So you weren't
at PAX last weekend, and didn't
play Duke Nukem Forever?
Well, then you probably agree with Gearbox's Randy Pitchford
when he says that a playable demo for the mythical title
is probably "an important thing to do." That's not a confirmation but, now that the cat's out of the bag, the company will start investigating ways to effectively market the game. Putting a demo in the hands of a skeptical audience is a good start, if PAX is any indication.
If you missed it, you might still think of Duke Nukem Forever
as vaporware, and remain convinced that Gearbox told PAX attendees that "it would be really funny" if they all pretended the game was playable
. Wouldn't it be nice to lay your extremely paranoid fears to rest?