It seems like Microsoft's Kinect has been dogged by rumors of its limitations since day one. Some rumors have been busted -- you can play Kinect while seated, for instance -- but others are still nebulous just two months out from launch. Speaking to Kinect boss Kudo Tsunoda, VideoGamer attempted to clarify whether or not Kinect is limited to two "active" players, as was reported earlier this year.
Tsunoda's answer: Look at Dance Central. Said Tsunoda, "Dance Central is already incorporating a lot more than two players," adding that "it's not necessarily any kind of limitation as much as it is developers just trying to customize the experiences around what they think is the best way to play." Furthermore, Tsunoda noted that it can be difficult to work loads of players into a game's design, but reiterated that Dance Central is "already incorporating more than two."
Not satisfied, we contacted Harmonix for further clarification on this issue. Read the response after the break.
According to project director Kasson Crooker, Dance Central treats dancing "a lot like Karaoke," in that people can be "intimidated by the experience and want to do it for the first time with a group of friends." As such, Dance Central only scores one player at a time, whoever happens to be closest to the Kinect unit. While other players are recognized as infrared outlines -- something we witnessed during our own preview -- they aren't actually scored by the game (though the game will switch the player being scored if someone else moves closest to the camera).
Crooker says the decision to not score additional players was to simplify the process, removing "rigid game requirements" like profile management and "complicated joining screens" -- something that probably sounds familiar to anyone who's hosted a Rock Band party. "This allows our game to be very forgiving, while still indicating to the player who is being tracked and scored," says Crooker, "and allows us to encourage two-plus people to get up and dance together."
Crooker adds that while Kinect can track two players simultaneously, Harmonix chose to focus on a single player so as not to "degrade or diminish the quality of the choreography" and so that players won't run into one another or block the camera. "So it was really a creative decision for us," says Crooker, "and not a technical one."
In other words, Tsunoda is technically correct in his assertion that Dance Central "incorporates" more than two players, but the question of whether more than two players can actively affect the outcome of a game remains to be answered. According to PrimeSense, the company behind Kinect's technology, the unit could theoretically support any number of players with enough processing power. We've contacted Microsoft for a definitive explanation and are awaiting a response.
In the meantime, we'll leave you with Crooker's opinion about a potential four-player Kinect game: "As for the future, I'd love to see four people up and dancing together and all being tracked, but only if it's going to be real authentic choreo and not silly hand-waving."
Reader Comments (65)
Posted: Aug 27th 2010 10:36AM Ezio Auditore da Firenze said
"As for the future, I'd love to see four people up and dancing together and all being tracked, but only if it's going to be real authentic choreo and not silly hand-waving."
....isn't that what Dance Central is?
....isn't that what Dance Central is?
Posted: Aug 27th 2010 10:36AM Ezio Auditore da Firenze said
@Ezio Auditore da Firenze
"Real Authentic Choreo", that is, not silly hand-waving.
Reply
"Real Authentic Choreo", that is, not silly hand-waving.
Posted: Aug 27th 2010 10:42AM LockeDaemonfire said
@Ezio Auditore da Firenze
Yeah, he means that it would have to be 4 players on the level of what Dance Central is for 1 person. I'd guess that it would be pretty easy to do 4 people if you only focused on one arm on each person. It may even have been done before :P
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Yeah, he means that it would have to be 4 players on the level of what Dance Central is for 1 person. I'd guess that it would be pretty easy to do 4 people if you only focused on one arm on each person. It may even have been done before :P
Posted: Aug 27th 2010 10:50AM zefur said
@LockeDaemonfire
"Yeah, he means that it would have to be 4 players on the level of what Dance Central is for 1 person"
With my group of friends finding four people on that level is a bit simple and if my friends where interested in it for multiplayer gaming they would be disappointed
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"Yeah, he means that it would have to be 4 players on the level of what Dance Central is for 1 person"
With my group of friends finding four people on that level is a bit simple and if my friends where interested in it for multiplayer gaming they would be disappointed
Posted: Aug 27th 2010 10:56AM LockeDaemonfire said
@zefur
Ahh, I'm being confusing! I mean they would have to make the game do the same amount of tracking for each of four people as Dance Central does for one. Level of processing, not level of skill! :) Personally, I don't think that the current generation has the processing power to do it.
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Ahh, I'm being confusing! I mean they would have to make the game do the same amount of tracking for each of four people as Dance Central does for one. Level of processing, not level of skill! :) Personally, I don't think that the current generation has the processing power to do it.
Posted: Aug 27th 2010 9:05PM LockeDaemonfire said
@Retrad
You are an egotistic jerk who lacks common courtesy.
Reply
You are an egotistic jerk who lacks common courtesy.
Posted: Aug 27th 2010 10:39AM Grey said
Wow. Only one player at a time? Isn't this the same as just passing the controller to a friend when it's their turn to play? And the hits keep on coming....I can't wait to see the sale for this when it come out. It's either going to hit or miss. It could be the next *Wii* though. Who knows? Time to play the waiting game.
Posted: Aug 27th 2010 10:42AM RichardMitchell said
@Grey
While Dance Central is limited to one player, we've already seen other Kinect games that support two player simultaneously. We're trying to clarify whether or not it can support MORE than two players.
Reply
While Dance Central is limited to one player, we've already seen other Kinect games that support two player simultaneously. We're trying to clarify whether or not it can support MORE than two players.
Posted: Aug 27th 2010 10:43AM RichardMitchell said
@RichardMitchell
Simultaneous reply. Curses!
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Simultaneous reply. Curses!
Posted: Aug 27th 2010 10:46AM LockeDaemonfire said
@Grey
Though I'm not a fan of taking turns, this is at least faster than passing a controller around because you don't have to physically interact with the other players to get the wrist band off them, on you, etc.
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Though I'm not a fan of taking turns, this is at least faster than passing a controller around because you don't have to physically interact with the other players to get the wrist band off them, on you, etc.
Posted: Aug 27th 2010 11:13AM Wiizer said
@RichardMitchell
We don't have to wait for Microsoft to respond, I think it's pretty obvious what the equation is to add more players:
The more players you add to a game, the less accurate the tracking will be from Kinect.
That's why you have that River Rafting game that only moves from side to side, and that's why Harmonix won't make a game that can't track a person's movements as accurately as possible. They've been able to work out only two players.
I mean, Kinect's a cool piece of hardware, but it can barely track 1:1, so software developers have to deal with it by designing around its limitations (utilizing 10% of the 360's resources is an example of a limitation).
Reply
We don't have to wait for Microsoft to respond, I think it's pretty obvious what the equation is to add more players:
The more players you add to a game, the less accurate the tracking will be from Kinect.
That's why you have that River Rafting game that only moves from side to side, and that's why Harmonix won't make a game that can't track a person's movements as accurately as possible. They've been able to work out only two players.
I mean, Kinect's a cool piece of hardware, but it can barely track 1:1, so software developers have to deal with it by designing around its limitations (utilizing 10% of the 360's resources is an example of a limitation).
Posted: Aug 27th 2010 11:21AM BlackedOut said
@Wiizer
The more you want to track, the more processing power the unit will need. It sounds like its possible, but the game will look/run like crap because of Kinect hogging the CPU.
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The more you want to track, the more processing power the unit will need. It sounds like its possible, but the game will look/run like crap because of Kinect hogging the CPU.
Posted: Aug 27th 2010 10:42AM Talos Izanagi said
I never planned on getting this in the first place so...meh.
Posted: Aug 27th 2010 12:58PM Johnnynumber5 is powered by cell said
@RichardMitchell
I think it's pretty clear it can't support more than two players at a time.
Reply
I think it's pretty clear it can't support more than two players at a time.
Posted: Aug 27th 2010 10:43AM BrookLynnsFinest said
Sounds pretty horrible to me.
As a 360 fanboy I'm starting to really doubt how great Kinect will be. I mean if it can't even track TWO players then that's a fail IMO.
As a 360 fanboy I'm starting to really doubt how great Kinect will be. I mean if it can't even track TWO players then that's a fail IMO.
Posted: Aug 27th 2010 10:54AM BrookLynnsFinest said
@B0FF
It says that the damn game can ONLY score ONE player.
Meaning that it can only track (by my definition) one person at at time. If it can't allow 2 people to dance at the same damn time and score them at the same time then it's not a good game.
Sorry but that's the truth.
Move may be Wii HD but the Wii has proven itself to be a success (regardless of the pathetic non important hardcore group of gamers).
sony has a better chance of success than MS does in this arena.
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It says that the damn game can ONLY score ONE player.
Meaning that it can only track (by my definition) one person at at time. If it can't allow 2 people to dance at the same damn time and score them at the same time then it's not a good game.
Sorry but that's the truth.
Move may be Wii HD but the Wii has proven itself to be a success (regardless of the pathetic non important hardcore group of gamers).
sony has a better chance of success than MS does in this arena.
Posted: Aug 27th 2010 11:00AM B0FF said
@BrookLynnsFinest
Yeah I've just re-read it again, and to be honest both the statements seem a little contradictory.
Tsunoda goes on about 'More than two';
Crooker goes on about "Concetrate on the single player"
They're both talking about the same thing right? Right??
Boff am confused!
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Yeah I've just re-read it again, and to be honest both the statements seem a little contradictory.
Tsunoda goes on about 'More than two';
Crooker goes on about "Concetrate on the single player"
They're both talking about the same thing right? Right??
Boff am confused!
Posted: Aug 27th 2010 11:01AM Espada said
@BrookLynnsFinest
Really guys? does it really need to have more than two players to enjoy kinect? how many ppl really play in your console 3? 4? come on. I think the 2 player limit is great. You can't have 4 players playing at the same time. whos gonna make fun of you or them then? lol
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Really guys? does it really need to have more than two players to enjoy kinect? how many ppl really play in your console 3? 4? come on. I think the 2 player limit is great. You can't have 4 players playing at the same time. whos gonna make fun of you or them then? lol
Posted: Aug 27th 2010 11:13AM LockeDaemonfire said
@Espada
Are you really trying to claim that a two-player limit is a good feature? I mean I can understand when people say they don't care about it because it doesn't affect them, but allowing more than 2 people at once is strictly better than allowing only 2, given the same game. Because you can always play on 2 if you want, but you have the option for more.
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Are you really trying to claim that a two-player limit is a good feature? I mean I can understand when people say they don't care about it because it doesn't affect them, but allowing more than 2 people at once is strictly better than allowing only 2, given the same game. Because you can always play on 2 if you want, but you have the option for more.
Posted: Aug 27th 2010 11:15AM Vcize said
@BrookLynnsFinest
Dude, you're back-tracking on what you said. In your original post you got all upset because kinect couldn't track two players. Then you referenced a paragraph where they were talking about a GAME not tracking two players.
There are very clearly several other games that fully track two players. The question is no whether kinect can handle 1 or 2, it's whether kinect can handle 2 or more than 2.
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Dude, you're back-tracking on what you said. In your original post you got all upset because kinect couldn't track two players. Then you referenced a paragraph where they were talking about a GAME not tracking two players.
There are very clearly several other games that fully track two players. The question is no whether kinect can handle 1 or 2, it's whether kinect can handle 2 or more than 2.
Posted: Aug 27th 2010 11:33AM McDuckScrooged said
@Vcize simple answer ? You can find it by reading the technical details on any site thats pre-ordering the kinect:
------------------------------------------------------------
Technical Details
Rating
3+ (PEGI)
Minimum Requirements
Sensor
Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Fully compatible with existing Xbox 360 consoles
Field of View
Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: ± 27 degrees
Depth sensor range: 1.2m - 3.5m
Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz
Skeletal Tracking System
Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to LIVE Avatars
Audio System
LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)
Echo cancellation system enhances voice input
Speech recognition in multiple
This information is based on specifications supplied by manufacturers and should be used for guidance only.
-------------------------------------------------------------------------------
This is the Kinect Pre Order Technical Specifications..
They are selling this thing as only actively supporting maximum 2 players..
Now take from that what you want, but if they are pre ordering the thing with a 2 player limitation, then that must be the limitation..
Reply
------------------------------------------------------------
Technical Details
Rating
3+ (PEGI)
Minimum Requirements
Sensor
Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Fully compatible with existing Xbox 360 consoles
Field of View
Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: ± 27 degrees
Depth sensor range: 1.2m - 3.5m
Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz
Skeletal Tracking System
Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to LIVE Avatars
Audio System
LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)
Echo cancellation system enhances voice input
Speech recognition in multiple
This information is based on specifications supplied by manufacturers and should be used for guidance only.
-------------------------------------------------------------------------------
This is the Kinect Pre Order Technical Specifications..
They are selling this thing as only actively supporting maximum 2 players..
Now take from that what you want, but if they are pre ordering the thing with a 2 player limitation, then that must be the limitation..
Posted: Aug 27th 2010 1:17PM McDuckScrooged said
@cool8man yes thats what the limitation is.. Its software, not a 320x240 sensor not the fact that they removed the cpu from the device and instead decided to offload the processing onto the 360..
I dont care if its software, hardware, floatware, vapourware, smokeware, mirrorware whatever - The technical specs to pre-order the device states 2 player active.. Twist that into whatever you want and view that however you want it doesn't bother me..
If you think this device is like the best thing ever designed good for you. If you think this thing will be able to map 8 players (6 inactive and 2 active) to play with each other at the same time good for you..
Let me put it to you this way, If I get 20 people and crowd them in front of my tv and give them each a wii mote and ask 2 of them to play Just Dance and tell the other 20 to also dance like the on screen characters does that mean that the wii supports 20 players ?
There is 20 players each with a wiimote with the ability to be tracked by the console and each dancing to the screen, that must mean the wii is capable of supporting 20 players right ?
This is the same sort of logic being employed by Microsoft marketing.
The question to ask yourself is, who are they trying to fool ?
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I dont care if its software, hardware, floatware, vapourware, smokeware, mirrorware whatever - The technical specs to pre-order the device states 2 player active.. Twist that into whatever you want and view that however you want it doesn't bother me..
If you think this device is like the best thing ever designed good for you. If you think this thing will be able to map 8 players (6 inactive and 2 active) to play with each other at the same time good for you..
Let me put it to you this way, If I get 20 people and crowd them in front of my tv and give them each a wii mote and ask 2 of them to play Just Dance and tell the other 20 to also dance like the on screen characters does that mean that the wii supports 20 players ?
There is 20 players each with a wiimote with the ability to be tracked by the console and each dancing to the screen, that must mean the wii is capable of supporting 20 players right ?
This is the same sort of logic being employed by Microsoft marketing.
The question to ask yourself is, who are they trying to fool ?
Posted: Aug 27th 2010 2:32PM Solar Jetman said
@McDuckScrooged Whoa son, easy on the caffeine. I don't need to ask myself who Marketing is trying to fool, because the answer is always, always "all of the people all of the time." That's what Marketing is. I'm pretty sure game developers don't care about what "capabilities" MS Marketing chooses to advertise to the public. They are going to do what they can for crafting the best and most profitable product.
Multitaps are a thing because smart people figured out how to break through hardware design limitations via software, and I have no doubt Kinect will be able to do the same thing.. in time. It is utterly impossible to know what the capabilities of technologies are at the time of their creation. What you put on the box is what the engineers say can go on the box. If a game next year supports 4 active players, that will go on the GAME box, not change on the Kinect box.
Considering how rare local co-op is these days, and all of these "hardcore" folks tend to hate on the Wii, I'm amazed people aren't caring more about how Kinect plays over LIVE. Can I have an 8-player internet dance off? I sure as hell can't fit eight people in my living room. But what are the odds I'll know eight people with Kinect?
I'll give it a year to shake down and see what they can do. 360 ain't going away anytime soon, especially if Kinect catches on.
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Multitaps are a thing because smart people figured out how to break through hardware design limitations via software, and I have no doubt Kinect will be able to do the same thing.. in time. It is utterly impossible to know what the capabilities of technologies are at the time of their creation. What you put on the box is what the engineers say can go on the box. If a game next year supports 4 active players, that will go on the GAME box, not change on the Kinect box.
Considering how rare local co-op is these days, and all of these "hardcore" folks tend to hate on the Wii, I'm amazed people aren't caring more about how Kinect plays over LIVE. Can I have an 8-player internet dance off? I sure as hell can't fit eight people in my living room. But what are the odds I'll know eight people with Kinect?
I'll give it a year to shake down and see what they can do. 360 ain't going away anytime soon, especially if Kinect catches on.
Posted: Aug 27th 2010 6:43PM McDuckScrooged said
@Solar Jetman Ive seen a lot of articles about Kinect pop up..
Yes this user limitation is a stupid question.. I generally dont like Digital Foundry, but this again is one of his better articles and was very informative, read this:
http://www.eurogamer.net/articles/digitalfoundry-the-case-for-kinect-article?page=2
He has obviously gotten a lot of insider information where the Kinekt is concerned. Read through that article from the start I linked it from page 2
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Yes this user limitation is a stupid question.. I generally dont like Digital Foundry, but this again is one of his better articles and was very informative, read this:
http://www.eurogamer.net/articles/digitalfoundry-the-case-for-kinect-article?page=2
He has obviously gotten a lot of insider information where the Kinekt is concerned. Read through that article from the start I linked it from page 2
Posted: Aug 27th 2010 10:49AM Chris DPSN AggieCEO XBLThe Aggi said
I want to see the footage of 4 drunk people playing dance central at once....I have a feeling their would be some sort of blood shed
Posted: Aug 27th 2010 11:13AM Uncle Jesse said
@Chris DPSN AggieCEO XBLThe Aggi
If you live in an apartment building and you are not on the first floor... do not attempt this at home for your own good and the good of your downstairs neighbours.
Reply
If you live in an apartment building and you are not on the first floor... do not attempt this at home for your own good and the good of your downstairs neighbours.
Posted: Aug 27th 2010 12:36PM Odog4ever said
@Chris DPSN AggieCEO XBLThe Aggi
I've been in a living room with 4 people playing Just dance at the same time. It was unwieldy to say the least. Too close to each other and you get hit, too far and your not in front of the TV anymore and your accuracy suffers. I don't see why the switching back and forth (like in a real dance battle) is so horrible for Just Dance.
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I've been in a living room with 4 people playing Just dance at the same time. It was unwieldy to say the least. Too close to each other and you get hit, too far and your not in front of the TV anymore and your accuracy suffers. I don't see why the switching back and forth (like in a real dance battle) is so horrible for Just Dance.
Posted: Aug 27th 2010 10:49AM Lerkero said
Based on Dance Central's current state, its basically one of those funny "learn to dance" videos. It's still slightly competitive, but a lot of the fun is lost if people can't directly compete against each other.
Posted: Aug 27th 2010 10:53AM NasalBaton said
I don't get what all this kinect multiplayer fus is about. The guy said that it can do more than one player at a time, but that it was simply a creative decision to only have one. Kudo and other various Microsoft reps have also said that kinect can do more than one player... Guess what. It can also be used while sitting down! I know. Mind blowing.
Posted: Aug 27th 2010 11:24AM VoodooHack said
@NasalBaton I agree. The answer's right there as you said. I guess selective reading wins out every time.
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Posted: Aug 27th 2010 10:53AM LockeDaemonfire said
Joystiq is the first site I've seen to recognize the lack of congruence between Kudo's statement and what Harmonix has said before. That and their willingness to pursue the matter further are part of why I enjoy being on this site! :)
Posted: Aug 27th 2010 10:56AM B0FF said
They could have at least had score tracking for players 3 & 4 (& so on) without them needing to sign in. Just have 3Up, 4Up or Player 3 etc.
I know this may get in the way of achievements but it's local only anyway - right?
Who wants to play gooseberry and be the faint silhouette 'backing dancer' in the background???
I know this may get in the way of achievements but it's local only anyway - right?
Who wants to play gooseberry and be the faint silhouette 'backing dancer' in the background???
Posted: Aug 27th 2010 11:00AM ii Stryker said
Who seriously has the room to accomodate 4 simultaneous players flailing about?
Imagine all the ER visits with over zealous friend/family member kinect related injuries...LOL
Imagine all the ER visits with over zealous friend/family member kinect related injuries...LOL
Posted: Aug 27th 2010 11:03AM B0FF said
Maybe MS can do a V 2.0 that supports at least 4 players simultaneously and call it.......... Ready........
.
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Kinect 4!
Don't worry, I'm going.
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Kinect 4!
Don't worry, I'm going.
Posted: Aug 27th 2010 11:05AM Espada said
No 2 player first so the other 2 can get a good laugh. then switch.
Posted: Aug 27th 2010 11:18AM Wormious said
OMG WTF Why can't they track 50 players? This tech sucks. Imma gunna bai a Wii. Comprehension FTL.
Posted: Aug 27th 2010 11:32AM Wiizer said
@Wormious
I'm sure you've read this:
http://www.computerandvideogames.com/article.php?id=258297
Oops, sorry. I meant this:
http://www.bestbuy.co.uk/page/article.aspx?ArticleName=Gaming_The%20lowdown%20on%20Microsoft%20Kinect%20%28aka%20Project%20Natal%29
(Read under Motion Capture)
So, I'm sure we 'comprehend' when someone is not telling the entire truth. :D
Reply
I'm sure you've read this:
http://www.computerandvideogames.com/article.php?id=258297
Oops, sorry. I meant this:
http://www.bestbuy.co.uk/page/article.aspx?ArticleName=Gaming_The%20lowdown%20on%20Microsoft%20Kinect%20%28aka%20Project%20Natal%29
(Read under Motion Capture)
So, I'm sure we 'comprehend' when someone is not telling the entire truth. :D
Posted: Aug 27th 2010 11:19AM tchuks said
He brings up a good point as to why too many players isn't really convenient (other than the processing limitation on the hardware). You can easily get in the way of another person and then the game won't know who to track.
I think that's the main reason for the 1 player limitation in this kind of game. You are dancing around and moving around not really standing still, really easy to be in someone's way if you are playing with 2 or more people. The games that support two or more players are probably more stationary games where you can stand still and just move your hands or arms or something.
I think that's the main reason for the 1 player limitation in this kind of game. You are dancing around and moving around not really standing still, really easy to be in someone's way if you are playing with 2 or more people. The games that support two or more players are probably more stationary games where you can stand still and just move your hands or arms or something.
Posted: Aug 27th 2010 11:52AM iFester said
Wait, if Harmonix hope for a 4 player choreo still dance game, that means...
Kinect Backstreet Boys!
Nooooooooooooooooo....
Kinect Backstreet Boys!
Nooooooooooooooooo....
Posted: Aug 27th 2010 12:03PM Wormious said
@Wiizer
Weird...
http://www.amazon.com/gp/bestsellers/videogames/ref=pd_ts_pg_2?ie=UTF8&pg=2
(see 35)
http://www.amazon.com/gp/bestsellers/videogames/ref=pd_ts_pg_2?ie=UTF8&pg=2
(see 49 and 53)
http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/ ("can support any number of players") - So it's a software thing - It seems Harmonix made a decision to support only one at a time.
Weird...
http://www.amazon.com/gp/bestsellers/videogames/ref=pd_ts_pg_2?ie=UTF8&pg=2
(see 35)
http://www.amazon.com/gp/bestsellers/videogames/ref=pd_ts_pg_2?ie=UTF8&pg=2
(see 49 and 53)
http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/ ("can support any number of players") - So it's a software thing - It seems Harmonix made a decision to support only one at a time.
Posted: Aug 27th 2010 12:13PM spin cycle said
@Wormious The tech behind Kinect can support more players. However Kinect cannot. MS cut down the hardware (apparently to save money). If you buy a Kinect right now you must understand it will never do sophisticated tracking of more than two players.
It's always possible to support more players in a less interactive mode. After all, at the least Kinetic operates as a video camera and a game company could write their own software to do movement recognition of more than two players at a time as long as they limit the sophistication of the tracking so as to fit within the available CPU time.
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It's always possible to support more players in a less interactive mode. After all, at the least Kinetic operates as a video camera and a game company could write their own software to do movement recognition of more than two players at a time as long as they limit the sophistication of the tracking so as to fit within the available CPU time.








