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Reader Comments (12)

Posted: Aug 27th 2010 6:21AM gatotsu911 said

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Again, this seems like a slap in the face to Nintendo fans. Taking the game multiplatform is one thing, but you can't really call it anything else when you are simultaneously indefinitely delaying the game on the system it was originally announced as an exclusive for.
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Posted: Aug 27th 2010 11:53AM GennosukeSama said

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@gatotsu911

yeah, but you know what? it's ok. IMO and IMO alone its ok. in the words of Dean Winchester of the TV show supernatural " I'm just tired man. I'm done, i really am." and i really am tired of it. tired of hoping for developers to get their act together and give us Wii owners AT THE VERY LEAST 1 good game month. it doesn't even have to be a AAA game the size of RDR! anyway I'm just sick of that. sick of sending them letters as to way they keep giving us crappy games. I'm just done. as much as i would like to see the Wii get some more love i...........i just can't. if a game for the Wii is released and i catch wind of it and if it looks good then i'll pick it up, sure. but I'm not going to sit here and wonder when the time will come when we will get better games. you know its just really funny. i find it hilarious that they use the term "Multi-platform" yet we have yet to see the "Multi-platform" games that are being released on the PS3 and Xbox 360 have a release on the Wii. *sigh* whatever. sorry for the rant. just had to get that off of my chest.
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Posted: Aug 27th 2010 8:13AM adv2k169 said

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If I recall correctly doesn't' the Wii versions of Guitar Hero and Rockband sell better than 360 or PS3? If not it's not far behind.

I can't believe this is a retail game, not just a download or special unlock-able in rockband / guitar hero.
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Posted: Aug 27th 2010 11:06AM roland13x said

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@adv2k169 Hello! Yeah, music games traditionally sell very well on the Wii...stop reminding me! :)

As far as the DLC vs. retail disc...this game is actually quite a big chunk of game. It takes our testers, who have been playing this thing for, what, 8 months now, over 6 hours to play through the game. New players on higher difficulty levels should take longer. Plus there's a ton of replayability...and personally, same-console multiplayer means I'd be playing it over again quite often.

And frankly, it's actually too huge for a DLC game. We're talking GIGs of fun! And I'm pretty sure it's been mentioned before, but this is going to come out at a $39.99 price.

Anyway, don't be afraid of giving it a chance!
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Posted: Aug 27th 2010 8:21AM SonoTori said

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@Sally I dunno, it doesn't seem so evil to me. Yeah, it's sort of a jerk thing to do to Wii fans, but this game sounds really awesome and if the devs/publisher think this is necessary, I'd rather them make enough money to stay afloat than have them make good on the Wii release date.

I guess I'd say hate on this all you want, but I'd hope you'd not go so far as to never buy their games again.
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Posted: Aug 27th 2010 9:31AM koehler83 said

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This should be called "Rock the Dead".

And the note charts should be rotated 90 degrees.
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Posted: Aug 27th 2010 11:01AM roland13x said

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@koehler83 Hey man! There are quite a few reasons why the notes are horizontal. The biggest reason is for gameplay purposes. During some missions, we have a dozen or so enemies on-screen at any time. The horizontal bar helps fit all these guys in there. There are other, more boring reasons (hello video game patents that small indie studios need to avoid!), but the reality is these horizontal measures worked best for the game.

Besides, that's how sheet music is read. Also, that's how PaRappa did it. And you can't argue with the dog.
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Posted: Aug 27th 2010 12:08PM koehler83 said

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@roland13x Fair enough.
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Posted: Aug 27th 2010 10:58AM roland13x said

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Hey guys, I'm one of the founders of Epicenter. Just wanted to clear a few things up as there's a ton of info going around now, and not much of it is really true.

We absolutely love the Wii here at Epicenter. Our first two games were Wii exclusives...hell, our first game was a WiiWare Japanese launch title. As mentioned before, the Wii is just on the back-burner right now. The reasons for that are complicated, and frankly, boring. Just know that this choice is completely out of our and UFO's hands, and we're just as disappointed as you guys are. I honestly do think it'll still happen though, for what it's worth.

And yes, even though we (unfortunately) have tiny budgets that we have to work with, we absolutely put every penny and every 12 hour day into the games we make. We know we're never going to have a Gears of War title graphically...but we do feel we make games that are fun. And in the end, isn't that what matters the most?

With Rock of the Dead....yes, it's not the prettiest girl at the dance. But she dances real well. Just don't knock it until you can actually try it. I have yet to find someone who played it for more than 5 minutes who didn't "get it". We've often had to pry the guitars and drums out of hands. Again, it's fun that matters the most, right?

Thanks for hearing me out guys!
bryan
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Posted: Aug 27th 2010 3:56PM PixelHustler said

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@roland13x
Thanks for taking the time to get on here and try to clear up some of the confusion regarding this. We really do appreciate it. That being said, would you mind going into why the game was announced for the Wii first (as an exclusive, if I recall correctly), and why development priority shifted to the HD consoles? Thanks.
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Posted: Aug 27th 2010 4:26PM roland13x said

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@PixelHustler I can go into that a little bit for sure.

We actually started developing the game on all three platforms at once using different internal teams. As you know, it just takes more time to get art and tech ready on the HD platforms, so around January this year, even though they were all started at the same time, the Wii was much closer to completion.

One of our biggest fears was that someone else was going to make a similar game. The concept just seemed too damn obvious, and there's roughly 6.8 billion guitars and drums out there, so it seemed doubly obvious. I know gamers don't want to hear a developer talk about budgets, but we're a damn tiny studio, so if one of the big boys decided to make a similar concept, we were screwed.

We decided that even though the 360/PS3 versions were still coming along nicely, we should announce the game and show the Wii version as soon as possible. At the very least, we'd be "the first" to bring the concept out. Think of it as an aggressive defense.

I don't think we actually called it an exclusive, but since we hadn't talked about the other platforms yet, I think people sort of went in that direction.

And now as it turns out, the HD versions are coming out first, which is not at all what we anticipated when we started this game. But that's the funny thing about game development...you just never know how stuff is going to turn out, and you often finding yourself just rolling with the punches as best you can.

At the end of the day though, we're really happy with how the game turned out, and absolutely cannot wait for people to check it out.

Thanks for asking by the way!
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Posted: Aug 27th 2010 12:36PM GennosukeSama said

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@SonoTori

hasn't it been said that it is easier to develop games on the Wii VS the HD twins? i mean if the Wi is basically a stronger GCN (which is supposed to be EXTREMELY easy to develop for) then shouldn't the development cost for games on the Wii VS the Xbox 360 and PS3 be drastically lower thus saving them a butt load more of money which in turn would mean that (after the game has been developed, the employees paid and the game selling as much as possible in retailers) the developers have made more money on the Wii?
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