Develop: US firm acquires Realtime Worlds' Project MyWorld
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Develop reports that bankrupt studio Realtime Worlds has seen its Project MyWorld IP bought up by an "anonymous American company." It's currently unclear what this means for the 23 developers who were working on the project at the studio's location in Dundee, Scotland. One of the more optimistic scenarios is that the American outfit will create a satellite studio nearby and hire the current staff to finish the (allegedly almost done) project.
This means that Realtime's APB IP, which at last count had about 130,000 players, is still up for grabs from Begbies Traynor, the company handling the bankruptcy. Okay, Begbies, we've got $5 and some moist gummi bears in our pocket -- what do you say?
This means that Realtime's APB IP, which at last count had about 130,000 players, is still up for grabs from Begbies Traynor, the company handling the bankruptcy. Okay, Begbies, we've got $5 and some moist gummi bears in our pocket -- what do you say?
Reader Comments (11)
Posted: Sep 6th 2010 5:04PM HowardtheDuck said
This is great! This could be the perfect thing to tide me over until Sim City 5.
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Posted: Sep 6th 2010 5:21PM Shadowbender said
Maybe if Realtime just kept the rights to Crackdown and developed the sequel with their own capable hands, perhaps they wouldn't be in this situation.
I kind of feel sorry for them, actually.
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I kind of feel sorry for them, actually.
Posted: Sep 6th 2010 5:43PM Joanna D said
@Shadowbender Realtime Worlds never had the 'rights' to Crackdown. It is a Microsoft IP.
See: http://www.next-gen.biz/features/crackdown-2 for proof.
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See: http://www.next-gen.biz/features/crackdown-2 for proof.
Posted: Sep 6th 2010 7:48PM Premature ejaculation man said
@Shadowbender
The problem of the situation was that Microsoft didn't get back to them about a sequel to Crackdown 2 until they were into the development of APB. They wanted to, but since it was too late, Microsoft gave the development to Ruffian
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The problem of the situation was that Microsoft didn't get back to them about a sequel to Crackdown 2 until they were into the development of APB. They wanted to, but since it was too late, Microsoft gave the development to Ruffian
Posted: Sep 6th 2010 7:40PM blueraja said
Hard to really feel sorry for RTW, instead of potentially becoming the next Rockstar and build off the success of their one great game, they got greedy. They wanted a piece of the retail pc gaming pie, wanted a piece of the MMO pie, wanted a piece of the mircotransaction MMO pie, made one game that tried to do all 3 over and then wondered what went wrong. Who in their right mind would pay full retail for a game, pay a monthly fee to play it and then pay micro-transactions in order to actually play effectively?
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Posted: Sep 6th 2010 9:39PM Bearxor said
@blueraja They were an independent studio. They can't sit around and wait for Microsoft to tell them to do something, they're not owned by Microsoft.
As has been stated further up, Crackdown is a Microsoft IP, not a RTW IP. ABP was what they thought was 'Building off the success of their one great game.'
And WoW players don't seem to have any problems with the business model. Just because they wrap content up as an 'Expansion pack' doesn't make it any different or better.
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As has been stated further up, Crackdown is a Microsoft IP, not a RTW IP. ABP was what they thought was 'Building off the success of their one great game.'
And WoW players don't seem to have any problems with the business model. Just because they wrap content up as an 'Expansion pack' doesn't make it any different or better.
Posted: Sep 6th 2010 11:31PM blueraja said
@Bearxor Umm you realize they shipped in Feb of 07, in July of 07 told MS that they were going to do something else first, then in Sept 07 stated at the All Star Dev conference that after APB if they had the resources they would talk to MS about a sequel, MS didn't want to wait 3 years and went with Ruffian.
In case you haven't noticed WoW is an exception in MMO's its the only one that has had anything near its level of success, a new MMO from a mostly unproven developer cannot just release it incomplete and expect to just have people flock to and ignore the problems while they finish it. The game just seemed like RTW forgot everything that made crackdown fun, the game mechanics were messed up, hell you couldn't even drive or shoot properly and there was no variety, less than 2 weeks into the initial 50 days I was done. I'm usually pretty patient and really don't spend a whole lot of time gaming compared to many I know, but there just wasn't enough to APB to make it seem worth the initial $50 much less anything that would make me want to pay up every month for it.
Reply
In case you haven't noticed WoW is an exception in MMO's its the only one that has had anything near its level of success, a new MMO from a mostly unproven developer cannot just release it incomplete and expect to just have people flock to and ignore the problems while they finish it. The game just seemed like RTW forgot everything that made crackdown fun, the game mechanics were messed up, hell you couldn't even drive or shoot properly and there was no variety, less than 2 weeks into the initial 50 days I was done. I'm usually pretty patient and really don't spend a whole lot of time gaming compared to many I know, but there just wasn't enough to APB to make it seem worth the initial $50 much less anything that would make me want to pay up every month for it.
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