablerisk
Is that new? I've never been able to log into Steam if my internet is down.
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Is that new? I've never been able to log into Steam if my internet is down.
Posted: Aug 12th 2010 1:43PM rocksox901 said
@Ballistic H
All you have to do is set steam so it doesnt auto-login to your account
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All you have to do is set steam so it doesnt auto-login to your account
Posted: Aug 12th 2010 1:44PM acceptablerisk said
@Ballistic H
In the Steam client menu, go to Steam and pick Go Offline...
That'll save a copy of your profile locally. If you shut it down while in offline mode, it'll ask if you want to connect the next time it starts up. You can tell it to stay offline for as long as you want. Also, I believe once you run it in offline mode once, if it can't get a connection when trying to start in online mode, it'll offer to start in offline mode, instead.
Reply
In the Steam client menu, go to Steam and pick Go Offline...
That'll save a copy of your profile locally. If you shut it down while in offline mode, it'll ask if you want to connect the next time it starts up. You can tell it to stay offline for as long as you want. Also, I believe once you run it in offline mode once, if it can't get a connection when trying to start in online mode, it'll offer to start in offline mode, instead.
Posted: Aug 12th 2010 1:45PM sigma8 said
@Ballistic H
Does Steamworks have different rules than traditional "Steam"? I thought it was the same thing and they just slapped a name on it for marketing reasons. According to this, Steam's offline play ability is permanent for the machine the game is installed on.
https://support.steampowered.com/kb_article.php?ref=3160-agcb-2555
Reply
Does Steamworks have different rules than traditional "Steam"? I thought it was the same thing and they just slapped a name on it for marketing reasons. According to this, Steam's offline play ability is permanent for the machine the game is installed on.
https://support.steampowered.com/kb_article.php?ref=3160-agcb-2555
Posted: Aug 12th 2010 1:46PM Admiral White said
@Ballistic H
You kind of have to take a minute to set it up yourself. You need to make sure Steam remembers your password automatically. Then you need to go into settings and make sure the "Don't Save Account Credentials" box is unchecked. Finally and most likely obviously, you need to make sure the game is !00% ready to go.
My internet went down for about 4 hours last night, and I was able to play Just Cause 2 offline off Steam with no problems.
Reply
You kind of have to take a minute to set it up yourself. You need to make sure Steam remembers your password automatically. Then you need to go into settings and make sure the "Don't Save Account Credentials" box is unchecked. Finally and most likely obviously, you need to make sure the game is !00% ready to go.
My internet went down for about 4 hours last night, and I was able to play Just Cause 2 offline off Steam with no problems.
Posted: Aug 12th 2010 2:01PM Ballistic H said
Dammit! 5+ years of using Steam and I always thought you had to be online to be able to log into Steam.
T_T
Reply
T_T
Posted: Aug 12th 2010 2:01PM einhanderkiller said
@sigma8
Steamworks is an API which developers can integrate into their games for free. It lets devs add stuff like voice chat, matchmaking, leaderboards, achievements, authentication, chat rooms, etc. like Xbox Live.
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Steamworks is an API which developers can integrate into their games for free. It lets devs add stuff like voice chat, matchmaking, leaderboards, achievements, authentication, chat rooms, etc. like Xbox Live.
Posted: Aug 12th 2010 1:36PM Valient said
Was the DRM worth all that negative publicity to ubisoft got? I don't know why a company would do something that stupid and in the end the games still got pirated.
Posted: Aug 12th 2010 1:47PM sigma8 said
@Valient
The tighter they make their grip, the more sales will slip through their fingers.
That said, someday someone is going to make a Death Star DRM. It will probably be a legal thing. Like they'll pick a college with a fairly high degree of piracy and just sue everyone who goes there into the stone age, whether they're guilty or not.
Reply
The tighter they make their grip, the more sales will slip through their fingers.
That said, someday someone is going to make a Death Star DRM. It will probably be a legal thing. Like they'll pick a college with a fairly high degree of piracy and just sue everyone who goes there into the stone age, whether they're guilty or not.
Posted: Aug 12th 2010 1:38PM acceptablerisk said
Well, if they like Steam, I might be comfortable giving them ten dollars if they release that new Scott Pilgrim joint on it.
Posted: Aug 12th 2010 1:40PM Osnaz said
I might just get this game now.
Posted: Aug 12th 2010 1:50PM Diogenes said
I'm going to go on a branch here and defend Ubisoft a bit. A lot of great games have not come to the PC (and now the PSP) because of rampant piracy. Epic didn't bring Gears of War 2 to PC because of piracy issues. Red Dead Redemption had a PC logo on early ads but has yet to be announced or released for PC.
Content developers are there to make money. When they don't even get a ROI and actually eat into their console sales by releasing on PC (where its easier to pirate), they are NOT going to release games for PC period.
And this is for a system that has ZERO licensing fees unless they sign up for games for windows which is not necessary.
Ubisoft is one of the few big publishers still going multiplatform for their stuff and I am glad as Assassin's Creed II had framerate issues on my PS3 and 360.
If you don't like it, don't buy it ... but I seriously doubt Ubisoft had less sales than other similar pc titles because of DRM when piracy is already so rampant.
Content developers are there to make money. When they don't even get a ROI and actually eat into their console sales by releasing on PC (where its easier to pirate), they are NOT going to release games for PC period.
And this is for a system that has ZERO licensing fees unless they sign up for games for windows which is not necessary.
Ubisoft is one of the few big publishers still going multiplatform for their stuff and I am glad as Assassin's Creed II had framerate issues on my PS3 and 360.
If you don't like it, don't buy it ... but I seriously doubt Ubisoft had less sales than other similar pc titles because of DRM when piracy is already so rampant.
Posted: Aug 12th 2010 1:57PM thisredengine said
@Diogenes Yeah, most gamers don't care about companies trying to make a profit and trying to protect their work. Most here just care about satisfying themselves and spending time getting offended by DRM.
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Posted: Aug 12th 2010 3:09PM Valient said
@Diogenes The problem is not that they are defending their games against pirate but the way they go about it, punishing everyone that purchase the game with this draconian DRM is stupid and still gets cracked. So in the end only the one that pay for it end up suffering.
BTW almost all recent games on 360 are online being pirated before the release, for example right now kane and lynch release on 8/17 is circulating out there.
I know for sure they lost sales on their games, i didn't buy it because of their DRM both settler 7 and AC2.
Reply
BTW almost all recent games on 360 are online being pirated before the release, for example right now kane and lynch release on 8/17 is circulating out there.
I know for sure they lost sales on their games, i didn't buy it because of their DRM both settler 7 and AC2.
Posted: Aug 12th 2010 3:47PM Hunter141072 said
@Diogenes
gears of war was bullsh**t for the pc. full of bugs that never EVER were corrected, and then they wonder why it didn´t sell?? that is of course in case it didn´t, but i seriously doubt that they only sold one copy right?? epic don´t release anything for the p.c. because Microsoft wants those games for the xbox only, period. Piracy has nothing to do with this, and here are the sale numbers of starcraft to prove it, a p.c. only game, or the witcher, a game that sold more than 1 million units on the p.c. only and a game which was not a known franchise. ubi soft games are at best average, they haven´t created anything really new or exiting for a long time, and if the p.c. market were as bad and no profitable as they have said, then why they keep creating games if they only sell one copy on the p.c. market and billions on the consoles?? simple, those are lies, they don´t lose millions of copies with the p.c. and they don´t sell billions on the consoles, consoles are as pirate-proof as the p.c. right now there are many different ways to run games on the wii and the xbox without chips or modifying the console, that´s the true, but look what happens when a good game appears on the p.c it sells, but if the game is crap and doesn´t sell well, you can always blame piracy.
Reply
gears of war was bullsh**t for the pc. full of bugs that never EVER were corrected, and then they wonder why it didn´t sell?? that is of course in case it didn´t, but i seriously doubt that they only sold one copy right?? epic don´t release anything for the p.c. because Microsoft wants those games for the xbox only, period. Piracy has nothing to do with this, and here are the sale numbers of starcraft to prove it, a p.c. only game, or the witcher, a game that sold more than 1 million units on the p.c. only and a game which was not a known franchise. ubi soft games are at best average, they haven´t created anything really new or exiting for a long time, and if the p.c. market were as bad and no profitable as they have said, then why they keep creating games if they only sell one copy on the p.c. market and billions on the consoles?? simple, those are lies, they don´t lose millions of copies with the p.c. and they don´t sell billions on the consoles, consoles are as pirate-proof as the p.c. right now there are many different ways to run games on the wii and the xbox without chips or modifying the console, that´s the true, but look what happens when a good game appears on the p.c it sells, but if the game is crap and doesn´t sell well, you can always blame piracy.
Posted: Aug 12th 2010 6:22PM SH007 said
@Diogenes
Gears of war is a terrible example. You had to set your computer clock back to install a patch to play it, and it used GFWL which causes further difficulties. Companies have a right to protect their software, but treating paying customers poorly and causing them to put up with DRM that doesn't work is unacceptable.
Reply
Gears of war is a terrible example. You had to set your computer clock back to install a patch to play it, and it used GFWL which causes further difficulties. Companies have a right to protect their software, but treating paying customers poorly and causing them to put up with DRM that doesn't work is unacceptable.
Posted: Aug 13th 2010 1:41PM boomshadow said
@Diogenes
I completely respect your viewpoint, and sincerely appreciate the articulate, intelligent, organized way you express it, and for the most part, I agree.
Content creators have a right to get paid.
However, DRM in general, and Ubisoft's ridiculous "always-on" scheme in particular, is not the way to do it.
If Ubisoft expects users to buy their works, any anti-piracy measures they implement must not limit the functionality of the products. Period. There is no excuse for an "always-on" DRM scheme, especially for games like Assassin's Creed 2 with no significant online content. I mean, I don't like the idea of any game constantly verifying that I am not a criminal, but when it won't let me use something I bought, that's simply out of line and out of bounds.
If I were an archvillain and had taken over the planet, I would make Ubisoft pay dearly for such insolence. I think for starters having very large men in black follow around their CEO and board members every day, never saying anything unless they get out of line and then suddenly smacking them really hard in the face when they do, would be a good start.
Reply
I completely respect your viewpoint, and sincerely appreciate the articulate, intelligent, organized way you express it, and for the most part, I agree.
Content creators have a right to get paid.
However, DRM in general, and Ubisoft's ridiculous "always-on" scheme in particular, is not the way to do it.
If Ubisoft expects users to buy their works, any anti-piracy measures they implement must not limit the functionality of the products. Period. There is no excuse for an "always-on" DRM scheme, especially for games like Assassin's Creed 2 with no significant online content. I mean, I don't like the idea of any game constantly verifying that I am not a criminal, but when it won't let me use something I bought, that's simply out of line and out of bounds.
If I were an archvillain and had taken over the planet, I would make Ubisoft pay dearly for such insolence. I think for starters having very large men in black follow around their CEO and board members every day, never saying anything unless they get out of line and then suddenly smacking them really hard in the face when they do, would be a good start.
Posted: Aug 12th 2010 2:00PM JohnDM said
Good riddens to bad rubbish. Not to say that using Steamworks is technically any different but FAR more flexible and it has offline mode anyway.
I guess Ubisoft realized this DRM ruse wasn't going to work after all. Huh? Huuuuuh?... Ok, that was pretty weak.
I guess Ubisoft realized this DRM ruse wasn't going to work after all. Huh? Huuuuuh?... Ok, that was pretty weak.
Posted: Aug 12th 2010 6:08PM HappyFunBall said
If they were concerned about making the best experience for players, they never would have used it in the first place.






