Pitchford: Duke Nukem Forever demo an 'important thing to do'
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So you weren't at PAX last weekend, and didn't play Duke Nukem Forever? Well, then you probably agree with Gearbox's Randy Pitchford when he says that a playable demo for the mythical title is probably "an important thing to do." That's not a confirmation but, now that the cat's out of the bag, the company will start investigating ways to effectively market the game. Putting a demo in the hands of a skeptical audience is a good start, if PAX is any indication.
If you missed it, you might still think of Duke Nukem Forever as vaporware, and remain convinced that Gearbox told PAX attendees that "it would be really funny" if they all pretended the game was playable. Wouldn't it be nice to lay your extremely paranoid fears to rest?
If you missed it, you might still think of Duke Nukem Forever as vaporware, and remain convinced that Gearbox told PAX attendees that "it would be really funny" if they all pretended the game was playable. Wouldn't it be nice to lay your extremely paranoid fears to rest?
Reader Comments (61)
Posted: Sep 6th 2010 8:03PM Doctor Who said
@Premature ejaculation man
Why? Gearbox is a cool game company, I'm pretty sure they wouldn't charge for one (this isn't Activision or Microsoft). Besides, I really would pay for a demo for this if I had to. I've been waiting for this game for years
Reply
Why? Gearbox is a cool game company, I'm pretty sure they wouldn't charge for one (this isn't Activision or Microsoft). Besides, I really would pay for a demo for this if I had to. I've been waiting for this game for years
Posted: Sep 6th 2010 8:09PM Themoreyouknow said
@Doctor Who
Then you're a sucker. The game developers need us. If we didn't buy their games they wouldn't have jobs. So giving us a demo should be an instant requirement for any game. If there's no demo, then there's no reason to buy the game. Charging for a demo would make sure that I never buy any of their games ever.
Reply
Then you're a sucker. The game developers need us. If we didn't buy their games they wouldn't have jobs. So giving us a demo should be an instant requirement for any game. If there's no demo, then there's no reason to buy the game. Charging for a demo would make sure that I never buy any of their games ever.
Posted: Sep 6th 2010 8:41PM ShadowMonkey987 said
@Themoreyouknow
I would personally prefer to buy the demo because if it sucked then you haven't wasted $50/£40 on a game brand new have you..
Dead Rising 2 : Case Zero is a perfect example of a game demo..
Not only can you transfer stuff over to the full game but the game only cost's 400MSP for a game/demo you can play over and over..
It's not like the demo for the first Dead Rising where all you could do is kill zombies and barricade yourself in a store..
It's better it's just like a full preview to the second game with elements of the game it has it's own story and is a prologue to the full game due out in September..
And for 400MSP it's worth it..
Reply
I would personally prefer to buy the demo because if it sucked then you haven't wasted $50/£40 on a game brand new have you..
Dead Rising 2 : Case Zero is a perfect example of a game demo..
Not only can you transfer stuff over to the full game but the game only cost's 400MSP for a game/demo you can play over and over..
It's not like the demo for the first Dead Rising where all you could do is kill zombies and barricade yourself in a store..
It's better it's just like a full preview to the second game with elements of the game it has it's own story and is a prologue to the full game due out in September..
And for 400MSP it's worth it..
Posted: Sep 6th 2010 9:16PM Frostblade10 said
@Themoreyouknow
Dude, I'm pretty sure that by saying he would pay for the demo, he is conveying his large amount of excitement for the game. Who the hell said he wouldn't buy the main game as well? Why is he a sucker if he is willing to pay for a taste of the game before the main game comes out? He just sounds like someone who will enjoy the demo immensely and enjoy the full game even more once he pays for it.
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Dude, I'm pretty sure that by saying he would pay for the demo, he is conveying his large amount of excitement for the game. Who the hell said he wouldn't buy the main game as well? Why is he a sucker if he is willing to pay for a taste of the game before the main game comes out? He just sounds like someone who will enjoy the demo immensely and enjoy the full game even more once he pays for it.
Posted: Sep 6th 2010 10:32PM PedoJokerBear said
@Frostblade10
because thats the same thinking that got DLC...
Reply
because thats the same thinking that got DLC...
Posted: Sep 7th 2010 12:48AM Doctor Who said
@PedoJokerBear
Oh... I apologize, didn't think of that. I'm just really excited for this game
Reply
Oh... I apologize, didn't think of that. I'm just really excited for this game
Posted: Sep 7th 2010 1:13PM DarkTetsuya said
@Doctor Who
Well when EA and THQ start doing that in addition to the 'Online Pass' BS, we'll know who to thank. :/
Reply
Well when EA and THQ start doing that in addition to the 'Online Pass' BS, we'll know who to thank. :/
Posted: Sep 6th 2010 7:34PM killer rin said
of course, its deferentially necessary... mainly because I know soo many people who still don't believe it
Reply
Posted: Sep 6th 2010 7:35PM Ezio Auditore da Firenze said
Demos for games are important?
Huh, I never thought about it that way.
Reply
Huh, I never thought about it that way.
Posted: Sep 6th 2010 7:35PM flysamurai said
Duke Nukem' s never been huge on multiplayer, which is a necessity in today's gaming world. I wonder what they have in store?
Reply
Posted: Sep 6th 2010 7:37PM SnorlaxTheSerialKiller said
@(Unverified)
I really wouldn't mind if it didn't have multiplayer. The single-player mode is what will make me buy the game.
Reply
I really wouldn't mind if it didn't have multiplayer. The single-player mode is what will make me buy the game.
Posted: Sep 6th 2010 7:42PM Premature ejaculation man said
Stripper gun to turn enemies into strippers
Chloroform gun to knock out strippers
Romantic teleporter to teleport you and the stripper to a sunset where you can put the "sensual" back into "non-consensual" /explosm
I don't really expect a serious style multiplayer
Reply
Chloroform gun to knock out strippers
Romantic teleporter to teleport you and the stripper to a sunset where you can put the "sensual" back into "non-consensual" /explosm
I don't really expect a serious style multiplayer
Posted: Sep 6th 2010 9:44PM PR0F3TA said
@(Unverified)
wow really??? how young you kids are... i remember when there wasn't online multiplayer AT ALL... we had 28.8 or 56 k modems and there definitely WAS multiplayer in Duke Nukem 3D, not in the way you think of it now though. We had to access the SETUP.EXE file, configure DOS, enter router numbers, IP's and all sorts of info.... stuff we all take for grated now.
so yea I feel old, thanks.
Reply
wow really??? how young you kids are... i remember when there wasn't online multiplayer AT ALL... we had 28.8 or 56 k modems and there definitely WAS multiplayer in Duke Nukem 3D, not in the way you think of it now though. We had to access the SETUP.EXE file, configure DOS, enter router numbers, IP's and all sorts of info.... stuff we all take for grated now.
so yea I feel old, thanks.
Posted: Sep 6th 2010 9:57PM lowlife121 said
@(Unverified)
Umm, seriously I spent more time playing Duke Nukem 3d Multiplayer than Doom, Warcraft 2 and Red Alert combined. It was the most fun I've ever had. Plus, it was extremely popular and gave that game legs long after Quake arrived. So, please just shut up because you clearly don't know what you're talking about.
Reply
Umm, seriously I spent more time playing Duke Nukem 3d Multiplayer than Doom, Warcraft 2 and Red Alert combined. It was the most fun I've ever had. Plus, it was extremely popular and gave that game legs long after Quake arrived. So, please just shut up because you clearly don't know what you're talking about.
Posted: Sep 7th 2010 10:47AM Chief Oddball said
@(Unverified)
Duke Nukem? Never big on multiplayer? One of my high school friends got the nickname that we STILL call him to this day because of an incident in one of our many Duke Nukem 3D deathmatches.
Or, as we used to call them back then, "modem games." :P
Reply
Duke Nukem? Never big on multiplayer? One of my high school friends got the nickname that we STILL call him to this day because of an incident in one of our many Duke Nukem 3D deathmatches.
Or, as we used to call them back then, "modem games." :P
Posted: Sep 7th 2010 12:59PM Kevadu said
@(Unverified)
I am going to have to agree with all the people praising DN3D's multiplayer. It was an absolute blast. Some of the most fun I have *ever* had with a multiplayer game. What make it so great was the wide variety of weapons and toys that meant there was more to it than just shooting each other. Pipe bombs, laser trip mines, shrink rays, jet packs, etc.
Reply
I am going to have to agree with all the people praising DN3D's multiplayer. It was an absolute blast. Some of the most fun I have *ever* had with a multiplayer game. What make it so great was the wide variety of weapons and toys that meant there was more to it than just shooting each other. Pipe bombs, laser trip mines, shrink rays, jet packs, etc.
Posted: Sep 6th 2010 7:56PM original fred said
@Fail57
Gearbox actually has very little to do with the development: the good majority of the game was done by 3D Realms and most of the rest was completed by Triptych (a dev that has a good number of ex-3DR employees on board) when development at 3DR went under around 2009.
Gearbox mostly is doing porting and polish.
http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html
blog of an ex-3Dr employee
Reply
Gearbox actually has very little to do with the development: the good majority of the game was done by 3D Realms and most of the rest was completed by Triptych (a dev that has a good number of ex-3DR employees on board) when development at 3DR went under around 2009.
Gearbox mostly is doing porting and polish.
http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html
blog of an ex-3Dr employee
Posted: Sep 6th 2010 7:57PM original fred said
@original fred
I fail so hard at replying that someone should just take my computer away.
Reply
I fail so hard at replying that someone should just take my computer away.
Posted: Sep 6th 2010 7:49PM Vaitork said
@Ellimem "I think it is going to suck."
I think this is DNF's greatest advantage. Everyone is setting their expectations so low that, once it comes out, everyone's gonna be all "hey, hmm... this isn't as bad as I thought it would be. As a matter of fact, this might very well be... *gasp* FUN".
Reply
I think this is DNF's greatest advantage. Everyone is setting their expectations so low that, once it comes out, everyone's gonna be all "hey, hmm... this isn't as bad as I thought it would be. As a matter of fact, this might very well be... *gasp* FUN".
Posted: Sep 6th 2010 7:57PM original fred said
@Ellimem
Gearbox actually has very little to do with the development: the good majority of the game was done by 3D Realms and most of the rest was completed by Triptych (a dev that has a good number of ex-3DR employees on board) when development at 3DR went under around 2009.
Gearbox mostly is doing porting and polish.
http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html
blog of an ex-3Dr employee
Reply
Gearbox actually has very little to do with the development: the good majority of the game was done by 3D Realms and most of the rest was completed by Triptych (a dev that has a good number of ex-3DR employees on board) when development at 3DR went under around 2009.
Gearbox mostly is doing porting and polish.
http://talkinrealatyou.blogspot.com/2010/09/ride-continues.html
blog of an ex-3Dr employee
Posted: Sep 6th 2010 7:40PM CrimsonRyan said
Don't get too hyped up, guys. It'll take 20 years just for them to release it.
Reply
Posted: Sep 6th 2010 8:12PM sonicspike41 said
@Wag
I would have. In fact, I bought the 360 version and now also possess the PC version as well. I just loved the game that much!
Reply
I would have. In fact, I bought the 360 version and now also possess the PC version as well. I just loved the game that much!
Posted: Sep 6th 2010 8:35PM Faceless Troll said
@sonicspike41 I would have bought Borderlands a lot sooner myself if there was a demo for it.
Reply
Posted: Sep 7th 2010 1:42AM Wag said
@sonicspike41
The PC version of Borderlands was a poor console port at best and was broken even though Randy Pitchford kept stating that the PC was the leading development platform. The FOV for widescreen was broken, you couldn't crouch properly, etc, etc. Things they haven't fixed to this date- only end users fixed.
Had they released a demo I'd say 1/2 or more of their PC preordered would have cancelled immediately.
Reply
The PC version of Borderlands was a poor console port at best and was broken even though Randy Pitchford kept stating that the PC was the leading development platform. The FOV for widescreen was broken, you couldn't crouch properly, etc, etc. Things they haven't fixed to this date- only end users fixed.
Had they released a demo I'd say 1/2 or more of their PC preordered would have cancelled immediately.
Posted: Sep 7th 2010 5:27AM sonicspike41 said
@Wag
Actually I played the PC version on my widescreen laptop and it looked and ran fine. I had no issues at all (and I'm currently a level 38 facing Krog if I remember right).
I'd play it more, but it's no fun alone and I only know one other person who owns it for pc.
Stop blowing things out of proportion for the game. It's not anywhere near as bad as you make it seem.
Reply
Actually I played the PC version on my widescreen laptop and it looked and ran fine. I had no issues at all (and I'm currently a level 38 facing Krog if I remember right).
I'd play it more, but it's no fun alone and I only know one other person who owns it for pc.
Stop blowing things out of proportion for the game. It's not anywhere near as bad as you make it seem.
Posted: Sep 6th 2010 8:34PM SEGA Scream said
The "important thing to do" is create a good marketing campaign to draw new gamers to the series.
Because most who were interested in this game have probably died of old age.
Reply
Because most who were interested in this game have probably died of old age.
Posted: Sep 6th 2010 10:02PM nightripper said
I am excited for this game now that they have a company who knows what they are doing and sittiing on their collective asses i do hope they have a demo to play before it comes out next year i played the old duke nukem games "born to be wild"
Reply
Posted: Sep 6th 2010 10:03PM nightripper said
I am excited for this game now that they have a company who knows what they are doing and not sitting on their collective asses i do hope they have a demo to play before it comes out next year i played the old duke nukem games "born to be wild"
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