David Cage on his 'benevolent dictatorship' over Quantic Dream
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For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the company. So when Cage says "the game designer decided this, and I fully agree with it," he's actually referring to himself both times, as he pointed out at a talk at GDC Europe this week.
Cage said developing a game like Heavy Rain just wouldn't work in a more democratic development environment, where everyone on the team has equal power and the majority rules on major decisions. "When you want a strong vision, you need a vision holder, you need someone who has the final cut," Cage said.
But while Cage admits to being a dictator over his development team, he calls his leadership style a "benevolent dictatorship," where anyone can try to sell good ideas. "I have to be honest and make sure there's no ego involved, that just because it's my idea it's a better idea," he said. "The people around me are not fanboys, they are really critical of what I'm doing and how I'm doing it, and I'm really thankful for that."
Being the sole "vision holder" at Quantic Dream also allows Cage to use his name as a "brand" for the game's marketing, a decision he insists was not a matter of ego. "Believe it or not, I have no pleasure in this," Cage said. Instead, he said the personal branding was an attempt to give his team creative freedom in the future. "Usually, the brand is the name of game, and marketing people come to you and tell you to make a sequel, because the game is the brand," Cage said. "Using my name as a brand, I don't need to make Heavy Rain 2, because people might know my name and they might want the next game by David Cage."
Cage thinks the rest of the game industry will eventually resemble Quantic Dream in this way, mimicking the movie and music industries, where consumers are attached to creators rather than marketing companies. "No one goes out to buy a song by Sony Music," he pointed out.
Cage said developing a game like Heavy Rain just wouldn't work in a more democratic development environment, where everyone on the team has equal power and the majority rules on major decisions. "When you want a strong vision, you need a vision holder, you need someone who has the final cut," Cage said.
But while Cage admits to being a dictator over his development team, he calls his leadership style a "benevolent dictatorship," where anyone can try to sell good ideas. "I have to be honest and make sure there's no ego involved, that just because it's my idea it's a better idea," he said. "The people around me are not fanboys, they are really critical of what I'm doing and how I'm doing it, and I'm really thankful for that."
Being the sole "vision holder" at Quantic Dream also allows Cage to use his name as a "brand" for the game's marketing, a decision he insists was not a matter of ego. "Believe it or not, I have no pleasure in this," Cage said. Instead, he said the personal branding was an attempt to give his team creative freedom in the future. "Usually, the brand is the name of game, and marketing people come to you and tell you to make a sequel, because the game is the brand," Cage said. "Using my name as a brand, I don't need to make Heavy Rain 2, because people might know my name and they might want the next game by David Cage."
Cage thinks the rest of the game industry will eventually resemble Quantic Dream in this way, mimicking the movie and music industries, where consumers are attached to creators rather than marketing companies. "No one goes out to buy a song by Sony Music," he pointed out.
Reader Comments (28)
Posted: Aug 18th 2010 9:24AM MLC said
Well since there won't be any more DLC for Heavy Rain, I can't wait see Quantic Dream's next game.
I still need to play Indigo Prophecy too.
I still need to play Indigo Prophecy too.
Posted: Aug 18th 2010 11:58PM Wakkawipeout said
@MLC
What?! Run out and buy this game now!! It's like 10 bucks. Or download on the PC.
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What?! Run out and buy this game now!! It's like 10 bucks. Or download on the PC.
Posted: Aug 18th 2010 9:39AM thisredengine said
Good advice to bosses. You NEED to be a leader to have a successful company. Your employees don't need their boss to be their friend or a tyrant.
Posted: Aug 18th 2010 9:51AM ToolroomKnight said
I think Mr. Cage has a point. Games will eventually be associated with individuals more than the developer. However it's a loooong way off. When I think of certain games, names like Bioware, Firaxis, etc come up immediately. Well with Firaxis, not so much...it's a Sid Meier game!
Posted: Aug 18th 2010 10:41PM kcha295 said
@ToolroomKnight yeah he almost has a point. like for example, inception. great movie, but i wouldn't have been nearly as excited for it before seeing it if it was a director i didn't know. i knew since it was a christopher nolan movie it'd be pretty good.
now david cage is nowhere near nolan level, but he has a point. apart from pixar, the people matter more than the studio.
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now david cage is nowhere near nolan level, but he has a point. apart from pixar, the people matter more than the studio.
Posted: Aug 18th 2010 9:54AM wcarnation said
Sounds like narrow-vision egotism. Plenty of great or even greater games have been made in a "democracy" environment. Like, uh, everything Valve's made.
Posted: Aug 18th 2010 10:11AM RoueCinnamon said
This seems to sum up the Quantic Dream conundrum pretty effectively, correct in some senses marred with problems in others. The benevolent dictatorship offers an avenue for experimentation in the style of small team indie games with the budget of an AAA title. However, we see "it's a surprise someone didn't catch this in testing" in reviews so much, and nowhere is that more obvious than Quantic Dream games. You can almost see David Cage falling in love with a gameplay element or a voice actor and refusing to "compromise his vision" when people tell him its bad idea.
Posted: Aug 18th 2010 11:17AM Michelobius said
@RoueCinnamon
Excellent point. I wonder if anyone told him "maybe we shouldn't have our main female character have sex with a corpse in Indigo Prophecy? That's gross and weird and will totally disconnect everyone from the story."
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Excellent point. I wonder if anyone told him "maybe we shouldn't have our main female character have sex with a corpse in Indigo Prophecy? That's gross and weird and will totally disconnect everyone from the story."
Posted: Aug 18th 2010 12:15PM gatotsu911 said
@Michelobius
But without sex and shock value it's not an ADULT GAME for GROWNUPS, which David Cage totally IS!!!!
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But without sex and shock value it's not an ADULT GAME for GROWNUPS, which David Cage totally IS!!!!
Posted: Aug 18th 2010 6:55PM Liquidfingers said
@gatotsu911
David Cage is an adult game for grownups? Well that's awkward.
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David Cage is an adult game for grownups? Well that's awkward.
Posted: Aug 18th 2010 10:34AM refinedsugar said
I try not to read too much into these David Cage articles. The line between brilliance and idiocy blurs.
Posted: Aug 18th 2010 10:44AM Lordstrom said
I like the way he thinks. It kind of harkens back to why Activision etc were created - to give proper credit, or if need be, hold someone responsible. I'd even go so far as to put the person's name under the company logo.
Posted: Aug 18th 2010 11:39AM ungeheier said
I'm sorry, but WHO IS HE?
Posted: Aug 18th 2010 11:40AM golobulus said
there's some sense in his branding concept.
Posted: Aug 19th 2010 10:04AM golobulus said
@Tomasooie yeah, but the way he runs his company compared to pixar is like night n' day, probably. if you use his perspective, it's understandable to some extent. film directors/producers do brand under their name.
i think this dude really wants to make movies... but for whatever reason... doesn't. david jaffe had the same complex, apparently...
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i think this dude really wants to make movies... but for whatever reason... doesn't. david jaffe had the same complex, apparently...
Posted: Aug 19th 2010 8:26PM gatotsu911 said
@golobulus
He doesn't make movies because he lacks the talent to be a professional filmmaker, but in the medium of games where standards for writing and directing are piss-poor, he can be hailed as a visionary and get multimillion-dollar budgets for his ill-conceived pet projects. Same goes for Hideo Kojima, though his games are at least fun to play and occasionally clever.
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He doesn't make movies because he lacks the talent to be a professional filmmaker, but in the medium of games where standards for writing and directing are piss-poor, he can be hailed as a visionary and get multimillion-dollar budgets for his ill-conceived pet projects. Same goes for Hideo Kojima, though his games are at least fun to play and occasionally clever.
Posted: Aug 20th 2010 11:10AM golobulus said
@gatotsu911 are you stalking me or some shit? you know what people say about assumptions, right? no one knows what his deal is... i've seen some god-awful movies in my day, and no one is stopping them from being made. who is stopping Cage? i don't really care; i'm just saying i can sort of understand his point of view.
as for hideo and the metal gear series... there's a lot of shit in there to take in. i've found similarities in his work and the real world, war and politics (basic concepts and ideas).
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as for hideo and the metal gear series... there's a lot of shit in there to take in. i've found similarities in his work and the real world, war and politics (basic concepts and ideas).
Posted: Aug 20th 2010 12:54PM gatotsu911 said
@golobulus
I just said: In the video game industry Cage is hailed as a genius, whereas in the film industry he would be rightfully looked upon as a B-list blowhard who thinks far too highly of himself.
Also, having a basic knowledge of weaponry, history and politics does not in any way correlate to being a talented writer or filmmaker. Kojima has always steeped his work in ridiculously over-the-top characters and situations, implausible melodrama, absurdly convoluted plots that are constantly being retconned, and long, preachy monologues delivered over static backgrounds. MGS4 was one of the most jaw-droppingly incoherent works of utter self-indulgence that I have ever (primarily) sat through. He makes incredibly fun games, and sometimes his stories really are quite clever (the ending to MGS2 was so brilliant it almost made up for the complete joke of about 80% of the plot), but his problem is that he keeps thinking he's a genius filmmaker, which he most assuredly isn't.
Reply
I just said: In the video game industry Cage is hailed as a genius, whereas in the film industry he would be rightfully looked upon as a B-list blowhard who thinks far too highly of himself.
Also, having a basic knowledge of weaponry, history and politics does not in any way correlate to being a talented writer or filmmaker. Kojima has always steeped his work in ridiculously over-the-top characters and situations, implausible melodrama, absurdly convoluted plots that are constantly being retconned, and long, preachy monologues delivered over static backgrounds. MGS4 was one of the most jaw-droppingly incoherent works of utter self-indulgence that I have ever (primarily) sat through. He makes incredibly fun games, and sometimes his stories really are quite clever (the ending to MGS2 was so brilliant it almost made up for the complete joke of about 80% of the plot), but his problem is that he keeps thinking he's a genius filmmaker, which he most assuredly isn't.
Posted: Aug 18th 2010 11:45AM gatotsu911 said
This guy is just astonishingly in love with himself.
Posted: Aug 18th 2010 1:32PM Crayola Q Pants ESQ said
Could David Cage be the next Peter Monyleux in the making?
Posted: Aug 18th 2010 2:13PM ToolroomKnight said
@Crayola Q Pants ESQ no ways! Molyneux is in a class of his own!
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Posted: Aug 18th 2010 7:13PM Liquidfingers said
@ToolroomKnight
At least Molyneux is genuinely excited about his products. Maybe he doesn't always deliver on what is promised (though he has gotten better about that) he is still the head of a great team of developers and seems like a pretty nice guy, all things aside. David Cage, on the other hand, seems like a total douche. I wonder if he realizes how completely and utterly boring the "innovative" games he "makes" truly are.
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At least Molyneux is genuinely excited about his products. Maybe he doesn't always deliver on what is promised (though he has gotten better about that) he is still the head of a great team of developers and seems like a pretty nice guy, all things aside. David Cage, on the other hand, seems like a total douche. I wonder if he realizes how completely and utterly boring the "innovative" games he "makes" truly are.
Posted: Aug 18th 2010 6:06PM iceveiled said
Well whatever he does it sure as hell is working!







