LucasArts confirms latest round of layoffs
23
As the October 26 release of Star Wars: The Force Unleashed 2 draws near, LucasArts has confirmed a cut in its internal development staff -- much like it did just prior to the launch of the first Force Unleashed in 2008. Speaking to Gamasutra, the publisher presented the downsizing as "reorganizing its teams to better address the needs of the internal studio."
"Unfortunately, this means adjusting staffing," it said, adding, "LucasArts continues to be committed to creating a first-class internal studio and to fostering relationships with trusted external partners in order to deliver quality games that amaze and inspire fans." The cuts come less than six months after the resignation of LucasArts president Darrell Rodriguez. His replacement, Paul Meegan, came onboard in June.
We're guessing that Splinter Cell director Clint Hocking, who just started at LucasArts in August, is staying put.
"Unfortunately, this means adjusting staffing," it said, adding, "LucasArts continues to be committed to creating a first-class internal studio and to fostering relationships with trusted external partners in order to deliver quality games that amaze and inspire fans." The cuts come less than six months after the resignation of LucasArts president Darrell Rodriguez. His replacement, Paul Meegan, came onboard in June.
We're guessing that Splinter Cell director Clint Hocking, who just started at LucasArts in August, is staying put.
Reader Comments (23)
Posted: Sep 1st 2010 7:23PM Jimmyjames said
@Faenix From what I read on Kotaku, yes- it's cancelled. So much for a videogame trilogy.
Reply
Posted: Sep 1st 2010 8:23PM TheDarkWayne said
@Faenix What? That doesn't make any sense at all. How does the sequel being canceled at all effect TFU2?
Reply
Posted: Sep 2nd 2010 6:00AM Faenix said
@TheDarkWayne
Lets see,
1. Lay offs,
2. Cancelled the sequel, to the sequel.
3. The main dude behind them left
That seems like no faith in the product, thus makes me assume TFU2 is going to suck. Harder then the first one (Although it was an okay game, it was very fustrating though)
Reply
Lets see,
1. Lay offs,
2. Cancelled the sequel, to the sequel.
3. The main dude behind them left
That seems like no faith in the product, thus makes me assume TFU2 is going to suck. Harder then the first one (Although it was an okay game, it was very fustrating though)
Posted: Sep 1st 2010 7:17PM Gibbeynator said
So... Day of the Tentacle SE is never gonna happen, huh?
Reply
Posted: Sep 1st 2010 7:19PM Brando Calrissian said
You can adjust the staff to the Battlefront 3 team...or else.
Reply
Posted: Sep 1st 2010 7:21PM Jimmyjames said
Tell mer this, LucasArts. What motivation do us, the consumers have to be loyal to your brand if you are going to lay off the entire team once a game is complete? Even if there IS a Force Unleashed 3, the same people won't be doing it.
I was going to buy this game. Now I won't be. I will no longer support a studio that lays off the majority of a development team when the game is completed.
Reply
I was going to buy this game. Now I won't be. I will no longer support a studio that lays off the majority of a development team when the game is completed.
Posted: Sep 1st 2010 7:32PM MystileArmor said
I just read this as "DLC for Force Unleashed 2 is going to be minimal at best".
At least, that's what I fear.
Reply
At least, that's what I fear.
Posted: Sep 1st 2010 8:20PM Captain Planet Planeteer Power said
@MystileArmor
Fear is the path of the Dark Side.
Reply
Fear is the path of the Dark Side.
Posted: Sep 1st 2010 8:25PM MystileArmor said
I don't mind a bit of the Dark Side at times, though. Provided personal hygiene is in order, off course.
Reply
Posted: Sep 1st 2010 8:22PM TheDarkWayne said
Man, if lucasarts practices profit sharing, this is even more of a dick move than it is on itself.
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Posted: Sep 1st 2010 8:35PM RogueJedi86 said
Fast forward 3 years, we'll get another article revealing that LucasArts is firing TFU3's developers just before it comes out. Also, there still won't be a SWBF3 out.
Reply
Posted: Sep 2nd 2010 5:23AM Iamdude said
So basically, prior to part one releasing, they fired half their staff. The game played horribly apart from two or three levels.
(I know it was a best-seller. that doesn't make it a good game, just means that people still fall for the Lucas Trap)
Now, with the sequel they do the exact same thing. Any guesses towards the quality? Yeah, I'm not getting it.
Reply
(I know it was a best-seller. that doesn't make it a good game, just means that people still fall for the Lucas Trap)
Now, with the sequel they do the exact same thing. Any guesses towards the quality? Yeah, I'm not getting it.
Posted: Sep 2nd 2010 3:01PM trigonalmayhem said
Dear Lucasarts, if you want to make money and have anyone care about you again, please develop and release a follow-up to the amazing tie fighter/x-wing series for modern PCs.
THXUBYE.
Reply
THXUBYE.
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