"We appreciate all the enthusiasm that players around the world have shown for StarCraft 2," Blizzard CEO Mike Morhaime said. "It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it's been gratifying to see how strongly the global community has already embraced the game." Not that the people who bought it on day one were concerned with accessibility, after years of training on the first StarCraft.
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