Portal becomes part of the syllabus at Wabash College
22
We're sympathetic to the scores of diligent scholars among you whose learnings recommenced this week -- however, here's a story that's going to make you very, very jealous. Wabash College theater professor Michael Abbott recently revealed on The Brainy Gamer that the institution's booklist has a surprisingly non-bookish addition for this academic year: Portal. The game, that is -- not the novelization, if such a thing isn't too terrible to exist.
Abbott explained the course -- a required freshman seminar, mind you -- is titled "Enduring Questions," and sees students studying "classic and contemporary works from multiple disciplines" while discussing "fundamental questions of humanity." Abbott himself pitched the puzzle-platformer to his non-gaming colleagues after reading games writer Daniel Johnson's essay comparing Portal to sociologist Erving Goffman's Presentation of Self in Everyday Life. As both works focus on the conflict between "backstage machination and onstage performance," the college's board approved Portal for the course.
Of course, Abbott also decided on pitching Portal due to its accessibility, brevity and ... well, its general excellence. "In the end, I chose Portal because I thought it would make a good start," Abbott explained. "A good first impression. A lead-off hitter, if you will." We're inclined to agree.
[Thanks, Matt!]
Abbott explained the course -- a required freshman seminar, mind you -- is titled "Enduring Questions," and sees students studying "classic and contemporary works from multiple disciplines" while discussing "fundamental questions of humanity." Abbott himself pitched the puzzle-platformer to his non-gaming colleagues after reading games writer Daniel Johnson's essay comparing Portal to sociologist Erving Goffman's Presentation of Self in Everyday Life. As both works focus on the conflict between "backstage machination and onstage performance," the college's board approved Portal for the course.
Of course, Abbott also decided on pitching Portal due to its accessibility, brevity and ... well, its general excellence. "In the end, I chose Portal because I thought it would make a good start," Abbott explained. "A good first impression. A lead-off hitter, if you will." We're inclined to agree.
[Thanks, Matt!]
Reader Comments (22)
Posted: Aug 24th 2010 6:21AM RadioactiveQube said
Next year: Half life.
For Biochemistry: Left 4 Dead.
Reply
For Biochemistry: Left 4 Dead.
Posted: Aug 24th 2010 9:23AM gatotsu911 said
@RadioactiveQube
Human Sexuality: Feel the Magic: XY/XX
Reply
Human Sexuality: Feel the Magic: XY/XX
Posted: Aug 24th 2010 10:06AM The Joy of Painting w Bob Ross said
@RadioactiveQube
Psychology: Silent Hill.
Reply
Psychology: Silent Hill.
Posted: Aug 24th 2010 6:25AM Miranda Lawson said
Someone should just start a full on Video Gaming College. Get a degree in button mashing. It'd be great.
Reply
Posted: Aug 24th 2010 9:39AM Misfit Toy said
@Miranda Lawson
And then you could make commercials where you are hitting all the buttons on your SNES controller as fast as possible while flail around. It'll really sell the school.
Reply
And then you could make commercials where you are hitting all the buttons on your SNES controller as fast as possible while flail around. It'll really sell the school.
Posted: Aug 24th 2010 1:46PM Miranda Lawson said
@Misfit Toy
It would sell it well, but Segata Sanshiro already did it in that video with the giant Sega Saturn controller.
Reply
It would sell it well, but Segata Sanshiro already did it in that video with the giant Sega Saturn controller.
Posted: Aug 24th 2010 8:16AM gonintendo said
@awesomerobot they do when you take into account the angle that the character is facing the orange portal.
Reply
Posted: Aug 24th 2010 10:23AM gevenstaines said
@awesomerobot
i think the robot is right. the red button and doorway seen in the orange portal are the same as the button seen through the doorway, and the doorway itself respectively. the lines on the floor as well as common sense show this. but look at the sentry. in the orange portal, it is facing toward the button (and has three legs), while seen directly throught the doorway, it is facing away (and has two legs). other than the sentry it seems to make sense.
Reply
i think the robot is right. the red button and doorway seen in the orange portal are the same as the button seen through the doorway, and the doorway itself respectively. the lines on the floor as well as common sense show this. but look at the sentry. in the orange portal, it is facing toward the button (and has three legs), while seen directly throught the doorway, it is facing away (and has two legs). other than the sentry it seems to make sense.
Posted: Aug 24th 2010 12:19PM Nintendo Tim said
@gonintendo - The doorway you see through the Orange portal is the doorway Chell is looking at the Blue portal through.
The platform that the red button is on - viewed through the Orange portal - is sitting lower that the one you see through the doorway.
Ah, the beauty of this game.
Reply
The platform that the red button is on - viewed through the Orange portal - is sitting lower that the one you see through the doorway.
Ah, the beauty of this game.
Posted: Aug 24th 2010 9:54AM FriedConsole said
Ugh. Is this training students to create more pretentious gaming podcasts? Is there going to be a section on how to have the "is gaming art" discussion for the 1000th time?
I play games to have fun. I guess other people have fun with games by taking a medium that was never intended to be deep and inject a lot of meaning into something that was designed just to be fun and entertaining.
Reply
I play games to have fun. I guess other people have fun with games by taking a medium that was never intended to be deep and inject a lot of meaning into something that was designed just to be fun and entertaining.
Posted: Aug 24th 2010 1:48PM Miranda Lawson said
@Uphillbothways
You hug him, and I'll fry his console.
Reply
You hug him, and I'll fry his console.
Posted: Aug 24th 2010 11:07AM SonoTori said
It started slowly. Hardly anyone noticed when they took Wabash in 2010. But by 2020 we had senators making obscure gaming references during debates. People started getting nervous, but we couldn't act fast enough. With the 2024 elections, it was all over. A new era dawned in the shadow of that towering figure. It was President Fils-Aime's world and, well, non-gamers weren't welcome in it.
We tried to fool them. People rushed to Gamestop in the hopes of getting their hands on anything that would keep the Gamers' discerning eyes away from their families. But they were lambs rushing to slaughter. We should have known Gamestop wasn't safe, but there hadn't been another place to get games since 2015. In our panic we rushed right into the lion's den. It was an expert trap, but then that was gamers for you.
The QA camps were tough. 21 hours testing, 3 hours everything else, it was, with nothing but Cheetos and Mountain Dew to sustain us. The Companion Cubes made us powerless - too insane to resist, just sane enough to work. I spent 7 long years there. It was then that the rebel devs came for us. It took 7 years, but the Resistance rose.
They were only about 100 strong, but they had the soul to get the job done. The Gamers had grown complacent, had grown weak. The Resistance fought with tactics they'd never seen, and despite their superior numbers and firepower, the Gamers really didn't stand a chance. And when Sharpshot Dunaway took out Fils-Aime himself, they had won. We were free.
Anyway, Billy, that's why my fingers are always orange. Now you'd better get going or you'll be late for school.
Reply
We tried to fool them. People rushed to Gamestop in the hopes of getting their hands on anything that would keep the Gamers' discerning eyes away from their families. But they were lambs rushing to slaughter. We should have known Gamestop wasn't safe, but there hadn't been another place to get games since 2015. In our panic we rushed right into the lion's den. It was an expert trap, but then that was gamers for you.
The QA camps were tough. 21 hours testing, 3 hours everything else, it was, with nothing but Cheetos and Mountain Dew to sustain us. The Companion Cubes made us powerless - too insane to resist, just sane enough to work. I spent 7 long years there. It was then that the rebel devs came for us. It took 7 years, but the Resistance rose.
They were only about 100 strong, but they had the soul to get the job done. The Gamers had grown complacent, had grown weak. The Resistance fought with tactics they'd never seen, and despite their superior numbers and firepower, the Gamers really didn't stand a chance. And when Sharpshot Dunaway took out Fils-Aime himself, they had won. We were free.
Anyway, Billy, that's why my fingers are always orange. Now you'd better get going or you'll be late for school.
Posted: Aug 24th 2010 11:34AM trickybuz93 said
Prof: ``Why the hell are you playing a game in my class?``
Student: ``It`s our homework sir, we have to get past level 10 before class today!``
Best.College.Ever!
Reply
Student: ``It`s our homework sir, we have to get past level 10 before class today!``
Best.College.Ever!
Posted: Aug 24th 2010 12:20PM Nintendo Tim said
I love the fact that college students are the ones who made Portal, and now it's being used in a seminar to help teach students.
Damn, I love that.
Reply
Damn, I love that.
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