We know you just got that Passion Pit song from LittleBigPlanet 2's debut trailer out of your head, so we apologize for the video posted just after the break. Sony's Gamescom 2010 press conference offered its crowded attendees a look at even more of the customizable sequel's creation tools, such as the music editor and cutscene direction process. It also shows off more of the main campaign's multitude of colorful backdrops -- all set to the infinitely brain-adhering "Sleepyhead."
Check out the new video after the jump -- and keep your fingers crossed for a chance to get in the upcoming LittleBigPlanet 2closed beta test.
LittleBigPlanet 2 is about more than a game storyline. It is about player creativity. Loaded with a powerful new set of tools that vastly widen the scope of possibilities in-game, LittleBigPlanet 2 moves far beyond familiar level editing and delivers the power to literally create whole games. It is in fact, a platform for games. Whether you are talking racing games, mini-games, action/adventure games and even multiplayer shooters, using the Direct Control feature you can create/recreate a mapping for objects and abilities from the Sixaxis controller for use directly in gameplay. You can also link levels to extend the fun and/or create a new gameplay experience. Bring your characters to life, compose your own music, direct cinematic masterpieces, wire controllers directly in to your contraptions, connect easy to use switches, microchips and circuit boards to build epic bosses, vehicles, machines, and puzzles. All the tools are at your fingertips. And with custom heads-up displays (HUDs) for scoring and game data exported to a game ending grid, allowing winners in created multiplayer games to celebrate while opponents look on in shame, the sky is truly the limit.